S-TIER | BUILD MOINE TRINITY MARTIAL ARTIST (@ronarray) | SAISON 5

Build Video

📊 Build
⚔️ Boss Killing
4.7
S
🗺️ Map Clearing
4.6
S
🛡️ Survival
4.6
S
💰 Divine Cost
4.5
S
GLOBAL TIER S
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Boss Killing
Map Clearing
Survival
Divine Cost

Article de Kami

Build Overview

The Martial Artist is one of the strongest ascendancies to start Season 0.5 of Path of Exile 2. This guide by ronarray walks through the Monk leveling process step by step, from the very first levels all the way to the endgame build transition. The build’s power stems from the synergy between the bells summoned by the Martial Artist ascendancy and critical damage: this combination amplifies your finishers such as Falling ThunderFalling Thunder , making the campaign progression as fast as it is comfortable.

What makes this guide special is its two-phase approach. In the early game, you play a Twister Monk by picking up a spear from a Huntress — a leveling trick that makes the first acts much smoother. Around level 22–23, you switch to the Hollow Palm Technique and go unarmed: you strike enemies at melee range with Storm WaveStorm Wave while generating power charges in bulk to fuel your key skills.

In the late progression, the build evolves into a quarterstaff-based TrinityTrinity configuration, built around notable Whirling Assaultnotable Whirling Assault and Charged StaffCharged Staff, capable of handling both mapping and bossing with ease. Versatile, budget-friendly, and lethal from league start — this is an excellent choice to kick off your season.

Strengths / Weaknesses

✅ Strengths

  • Excellent league starter: powerful and reliable from the very first levels
  • Very smooth leveling thanks to the Huntress → TwisterTwister trick in the early campaign
  • Massive power charge generation through the Martial Artist ascendancy
  • Very good clear speed once Hollow Palm Technique is unlocked
  • Budget-friendly: no expensive unique items are required to progress
  • Scalable: natural transition into an endgame TrinityTrinity notable Whirling Assaultnotable Whirling Assault quarterstaff configuration

❌ Weaknesses

  • Demanding learning curve: the early-game Monk requires precise combo chaining
  • Many buttons to manage, especially to optimise damage against bosses
  • Several re-setup phases to anticipate (Act 2, level 22–23, endgame transition)
  • Relies on dexterity to unlock Ice-Tipped Arrows during leveling

Skill Gem Setup by Step

This build features 6 progression steps from leveling through to the final build. Select a step to see the corresponding gem setup.

Early Endgame

10 skills • 47 gemmes
Charged StaffBâton chargéCharged Staff
Prolonged Duration II Blazing Critical Innervate Bhatair's Vengeance Freeze
Whirling AssaultAssaut tourbillonnantWhirling Assault
Elemental Armament II Efficiency II Pinpoint Critical Blindside Rigwald's Ferocity
Mantra of DestructionMantra de destructionMantra of Destruction
Chaos Mastery Prolonged Duration II Ailith's Chimes Charge Profusion II Delayed Gratification
TrinityTrinitéTrinity
Fire Mastery
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area II Uul-Netol's Embrace Armour Explosion Uruk's Smelting Armour Demolisher II
Falling ThunderGrondement de tonnerreFalling Thunder
Culmination II Ricochet II Fist of War III Nova Projectiles I Pinpoint Critical
Wind DancerDanseur du ventWind Dancer
Maim
Hand of ChayulaMain de ChayulaHand of Chayula
Rapid Attacks II Freezing Mark Elemental Weakness
Tempest BellCloche tempétueuseTempest Bell
Magnified Area II Ancestral Call II Elemental Armament II Durability Close Combat II
RendDéchirure
Prolonged Duration II Perpetual Charge

Lvl 1-23

8 skills • 14 gemmes
TwisterTrombeTwister
Retreat I Prolonged Duration I
Whirling SlashTaillade tourbillonnanteWhirling Slash
Rage I Rapid Attacks I
Frost BombBombe de givreFrost Bomb
Magnified Area I
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area I
ParryParadeParry
Fangs of FrostCrocs de givreFangs of Frost
BarrageTir de barrageBarrage
Ice-Tipped ArrowsFlèches à pointe de glaceIce-Tipped Arrows

23+ Unarmed

7 skills • 19 gemmes
Storm WaveVague orageuseStorm Wave
Branching Fissures I Rage I Lightning Attunement
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Innervate
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area I
Killing PalmPaume meurtrièreKilling Palm
Thrill of the Kill Charge Profusion I
Falling ThunderGrondement de tonnerreFalling Thunder
Lightning Attunement Elemental Armament II
RendDéchirureSet 2
Prolonged Duration I Heightened Charges
DevourDévorationSet 2Devour

Acte 3-6

9 skills • 27 gemmes
Storm WaveVague orageuseStorm Wave
Branching Fissures II Elemental Armament II Lightning Attunement Rage II
Wind DancerDanseur du ventWind Dancer
Maim Magnified Area II
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Innervate
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II
Killing PalmPaume meurtrièreKilling Palm
Charge Profusion II Blazing Critical Thrill of the Kill
Falling ThunderGrondement de tonnerreFalling Thunder
Lightning Attunement Elemental Armament II Perpetual Charge
RendDéchirureSet 2
Prolonged Duration I Heightened Charges
DevourDévorationSet 2Devour
Hand of ChayulaMain de ChayulaHand of Chayula
Elemental Weakness

Waystones / Whirling Transition

10 skills • 33 gemmes
Whirling AssaultAssaut tourbillonnantWhirling Assault
Magnified Area II Heavy Swing Efficiency II Rage III Ancestral Call II
Charged StaffBâton chargéCharged Staff
Prolonged Duration II Innervate
Falling ThunderGrondement de tonnerreFalling Thunder
Culmination II Fist of War III Nova Projectiles I Ricochet II
Wind DancerDanseur du ventWind Dancer
Magnified Area II Maim
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II
Herald of IceHéraut de la glaceHerald of Ice
Tempest BellCloche tempétueuseTempest Bell
Magnified Area II Ancestral Call II Close Combat II Heavy Swing
Killing PalmPaume meurtrièreKilling Palm
Charge Profusion II Blazing Critical Thrill of the Kill
RendDéchirureSet 2
Prolonged Duration II Heightened Charges
DevourDévorationSet 2Devour

Uber Endgame

9 skills • 42 gemmes
Hand of ChayulaMain de ChayulaHand of Chayula
Rapid Attacks II Freezing Mark
Charged StaffBâton chargéCharged Staff
Prolonged Duration II Blazing Critical Innervate Bhatair's Vengeance Freeze
Whirling AssaultAssaut tourbillonnantWhirling Assault
Elemental Armament II Rakiata's Flow Garukhan's Resolve Rigwald's Ferocity Efficiency II
Mantra of DestructionMantra de destructionMantra of Destruction
Chaos Mastery Prolonged Duration II Ailith's Chimes Charge Profusion II Delayed Gratification
TrinityTrinitéTrinity
Fire Mastery Dialla's Desire
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area II Uul-Netol's Embrace Uruk's Smelting Armour Explosion Armour Demolisher II
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II
Falling ThunderGrondement de tonnerreFalling Thunder
Fist of War III Pinpoint Critical Overextend Culmination II Nova Projectiles I
Tempest BellCloche tempétueuseTempest Bell
Rage III Blind II Oisín's Oath

Recommended Equipment

Since this build is designed for league start and leveling, it relies on no expensive unique items. The priority is solid bases and good stats:

  • Early game weapon: a good-quality basic spear (Iron Head Spear type), to pick up as soon as possible from vendors at the Red Vault
  • Unarmed phase: after level 22–23, unequip your spear and your buckler — Hollow Palm Technique then converts your attributes into damage
  • Talisman: a low-level talisman (around level 9) locked onto the second weapon set, essential for the RendRend tech
  • Endgame: a quarterstaff with high elemental damage (ideally three elements) for the transition to notable Whirling Assaultnotable Whirling Assault
  • Priority stats: capped elemental resistances, dexterity (for Ice-Tipped Arrows), life and attack damage

Gameplay Tips

  • Core combo: always use Whirling SlashWhirling Slash three times before casting TwisterTwister to saturate the area with twisters
  • Cold conversion: keep Ice-Tipped Arrows active at all times — it grants four charges and converts your damage to cold
  • Power charges: on bosses, generate your charges with Killing PalmKilling Palm on the bells, then spend them with Falling ThunderFalling Thunder
  • Boss tech: chain power charges → RendRendFalling ThunderFalling Thunder to take advantage of the 50% lightning damage bonus
  • Efficient clear: keep Herald of AshHerald of Ash at a low level — it is enough to clear packs with zero investment
  • Prepare for Endgame: as soon as possible, buy a good elemental quarterstaff to switch to the Whirling Assault setup notable Whirling Assaultnotable Whirling Assault

Starting as a Huntress: The Leveling Trick

The very first tip in this guide is counterintuitive: start by creating a Huntress rather than a Monk. The goal is to pick up a spear and the TwisterTwister gem, then grab Whirling SlashWhirling Slash. Once you reach the encampment, place the spear, both gems, and your scrolls of wisdom into the shared stash.

Then pick everything up on your Monk. You can immediately chain Whirling SlashWhirling Slash and TwisterTwister right from the start, and round it out with Frost BombFrost Bomb as your third skill. This approach makes the Monk’s early game — usually quite rough — far smoother and more powerful.

Transitioning to the Hollow Palm Technique

Around level 22, you reach Hollow Palm Technique in the passive tree. This is the moment to completely transform your build: unequip your spear and buckler to fight unarmed. Throughout the preceding leveling, make sure to set aside your level 7 gems.

Your main skill becomes Storm WaveStorm Wave (supported by Rage and Lightning AttunementLightning Attunement, then Branching Fissures a bit later). Falling ThunderFalling Thunder is used when you have power charges, while Siphoning StrikeSiphoning Strike serves to generate those charges by consuming the shock ailment on enemies — particularly useful against bosses before your ascendancy.

The Martial Artist Ascendancy and the Bells

As early as level 23, your first Martial Artist ascendancy summons bells around you. Using Killing PalmKilling Palm on those bells continuously provides you with power charges. At this point, drop Siphoning StrikeSiphoning Strike in favor of Killing PalmKilling Palm on the bells: this becomes your new charge generator, primarily designed for Bossing.

Later in the campaign, you add Charge InfusionInfusion and a prolonged duration to better exploit your charges, while keeping Falling ThunderFalling Thunder and Killing PalmKilling Palm as your charge generator and spender.

The Talisman and Rend Tech

Buy a low-level talisman (around level 9), insert it into an iron form and lock it onto your second weapon set, then add RendRend to your panel. When you hit an enemy with RendRend while holding a power charge, you gain 50% extra lightning damage — a significant bonus.

The ideal boss rotation is to generate charges with Killing PalmKilling Palm (or Siphoning StrikeSiphoning Strike if you have not ascended yet), to apply RendRend to activate the buff, then spend your charges with Falling ThunderFalling Thunder. The buff persists even when you switch back to Storm WaveStorm Wave.

Switching to Whirling Assault (Endgame)

Toward the end of the campaign and into endgame, the build transitions to a notable Whirling Assaultnotable Whirling Assault quarterstaff setup. Simply buy a good high elemental damage quarterstaff (ideally covering three elements) and follow the TrinityTrinity configuration planned for this transition.

On the high-level passive tree, the goal is to pick up all the nodes surrounding Hollow Palm Technique, then invest into Unbound Forces, Dizzying Sweep, and Alternating Current — the latter fixes your mana and grants you free shock magnitude. You then direct your points toward offensive staff nodes and Dizzying Hit as you push further into endgame.

Skill Tree

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