Build Video
Build Overview
This druid oracle build put together by Ruetoo (nicknamed « the Autobomber ») is built around a chain reaction of triggers that ends up turning the entire screen into explosions. It all starts with
Repulsion, a curse kept permanently active via
Blasphemy: every hit dealt to a cursed enemy triggers a wave of repulsion, which itself triggers
Brutus Lead Sprinkler. This unique weapon has a 5% chance to trigger
Molten Shower per hit, but at 500 Strength this trigger becomes guaranteed every time. Adding to the loop is
Herald of Thunder, which shocks the enemies it hits and triggers
Brutus Lead Sprinkler once again — the chain keeps relaunching itself this way until the entire area is cleared out.
The build’s scalability comes entirely from Strength (strength stacking), made possible by the Druid’s Oracle ascendancy. The unique chest piece
Irongrasp converts every point of Strength into projectile damage AND spell damage, and the helmet
Crown of Eyes turns spell damage increases into attack damage increases — doubling the scalability from a single resource. A Timeless Jewel also converts Strength into Energy Shield, allowing the build to be played as Chaos Inoculation (CI) with a massive Energy Shield pool while keeping enough life regeneration to survive.
The result is a build that runs almost automatically once the chain gets going: the player moves forward, one of the projections from the Guiding Palm of the Eye sceptre hits an enemy, the curse activates, and the whole screen erupts proc after proc — hence the nickname « Autobomber ».
Strengths / Weaknesses
✅ Strengths
- Full-screen clear speed: the proc chain (
Repulsion →
Brutus Lead Sprinkler →
Molten Shower →
Herald of Thunder) automatically ignites entire packs - Very strong single-target damage: the author claims to exceed one million damage on a single target in Crit Weakness configuration
- Solid CI survivability: up to 500% increased Energy Shield via the Timeless Jewel, plus 22% life regeneration per second thanks to
Berserk - Nearly automatic gameplay: once the loop is triggered, very few inputs are needed to clear a map
- Budget flexible: possible to play mono-element (Strength only or Lightning only) if the balancing amulet
Trinity hasn’t been obtained yet - Good survival/damage synergy: the Refutation node allows blocking and inflicting a +50% attack damage debuff after a block
❌ Weaknesses
- Very complex mechanics: many systems interlock (curse, triggers, free auras, elemental balancing) — the author himself describes it as « a lot of things put together »
- Dependent on unfavorable map RNG: the « Element Threshold » and « Cooldown Recovery » (reduced recovery speed) modifiers are especially punishing for the proc loop
- Very long and costly amulet crafting: requires a multi-step craft (essences, ancestral annulment, desecration) to get the final mod
- Expensive and specific unique pieces:
Mageblood, Timeless Jewel,
Irongrasp,
Crown of Eyes and the Guiding Palm of the Eye sceptre are all nearly mandatory
Skill Gem Setup by Step
This build offers 1 progression step from leveling to the final build. Select a step to view the corresponding gem setup.
SkillSet 1
17 skills • 58 gemmesRecommended Equipment
- Weapon:
Brutus Lead Sprinkler — the unique weapon at the core of the build, triggers
Molten Shower on hit (5% base, 100% at 500 Strength) - Chest: Irongrasp — converts Strength into projectile AND spell damage (Iron Grip + Iron Will)
- Helmet:
Crown of Eyes — turns spell damage increases into attack damage - Off-hand / Sceptre: Guiding Palm of the Eye — unique sceptre that grants the
Purity of Ice, Her Declaration, Mysticism, and Clarity auras for free - Ring:
Kalandras Touch — mirrors the opposite ring (duplicates the other ring’s stats) - Jewels: Timeless Jewel (1% Energy Shield per 2 Strength + bonus nodes) and jewel unique Against the Darkness (32% additional Lightning damage + 24% increased Strength)
- Belt:
Mageblood — your flask effects become permanent, making crit uptime continuous - Life Flask:
Blood of the Warrior — massive life recovery + rage gain on every hit taken during the effect - Mana Flask: Lavianga’s Spirits
- Charms:
Rite of Passage (triggers on rare/unique kill) and
Nascent Hope (charges on kill, refills energy shield) - Amulet: custom craft (attributes + spirit), see the crafting section below
Gameplay Tips
- Prioritize cooldown recovery rate (CDR): it directly affects
Repulsion and how often
Brutus Lead Sprinkler triggers - Avoid maps with negative « Element Threshold » or « Cooldown Recovery »: these are, by the author’s own admission, the worst possible modifiers for this build
- Switch to Crit Weakness on a tight budget: this node lets you increase single-target damage without relying on expensive gear
- Without the Trinity balancing amulet, play mono-element (Lightning only or Strength only) rather than forcing an incomplete balance
- Use marks (Voltaic Mark / Snipers Mark) to adjust your attributes and get the right charges via the charge regulation node
The proc loop of the oracle druid build
The engine of this build lies in the following chain: the sceptre Guiding Palm of the Eye fires ice projectiles that hit an enemy. This enemy is already cursed by
Repulsion (permanently maintained via
Blasphemy), so the slightest damage triggers a wave of repulsion. This wave deals attack damage calculated separately (
Repulsion does not use weapon damage), and this additional damage in turn triggers
Brutus Lead Sprinkler. The weapon shocks the target with
Herald of Thunder, whose own hits retrigger
Brutus Lead Sprinkler again — including via the « armor explosion » effect of a build-specific charm, which adds an extra weapon hit to the chain. The cycle continues until the area is cleared or the
Herald of Thunder charges run out.
For the curse to activate as quickly as possible on each new enemy encountered, the build combines
Magnified Area II (enlarged curse area),
Ritualistic Curse (stronger curses) and
Focused Curse (near-instant activation) with the
Impending Doom node on the passive tree.
Strength Scaling: the Core of the Oracle Ascendancy
All of this build’s power comes from a single attribute: Strength. The unique chest piece
Irongrasp grants three Strength-related bonuses: a flat Strength bonus, Iron Grip (1% increased projectile damage per 2 Strength, i.e. 500% at 1000 Strength) and Iron Will (1% spell damage per 2 Strength). Combined with
Crown of Eyes, which converts increased spell damage into attack damage, this chest piece therefore scales both attack and spell damage off the same resource. The Oracle ascendancy further adds
notable Powerful Casting (extra spell damage per 10 Strength) as well as Rage nodes that greatly boost damage. A Timeless Jewel calibrated for this ascendancy also converts Strength into Energy Shield (1% per 2 Strength), allowing the build to run Chaos Inoculation with a comfortable survival pool.
Amulet Crafting: the Build’s Most Complex Piece
The amulet is the longest piece of gear to obtain. The process starts from a raw base: spam Chaos Orbs until all the desired attributes land, then use an Exalted Orb to add a prefix. Next, apply a crystallisation essence with a quality prefix to add the attribute and spirit bonuses, remove the resulting mod with an Ancestral Annulment, then reroll an Ancestral Crystallisation to try to land an Essence of the Infinite — a one-in-three chance of getting the right result. If the desired attribute fails to land, the amulet has to be brought back down to a single prefix and the sequence started over, finishing with a desecration of the last prefix.
Maps to Avoid: Element Threshold and Cooldown Recovery
Two map modifiers are particularly harmful for this build. « Element Threshold » heavily reduces effectiveness if damage isn’t spread across multiple types (a pure-Lightning variant, or a pure physical variant scaling only off Strength, fare better as a single-damage-type setup). « Cooldown Recovery » reduces recovery speed, which directly slows down
Repulsion and therefore the entire trigger loop. Combined on the same map, these two modifiers represent, according to the author, « the worst possible map configuration » for this build — without making it completely unplayable.
Skill Tree
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