Riot MMO: The Move That Makes Cancellation Unlikely

Riot recrute les légendes de WoW pour son MMO

Article by Kami

Riot Games keeps signing top-tier talent for its MMO while the genre collapses around it: amid a string of cancellations and nostalgia dominating the market, the studio is betting on a team of veterans in an attempt to rewrite the rules of the game.

Riot Lands One of Its Biggest Moves for the MMO

The Riot MMO is not getting cancelled. Better yet: it’s being built at a pace few would have anticipated just a few months ago. The team behind the project has just landed a talent acquisition rare enough to bring the odds of abandonment down to near zero.

Riot's Runeterra MMO, officially confirmed.

This power move was as much luck as strategy. A favorable set of circumstances opened a window that Riot didn’t let close. The result: a team growing stronger at just the right time, as the project enters a decisive phase.

Table of Riot's official job listings for the MMO.
Riot’s official job listings for the MMO remain the primary source of information about the project.

One method has emerged for tracking the game’s progress: monitoring job listings published by Riot. Each week, job titles and required profiles provide concrete clues about the state of development. This is how the scale of the ongoing recruitment became visible, and how things started getting serious.

Meanwhile, the MMO genre is collapsing

Riot isn’t just fighting to make a good game. The team is fighting in a genre that has shed its contenders over the past few years. The Dune MMO is barely surviving. Ashes of Creation has flamed out. The Ghost MMO was cancelled before it ever arrived. And Destiny 2, which also carried the MMO label, just announced its shutdown. The ground Riot is trying to conquer looks more like a field of ruins.

The MMOs still standing are all driven by nostalgia. World of Warcraft remains at the top despite the years, with numbers starting to wobble but a loyal base kept captive by WoW Classic. Its only real direct competition, Old School RuneScape, plays the same retro card. WoW Classic just teased the announcement of a potential Classic Plus, one of the most anticipated pieces of news in the entire genre.

For Riot, this timeline presents a concrete problem. If Classic Plus arrives before or during the Riot MMO launch, the studio will face a competitor that didn’t have to build its reputation: it has existed for twenty years.

Classic or Modern: Riot’s Great Dilemma

Riot finds itself facing a difficult choice. Today’s MMO audience still gravitates toward proven formulas, the ones that built the genre. But the studio doesn’t just want to reproduce what already exists. The stated goal is to attempt something new, to capture that rare magic that transforms a game into a phenomenon. It’s precisely this ambition that led to the project’s first complete reset.

Marc Merrill announces the reset of Riot's MMO project.
Project ResetMarc Merrill (Tryndamere), co-founder of Riot, had announced the complete restart of the MMO to aim for a more ambitious project.

Taking this kind of gamble makes development far more complex. Riot’s answer to this challenge: recruiting people who know exactly what they’re doing. Not profiles still learning, not internal experiments. Veterans capable of turning an abstract vision into something concrete.

A Team Packed with Legendary Veterans

At the head of the project is Fabrice Condominas, former producer of Mass Effect 3 and more specifically the architect of the game’s multiplayer mode. That mode stood out for a particularly well-designed progression system — generous and satisfying at the same time, two qualities that are essential for an MMO. This profile is reassuring: building an addictive long-term gameplay loop is exactly what Riot is asking him to replicate at scale.

Fabrice Condominas, former producer of Mass Effect 3, Executive Producer of Riot's MMO.
Fabrice Condominas, former producer of Mass Effect 3, now leads Riot’s MMO as Executive Producer.

Around him, Riot has quietly recruited several former senior engineers from World of Warcraft, some of whom are behind the most memorable experimental game modes in Blizzard’s MMO. The most iconic hire remains Rainald Bartos, known as Good Guy Ray, former lead producer of WoW. That name alone was enough to spark a reaction from the entire community when his arrival was announced.

Former WoW lead producer announces joining Riot's MMO team.
Major HireFormer World of Warcraft lead producer Rainald Bartos publicly announced his arrival on Riot’s MMO team.

What makes these hires strategic is that many of these developers already know each other. Former WoW teams are reforming at Riot, with people accustomed to working together. Less friction, fewer internal obstacles: production can move faster than with a team built from scratch.

Brian Holinka, the Legendary World of Warcraft Designer

Riot has just signed a hire that’s making waves in the MMO community. Brian Holinka, one of the most respected designers in the industry, officially joins the team behind the League of Legends MMO. Holinka joined Blizzard in 2012, during a pivotal period for World of Warcraft: after the historic subscriber peak, between the Cataclysm and Mists of Pandaria expansions. That’s where he took charge of class gameplay, at a time when old-school RPG design was starting to show its age against audiences growing accustomed to more dynamic, action-game-style combat.

Brian Holinka announces his first day at Riot Games on the MMO.
The Star SigningBrian Holinka confirmed his first official day at Riot Games, working on the League of Legends MMO.

For several years, Holinka worked on nearly every class in the game. His tenure extended through Legion, an expansion that remains etched in the collective memory of WoW players for one precise reason: class fantasy reached a level there that Blizzard has never recaptured since. Every class had a strong identity, coherent mechanics, a gameplay feel thought through to the very end. It’s this period that forged Holinka’s reputation as an architect of class gameplay.

After Legion, Holinka was reassigned internally at Blizzard. He contributed notably to the design of Evokers, a class introduced with the Dragonflight expansion. The concept was bold: a DPS whose primary role is to amplify other players’ abilities rather than deal high damage themselves. This kind of hybrid support had no real equivalent in the game’s history, even going back to the paladins and shamans of the early days. A design risk that, both on paper and in practice, proved to be solid.

The Undisputed Master of PvP

While Holinka established himself as a respected class designer, PvP has always been his true playground. Even before joining Blizzard, he played World of Warcraft with eight max-level characters, all dedicated to arenas. He then transformed this obsession with player-versus-player combat into professional expertise.

Brian Holinka, Senior PvP Designer, in an interview.

Among his most notable contributions is the introduction of rated battlegrounds, which quickly found their audience within WoW’s PvP community. Then came Shadowlands, where he played a key role in the development of Solo Shuffle, a solo-queue arena format that breathed new life into that segment of the game by attracting a new wave of players.

From 2018, he held the role of lead combat designer on World of Warcraft, consolidating his grip on combat systems. Shortly before leaving Blizzard, he briefly joined the Ghost MMO project, where he didn’t have time to leave his mark: the publisher cancelled the game before work truly got underway. It’s precisely this sequence of events that made his recruitment at Riot possible. Without the Ghost MMO, and without its cancellation, Holinka would probably never have been available at the right time.

What Holinka Will Design on the Riot MMO

Riot’s published job listings allow us to precisely identify Brian Holinka’s role: principal gameplay designer. His primary mission is to contribute to a unified combat vision, capable of working just as well in small groups as in large raids. Concretely, this means designing combat mechanics and classes that hold up in dungeons as well as large-scale content — one of the most difficult requirements to meet in an MMO.

List of responsibilities in the MMO principal gameplay designer job listing.
The responsibilities listed in Riot’s MMO principal gameplay designer job listing.

Beyond the overall vision, Holinka will own a significant portion of player combat, world traversal, and enemy behaviors. He will need to design the core character actions — including camera controls and movement feel — then iterate on the low-level input details to make every interaction precise and satisfying. The listing also mentions a mentorship role to help level up the team’s designers, as well as the responsibility of driving a rigorous playtesting process to validate goals and feed continuous improvements.

The takeaway is fairly clear: Riot has gotten hold of a rare profile, someone whose name has been circulating in the MMO community for a long time and who brings with him a renewed sense of hope around the project. Based on available information, the release is still targeted before 2030. Given the quality of the hires made in recent months, a cancellation looks increasingly unlikely today.