Deadlock Patch April 10: Haze Nerfed, Celeste Reworked, Victor Buffed

Haze — Deadlock patch April 10, 2026

Article by Kami

Valve didn’t plan this one. After the late-March rebalance that was already considered a stability update, the devs are back on April 10, 2026 with a much heavier Deadlock patch. 24 heroes modified, 21 items adjusted, three major reworks. Bullet Dance switches to a cone, Celeste loses 90 base HP, Victor gains even more regeneration. We break it all down, hero by hero, item by item.

Parry, Medic Trooper, CC: core combat mechanics tweaked in this Deadlock patch

Before we even get to the heroes, this Deadlock patch touches on the general rules of combat. Parrying is now allowed during ground dashes, finally putting it on equal footing with parrying during air dashes. A small technical change with a big impact on fast duels.

The parry anti-spam window also changes. The 0.25s timer now activates on the first attempt, not after a successful parry. In short: spamming the parry button is penalized even if the attempt fails. Valve wants an anticipated parry, not a random one.

  • Medic Trooper: heal changed from 16% to 14% of missing HP, fixed regeneration 4 → 3 per minute.
  • Subsequent CC reduction: changed from 10%/30% to 15%/35%, window extended from 8s to 9s.
  • Ability cast while sliding: general behavior improved.

The Medic Trooper nerf is subtle. In a short skirmish, losing 2% heal on missing HP is barely noticeable. During a two-low-HP lane push, the difference translates to seconds of extra downtime. Builds that relied on it to tank longer lose uptime, especially in early game.

Haze: Bullet Dance becomes a cone in this Deadlock patch

The most visible nerf of the Deadlock patch hits Haze. Her ultimate switches from circular targeting to a directional aim cone and loses its native evasion bonus. In return, the duration climbs to 3.5s, fire rate goes up by 25%, and cooldown drops to 145s. The T3 changes completely: goodbye extra target and speed, hello 60% evasion and +4m move speed.

This is a major repositioning. Before, Bullet Dance punished any enemy grouping. Now you have to aim, pick a firing line, and T3 becomes mandatory to keep active survivability. Her Sleep Dagger gets spirit scaling buffs across the board (2.6 → 2.8), and its T3 now increases sleep duration by +1s with a 3s slow.

Haze — Bullet Dance cone Deadlock patch

Another detail: Smoke Bomb goes from 0.08 to 0.10 spirit scaling, and its T3 lifesteal rises from 30% to 40%. Fixation sees its per-stack damage increase (0.18 → 0.20) but its T3 reduced (+0.14 → +0.12). The kit stays dangerous, just slower to ramp and less forgiving in teamfights. Players who ran Haze as a hard carry will have to rediscover their love for single-target.

Celeste — nerf Deadlock patch April 10, 2026

Celeste takes the biggest nerf of the Deadlock patch

If one hero deserves its own section, it’s Celeste. Pick rate had been exploding since late March, and the devs hit back hard. Base HP 790 → 700, HP per boon 47 → 45, and the negative base bullet resist is gone. That’s nearly 90 HP less at spawn, in a game where every lane trade comes down to 20 units.

  • Bullet damage: 22 + 0.7/boon → 18 + 0.82/boon. Lower peak, better late scaling.
  • Fire rate: cycle 0.6 → 0.65s (-8% fire rate).
  • Light Eater: impact 50+0.35 → 40+0.47, debuff 12s → 8s (spirit scaling added).
  • Dazzling Trick: barrier 120 → 100, T2 bonus +100 → +80.
  • Radiant Daggers T3: 7% → 9% fire rate per stack (compensation).
  • Shining Wonder: 105+0.63 → 120+0.73 (ult buff).

The philosophy is clear: Valve wants a Celeste that hits hard in late game when stacks and boons stack up, but can no longer dominate the lane the way she used to. The bullet rescaling (weaker at base, better scaling per boon) is a direct signal. The Light Eater nerf on debuff duration, dropping to 8s, mainly breaks her lane harassment. Her Shining Wonder ultimate gets a clean buff instead, to preserve a finishing tool in the late game.

Victor gets another round of buffs

Already a winner from the late-March patch, Victor keeps climbing. Bullet damage 12 → 13, Jumpstart T2 regeneration +50 → +70, and Aura of Suffering sees its buildup extended (6s → 8s) in exchange for a less punishing T1 slow that now affects dashes.

The most interesting change is Shocking Reanimation, which now applies a heavy slow with strong diminishing returns when the target dies. The aura min/max DPS goes up by +10% / +20%. A spirit Victor build with a well-placed aura becomes a genuine wall to push through.

Victor buff Jumpstart Aura of Suffering Deadlock patch

For players who want to ride the wave, we already have a detailed S-Tier Victor carry build in our builds library. This Deadlock patch doesn’t break anything in the scaling curves, so it remains fully relevant.

Bebop, Grey Talon, Alphonse: changes to watch in this Deadlock patch

Bebop Sticky Bomb self-cast Deadlock patch

Bebop receives a subtle but significant rework. His weapon windup drops from 0.5s to 0.3s (0.1 → 0.05 in fast windup), noticeably speeding up his gunkit. Most importantly, his Sticky Bomb becomes self-castable for 20% self-damage, and its radius shrinks from 10m to 8m. His Grapple now applies light melee damage (0.7 scaling). Players used to the self-stick bomb are going to love it.

Grey Talon and Alphonse reposition

Grey Talon finally gains spirit per boon: 1.1 → 1.6. His Charged Shot increases his movement speed by 1.5m and his Guided Owl extends its duration (18s → 20s) with a lowered minimum speed and a raised maximum speed. A long-range assassination kit that becomes competitive again without touching raw damage.

Meanwhile, Alphonse (the Doorman) has his doors revealed on the minimap when an enemy is in line of sight. His Luggage Cart loses its stun, replaced by a dispellable movement control, and its collision hitbox shrinks by 10%. The change is huge for supports: you can finally dispel cleanly, and doors are no longer a free invisible trap.

Grey Talon Guided Owl Charged Shot Deadlock patch

Paradox, McGinnis, Lady Geist, Rem: secondary Deadlock patch adjustments

Several heroes receive micro-buffs that will add up over time. McGinnis raises her bullet damage (6.2 → 6.4 base) and her Spectral Wall goes from 7 to 8 segments over 6s. Paradox sees her Time Wall widened (7.5m → 8m) and lengthened (3.5m → 4m), with bullets rising to 6.8 base. Lady Geist loses a bit of bullet damage peak but gains in scaling, and her Soul Exchange sees its cooldown increased (185s → 190s).

Rem gains a wider Naptime radius (17m → 19m), and her T2 goes up to +0.75s sleep. Venator loses pure control: his Holy Snap Trap immobilizes 0.25s less and sees its cooldown rise to 28s. Mirage continues his post-March patch decline: Fire Scarabs lose 1 HP of life steal per second and -0.02 scaling. Kelvin sees his Frost Grenade lose spirit scaling on healing (0.9 → 0.8). Vyper gains +15% distance on Slither and her Screwjab Dagger becomes more responsive (4s charge instead of 4.5).

Items side: Silence Wave and Decay collapse, defensive items rise in this Deadlock patch

The most impactful part of a Deadlock patch on the long-term meta often comes through items. This patch is no exception. Two control items take a major nerf: Silence Wave sees its damage drop from 100 to 75, its spirit scaling from 1.0 to 0.7, and its cooldown go from 30s to 42s. Decay loses its scaling (0.0055 → 0.004). These two items dominated anti-caster compositions — Valve is clearly clipping their wings.

  • Echo Shard: cooldown 30s → 35s.
  • Return Fire: bullet return 50% → 60%, cooldown 25s → 23s.
  • Spirit Shielding / Weapon Shielding: speed +0.25m, barrier +1s.
  • Plated Armor: +100 → +130 bonus HP.
  • Golden Goose Egg: soul requirement 150 → 100, excludes the 400 souls from the initial sellback.
  • Toxic Bullets: buildup 10% slower, bleed 2% → 1.7%, anti-heal -30% → -35%.
  • Titanic Magazine: ammo 90% → 100%, weapon damage +2%.
  • Express Shot: secondary 35% → 40% (+1% → +1.3% per boon).

The overall reading is interesting. Valve is clearly buffing defensive items (Return Fire, Spirit/Weapon Shielding, Plated Armor) while toning down raw offensive control. Brawl compositions will mechanically rise, as absorbing an engage becomes more rewarding than before. Assassins who rely on a Silence Wave + Decay burst combo will need to rethink their item curve.

The Golden Goose Egg dropping from 150 to 100 souls will shift early-game openings. Without the 400 initial sellback souls, the item becomes genuinely affordable by the end of the first wave. Aggressive eco builds will default-include it, especially on mid-laners looking to stack scaling fast.

What to take away from this Deadlock patch

Valve confirms its approach: the meta must rotate every two weeks, even when the previous one seemed healthy. This April 10 Deadlock patch calms two heroes who dominated lobbies (Haze and Celeste), relaunches three outsiders (Victor, Bebop, Grey Talon), and clips the wings of the two most auto-win items of recent weeks. Brawl compositions rise mechanically thanks to defensive buffs, and the rework of the parry into a ground dash reshuffles duels.

If you’re coming back to Deadlock with this patch, check out our complete beginner’s guide to get back to basics. To see where you stand skill-wise, the 5 player levels give a solid reference point. And if you want to see what rumors are circulating about the upcoming PvE mode, we covered the Risk of Rain-inspired mode that seems to be in the works.

📖 Retrouvez tous les builds et guides Deadlock : Voir tous les builds Deadlock →