ENDGAME | PIT PUSH | SPEED FARM WARLOCK
Build Overview
This is the definitive iteration of the Dread Claws Warlock build for Diablo 4 Season 13 — Lord of Hatred. Sanctum, the build's signature creator on the Goblin-Inc community, delivers here the result of weeks of optimization around a Warlock-exclusive mechanic: chaining Nether Step infinitely by consuming Shadowform stacks. The result is a build that's both ultra-mobile, capable of mob-clearing Bloodied Sigils, and devastating against endgame Bosses.
The build revolves around three technical pillars. First, the new boots
Footfalls of the Waning World with the Attacks Reduce Evade Cooldown affix dramatically reduce the evade cooldown (which becomes Nether Step through the Recall Shadows branch). Second, the 5-piece Harashen Chain set consumes Shadowform stacks to amplify Dread Claws, while summoning a total of 10 greater demons to benefit from the Demonic Aspect bonus (up to 300% additional damage). Finally, the unique
Godslayer Crown completely removes the need to cast
Rampage manually, as it now triggers automatically when an elite knockdown procs the Godslayer pull.
This build targets players aiming for high-level Pit pushing, seasonal Boss rushes and efficient speed-farming of Bloodied Sigils. It demands high-quality items to reach its full potential, but offers an accessible Starter variant right when you hit the Plateau.
Pros and Cons
Pros
- Absolute mobility thanks to the infinite reset of Nether Step via the
Footfalls of the Waning World - Streamlined rotation: the
Godslayer Crown removes the need to cast
Rampage manually - 10 greater demons summoned permanently with the Harashen Chain set — monstrous burst against Bosses
- Exceptional survivability with
Temerity + barrier from Aspect of Deeper Shadows - Three tailored variants: Pit pushing, speed-farming and Starter progression
- Adaptable build: switch between offensive profile (mythics) or tanky setup (
Temerity + Tyrael)
Cons
- Complex initial setup: greater demons must be summoned manually before each fight
- Heavy reliance on the mythics
Heir of Perdition and
Ring of Starless Skies for the full endgame - Fury Regeneration must be balanced depending on whether you own the
Ring of Starless Skies - The power of
Destruction still needs confirmation against Bosses with very large life pools
Recommended Gear
Loot Table
The endgame gear revolves around three major mythics and several Season 13 uniques. Key pieces are described below according to their strategic role — the interactive grid above details every rolled stat and tempering priorities.
Helm —
Heir of Perdition: a mythic at the heart of the build, it grants a massive boost to crit chance and damage. For speed-farming, it's swapped for
Godslayer Crown for its pull effect that removes the need to cast
Rampage manually. In the Mephisto Killer variant, the Heir is kept to maximize Boss DPS.
Chest — Legendary chest with Aspect of Deeper Shadows: central for survivability, it generates a barrier proportional to the shadow damage dealt. In the anti-Mephisto variant, the chest swaps to the mythic Tyrael's Might for its 25% damage reduction in Greater Affix — a deciding asset against the Boss.
Gloves — Legendary gloves with Crushing Aspect: deliver the critical strike damage and vulnerable damage multipliers, complemented by the Elemental Finesse Shadow damage tempering.
Pants —
Temerity: the key survival piece; the combo with mercenary Varyana and the upper Whirlwind branch grants 1% leech against bleeding enemies. Up to 100% permanent barrier, effectively doubling life.
Boots —
Footfalls of the Waning World: the cornerstone of the build. The Attacks Reduce Evade Cooldown affix reduces evade cooldown by 1 second per Shadowform stack consumed — the engine of the infinite Nether Step reset.
Amulet —
Night Terror: a new Season 13 unique dedicated to the Demonology branch, providing crit chance, crit multiplier and shadow damage bonus through tempering.
Rings — Legendary ring with Demonic Aspect +
Ring of Starless Skies: the Demonic Aspect amplifies damage per greater demon summoned. Starless is kept for its universal crit chance and core stats bonuses.
Two-handed weapon — Legendary offhand with Aggressive Aspect: weapon damage and critical strike chance as Greater Affixes. Note: if you find a usable Tyrael's Might, it becomes better than the standard chest for high Pit pushing thanks to its defensive passives.
For Runes, the standard combination is Surplus + Quax to generate a constant barrier and
Igni + Mod for damage reduction. For pure Pit pushing, swap Quax for Prid which casts Sigil of Subversion without occupying a slot on your skill bar.
Horadric Seal S13
The talisman is the seasonal element that conditions late-game resilience and multipliers. Sanctum uses two configurations: for speed-farming and mob-clearing, combine the Goblin-Slayer seal with the Predition combo to benefit from the automatic pull on elites. For Pit pushing and the Mephisto rush, switch to Predition + the
Temerity charm, which doubles effective life through 100% barrier. If you don't have access to Predition, the Goblin-Slayer slot stays active in any context, paired either with
Temerity or with the Seed of Harash seal for a bit more damage.
For the reroll cube, the goal on each charm is to obtain +3 Abyss skills or +3 Demonology skills — a long grind since most slots will only land +2 at first. The central Critical Strike Damage seal maximizes critical multipliers throughout the rotation.
Build Variants
The build splits into four distinct profiles to suit every game phase. The Push variant is high-level Pit oriented: Sigil of Subversion, Dark Prison and Profane Sentinel are slotted to maximize control and sustained DPS. The Speedfarm variant streamlines the rotation to optimize clear-speed on Bloodied Sigils, keeping the mythic uniques but shifting Paragon priority (Dynamism replaces Dominion).
The Mephisto Killer variant is dedicated to Boss-killing: the chest swaps to Tyrael's Might, the
Heir of Perdition stays on the helm and the rotation becomes more defensive. Lastly, the Starter variant lets you tackle the build right when you hit the Plateau using only well-rerolled legendary items — the Aspect of Diabolical Armor on the helm, the Misanthropic Aspect on the chest and the Aspect of Calamity on the gloves are enough to start the progression.
Gameplay Tips
The combat rotation is intentionally minimalist once the initial setup is done. Before each major fight, summon your greater demons by casting Metamorphosis then
Rampage to activate the Recall Shadows function. Once in combat, the main loop is: maintain pressure with Dread Claws, spam Nether Step through evade (which resets itself thanks to the
Footfalls of the Waning World), and trigger Sigil of Subversion occasionally for the push.
The most important technical detail of the build concerns Fury Regeneration. If you own the
Ring of Starless Skies coupled with the Dominion legendary node, the issue resolves itself. Without Starless, you must add two Fury Regeneration affixes on gear. With Starless alone (without Dominion), one regeneration affix is enough, but might as well keep one for safety. For pure speed-farm, Dominion is replaced by Dynamism as the need for Dominance disappears once you switch to the infinite
Rampage mode without summoned demons.
Defense-wise, never underestimate the importance of survival stats. The
Worldly Endurance tempering (Maximum Life) on most armor pieces, combined with
Temerity and the mercenary's Taste of Flesh passive, keeps you at full life almost permanently. The Boss that threatens your run is almost always the lack of barrier at the wrong moment — not DPS.
Talent Tree
The talent tree maxes out the core skills: Dread Claws, Nether Step, Metamorphosis and Sigil of Subversion are all 15/15. The key upgrades for Nether Step are the Recall Shadows branch to sync the
Rampage teleport, plus the Damage Reduction and Movement Speed modifiers. For Dread Claws, the Ambush, Cost Reduction and Encircling
Terror upgrades guarantee the chained combo that consumes Shadowform stacks. The interactive viewer below lets you inspect each variant in detail.
Mercenary
The main mercenary is Varyana (the Berserker Crone), equipped with
Whirlwind and
Rend. The winning combo is the final Whirlwind upgrade that grants 1% leech per hit on bleeding targets — Rend being the bleed applicator, the synergy with
Temerity and Maximum Life tempering makes sustain nearly infinite. Varyana also brings attack speed and a bit of movement speed, two quality stats that fit naturally into the Dread Claws rotation.
For reinforcement, switch to Aldkin with his Fielded Language branch. The Taste of Flesh passive that grants 1% life restored per hit may seem modest, but combined with the maximum barrier of
Temerity, it keeps the character at full HP permanently. Defenses, again and always, are the deciding factor against late-season damage spikes.
Paragon and Glyphs
The Paragon board for the Push variant gathers five plates: the Starter Board with the
Abyssal glyph at level 150, Demonic Spicules with
Destruction (still to confirm against very high HP Bosses according to Sanctum), Greater Hex with Demonologist, Overmind with Eldritch Sight, and Dominion with
Mastermind. All glyphs are at level 150/100 — their boost far surpasses the surrounding magic nodes.
The allocation method advocated by Sanctum is clear: absolute priority to Maximum Life nodes, then to glyphs, then to nearby additive rare nodes. The comparison math is simple — a 5 Willpower node grants roughly 7.7% damage through the glyph when it nears max rank, whereas a typical additive rare node grants 6% damage. Always buff the glyph as a priority while you're in immediate range, then switch to additive rare collection mode as soon as travel becomes long.
For speed-farm, Dominion is replaced by Dynamism as the Dominance generation mechanic no longer activates without summoned demons (the infinite
Rampage mode). The Paragon viewer below exposes the full allocation for each of the four variants (Push, Speedfarm, Starter, Mephisto Killer).
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7 Commentaires
salut, pour ce qui es de la couronne du tueur de divinité ce n’ai pas le même effet unique entre celui indiqué et celui qui l’a mis sur mobalytics , et pareil pour les runes de set il prend harash aulieu d’horazon pour la version speedfarm
@Slayer bonjour, les uniques peuvent porter le même nom mais avoir des effets différents, cela fait partie des nouveautés donc un enfer à l’état pur. Malheureusement pour les runes je ne peux pas t’aider
Salut Slayer, et bienvenue sur Kami Labs 👋 Excellente première contribution, merci ! Tu as effectivement mis le doigt sur un tooltip obsolète : la Couronne du Tueur de divinités a été retravaillée et ne fonctionne plus du tout comme avant. Je viens de corriger le tooltip — désormais ça marque une cible avec ses voisins quand on tente de la neutraliser, sans cooldown de 12s ni restriction aux élites. J’en ai aussi profité pour réviser la grille d’équipement du build et caler les onglets sur la version actuelle (Push / Endgame / Starter / Mephisto Killer). Pour les runes du speedfarm, après vérification, c’est bien Cir + Que (Quax) qui sont utilisées en Endgame — pas de Harsh dans cette variante. Si tu vois Harsh ailleurs, c’est peut-être sur un build différent, n’hésite pas à me redonner le lien exact si besoin, je regarderai. Encore merci pour le signalement, ça aide vraiment à garder les fiches à jour 🙏 — un cœur t’a été attribué pour la peine !
@Kami salut kami merci 🙂 pour les rune je vient de voir mon erreur je voulais dire les talisman de set il utilise bien horazon + rituel sans nom dans la version push mais pas dans c’elle de endgame ou Ducoup c’est harsh après il n’y a pas encore les autres variantes sur la catégorie talisman c’est surement pour ça , (sinon ton site et génial un grand merci : )
modifiéSalut Slayer, no soucis pour la confusion sur les runes 😉. Et tu avais raison sur les talismans : les autres variantes manquaient à l’appel. C’est corrigé, les 4 onglets Push / Endgame / Mephisto Killer / Starter sont maintenant disponibles dans le viewer Talisman, avec les bons charms (Harash’s Shadow côté Endgame entre autres). Refresh la page et tu devrais avoir tout ça en direct. Et merci pour le mot sur le site, ça fait plaisir 🙏
Hello !!
Merci pour cette explication du build.
Juste pour être bien sûr , au niveau des compétences proposées juste en dessous de l’équiptement, lorsque l’on clique sur endgame, est ce qu ‘il faut mettre sceau de subversion ou bien sombre geole, et sur l’autre case, est ce qu’il faut mettre commandement des dechus ou laalish ?
Merci pour le retour.
Salut Reivilo, content de te revoir 👋 (toujours fidèle au poste après ton aide sur le Necro Minion). Pour la version **endgame (Push)**, c’est bien : – **Sceau de subversion** (et pas Sombre geôle) → c’est lui qui Maudit la cible, génère les sillons d’ombre et te file 3 charges de Forme d’ombre par seconde dedans, c’est le cœur de la rotation en Pit push. – **Invoquer Laalish** (et pas Commandement des Déchus) → Laalish c’est ton ultime démon supérieur, burst énorme en dégâts d’ombre, indispensable une fois que t’as débloqué la stat Domination pour le sortir souvent. Les deux autres choix que tu vois (Sombre geôle / Commandement des Déchus) sont **utiles dans d’autres versions** du build : – **Sombre geôle** apparaît uniquement sur la version **Speedfarm**, parce qu’elle Entrave et stack les mobs en zone — pratique quand tu enchaînes des packs faibles vite, mais inutile sur un boss en push. – **Commandement des Déchus** est sur la version **Starter**, en remplacement de Laalish tant que t’as pas encore la Domination ou la réduction de cooldown nécessaires pour bien la spammer. Une fois ton build stable, tu passes sur Laalish. En résumé pour le endgame : **Sceau de subversion + Laalish**, c’est la combo qui maximise le burst d’ombre 🔥