{
  "name": "Goratha's Gemling Twister Build - Leveling",
  "author": "Goratha",
  "description": "<s>{The Gemling Legionnaire Twister build absolutely destroys the endgame. <rgb(5, 122, 240)>{Advanced Thaumaturgy} allows for some crazy potential, allowing <rgb(27, 162, 155)>{Whirling Slash} to move far faster than normal builds are able.\r\n\r\n<rgb(27, 162, 155)>{Twister} combined with <rgb(27, 162, 155)>{Berserk} does absurd damage, and has amazing speed. <rgb(175, 96, 37)>{Loreweave}, <rgb(27, 162, 155)>{Herald of Ice}, and <rgb(27, 162, 155)>{Armour Explosion} make any monster touched by <rgb(27, 162, 155)>{Twister} immediately chain explode, creating satisfying ice explosions.\r\n\r\nDefensively the build goes for Evasion and Deflection, but with the screen clear potential rarely ever gets hit at all.\r\n\r\nOverall one of the fastest builds currently in the game, and an absolute blast to minmax!}\r\n<rgb(162, 207, 251)>{<s>{Maxroll planner link: <u>{https://maxroll.gg/poe2/planner/7l9yt0po}}}",
  "ascendancy": "Mercenary3",
  "passives": [
    {
      "id": "projectiles18",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #1}}\r\n<s>{- }<i>{<s>{Next node: Projectile Damage}}"
    },
    {
      "id": "attack_speed2_",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #1 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: Attack Speed}}"
    },
    {
      "id": "attack_speed1",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #2 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: Attack Speed}}"
    },
    {
      "id": "attack_speed14",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #3 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: Spear Attack Speed}}"
    },
    {
      "id": "projectiles19",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #2}}\r\n<s>{- }<i>{<s>{Next node: Projectile Damage}}"
    },
    {
      "id": "projectiles20",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #3}}\r\n<s>{- }<i>{<s>{Next node: Projectile Damage}}"
    },
    {
      "id": "projectiles21_",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #4}}\r\n<s>{- }<i>{<s>{Next node: Remorseless}}"
    },
    {
      "id": "duelist_mercenary_notable2",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #5}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(162, 207, 251)>{Intelligence +5})}}"
    },
    {
      "id": "dexterity28",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #6}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(134, 189, 163)>{Dexterity +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(162, 207, 251)>{Intelligence +5} is recommended}"
    },
    {
      "id": "strength43",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #7}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(134, 189, 163)>{Dexterity +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(134, 189, 163)>{Dexterity +5} is recommended}"
    },
    {
      "id": "dexterity33",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #8}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(162, 207, 251)>{Intelligence +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(134, 189, 163)>{Dexterity +5} is recommended}"
    },
    {
      "id": "attributes67",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #9}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(162, 207, 251)>{Intelligence +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(162, 207, 251)>{Intelligence +5} is recommended}"
    },
    {
      "id": "dexterity66",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #10}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(134, 189, 163)>{Dexterity +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(162, 207, 251)>{Intelligence +5} is recommended}"
    },
    {
      "id": "attack7",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #1 (Weapon Set 2)}}\r\n<s>{- }<i>{<s>{Next node: Attack Damage and Skill Duration}}"
    },
    {
      "id": "attack10",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #2 (Weapon Set 2)}}\r\n<s>{- }<i>{<s>{Next node: Prolonged Assault}}"
    },
    {
      "id": "attack11",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #3 (Weapon Set 2)}}\r\n<s>{- }<i>{<s>{Next node: Attack Damage}}"
    },
    {
      "id": "dexterity65_",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #11}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(134, 189, 163)>{Dexterity +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(134, 189, 163)>{Dexterity +5} is recommended}"
    },
    {
      "id": "strength87",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #12}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(134, 189, 163)>{Dexterity +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(134, 189, 163)>{Dexterity +5} is recommended}"
    },
    {
      "id": "dexterity64",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #13}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(162, 207, 251)>{Intelligence +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(134, 189, 163)>{Dexterity +5} is recommended}"
    },
    {
      "id": "attributes19",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #14}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(134, 189, 163)>{Dexterity +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(162, 207, 251)>{Intelligence +5} is recommended}"
    },
    {
      "id": "attributes20-",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #15}}\r\n<s>{- }<i>{<s>{Next node: [Jewel] Socket}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(134, 189, 163)>{Dexterity +5} is recommended}"
    },
    {
      "id": "jewel_slot1970",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #16}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(162, 207, 251)>{Intelligence +5})}}"
    },
    {
      "id": "dexterity80",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #17}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(134, 189, 163)>{Dexterity +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(162, 207, 251)>{Intelligence +5} is recommended}"
    },
    {
      "id": "attributes9",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #18}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(134, 189, 163)>{Dexterity +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(134, 189, 163)>{Dexterity +5} is recommended}"
    },
    {
      "id": "dexterity81",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #19}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(200, 103, 110)>{Strength +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(134, 189, 163)>{Dexterity +5} is recommended}"
    },
    {
      "id": "dexterity82_",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #20}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(134, 189, 163)>{Dexterity +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(200, 103, 110)>{Strength +5} is recommended}"
    },
    {
      "id": "dexterity55",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #21}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(134, 189, 163)>{Dexterity +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(134, 189, 163)>{Dexterity +5} is recommended}"
    },
    {
      "id": "dexterity54",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #22}}\r\n<s>{- }<i>{<s>{Next node: Attribute (<rgb(134, 189, 163)>{Dexterity +5})}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(134, 189, 163)>{Dexterity +5} is recommended}"
    },
    {
      "id": "dexterity12_",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #23}}\r\n<s>{- }<i>{<s>{Next node: Elemental Attack Damage}}\r\n\r\n<b>{<m>{Option:}}\r\n<s>{<rgb(134, 189, 163)>{Dexterity +5} is recommended}"
    },
    {
      "id": "elemental_attacks6",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #24}}\r\n<s>{- }<i>{<s>{Next node: Catalysis}}"
    },
    {
      "id": "elemental_attacks8",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #25}}\r\n<s>{- }<i>{<s>{Next node: Dance with Death}}"
    },
    {
      "id": "attack6",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #4 (Weapon Set 2)}}\r\n<s>{- }<i>{<s>{Next node: Attack Damage and Movement Speed}}"
    },
    {
      "id": "attack2",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #5 (Weapon Set 2)}}\r\n<s>{- }<i>{<s>{Next node: Maiming Strike}}"
    },
    {
      "id": "attack5",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #6 (Weapon Set 2)}}\r\n<s>{- }<i>{<s>{Next node: Spear Critical Chance}}"
    },
    {
      "id": "passive_keystone_dance_with_death",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #26}}\r\n<s>{- }<i>{<s>{Next node: Skill Speed}}"
    },
    {
      "id": "movement_speed5",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #27}}\r\n<s>{- }<i>{<s>{Next node: Skill Speed}}"
    },
    {
      "id": "movement_speed4",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #28}}\r\n<s>{- }<i>{<s>{Next node: Acceleration}}"
    },
    {
      "id": "movement_speed9",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #29}}\r\n<s>{- }<i>{<s>{Next node: Spear Damage}}"
    },
    {
      "id": "spear3",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #30}}\r\n<s>{- }<i>{<s>{Next node: Spear Damage}}"
    },
    {
      "id": "spear1",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #7 (Weapon Set 2)}}\r\n<s>{- }<i>{<s>{Next node: Spear Critical Chance}}"
    },
    {
      "id": "spear2",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #8 (Weapon Set 2)}}\r\n<s>{- }<i>{<s>{Next node: Javelin}}"
    },
    {
      "id": "spear4",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #9 (Weapon Set 2)}}\r\n<s>{- }<i>{<s>{Next node: Elemental Attack Damage}}"
    },
    {
      "id": "spear5",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #31}}\r\n<s>{- }<i>{<s>{Next node: Spear Damage}}"
    },
    {
      "id": "spear12",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #32}}\r\n<s>{- }<i>{<s>{Next node: Focused Thrust}}"
    },
    {
      "id": "spear9",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #33}}\r\n<s>{- }<i>{<s>{Next node: Elemental Attack Damage}}"
    },
    {
      "id": "spear11",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #4 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: Spear Attack Speed}}"
    },
    {
      "id": "spear7",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #5 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: Roll and Strike}}"
    },
    {
      "id": "spear18",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #6 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: Spear Attack Speed}}"
    },
    {
      "id": "spear6",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #7 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: Precise Point}}"
    },
    {
      "id": "spear13",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #8 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: One Handed Damage}}"
    },
    {
      "id": "one_handed3",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #9 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: One Handed Attack Speed}}"
    },
    {
      "id": "one_handed8",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #10 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: One Handed Attack Speed}}"
    },
    {
      "id": "one_handed6",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #11 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: One Handed Attack Speed}}"
    },
    {
      "id": "one_handed9",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #12 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: One Handed Attack Speed}}"
    },
    {
      "id": "one_handed7",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #13 (Weapon Set 1)}}\r\n<s>{- }<i>{<s>{Next node: Versatile Arms}}"
    },
    {
      "id": "one_handed10",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 1,
      "additional_text": "<b>{<m>{Allocation Step #14 (Weapon Set 1)}}"
    },
    {
      "id": "elemental_attacks3",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #34}}\r\n<s>{- }<i>{<s>{Next node: Elemental Attack Damage}}"
    },
    {
      "id": "elemental_attacks2",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #10 (Weapon Set 2)}}\r\n<s>{- }<i>{<s>{Next node: Crystal Elixir}}"
    },
    {
      "id": "elemental_attacks9",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #11 (Weapon Set 2)}}\r\n<s>{- }<i>{<s>{Next node: Forces of Nature}}"
    },
    {
      "id": "elemental_attacks4",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #35}}\r\n<s>{- }<i>{<s>{Next node: Projectile Damage}}"
    },
    {
      "id": "elemental_attacks10",
      "level_interval": [
        1,
        100
      ],
      "weapon_set": 2,
      "additional_text": "<b>{<m>{Allocation Step #12 (Weapon Set 2)}}"
    },
    {
      "id": "ranged15",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #36}}\r\n<s>{- }<i>{<s>{Next node: Projectile Damage}}"
    },
    {
      "id": "ranged12",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #37}}\r\n<s>{- }<i>{<s>{Next node: Projectile Speed}}"
    },
    {
      "id": "ranged13",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #38}}\r\n<s>{- }<i>{<s>{Next node: Projectile Speed}}"
    },
    {
      "id": "ranged11",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #39}}\r\n<s>{- }<i>{<s>{Next node: Catapult}}"
    },
    {
      "id": "ranged36",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #40}}\r\n<s>{- }<i>{<s>{Next node: Skill Gem Quality}}"
    },
    {
      "id": "AscendancyMercenary3Small1",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #41}}\r\n<s>{- }<i>{<s>{Next node: Essence of Virtue}}"
    },
    {
      "id": "AscendancyMercenary3Notable1_",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #42}}\r\n<s>{- }<i>{<s>{Next node: Skill Gem Quality}}"
    },
    {
      "id": "AscendancyMercenary3Small4",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #43}}\r\n<s>{- }<i>{<s>{Next node: Advanced Thaumaturgy}}"
    },
    {
      "id": "AscendancyMercenary3Notable4",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #44}}\r\n<s>{- }<i>{<s>{Next node: Reduced Attribute Requirements}}"
    },
    {
      "id": "AscendancyMercenary3Small7_",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #45}}\r\n<s>{- }<i>{<s>{Next node: [Jewel] Socket}}"
    },
    {
      "id": "jewel_slot1960",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<b>{<m>{Allocation Step #46}}"
    }
  ],
  "skills": [
    {
      "id": "Metadata/Items/Gems/SkillGemWhirlingSlash",
      "level_interval": [
        1,
        100
      ],
      "support_skills": [
        {
          "id": "Metadata/Items/Gems/SupportGemRage",
          "level_interval": [
            1,
            100
          ]
        },
        {
          "id": "Metadata/Items/Gems/SupportGemMartialTempo",
          "level_interval": [
            1,
            100
          ]
        }
      ]
    },
    {
      "id": "Metadata/Items/Gem/SkillGemTwister",
      "level_interval": [
        1,
        100
      ],
      "support_skills": [
        {
          "id": "Metadata/Items/Gem/SupportGemRetreat",
          "level_interval": [
            1,
            100
          ]
        },
        {
          "id": "Metadata/Items/Gems/SupportGemFrostNexus",
          "level_interval": [
            1,
            100
          ]
        },
        {
          "id": "Metadata/Items/Gems/SupportGemAcceleration",
          "level_interval": [
            1,
            100
          ]
        },
        {
          "id": "Metadata/Items/Gem/SupportGemSalvo",
          "level_interval": [
            1,
            100
          ]
        }
      ]
    },
    {
      "id": "Metadata/Items/Gems/SkillGemFrostBomb",
      "level_interval": [
        1,
        100
      ]
    },
    {
      "id": "Metadata/Items/Gems/SkillGemBarrage",
      "level_interval": [
        1,
        100
      ],
      "support_skills": [
        {
          "id": "Metadata/Items/Gems/SupportGemArcaneTempo",
          "level_interval": [
            1,
            100
          ]
        }
      ]
    },
    {
      "id": "Metadata/Items/Gem/SkillGemIceTippedArrows",
      "level_interval": [
        1,
        100
      ],
      "support_skills": [
        {
          "id": "Metadata/Items/Gems/SupportGemArcaneTempo",
          "level_interval": [
            1,
            100
          ]
        }
      ]
    },
    {
      "id": "Metadata/Items/Gem/SkillGemWarBanner",
      "level_interval": [
        1,
        100
      ],
      "support_skills": [
        {
          "id": "Metadata/Items/Gems/SupportGemPersistence",
          "level_interval": [
            1,
            100
          ]
        }
      ]
    },
    {
      "id": "Metadata/Items/Gem/SkillGemFreezingMark",
      "level_interval": [
        1,
        100
      ],
      "support_skills": [
        {
          "id": "Metadata/Items/Gems/SupportGemMarkOfSiphoning",
          "level_interval": [
            1,
            100
          ]
        },
        {
          "id": "Metadata/Items/Gems/SupportGemChargedMark",
          "level_interval": [
            1,
            100
          ]
        }
      ]
    },
    {
      "id": "Metadata/Items/Gem/SkillGemPlayerDefaultSpearThrow",
      "level_interval": [
        1,
        100
      ]
    },
    {
      "id": "Metadata/Items/Gems/SkillGemPurityOfLightning",
      "level_interval": [
        1,
        100
      ]
    }
  ],
  "inventory_slots": [
    {
      "inventory_id": "Trinket1",
      "slot_x": 4,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "Silver Charm"
    },
    {
      "inventory_id": "Flask1",
      "slot_x": 1,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "Transcendent Mana Flask"
    },
    {
      "inventory_id": "Weapon2",
      "slot_x": 0,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "War Spear (Str/Dex Base)\r\n\r\n<b>{<m>{Stat Priority}}\r\n-------------------\r\n<s>{1. Adds # to # Lightning Damage (local)\r\n2. Adds # to # Lightning Damage (local)}"
    },
    {
      "inventory_id": "Trinket1",
      "slot_x": 2,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "Thawing Charm"
    },
    {
      "inventory_id": "Offhand2",
      "slot_x": 0,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "Shrine Sceptre\r\n\r\n<b>{<m>{Stat Priority}}\r\n-------------------\r\n<s>{1. #% increased Spirit (local)}"
    },
    {
      "inventory_id": "Trinket1",
      "slot_x": 3,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "Stone Charm"
    },
    {
      "inventory_id": "Boots1",
      "slot_x": 0,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<rgb(134, 189, 163)>{<b>{<m>{Bound Boots (Dex Base)}}}\r\n\r\n<b>{<m>{Stat Priority}}\r\n-------------------\r\n<s>{1. # to maximum Life\r\n2. #% increased Movement Speed}"
    },
    {
      "inventory_id": "Weapon1",
      "slot_x": 0,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "Winged Spear (Str/Dex Base)"
    },
    {
      "inventory_id": "Helm1",
      "slot_x": 0,
      "slot_y": 0,
      "unique_name": "Thrillsteel",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<rgb(175, 96, 37)>{<b>{<m>{Thrillsteel}}}\r\n\r\n<b>{<m>{Stat Priority}}\r\n-------------------\r\n<s>{1. base_maximum_life\r\n2. local_base_evasion_rating (local)\r\n3. local_evasion_rating_+% (local)}"
    },
    {
      "inventory_id": "BodyArmour1",
      "slot_x": 0,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<rgb(134, 189, 163)>{<b>{<m>{Hunting Coat (Dex Base)}}}\r\n\r\n<b>{<m>{Stat Priority}}\r\n-------------------\r\n<s>{1. # to maximum Life\r\n2. # to Evasion Rating (local)\r\n3. #% increased Evasion Rating (local)}"
    },
    {
      "inventory_id": "Belt1",
      "slot_x": 0,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "Plate Belt\r\n\r\n<b>{<m>{Stat Priority}}\r\n-------------------\r\n<s>{1. # to maximum Life\r\n2. # to Armour}"
    },
    {
      "inventory_id": "Ring2",
      "slot_x": 0,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "Ruby Ring\r\n\r\n<b>{<m>{Stat Priority}}\r\n-------------------\r\n<s>{1. Adds # to # Cold damage to Attacks\r\n2. Adds # to # Cold damage to Attacks\r\n3. Adds # to # Lightning damage to Attacks\r\n4. Adds # to # Lightning damage to Attacks\r\n5. Leech #% of Physical Attack Damage as Mana\r\n6. Leech #% of Physical Attack Damage as Life}"
    },
    {
      "inventory_id": "Ring1",
      "slot_x": 0,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "Topaz Ring\r\n\r\n<b>{<m>{Stat Priority}}\r\n-------------------\r\n<s>{1. Adds # to # Cold damage to Attacks\r\n2. Adds # to # Cold damage to Attacks\r\n3. Adds # to # Lightning damage to Attacks\r\n4. Adds # to # Lightning damage to Attacks\r\n5. Leech #% of Physical Attack Damage as Life}"
    },
    {
      "inventory_id": "Gloves1",
      "slot_x": 0,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "<rgb(134, 189, 163)>{<b>{<m>{Hunting Bracers (Dex Base)}}}\r\n\r\n<b>{<m>{Stat Priority}}\r\n-------------------\r\n<s>{1. Adds -1 to # Cold damage to Attacks\r\n2. Adds # to # Physical Damage to Attacks\r\n3. #% increased Attack Speed\r\n4. # to Level of all Melee Skills}"
    },
    {
      "inventory_id": "Flask1",
      "slot_x": 0,
      "slot_y": 0,
      "level_interval": [
        1,
        100
      ],
      "additional_text": "Transcendent Life Flask"
    },
    {
      "inventory_id": "Amulet1",
      "slot_x": 0,
      "slot_y": 0,
      "unique_name": "Yoke of Suffering",
      "level_interval": [
        1,
        100
      ],
      "additional_text": "Bloodstone Amulet\r\n\r\n<b>{<m>{Stat Priority}}\r\n-------------------\r\n<s>{1. base_maximum_life\r\n2. projectile_skill_gem_level_+}"
    }
  ]
}