S-TIER | BUILD CHASSERESSE LIGHTNING SPEAR AMAZON (@SpudTheKing) | SAISON 5

Build Video

📊 Build
⚔️ Boss Killing
4.5
S
🗺️ Map Clearing
4.6
S
🛡️ Survival
4.6
S
💰 Divine Cost
4.6
S
GLOBAL TIER S
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Boss Killing
Map Clearing
Survival
Divine Cost

Article de Kami

Build Overview

This Huntress build by Spud The King is a complete leveling build for Path of Exile 2 0.5, designed to take you from Act 1 all the way to endgame without ever needing to respec. The core idea: a single button is enough to clear packs (Lightning SpearLightning Spear), while a secret technique lets you near one-shot Bosses. The result is a super readable and fun gameplay loop that stays effective throughout the entire campaign.

The build revolves around two distinct playmodes. In clear, you simply throw Lightning SpearLightning Spear: lightning ShocksShocks enemies, who automatically take 20% extra damage, and the screen clears itself. In boss mode, you trigger a short but explosive combo: ThunderstormThunderstorm to drench the target, Ember FusilladeEmber Fusillade to spawn Living Lightnings (which Shock in turn), then Elemental SunderingElemental Sundering which consumes all those accumulated Shocks to deal colossal damage — often a single cast is enough to kill a Boss.

The recommended ascendancy is Amazon for its massive damage bonus against Bosses, but Spud notes the build also works very well with Spirit Walker and Ritualist. No build-enabling unique is required: a spear with increased physical damage, a talisman in the second weapon set, and armors with maximum life are more than enough to blast through the campaign.

Build Strengths

  • Ultra simple clear: a single button (Lightning SpearLightning Spear) is enough to clear the screen throughout the entire campaign.
  • Boss « one-shot » tech: the ThunderstormThunderstorm + Ember FusilladeEmber Fusillade + Elemental SunderingElemental Sundering combo deals millions of damage by consuming accumulated Shocks.
  • Very accessible gear: no mandatory unique, just a decent spear and armors with maximum life.
  • Online from end of Act 1: the build’s core (Lightning SpearLightning Spear + Wing BlastWing Blast tech) works without ascendancy or advanced gear.
  • Flexible ascendancy: compatible with Amazon, Spirit Walker, and Ritualist without major changes.

Build Weaknesses

  • Squishy in early game: Huntress remains fragile until mid-campaign, you must prioritize maximum life on armors.
  • Multi-step Boss combo: the endgame tech requires orchestrating 3 to 4 skills in the right order — it’s not a « 1 button » build for everything.
  • Weapon upgrade dependent: you need to find a level 11, 16, then 26 spear to stay on pace, otherwise Bosses become long fights.
  • Wing Blast tech has tight timing: the proc depends on the stun meter, you need to learn to read the yellow bar on rares to trigger it correctly.

Skill Gems Setup by Stage

This build offers 4 progression stages from leveling to the final build. Select a stage to see the corresponding gem setup.

Act 1

7 skills • 11 gemmes
ParryParadeParry
Wing BlastCoup d'aileWing Blast
Lightning SpearLance de foudreLightning Spear
Rapid Attacks I Lightning Attunement
Infernal CryCri infernalInfernal Cry
Tireless
Frost BombBombe de givreFrost Bomb
Explosive SpearLance explosiveExplosive Spear
Rapid Attacks I
Herald of ThunderHéraut du tonnerreHerald of Thunder

Act 2

9 skills • 17 gemmes
ParryParadeParry
Elemental Armament IIArmement élémentaire IIElemental Armament II
Wing BlastCoup d'aileWing Blast
Lightning SpearLance de foudreLightning Spear
Rapid Attacks I Elemental Armament II
Infernal CryCri infernalInfernal Cry
Tireless Raging Cry
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II
Explosive SpearLance explosiveExplosive Spear
Rapid Attacks I
Storm LanceLance de tempêteStorm Lance
Multishot I Elemental Armament II
Raging SpiritsEsprits enragésRaging Spirits

Act 4

9 skills • 35 gemmes
Raging SpiritsEsprits enragésRaging Spirits
Overcharge Shock Conduction II Last Gasp
ThunderstormOrageThunderstorm
Shock Conduction II Lightning Exposure Potent Exposure
Wolf PackMeute de loupsWolf Pack
Overcharge Shock Conduction II Last Gasp
Elemental SunderingDéchirure élémentaireElemental Sundering
Elemental Armament II Elemental Focus Close Combat I Inexorable Critical I
Lightning SpearLance de foudreLightning Spear
Rapid Attacks II Elemental Armament II Innervate
Ember FusilladeFusillade de braisesEmber Fusillade
Living Lightning II Overcharge Shock Conduction II
Infernal CryCri infernalInfernal Cry
Tireless Raging Cry Exposing Cry Cooldown Recovery II
Wind DancerDanseur du ventWind Dancer
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Elemental Focus Pinpoint Critical

Interludes

9 skills • 36 gemmes
Raging SpiritsEsprits enragésRaging Spirits
Overcharge Shock Conduction II Last Gasp
ThunderstormOrageThunderstorm
Shock Conduction II Lightning Exposure Potent Exposure Blazing Critical
Wolf PackMeute de loupsWolf Pack
Overcharge Shock Conduction II Last Gasp
Elemental SunderingDéchirure élémentaireElemental Sundering
Elemental Armament II Elemental Focus Close Combat I Pinpoint Critical
Lightning SpearLance de foudreLightning Spear
Rapid Attacks II Elemental Armament II Innervate
Ember FusilladeFusillade de braisesEmber Fusillade
Living Lightning II Overcharge Shock Conduction II
Infernal CryCri infernalInfernal Cry
Tireless Raging Cry Exposing Cry Cooldown Recovery II
Wind DancerDanseur du ventWind Dancer
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Elemental Focus Pinpoint Critical

Recommended Equipment

This build is intentionally very accessible on the gear side. Spud recommends copy-pasting this shopping list into the trade window to highlight the right items from Act 1:

  • Spear (main weapon): absolute priority. Look for increased physical damage and added damage as level. Mandatory upgrade at level 11, 16, and 26. Near the end of Act 2, Warped Spears drop in a specific zone: that’s your best upgrade for Act 3.
  • Buckler or Shield (Weapon Set 1): used for clearing and early ParryParry. You can also go dual wield later if you find a good secondary spear.
  • Talisman (Weapon Set 2): essential to activate Wing BlastWing Blast and the Power Charge tech. Buy it from a city vendor for a few coins, or let a random drop give it to you.
  • Armors (chest, helm, gloves, boots): always look for bonus to maximum life as a suffix. It’s the most important stat for surviving the entire campaign.
  • Boots: add movement speed (15 to 25%), non-negotiable for comfort of play.
  • No mandatory unique: no unique item is build-enabling. You can complete the entire campaign in rare gear without any issues.
  • Currency for crafting: save your Exalted Orbs to add damage prefixes to your spear when you find a good one.

Gameplay Tips

  • Upgrade your weapon at level 11, 16, and 26 zones: this is the secret to never getting stuck on a Boss. If a Boss is giving you trouble, it’s almost always a weapon issue.
  • Open all refined arms: they drop guaranteed weapon upgrades that can instantly double your DPS.
  • Activate the Wing Blast tech on bosses: wait until the stun meter (the yellow bar under the life) is almost full, cast Wing BlastWing Blast to get a Power Charge, then use the Wyvern Strike basic attack to spend the charge and add lightning damage. DPS jumps from 62 to 90 instantly in the video.
  • Campaign Boss rotation: Infernal CryInfernal CryExplosive SpearExplosive SpearStorm LanceStorm Lance → basic attacks. This combo is sufficient for all Act 1 to 3 content.
  • Craft Raging Spirits at a low level from Act 1: you don’t need it right away, but it reduces the intelligence requirements to activate it later in endgame.
  • Activate Frost Bomb early: it applies exposure and greatly increases your elemental damage on Bosses. You’ll replace it with Storm Brand when it becomes too low-level.
  • Endgame Boss combo (Act 4+): cast Ember FusilladeEmber Fusillade to spawn the Living Lightnings, follow up with ThunderstormThunderstorm to drench, then cast Elemental SunderingElemental Sundering while the fireballs are exploding. Add an Infernal CryInfernal Cry just before to boost fire damage. This is the sequence that one-shots most Bosses.
  • Trials of Sekhema from end of Act 2: easy to clear with this setup, and the Amazon ascendancy multiplies Boss damage.

The Wing Blast and Power Charge Tech in Detail

This is probably the most important mechanic in the build throughout the entire campaign. The principle: Wing BlastWing Blast only works with a Talisman equipped in the second weapon slot. You can buy it from a city vendor for a few coins, or let a random drop provide it.

The combo plays out by reading the stun meter under the life bar of rare monsters — the famous yellow bar. When it’s almost full, the monster starts to glow: that’s when you cast Wing BlastWing Blast. You get a Power Charge, and you spend that charge with a basic attack from Wyvern Strike. The buff applies automatically and adds lightning damage to your next attacks.

Concretely, Spud shows his DPS jumping from 62 to almost 90 just with this buff, roughly +45% damage for the entire Boss phase. You can even stack two Power Charges at the start of a fight by stunning two rares just before the arena, then use the buff twice in a row on the Boss. This tech is what makes the build viable against campaign Bosses with mediocre gear.

The Endgame Boss Combo: Elemental Sundering Explained

Starting from Act 4, the build activates its final form through Elemental SunderingElemental Sundering. The skill plants your spear in the ground and consumes all elemental status effects present on enemies — shock, ignite, FreezeFreeze. The more Shocks you accumulate, the more the multipliers explode: Spud talks about « millions of damage » from a single well-prepared Sundering.

The key is to generate massive amounts of Shock before each Sundering. The ideal combo:

  • Thunderstorm drenches enemies. With Shock Conduction as a support, any drenched enemy is guaranteed to be Shocked.
  • Ember Fusillade spawns about ten fireballs. Thanks to the Essence of the Storm passive (Monk branch), each FireballFireball gains lightning damage and creates Living Lightnings.
  • Raging Spirits attack in parallel with Shock Conduction and OverchargeOvercharge: the minions reflect Shocks onto themselves, which multiplies the charges.
  • Elemental Sundering consumes all those Shocks at once. If you land a crit, the Boss explodes in a single animation.

In practice, you chain the three skills in a fraction of a second (Ember FusilladeEmber FusilladeThunderstormThunderstorm → Sundering), without waiting for the explosions. An Infernal CryInfernal Cry just before the Sundering further boosts fire damage for the final multiplier.

Ascendancy Choice: Amazon, Spirit Walker, or Ritualist?

The build is compatible with all three Huntress ascendancies, but they offer different profiles:

  • Amazon (recommended by Spud): damage-oriented branch against Bosses. This is the default option if you’re struggling with campaign Bosses, because it compensates for the build’s fragility through big bursts.
  • Spirit Walker: minion and spirit-oriented profile. Natural synergy with Raging SpiritsRaging Spirits, Wolf PackWolf Pack, and Herald of ThunderHerald of Thunder. Solid choice if you push the army aspect in endgame.
  • Ritualist: more offensively-oriented ascendancy on elemental effects. Boosts the shock/ignite stacking that feeds Elemental SunderingElemental Sundering, so perfect for optimizing the endgame Boss tech.

Either way, do the Trials of Sekhema from end of Act 2: they clear easily with this setup and immediately unlock your ascendancy points.

Weapon Sets Setup and Passive Tree

Starting from Act 4, the build begins splitting its passive tree points between two distinct weapon sets. This is an important feature of PoE2 0.5 that lets you specialize your weapon depending on the context:

  • Weapon Set 1 — Attack Speed: dedicated to clearing with Lightning SpearLightning Spear. You take Attack Speed nodes to spam javelins and keep Herald of ThunderHerald of Thunder active. Inner Weight as a support adds lightning damage to Shocked dead enemies (clearing speed boost).
  • Weapon Set 2 — Critical Strike: dedicated to Elemental SunderingElemental Sundering. You take Critical Strike Chance and Critical Strike Damage bonus nodes to maximize the final burst. Wolf PackWolf Pack often replaces Herald of ThunderHerald of Thunder on this set to add a layer of Shocking minions.

On the main passive tree, Spud recommends taking all attack damage nodes first, then part of the elemental damage nodes. The most powerful combo: the Monk branch with Essence of the Storm (extra cold/lightning damage) which lets you apply Shock, Ignite, and Freeze simultaneously, for +60% damage on status-locked enemies.

Skill Tree

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