Diablo IV 3.0: the gem rework and bug-fix wave that clears the way for Lord of Hatred

Article de Kami

Diablo IV 3.0: the gem rework and bug-fix wave that clears the way for Lord of Hatred

Over seven patches and six weeks and two days, Blizzard cleared the ground for the Lord of Hatred expansion and the Season of Reckoning without touching class balance once. The May 13 patch (3.0.2) alone carries 76% of the cycle's volume: a wave of 251 lines of bug and mechanic fixes. The one real change of substance in the whole cycle lands in the very first patch: every Gem now grants a different damage bonus once socketed into a weapon.

Version 3.0.4
  • Scope330 total changed lines across seven patches; 251 (76%) packed into the single May 13 patch (3.0.2).
  • GemsAll seven Gems in the game change their damage bonus once socketed into a weapon, starting with the very first patch (April 27): Ruby, for instance, moves from Overpower to Fire and Holy damage.
  • ClassesAll eight classes pick up fixes somewhere in the cycle, but no broad balance pass: the one numbered adjustment in the whole cycle touches a single Druid Talisman set, on May 13.
  • TimelineSeven releases in six weeks and two days: April 27, 28, 30, May 6, 13, 26, then June 10, 2026.

Official Blizzard patch notes, April 27 through June 10, 2026. Official Blizzard patch notes

On April 27, 2026, Blizzard opens the 3.0 cycle with a line that says everything about what follows: "3.0.0 contains the pre-download build for Lord of Hatred and Season of Reckoning." The seven patches that follow through June 10 are doing nothing but preparing the expansion and its new season for launch, without ever touching either directly: Lord of Hatred stays in pre-download for this entire window.

Like the cycle that follows it, every release here splits into two scopes published the same day under the headings "Expansion" and "Base Game", both present together in three of the seven patches (3.0.1, 3.0.2, 3.0.3). This recap keeps them deliberately apart rather than merging them into one block: the May 13 patch, for instance, carries a "Bug Fixes" section under Expansion AND another under Base Game, and they don't cover the same fixes.

The May 13 patch (3.0.2) alone carries 251 of the cycle's 330 lines, 76% of the total volume. It's a patch made almost entirely of fixes: five separate sections, one of them a list of 118 fixes for the base game alone. The other six patches together add up to just 79 lines: from two one-line hotfixes (April 30, May 6) to a six-line cleanup on June 10.

What this changes for builds

Unlike the cycle that follows it, 3.1, which rebalances the game at scale, the 3.0 cycle carries no deep balance pass at all. The one adjustment that's an actual number change lands on May 13 (3.0.2), on the Druid's Storm Shepherd's Call Talisman set: its 2-Piece bonus now boosts damage on every Storm skill instead of only the one that consumed Spirit, and its 5-Piece bonus now stacks with that bonus instead of overriding it. In exchange, the 2-Piece bonus cap drops from 75% to 40%. On paper that's a nerf; in practice, it's a smoothing that favors setups built around several Storm skills at once rather than a single one.

The cycle's one real structural change lands in the very first patch (April 27), and it touches everyone: all seven Gems in the game switch damage-bonus type once socketed into a weapon. Ruby moves from Overpower to Fire and Holy damage, Sapphire from Vulnerable to Cold damage, Topaz from Basic to Lightning damage. No build loses raw power from this change, but any setup that had picked its weapon Gem for a specific damage type needs to double-check that choice: this is a change in kind, not in magnitude.

Other power swings this cycle arrive through the bug-fix door rather than a stated balance line. On the nerf side: the Rogue's Umbracrux, which was dealing far more damage than intended through damage-over-time effects, gets its bug fixed (the developer's note confirms it returns once the patch ships, with a tamer behavior than before). On the buff side: Deathgrip's bonus damage returns to its intended value for Necromancer, Sescheron's Fury finally increases the size of every affected skill for Barbarian instead of just one, and The Oculus, which had stopped dropping entirely for Sorcerer, becomes obtainable again with its damage and cooldown bonus to the next cast intact.

Nothing else in this cycle touches class power: it's reliability (quests that no longer get stuck, War Plans that finally behave as intended) and a bit of farming comfort, with the Pit gaining more monsters, elite packs on every floor, and more frequent Cursed Chests starting May 13. Anyone looking for an actual class rebalance will find it in the next patch, 3.1, not this one.

▲ Buff for the player ▼ Nerf for the player ◆ Neutral change (rework, replacement)
Version 3.0.4 Build #72271 June 10, 2026

Table of contents

Bug Fixes

🐛 Bug Fixes

Bug Fixes

6

The smallest patch of the cycle, entirely about progression reliability: six lines, not one power change. The Of Void and Vessel quest no longer gets stuck if the player dies during the final boss encounter or kills the First Midwife before its objective activates, and War Plan progression no longer stalls on disconnect while claiming rewards. The rest fixes a portal exploit and a loot loss: the Greed is Good portal can no longer be activated multiple times in the same instance, Bloodwyrms from the Hellmouth modifier no longer deal excessive damage without the Bound by Blood node active, and socketed Runes or Gems no longer vanish when Recycling a Unique item in the Horadric Cube.

Fixes and additions

  • Fixed an issue where progression for Of Void and Vessel could become blocked if the player died during the final boss encounter or killed the First Midwife before the objective to do so was started.
  • Fixed an issue where War Plan Progression could be blocked if the player disconnected while claiming rewards.
  • Fixed an issue where the Path of Coin, accessed via portal in Nightmare Dungeons with the Greed is Good War Plan node active, could become inescapable if the player teleported out then back.
  • Fixed an issue where the Greed is Good portal could be activated multiple times in the same Nightmare Dungeon instance.
  • Fixed an issue where Bloodwyrms spawned due to the Hellmouth War Plan modifier in Helltide could deal massive damage without the Bound by Blood node active.
  • Fixed an issue where socketed Runes or Gems would be lost when Recycling a Unique Item with the Horadric Cube.
Version 3.0.3 Build #72031 May 26, 2026

Table of contents

🐛 Bug Fixes

Expansion — Bug Fixes

19

Nineteen fixes split across three blocks: ten on quests and dungeons, four on War Plans, five under Miscellaneous. Quests carry the most blocked progression fixed here (a missing bridge during the Death quest, the Beast of Thorns jumping to an unreachable area during A Devil in the Garden, a fog wall spawning too early in the Wretched Delve), plus a Nahantu side quest the developer's note confirms was simplified: it no longer requires an Elixir to progress. War Plans mostly fix loop summons, such as the Amalgam of Rage boss respawning endlessly, and a missing reward on the War Plan that swaps the Blood Maiden for Duriel.

Fixes and additions

  • Quests and Dungeons — Fixed an issue where the tracking indicators would stop displaying during the Fortune's Fool quest if the player teleported away and back.
  • Quests and Dungeons — Fixed an issue where a bridge could be missing during the Death quest.
  • Quests and Dungeons — Fixed an issue where interacting with the Sigil of Tal Rasha before the objective updated during The Initiate could block quest progression.
  • Quests and Dungeons — Fixed an issue where Siege Towers encountered during the Smothered Flame quest could be invisible.
  • Quests and Dungeons — Fixed an issue where the Beast of Thorns during A Devil in the Garden could jump to an unreachable area, blocking quest progression.
  • Quests and Dungeons — Fixed an issue where the Nahantu side quest Scales of History could not be completed due to Elixirs being unobtainable.
  • Quests and DungeonsDeveloper’s Note: The quest no longer requires an Elixir to progress.
  • Quests and Dungeons — Fixed an issue where progression of the Cosmic Archives Stronghold could be blocked if enemies were slain far away from where the encounter started.
  • Quests and Dungeons — Fixed an issue where progression for the Cosmic Archives could be blocked if the player left and did not come back to the Stronghold for a long period of time.
  • Quests and Dungeons — Fixed an issue where the fog wall for the boss arena in the Wretched Delve could spawn prematurely and block dungeon progression.
  • War Plans — Fixed an issue where the Amalgam of Rage boss could be infinitely summoned in Nightmare Dungeons using certain War Plan selections.
  • War Plans — Fixed an issue where a certain War Plan node could cause infinite Goblin Spawns to be possible.
  • War Plans — Fixed an issue where the Duriel's Invasion War Plan that replaced the Blood Maiden with Duriel did not reward any Grim Favors upon defeat.
  • War Plans — Fixed an issue where if players in a party had the Choron's Soul and Choron's Flesh War Plan modifiers active, the Artificer's Obelisk at the end of a Pit run could fail to spawn.
  • Miscellaneous — Fixed an issue where the same Aspect could be Transfigured on an item twice.
  • Miscellaneous — Fixed an issue where multiple Unique charms could be equipped in certain scenarios.
  • Miscellaneous — Fixed an issue where Barbarians could continuously shrink and grow back while the Sescheron's Fury Talisman set was equipped.Fixed an issue where Dirge of Odium could start removing more than 10% Max Wrath per second.
  • Miscellaneous — Fixed an issue where there was an invisible wall when leaving Temis.
  • Miscellaneous — Various stability, performance, visual, and text improvements.

Base Game — Bug Fixes

6

Six isolated fixes, none of them touching a class's power. Murl's Bag of Obols once again grants the right number of Obols at higher Torment levels, Artificer's Favor rank progress is no longer skipped when retrying a Tower tier already cleared before, and Ball Lightning's tooltip correctly shows it as a Core skill again (the actual functionality had already been restored in an earlier hotfix, only the display was wrong). The rest fixes a missing Dust Devil for Barbarian and a debuff that used to persist after death during the Tormented Echo of Duriel fight.

Fixes and additions

  • Fixed an issue where the Obol award from Murl's Bag of Obols dropped fewer Obols than intended on higher Torment levels.
  • Fixed an issue where progression for Artificer's Favor rank wasn't gained when completing Tower tiers lower than the highest previously achieved tier.
  • Fixed an issue where Barbarian's Lunging Strike with the Whirling Enhancement wouldn't create Dust Devils if the hit enemy was too close.
  • Fixed an issue where the tooltip for Ball Lightning did not show that it was a Core skill. The Core Skill functionality was restored in a previous hotfix.
  • Fixed an issue where the Encroaching Death Debuff during the Tormented Echo of Duriel fight persisted after dying and respawning.
  • Fixed an issue where the Chroma tic Aberration setting could not be turned on.
Version 3.0.2 Build #71886 May 13, 2026

Table of contents

🎮 Game Updates

Expansion — Game Updates

13

Thirteen lines setting up the big fix patch published the same day: half of it touches Talismans, with the Druid's Storm Shepherd's Call rework (see "What this changes for builds") and two Mark of the Old Wolf adjustments, including its Poison damage bonus turning multiplicative instead of additive. The rest is cross-cutting comfort: Echo of Mephisto and Echoing Hatred join the Party Finder, and it's now possible to teleport straight to an active War Plan instead of routing back through Temis.

What goes down

  • Talisman — Storm Shephard's 2-Piece Set Bonus maximum bonus has been reduced from 75% to 40% to compensate for granting all Storm Skill damage instead of only the triggering Storm Skill.

Fixes and additions

  • Talisman — Set Charms now play a Unique drop sound to make them easier to notice.
  • Talisman — Set Charms now use a distinct minimap icon to improve visibility.
  • Talisman — Updated the tooltip for the Rogue's Nilfur's Narrow Eye Talisman 3-Piece Set Bonus to clarify that receiving all its bonuses is contingent upon Vengeance being active.
  • Talisman — Druid
  • Talisman — Storm Shephard's 5-Piece Set Bonus now stacks with the damage bonus from the 2-Piece Set Bonus instead of overriding it.
  • Talisman — Storm Shephard's 2-Piece Set Bonuss now increases the damage of all Storm Skill damage while the buff is active instead of only the Storm Skill that consumed the Spirit.
  • Talisman — Mark of the Old Wolf now includes Damage over Time Multiplier bonuses for its direct damage bonus.
  • Talisman — Mark of the Old Wolf's Poisoning damage bonus is now multiplicative instead of additive.
  • Miscellaneous — Echo of Mephisto and Echoing Hatred have been added to the Party Finder.
  • Miscellaneous — Various loading screen tips have been added to give further information on new features.
  • Miscellaneous — The tooltip for the Chromatic Tuning Prism has been updated to be clearer that it can target a single Resistance.
  • Miscellaneous — A new ability to Teleport to an active War Plan has been added. If there is no active War Plan, the player will teleport to Temis. Otherwise, it will teleport the player to the active objective.

Base Game — Game Updates

13

Density climbs in the Pit: more monsters on every floor, elite and champion packs now possible on every floor rather than only some, and Cursed Chests appearing more often and in greater numbers. Nightmare Dungeon Sigils gain a chance to upgrade their Dungeon Delve affix into Ancestral Elites, Mythic Trickster, or Treasure Breach on entering Torment. The rest closes a trade exploit (stackable items can no longer change hands by dropping, only through the trade window) and adds hidden stashes and anvils to Goblin Hordes.

Fixes and additions

  • Updated the Campaign Skip confirmation message to better communicate that skipping the campaign is a permanent choice for that character.
  • We are disabling the ability to trade stackable items via dropping to resolve several issues we are seeing. You will still be able to trade stackables via the trade screen.
  • There is now a chance for a Dungeon Delve affix on a Nightmare Dungeon Sigil to upgrade when entering Torment into one of the following affixes:
  • Ancestral Elites
  • Mythic Prankster
  • Treasure Breach
  • The following changes have been implemented for the Pit:
  • We've increased Monster Density in the Pit:
  • All floors now have a chances to spawn Construct Elite/Champion monsters.
  • All floors now have a chance to spawn large monster packs, with an additional chance of a bonus elite.
  • Cursed Chest Update events now end upon completing the bonus objective.
  • Increased the chance for Cursed Chests in the Pit, and increased the max that can spawn.
  • Goblins Hordes now also spawns stashes and anvils.

🐛 Bug Fixes

Expansion — Bug Fixes

52

This is the densest of the patch's four fix blocks, 52 lines across four themes: seventeen on War Plans (the Varshan boss spawning multiple times per wave, Nemesis Lair bosses failing to trigger or being farmable without limit), thirteen on Talismans (non-Mythic charms that couldn't be traded, minion life bonuses not always applying), thirteen on the Horadric Cube (Transfigured Aspects not matching the Codex, affixes the Prism of Harmony couldn't touch) and nine on Campaign and Quests. None of these lines touch a damage number: these are mechanics and blocked progression getting fixed, not stats getting retuned.

Fixes and additions

  • Campaign & Quests — Fixed an issue where quest progress could be blocked after using a Town Portal during the Confront Mephisto objective during the Death quest.
  • Campaign & Quests — Fixed an issue where players could respawn inside locked or inaccessible campaign areas.
  • Campaign & Quests — Fixed an issue where quest NPC dialogue could repeatedly trigger or overlap when re‑entering certain areas.
  • Campaign & Quests — Fixed an issue where leaving the area while Shi Yugong is speaking could block progression during the Fish of Dreams quest.
  • Campaign & Quests — Fixed an issue where the Path of Riddles quest had an incorrect reference to "Destruction" instead of "Corruption", which could cause confusion when completing the puzzle.
  • Campaign & Quests — Fixed an issue where the HUD Compass and Audio Navigation Assistance accessibility options did not function properly during the Defend the Past side quest.
  • Campaign & Quests — Fixed multiple instances of invisible walls blocking quest progression.
  • Campaign & Quests — Fixed an issue where the boss would not reset after player death during Where the Wound Still Weeps.
  • Campaign & Quests — Fixed various other instances of quest progression blockers.
  • War Plans — Fixed an issue where Infernal Hordes encounters in War Plans could repeatedly respawn the Varshan boss within a single wave.
  • War Plans — Fixed an issue where Nemesis Boss Lairs could fail to trigger during certain War Plan activities.
  • War Plans — Fixed an issue where Nemesis Boss Lairs could be infinitely farmed in certain scenarios.
  • War Plans — Fixed an issue where party members could be removed from a party after failing an Undercity run and teleporting to town.
  • War Plans — Fixed an issue where War Plan activity icons and objectives could appear inconsistently on the World Map and tracker.
  • War Plans — Fixed an issue where some War Plans could grant unintended rewards or materials.
  • War Plans — Fixed an issue where the Endless Swarm modification in Undercity could cause additional enemies to add time to the run.
  • War Plans — Fixed an issue where War Plan campaign states were evaluated inconsistently for party members at different progression points.
  • War Plans — Fixed an issue where Monster Power increase in Infernal Hordes from War Plans wouldn't persist if the player died and was revived.
  • War Plans — Fixed an issue where progress for a Horadric Hunter node could reset when logging out.
  • War Plans — Fixed an issue where Fearless Conviction stacks were reset when teleporting out of a dungeon.
  • War Plans — Fixed an issue where Choron's Pedestal did not spawn in The Pit if only one player in the party had the Heart of Stone War Plan modifier active.
  • War Plans — Fixed an issue where Hell's Prize did not properly affect Bloodseeker loot drops if the player also had Bound by Blood.
  • War Plans — Fixed an issue where the War Plan tracker icon for Undercity did not match the map icon.
  • War Plans — Fixed an issue where Varshan’s Vengeance chests did not drop their intended unique items.
  • War Plans — Fixed an issue where Belial's Lair of Runes rune pool was reducing the drop chance of non-legendary runes below Torment 6.
  • War Plans — Fixed an issue where items could unintentionally affect War Plans selections.
  • Talisman — Fixed an issue where non‑Mythic Charms and Seals could not be traded.
  • Talisman — Fixed an issue where the Balazan’s Bite Talisman set could incorrectly apply Weaken to the player when interacting with Craze of the Dead God.
  • Talisman — Fixed an issue where minion health bonuses granted by Charm and Seal affixes were not consistently applied.
  • Talisman — Fixed an issue for Rogue where activating a new Imbuement after one was already active would remove the Lucky Hit Chance bonus granted by the Spellbound Steel Talisman 5-Piece Set Bonus.
  • Talisman — Fixed an issue where the increased Marksman Skill damage bonus provided by the Nilfur's Narrow Eye Talisman 5-Piece Set Bonus would remain active even if the player had no active Vengeance stacks.
  • Talisman — Fixed an issue where Necromancer Talisman set bonuses did not apply full Minion Life bonuses.
  • Talisman — Fixed an issue where the seal affix for Increased Minion Damage did not apply for all instances of Minion Damage.
  • Talisman — Fixed an issue where the seal affix for Increased Damage After Blood Orb Pick Up did not function.
  • Talisman — Fixed various instances where bonuses from Talisman set bonuses with ritual progress could unexpectedly fall off or fail to stack properly.
  • Talisman — Fixed an issue where rapidly equipping Charms could unexpectedly replace already equipped ones.
  • Talisman — Fixed an issue where the Talisman section could be cut off when viewing Armory loadouts with a controller.
  • Talisman — Fixed an issue where Mythic Seals could be missing affixes.
  • Talisman — Fixed an issue where the Fists of Fate Charm could not be salvaged.
  • Horadric Cube — Fixed an issue where aspects imprinted onto transfigured amulets did not match Codex values.
  • Horadric Cube — Fixed an issue where modifying affixes in the Horadric Cube could incorrectly add currencies.
  • Horadric Cube — Fixed an issue where Horadric Dust tooltips showed incorrect interaction instructions.
  • Horadric Cube — Fixed an issue where certain Horadric Cube quests failed progression checks.
  • Horadric Cube — Fixed an issue where Horadric Gem crafting options were unavailable at the Jeweler.
  • Horadric Cube — Fixed an issue where transmuting armor with the Horadric Cube could create armor that was not usable by the creator's class.
  • Horadric Cube — Fixed an issue where there were many + Skill Rank affixes that could not be rolled when using a skill rank tuning prism.
  • Horadric Cube — Fixed an issue where the following affixes could not be modified by a Tuning Prism:
  • Horadric Cube — Barrier Generation
  • Horadric Cube — Fortify Generation
  • Horadric Cube — Impairment Reduction
  • Horadric Cube — Fixed an issue where a useless unique item could be transmuted.
  • Horadric Cube — Fixed multiple instances where items couldn't be transmuted into Unique items as expected.

Base Game — Bug Fixes

118

The single biggest piece of the whole 3.0 cycle: 118 fixes, with five classes each getting their own batch (Barbarian, Druid, Necromancer, Rogue, Sorcerer) before the section moves on to dungeons, endgame activities, UI, and miscellaneous fixes. Sorcerer carries the most skill fixes, seventeen, including two Unique items that had stopped dropping entirely (The Oculus and the Rogue's Umbracrux), both put back into circulation with their behavior fixed, the latter at the cost of a nerf to its damage-over-time output (see "What this changes for builds"). Necromancer follows with fifteen fixes, including Deathgrip's bonus damage returning to its intended value. UI and user experience close out the section with seventeen display fixes, none of them touching in-game power.

Fixes and additions

  • Gameplay — Fixed an issue where certain skill upgrades and legendary effects could stack or persist incorrectly until respec or gear changes.
  • Gameplay — Fixed an issue where some skills, passives, and tooltips did not update correctly at higher ranks.
  • Gameplay — Fixed an issue where charge‑based skills did not properly benefit from some cooldown‑reduction effects.
  • Gameplay — Fixed an issue where triggered or summoned skills did not consistently inherit applicable damage modifiers.
  • Gameplay — Fixed an issue where some Unique and Mythic buffs could randomly fall off.
  • Gameplay — Fixed an issue where Barbarian’s Charge or Druid’s Trample could not be cast while Slowed or Chilled without an Unstoppable upgrade.
  • Gameplay — Fixed an issue where the tempering affix for Lucky Hit: Chance to Weaken did not function.
  • Gameplay — Fixed an issue where the Whisper for defeating the Blood Maiden couldn't be completed if the Blood Maiden was transformed into Duriel.
  • Barbarian — Fixed an issue where Upheaval damage bonuses did not correctly apply to nearby enemies.
  • Barbarian — Fixed an issue where the Highlander upgrade for Call of the Ancients could cause summoned Ancients to despawn when swapping weapons.
  • Barbarian — Fixed an issue where Rallying Cry Potency upgrades did not correctly enhance bonuses granted by related upgrades.
  • Barbarian — Fixed an issue where Ground Stomp with the Seismic upgrade did not apply Slow to enemies.
  • Barbarian — Fixed an issue where Wrath of the Berserker upgrades only increased the duration of Unstoppable.
  • Barbarian — Fixed an issue where Death Blow’s Fury Generation upgrade did not restore full Fury on kill.
  • Barbarian — Fixed an issue where Death Blow’s Overpower upgrade did not grant Overpower stacks.
  • Barbarian — Fixed an issue where Flay healing scaled incorrectly with increased Maximum Life.
  • Barbarian — Fixed an issue where Sescheron’s Fury did not increase the size of all affected skills.
  • Barbarian — Fixed an issue where Raid Leader affix could cause Barbarians to damage themselves when healing allies with Thorns.
  • Druid — Fixed an issue where Grizzly Rage Immunity upgrades did not grant immunity for their full duration.
  • Druid — Fixed an issue where Debilitating Roar with the Dominance upgrade did not extend buff duration while Fortified.
  • Druid — Fixed an issue where Legendary and Unique totems couldn't be obtained from the Purveyor of Curiosities.
  • Necromancer — Fixed an issue where Shadow Mage Damage Over Time upgrades did not benefit from certain damage multipliers.
  • Necromancer — Fixed an issue where the bonus damage from the Deathgrip unique item was less than intended.
  • Necromancer — Fixed an issue where Will of Rathma dealt Physical damage instead of Shadow damage.
  • Necromancer — Fixed an issue where Blood Mist with the Blood Rush Skill Variant no longer scaled with Skill Ranks.
  • Necromancer — Fixed an issue where Creeping Cadaver tooltips misrepresented its interaction with Corpse Tendrils Skill Variants.
  • Necromancer — Fixed an issue where Blood Lance with the Blood Seeker Skill Variant applied its damage bonus to the wrong target.
  • Necromancer — Fixed an issue where Hewed Flesh did not increase Corpse Skill damage.
  • Necromancer — Fixed an issue where Book of the Dead minion limits were incorrect after Sacrificing minions.
  • Necromancer — Fixed an issue where Skeleton Mages did not revive correctly after player death.
  • Necromancer — Fixed an issue where Decrepify Skill Variants failed to provide their stated bonuses.
  • Necromancer — Fixed an issue where Golem Unstoppable upgrades did not allow the Golem to be cast while crowd‑controlled.
  • Necromancer — Fixed an issue where the Necrotic Carapace Aspect caused the tooltip for Maximum Skeletons to be increased.
  • Necromancer — Fixed an issue where the Vulnerable Upgrade for Skeleton warrior would sometimes apply Vulnerable to the Necromancer when your pets passively teleported to catch up to you.
  • Necromancer — Fixed an issue where the Fel Gluttony upgrade for Golem did not consume corpses and reduce its own cooldown as expected.
  • Necromancer — Fixed an issue where minion health could fluctuate after player death.
  • Rogue — Fixed an issue where Imbuement Potency was not applying to Cold Imbuement's Crystal Distillation Skill Variant.
  • Rogue — Fixed an issue where Shadow Clone's Awakening Skill Variant would not spawn a Shade after reaching the Energy threshold when used with Dance of Knives.
  • Rogue — Fixed an issue where Eldritch Bounty did not grant its intended bonus to elemental resistances.
  • Rogue — Fixed an issue where Toxic Touch did not apply increased Poison Imbuement Potency.
  • Rogue — Fixed an issue where Iron Rain did not apply its damage bonus.
  • Rogue — Fixed an issue where Etna’s Lost Dagger did not grant bonuses to non‑Physical damage types.
  • Rogue — Fixed an issue where Assassin’s Stride did not apply Shadow Imbuement effects to Shadow Step.
  • Rogue — Fixed an issue where Cunning Stratagem effects at lower Combo Points only affected damage.
  • Rogue — Fixed an issue where Arrow Storms created by Shadow Clone would not benefit from the Rogue's bonuses.
  • Rogue — Fixed an issue where Evading with Desperate March while Caltrops was on Cooldown would not trigger Caltrops to spawn.
  • Rogue — Fixed an issue where the Umbracrux was not properly triggering from damage over time effects and was dealing far more damage than intended under certain circumstances.
  • RogueDeveloper’s Note: Umbracrux will be unblocked after the release of the patch.
  • Rogue — Fixed an issue where Rogues could occasionally progress the bar in The Pit without killing enemies.
  • Sorcerer — Fixed issues affecting Meteor, Fireball, Chain Lightning, Ice Shards, Hydra, and related upgrades where damage, bonuses, or interactions did not function as described.
  • Sorcerer — Fixed an issue where side upgrades for Meteor and Ball Lightning could conflict when both were selected.
  • Sorcerer — Fixed an issue where the Vox Omnium Aspect could cause triggered Basic Skills to miss their intended targets.
  • Sorcerer — Fixed an issue where the Aspect of Efficiency consumed resources when only one stack remained.
  • Sorcerer — Fixed an issue where the Aspect of Efficiency consumed too many stacks when used with the Shattered Path Frozen Orb Skill Variant.
  • Sorcerer — Fixed an issue where the Aspect of Craven displayed incorrect Movement Speed values in its tooltip.
  • Sorcerer — Fixed an issue where Crackling Energy did not trigger when combined with Electric Blast.
  • Sorcerer — Fixed an issue where Levin Grasp did not grant additional Spark triggers.
  • Sorcerer — Fixed an issue where Esu’s Heirloom and Bucrani’s Tread did not grant Critical Strike Chance from temporary Movement Speed bonuses.
  • Sorcerer — Fixed an issue where The Oculus was not dropping.
  • SorcererDeveloper’s Note: The Oculus will be unblocked after the release of the patch.
  • Sorcerer — Fixed an issue where The Oculus did not grant damage and cooldown bonuses to the next cast.
  • Sorcerer — Fixed an issue where Teleport Enchantment with the Blaze Skill Variant did not consistently behave as a Pyromancy skill.
  • Sorcerer — Fixed an issue where Meteor Enchantment triggered Overpower effects multiple times per cast.
  • Sorcerer — Fixed an issue where the Aspect of Splintering Energy only applied its effect on the first hit.
  • Sorcerer — Fixed an issue where Ball Lightning explosions did not scale with damage upgrades.
  • Sorcerer — Fixed an issue where the Cost Reduction side upgrade of Fire Wall sometimes stopped functioning.
  • Dungeons and Whispers — Fixed an issue where dungeon minimap paths and objective markers could point to invalid or unreachable locations.
  • Dungeons and Whispers — Fixed an issue where some interactive objects, such as chests, could appear floating or unreachable.
  • Dungeons and Whispers — Fixed multiple dungeon and Stronghold issues affecting navigation, pathing, and minimap rendering.
  • Dungeons and Whispers — Fixed an issue where dungeon Whisper objectives did not complete after defeating all required enemies.
  • Dungeons and Whispers — Fixed an issue where dungeon affixes modifying Unique enemy spawns did not function as intended.
  • Dungeons and Whispers — Fixed an issue where Whisper objectives and world activity markers appeared at incorrect map locations.
  • Dungeons and Whispers — Fixed an issue where rewards or experience from certain dungeon events and bosses were lower than intended.
  • Dungeons and Whispers — Fixed an issue where some dungeon bosses did not drop loot or award experience after being defeated.
  • Dungeons and Whispers — Fixed an issue where dungeon completion awarded no rewards under certain circumstances.
  • Dungeons and Whispers — Fixed an issue where some dungeon encounters could become stuck and fail to progress.
  • Dungeons and Whispers — Fixed an issue where Echo boss mechanics could persist after restarting encounters.
  • Dungeons and Whispers — Fixed an issue where certain bosses had excessive health at lower World Tiers, blocking progression.
  • Dungeons and Whispers — Newly dropped Nightmare Dungeon Sigils now exclude Dungeons that require Stronghold completion to access.
  • Dungeons and Whispers — Fixed an issue with Dungeons could fail to initialize after being selected during Dungeon Escalation or War Plans.
  • Endgame Activities — Fixed an issue where special interactive elements such as Shrines did not spawn consistently within The Pit.
  • Endgame Activities — Fixed an issue where exiting The Pit did not require the intended channel time.
  • Endgame Activities — Fixed an issue where The Pit UI displayed incorrect unlock level requirements.
  • Endgame Activities — Fixed an issue where the Burning Butcher in Infernal Hordes would leave if the player entered Stealth, so the duration you can fight The Butcher in Stealth has been extended. (You don't want to play? Fine! I guess I'll leave!)
  • Endgame Activities — Fixed an issue where the Lair Boss version of the Butcher did far more damage than intended with one of his hazard abilities.
  • Endgame Activities — Fixed an issue where the Lair Boss Butcher had far more health than intended.
  • User Interface and User Experience — Fixed an issue where the Stats & Materials panel displayed incorrect primary resource generation values for some classes.
  • User Interface and User Experience — Fixed various instances where loading screen tips were inaccurate.
  • User Interface and User Experience — Fixed an issue where Tower cache descriptions did not accurately reflect their rewards.
  • User Interface and User Experience — Fixed an issue where certain crafting tooltips and conversion recipes were outdated.
  • User Interface and User Experience — Fixed an issue where level information in the Hero Details pane reflected outdated caps.
  • User Interface and User Experience — Fixed an issue where Loot Filter rules could not be edited correctly when using a controller.
  • User Interface and User Experience — Fixed an issue where map UI elements overlapped when displaying multiple affixes.
  • User Interface and User Experience — Fixed an issue where visual dye effects did not apply correctly to certain armor sets.
  • User Interface and User Experience — Fixed an issue where Character Select displayed incorrect campaign completion states.
  • User Interface and User Experience — Fixed an issue where some world and activity icons appeared misaligned or misleading on the map.
  • User Interface and User Experience — Fixed an issue where the View on Map button for certain Season Journey objectives did not display dungeon locations while outside safe zones.
  • User Interface and User Experience — Fixed an issue where Leaderboards did not immediately update when submitting a new entry.
  • User Interface and User Experience — Fixed an issue where searching for Aspect of Death’s Defense did not recognize the Summon keyword.
  • User Interface and User Experience — Fixed an issue where Rabies upgrades failed to properly update tooltip descriptions.
  • User Interface and User Experience — Fixed an issue where several Barbarian aspect descriptions referenced outdated Overpower behavior.
  • User Interface and User Experience — Fixed an issue where the warning text when trying to trade for a Lord of Hatred-exclusive item referenced Vessel of Hatred instead.
  • User Interface and User Experience — Fixed an issue where the descriptions for the Worldly Afflictions Tempering affixes had incorrect values.
  • Miscellaneous — Fixed an issue where certain Season Objectives and Challenges were not giving credit toward the 10 Objectives required to complete Rank IX Capstone rewards.
  • Miscellaneous — Fixed various instances where Season Rank objectives did not properly contribute to Season Rank completion or could not be achieved as expected.
  • Miscellaneous — Fixed an issue where some Season Journey objectives listed incorrect chapter or requirement information.
  • Miscellaneous — Fixed an issue where Seasonal capstone challenges failed to display dungeon locations on the map.
  • Miscellaneous — Fixed an issue where Helltide threat could be incorrectly tracked by Season Rankings.
  • Miscellaneous — Fixed an issue where the quest A Trusty Steed could remain available after the mount was already unlocked.
  • Miscellaneous — Fixed an issue where the Grigoire had a lower-than-intended chance to drop Amulets.
  • Miscellaneous — Fixed an issue where unobtainable seasonal rewards appeared in the Wardrobe.
  • Miscellaneous — Fixed an issue where some Unique items had lower chances to drop or simply wouldn't drop from their intended bosses.
  • Miscellaneous — Fixed an issue where an extra affix on a Unique necklace could roll below its minimum value.
  • Miscellaneous — Fixed an issue where certain Magic items retained unintended Inherent Affixes.
  • Miscellaneous — Fixed an issue where unequipping a stronger item could prevent a weaker item’s Aspect from activating.
  • Miscellaneous — Fixed an issue where the Resource Cost Reduction affix could appear twice when enchanting two-handed weapons.
  • Miscellaneous — Fixed an issue for Hardcore characters where an item could fail to drop from Mythic Unique Caches.
  • Miscellaneous — Various visual, audio, performance, and stability improvements.

🕹️ Gameplay

Expansion — Gameplay

55

Fifty-five lines of class fixes, split across three Expansion classes and two cross-cutting Miscellaneous blocks. Warlock picks up fourteen, the largest share, mostly on Sigils and the interaction between skills and Soul Shards. Spiritborn follows with eight fixes on its feline skills, and Paladin closes out the class list with four, including afterimages that turned invisible on two Skill Variants when using a full charm set. The rest covers the Undercity of Kurast (eight progression fixes) and two Miscellaneous blocks that mostly close out visual and audio bugs rather than power issues.

Fixes and additions

  • Warlock — Fixed an issue where the +Sigil Duration % affix didn't affect Warlock Sigils consistently.
  • Warlock — Fixed an issue where Bombardment’s Telekinesis upgrade did not behave as expected; tooltip clarity has been improved.
  • Warlock — Fixed an issue where the Tortured Wretch Unstoppable upgrade lasted for a shorter duration than intended.
  • Warlock — Fixed an issue where Sigil‑modified skills did not correctly apply their effects after Tempering.
  • Warlock — Fixed an issue where the Aspect of the Orange Herald did not affect Cooldown Skills with Charges.
  • Warlock — Fixed an issue where Sigil of Subversion movement speed upgrades did not grant their full bonus.
  • Warlock — Fixed an issue where Apocalypse Annihilation stacks were not retained during server transitions.
  • Warlock — Fixed an issue where Warlock resource generation stats displayed values from other classes.
  • Warlock — Fixed an issue where the duration of Terror Swarm would be reduced when Spirit Wolves were summoned by the Ceh rune.
  • Warlock — Fixed an issue with Aspect of Malevolence being weaker when on Amulets.
  • Warlock — Fixed an issue where Sigil of Summons Hellwyrm would not regurgitate Blazing Scream's Lesser Demon Skulls.
  • Warlock — Fixed an issue where Soul Shard demons did not count towards the Fathomless Legendary Paragon node.
  • Warlock — Fixed an issue where the Duelist Aspect would not grant its bonus with some combinations of One-Handed Weapons and Offhands.
  • Warlock — Fixed an issue where the Mutilation Aspect did not function properly with the Evisceration Fragment.
  • Spiritborn — Fixed an issue where Rushing Claws' Evolving Claws Variant was not properly striking an additional time if you had 4 or more charges.
  • Spiritborn — Fixed an issue where Rezoka’s Rage 5‑piece bonus counted additional Ferocity stacks beyond its intended amount.
  • Spiritborn — Fixed an issue where casting Jaguar skills within Mystic Circle did not refresh the duration of Ferocity.
  • Spiritborn — Fixed an issue where the Aspect of Pestilence did not extend Pestilent Swarms duration as intended.
  • Spiritborn — Fixed an issue where Vortex with the Insect Swarm upgrade did not benefit from effects that increase Poison duration.
  • Spiritborn — Fixed an issue where Payback upgrades that increased its area still caused the Spiritborn to move into melee range.
  • Spiritborn — Fixed an issue where Armored Hide's Trampled Under Foot Skill Variant could occasionally deal far higher damage than intended.
  • SpiritbornDeveloper’s Note: This Skill Variant will be reenabled after this patch is released.
  • Paladin — Fixed an issue where Argent Veil did not grant Do or Die stacks when casting Zealot skills through Evade while in Arbiter form.
  • Paladin — Fixed an issue where afterimages created by the Sermon of Steel and Empyrean Edge Skill Variants could become invisible when using a full charm set.
  • Paladin — Fixed an issue where Aspect of Glynn’s Anvil did not properly increase Damage Reduction per Resolve stack.
  • Paladin — Fixed an issue where consuming Judgement did not increase Holy Nova damage for the Virtuous Charge Skill Variant.
  • Miscellaneous — Fixed an issue where the Aspect of the Orange Herald did not affect Cooldown Skills with Charges.
  • Miscellaneous — Fixed an issue where the Lac rune word did not function with Challenging Shout and the new Skill Variants.
  • Miscellaneous — Fixed an issue where certain Elite enemies could spawn snakes indefinitely when spawning with a specific set of affixes.
  • Miscellaneous — Fixed an issue where Tormented Echo of Urivar had higher Monster Power than intended.
  • Undercity of Kurast — Fixed an issue where completing Kurast Undercity with certain Tribute and Attunement conditions did not complete associated Season Journey objectives.
  • Undercity of Kurast — Fixed an issue where accessing Kurast Undercity from Temis did not count for Whisper completion.
  • Undercity of Kurast — Fixed an issue where a Tribute Chest displayed it requiring a Tribute of Radiance when it instead required a Tribute of Armaments.
  • Undercity of Kurast — Fixed an issue where the portal to the final floor of the Undercity could appear before reaching maximum Attunement.
  • Undercity of Kurast — Fixed an issue where Undercity Time Objectives did not grant bonus time when completed by summoned or cloned allies such as Shadow Clone.
  • Undercity of Kurast — Fixed an issue where failing the Undercity and teleporting to town could remove a player from their party.
  • Undercity of Kurast — Fixed an issue where certain Undercity bonus objectives failed to complete when using Mythic Tributes at maximum Attunement.
  • Undercity of Kurast — Fixed an issue where the Ancestral Tribute of Armaments would not drop selected items from the Bargain.
  • Miscellaneous — Fixed an issue where Spiritborn characters could not open Collection of Mysteries caches.
  • Miscellaneous — Fixed an issue where completing Grim Haven wouldn't complete the associated Whisper.
  • Miscellaneous — Fixed an issue where the associated Whisper for Mount Hefaetrus could not be completed.
  • Miscellaneous — Fixed an issue on Warlock where using the effect of Cage of Madness and Demonform could result in a missing head and armor (Try not to lose your head!)
  • Miscellaneous — Fixed an issue where Warlock players couldn't change their appearance in certain scenarios.
  • Miscellaneous — Fixed an issue where Mercenary rapport rewards at certain ranks could not be claimed.
  • Miscellaneous — Fixed an issue where the Illustrious Endeavor achievement still required Tree of Whispers objectives.
  • Miscellaneous — Fixed an issue where the Illustrious Endeavor achievement did not correctly mark completed Lair Boss objectives.
  • Miscellaneous — Fixed an issue where monsters obtained through Fishing could not be targeted by projectile skills.
  • Miscellaneous — Fixed an issue where the minimap was inaccurate in some dungeons.
  • Miscellaneous — Fixed an issue where Challenging Shout had incorrect audio when used by other classes via the Lac rune.
  • Miscellaneous — Fixed an issue where staggering Ludea in the Cosmic Archives Stronghold right before defeating her would block Stronghold completion.
  • Miscellaneous — Fixed an issue where completing the intro quest for Fishing on an Eternal Character blocked Seasonal characters from completing it.
  • Miscellaneous — Fixed multiple instances of invisible walls in Temis.
  • Miscellaneous — Fixed an issue where monsters could spawn and exist in Temis.
  • Miscellaneous — Fixed an issue where the new affix for Weapon Damage on Druid Totems never appeared.
  • Miscellaneous — Various visual, audio, UI, and environmental improvements.
Version 3.0.1c Build #71858 May 6, 2026

Table of contents

Bug Fixes

🐛 Bug Fixes

Bug Fixes

1

A single, targeted fix: the cause of a crash tied to the Paladin's free trial on Battle.net is removed. Nothing else in this patch, released less than a week after the previous one.

Fixes and additions

  • Fixed crash issue with the Paladin Free Trial on Battle.net.
Version 3.0.1b Build #71747 April 30, 2026

Table of contents

Bug Fixes

🐛 Bug Fixes

Bug Fixes

1

The quietest of the cycle's seven patches: a single line, "Stability improvements," with no number and no class attached.

Fixes and additions

  • Stability improvements.
Version 3.0.1a Build #71696 April 28, 2026

Table of contents

Bug Fixes

🐛 Bug Fixes

Bug Fixes

2

Two fixes, one day after the cycle opened: the displayed re-roll cost for War Plans was wrong, and the Loot Filter was mistakenly excluding items whose Aspect roll was higher than what's already in the player's Codex of Power, the opposite of what a loot filter is supposed to do.

Fixes and additions

  • Fixed an issue where the displayed re-roll cost for War Plans was inaccurate.
  • Fixed an issue where items with higher rolls on aspects than what's currently in the player's Codex of Power were filtered out by the Loot Filter.
Version 3.0.1 Build #71566 April 27, 2026

Table of contents

🎮 Game Updates

Base Game — Game Updates

13

The 3.0 cycle's first real system change, dropped right in the opening patch (see "What this changes for builds"): all seven Gems in the game switch damage-bonus type once socketed into a weapon. The rest makes monster affixes easier to read on screen: Shielded and Reprisal both become more visually distinct, with a lobbed projectile now carrying the reflected damage. It also improves Tower loot (the Tower itself renamed The Artificer's Tower) and adds a Chromatic Aberration option to the Accessibility settings.

Fixes and additions

  • Miscellaneous — Monsters with the Shielded Affix are now more visually pronounced, and the immunity to other monsters can be more easily removed by defeating the source monsters.
  • Miscellaneous — Monsters with the Reprisal Affix are now more visually distinct, and the reflected damage is now a lobbed projectile.
  • Miscellaneous — Loot rewards from the Tower have been improved across the board.
  • Miscellaneous — The Tower has been renamed The Artificer's Tower.
  • Miscellaneous — All Gems have new multiplicative damage bonuses when socketed into weapons.
  • Miscellaneous — Amethyst: Damage over Time→ Shadow Damage
  • Miscellaneous — Diamond: Ultimate Damage → All Damage
  • Miscellaneous — Emerald: Critical Strike Damage → Poison Damage
  • Miscellaneous — Ruby: Overpower Damage → Fire and Holy Damage
  • Miscellaneous — Sapphire: Vulnerable Damage → Cold Damage
  • Miscellaneous — Skull: Life on Kill → Physical Damage
  • Miscellaneous — Topaz: Basic Damage → Lightning Damage
  • Miscellaneous — A new option for Chromatic Aberration has been added to the Accessibility settings.

🐛 Bug Fixes

Expansion — Bug Fixes

6

Six opening-cycle fixes with no common thread: two touch controller comfort (movement could lock up after recasting Fortress, Mercenary passives couldn't be selected with the D-Pad), and the other four close out an overtuned monster affix (Holy damage reflected by Reprisal), an incomplete tooltip on the Seal of the Second Trumpet, and two isolated quest blockers.

Fixes and additions

  • Fixed an issue where Holy damage reflected by the Reprisal Monster Affix did more damage than intended.
  • Fixed an issue where the tooltip for the Seal of the Second Trumpet did not mention that Judicator's Oath needed to be active.
  • Fixed an issue where recasting Fortress could disable player movement on Controller.
  • Fixed an issue where passives in the Mercenary Skill trees could not be selected by the D-Pad on controller.
  • Fixed an issue where enemies could become unreachable during the In His Footsteps quest.
  • Fixed an issue where the Tenet of Akarat near Sleepless Hollow could be non-interactive.

Base Game — Bug Fixes

25

Twenty-five fixes across five themes, none touching a damage number: one on accessibility (the Screen Reader gave wrong information on first entering the game), seven on gameplay (an overtuned Barbarian Paragon node, Belial granting no experience, Obducite missing from Nightmare Dungeons), six on UI, four on quests, and seven under Miscellaneous, including Unique Focuses being unobtainable from the Purveyor of Curiosities.

Fixes and additions

  • Accessibility — Fixed an issue where the Screen Reader announced incorrect information when initially entering game.
  • Gameplay — Fixed an issue where the Bone Breaker Legendary Paragon Node for Barbarian granted more damage than intended.
  • Gameplay — Fixed an issue where Necromancer's Soulrift would persist after mounting.
  • Gameplay — Fixed an issue where the Sorcerer’s Flame Shield enchantment did not trigger when taking damage from damage over time effects.
  • Gameplay — Fixed an issue where defeating Belial did not grant experience.
  • Gameplay — Fixed an issue where Obducite did not drop from all expected enemies in Nightmare Dungeons.
  • Gameplay — Fixed an issue where Experience Wells could not be used by both players in Local Co-Op play.
  • Gameplay — Fixed an issue where multiple Horadric Portals would spawn when completing a Horadric Strongroom while in a Party.
  • User Interface and User Experience — Fixed an issue where some items on the ground displayed incorrect names.
  • User Interface and User Experience — Fixed an issue where some skills with very high skill ranks could display incorrect damage values.
  • User Interface and User Experience — Fixed various instances where bonuses granted by items did not display in the Stats panel properly while in Town.
  • User Interface and User Experience — Fixed an issue where the Barbarian Glyph Might displayed increased damage to Healthy enemies when it actually increased damage to Injured Enemies.
  • User Interface and User Experience — Fixed an issue where Infernal Hordes was not an option for an Activity in the Party Finder.
  • User Interface and User Experience — Fixed an issue where various instances of Damage while Fortified and Damage Reduction while Fortified displayed inaccurate information.
  • Quests — Fixed an issue where the Slay the Ghouls objective would not progress if the enemies were defeated too quickly during the By Three They Come quest.
  • Quests — Fixed an issue where the Blood of the Mother side quest was inaccessible at certain points of original Campaign progression.
  • Quests — Fixed an issue where the Blood Sermon side quest could not be completed before completing the campaign quest Light's Protection.
  • Quests — Fixed an issue where the player could get stuck during the In Her Wake quest by using a Mobility ability such as Leap or Teleport.
  • Miscellaneous — Fixed an issue where some items purchasable at Vendors did not have level requirements.
  • Miscellaneous — Fixed an issue where Unique Focuses could not be acquired from the Purveyor of Curiosities.
  • Miscellaneous — Fixed an issue where the Nahantu Folk Hero challenge did not unlock as expected.
  • Miscellaneous — Fixed an issue where the loot from the boss in Crusader's Monument could drop much lower quality items than expected.
  • Miscellaneous — Fixed various instances where item appearances did not unlock as expected when Salvaging an item.
  • Miscellaneous — Fixed various instances where unsalvageable appearances showed as locked in the wardrobe.
  • Miscellaneous — Various UI, visual, audio, performance, and stability improvements.

The 3.0 cycle's thread runs in one line: zero rebalancing, a wave of fixes, and an expansion patiently sitting in pre-download. Browse every Diablo IV build published on the site to see how these changes actually play out, and come back to this page with every new update. It grows over time rather than getting replaced.

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