S-TIER | BUILD SPIRITBORN Bris de roche + Esquive (@Raxxanterax) | SAISON 13

📊 Build
⚔️ Pit Pushing
4.6
S
💨 Speed Farming
4.6
S
🛡️ Survivability
4.6
S
💰 Budget
4.6
S
GLOBAL TIER S
229 votes
Pit Pushing
Speed Farming
Survivability
Budget

LEVELING | ENDGAME | PIT PUSH | SPEED FARM SACRESPRIT

Article by Kami

Build Overview

Raxxanterax says it himself without hesitation: "this build is the best in the game for Spirit". This Season 13 Spiritborn build is a two-speed machine — an ultra-efficient leveling phase built around Rock SplitterRock Splitter and a devastating endgame based on infinite Evade via Rushing ClawRushing Claw. The transition happens naturally: both phases share the same skeleton (no resource management, passive survival, ever-present damage) but rely on different key skills.

Leveling — Rock SplitterRock Splitter: Rock SplitterRock Splitter is a generator, meaning you never run out of resource. Combined with the Gorilla Spirit Hall, each hit applies 150% of your Thorns to nearby enemies — a free synergy, requiring no legendary aspect, that catapults you directly into Penitent difficulty from the very first levels. You then take Armored HideArmored Hide to tank hits, RavagerRavager for Bosses, and SoarSoar for mobility. This is arguably one of the best leveling builds in the entire game, across all classes.

Endgame — Evade: Once in endgame, you switch to an infinite Evade loop. Rushing ClawRushing Claw counts as an Evade and automatically resets as long as RavagerRavager is at level 20 (guaranteed minimum of 4 Ferocity stacks, triggering the charge refund). Result: you are literally unstoppable, surrounded by pestilential swarms that orbit around you and hit for trillions of damage. CounterattackCounterattack generates new swarms, ScourgeScourge applies Vulnerable, and the Ring of Writhing MoonRing of Writhing Moon makes the swarms orbit automatically around you even without any action. Widow's Web detonates all active poison stacks via critical hits for 300% instant damage — and you don't even need to stack critical strike chance; a single critical hit is enough to trigger everything.

The Spiritborn benefits from a unique combination through the Spirit Hall: Gorilla as the primary choice, Eagle via the Harmony of Ebewaka helmet. Every skill simultaneously receives both tags, which triggers a 30% damage bonus per spirit type present on each one. Resolve stacks scale both armor and damage through the ColossalColossal glyph. This build reached rank 1 of the Pit for the Spiritborn class, with hits of 9 trillion damage on an imperfect character.

Pros and Cons

Pros

  • Leveling among the best in the game — Rock SplitterRock Splitter + Gorilla Hall active from the very first levels, unlimited resource, passive survival through Thorns
  • Infinite Evade in endgame: Rushing ClawRushing Claw permanently reset thanks to RavagerRavager level 20, extreme movement speed even without movement stats
  • Colossal damage via orbiting poison swarms — up to 9 trillion on an imperfect build, rank 1 Pit Spiritborn
  • No resource management: neither in leveling (generator), nor in endgame (free evade)
  • Solid survival through Resolve stacks (up to 60 armor stacks) + Armored HideArmored Hide as a barrier

Cons

  • "Eagle tag" bug on the Harmony of Ebewaka helmet: if the Eagle tag deactivates, RavagerRavager can drop below level 20 and break the infinite evade loop — workaround required (over-level RavagerRavager to 22+)
  • Leveling → endgame transition requires a full skill tree respec: leveling skills are dropped except RavagerRavager and Armored HideArmored Hide
  • Horadric Seal and endgame uniques required to reach full potential — Widow's Web, Ring of Writhing MoonRing of Writhing Moon, TemerityTemerity can be hard to obtain early in the season
  • Movement speed so high it can cause motion sickness in open world — Raxxanterax deliberately reduced his speed to stay comfortable

Recommended Gear

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Leveling — Rock SplitterRock Splitter: During the leveling phase, all your gear is legendary and focused on one thing: amplifying Thorns and survival. The Bulwark's AspectBulwark's Aspect on the helmet protects you with a constant shield, while the Aspect of the FortressAspect of the Fortress on the chest reinforces your overall resistance. On gloves, the Aspect of Unyielding HitsAspect of Unyielding Hits boosts Rock SplitterRock Splitter damage, and the PantsPants carry Glynn's Anvil Aspect to optimize Gorilla interactions. The Wildbolt AspectWildbolt Aspect on boots improves mobility, Waiting Aspect on the amulet supports durability, and the rings carry Aspect of Lapa's ScriptureAspect of Lapa's Scripture and the Ferocious Aspect to fuel Ferocity. On the weapon, the Edgemaster's AspectEdgemaster's Aspect maximizes generator damage. No Greater Affixes required during leveling — priority is ease of access.

Endgame — Evade: Endgame relies on four major unique pieces. Harmony of Ebewaka on the helmet is the centerpiece: it grants the Eagle tag to all your skills via the secondary Spirit Hall, unlocking a 30% damage bonus per spirit type on each skill. Look for Greater Affixes Dexterity and Cooldown Reduction on it. TemerityTemerity on the PantsPants ensures endgame survival, with Greater Affixes Dexterity and Maximum Life. Widow's Web on the amulet is the absolute multiplier: your critical hits detonate all active poison stacks for 300% of their damage instantly — target Greater Affixes for DoT multipliers and Vulnerable. Ring of Writhing MoonRing of Writhing Moon on ring 2 automatically orbits poison swarms, also reducing Eagle skill cooldowns with each hit.

For endgame legendary pieces: the Aspect of PestilenceAspect of Pestilence on gloves directly amplifies your swarm damage, the Aspect of Kinetic SuppressionAspect of Kinetic Suppression on boots maintains your movement speed (with the Greater Affix Natural MotionNatural Motion), and the Aspect of InfestationAspect of Infestation on the weapon multiplies damage over time. On the chest, look for ranks of CounterattackCounterattack — each activation sends new pestilence swarms. Universal priority on all endgame gear: damage over time multipliers, Vulnerable damage multipliers, and maximum Resolve stacks (Greater Affix "Worldly EnduranceWorldly Endurance").

Horadric Seal S13

The Horadric Seal is an exclusively endgame mechanic — no point investing in it during leveling. Once in endgame, the target set is Balazan's Bite at 5/5 active, with the Phoba, Fer, Mlor, Linta, and Beru charms equipped. This set activates a powerful poison damage bonus that synergizes with your swarms. Complete it with the Protean Heart as the unique charm: its power doubles your primary stats (100% bonus to base stats) with each active bonus change — an absurd multiplier that stacks with your Paragon. On the Legendary seal, the goal is to obtain +1 Charm Slot and a multiplicative damage bonus to maximize the value of each equipped charm.

Gameplay Tips

Leveling rotation: Spam Rock SplitterRock Splitter constantly — it's a generator, you can't run out of resource. Activate RavagerRavager on Bosses for massive damage (the big gorilla hits hard). Use SoarSoar to move quickly between packs. The ProtectorThe Protector handles elite groups. Armored HideArmored Hide as an emergency shield. ScourgeScourge at 1 point to apply Vulnerable when needed. As soon as the Gorilla Hall and the 3rd upgrade of Rock SplitterRock Splitter are active, switch directly to Penitent difficulty.

Infinite Evade mechanic (endgame): Rushing ClawRushing Claw counts as an Evade and refunds both charges if you consume 4 Ferocity stacks. The key: RavagerRavager at level 20 permanently guarantees a minimum of 4 Ferocity stacks. Result: you can never drop below the threshold, so you can spam Rushing ClawRushing Claw indefinitely. Pestilence swarms swirl around you with each Evade, hitting everything in range. Activate CounterattackCounterattack regularly to generate new swarms and reduce cooldowns.

Vortex management: VortexVortex is used via the Cry rune in rune-words — it automatically pulls enemies in and, with the "1000-Year Storm" upgrade, grants 20% damage reduction. It's a passive defensive AND offensive tool, not something to spam manually.

"Eagle tag" bug — mandatory workaround: The Harmony of Ebewaka helmet has a bug: the secondary Eagle tag from the Spirit Hall may not correctly apply to certain skills. When this happens, RavagerRavager can drop below level 20 and break your infinite evade loop. Workaround: only place Gorilla skill charms in your Talisman (never Eagle). Gorilla is native and bug-free. If you use Eagle charms, over-level RavagerRavager to 22+ via charms to compensate for the loss when the bug triggers. Raxxanterax is reporting this bug to Blizzard — it should be fixed soon.

Resolve = armor AND damage: Maximum Resolve stacks (tempered everywhere via the Greater Affix "Worldly EnduranceWorldly Endurance") each grant 25% armor. But the ColossalColossal glyph in the Paragon converts those same stacks into 2% multiplicative damage each. At 60 stacks, that's titanic armor and a colossal damage multiplier simultaneously.

Skill Tree

Leveling — Rock SplitterRock Splitter: Level Rock SplitterRock Splitter to 15/15 with the "Crowd Control Damage", "Resolve", and "Shattered Stone" (Thorns) upgrades. SoarSoar to 4 points for mobility (Free Bird). RavagerRavager to 15/15 with "Ferocity Maximum" and "Strength of the Forest". Armored HideArmored Hide to 15/15 with "Thorns", "Trampled Under Foot", and "Barrier". ScourgeScourge at 1 point for Vulnerable. The ProtectorThe Protector to 15/15 with "Thorns Damage" and "Brutal Barrage". Spirit Hall: Gorilla primary (mandatory — 150% Thorns on Gorilla skills).

Endgame — Evade: Fully respec the tree. VortexVortex at 1 point (Cry rune + "1000 Year Storm" for 20% DR). RavagerRavager at 1 base point but with the "Ferocity Minimum" and "Flurry of Claws" upgrades — charms and the Spirit Hall raise it further. Armored HideArmored Hide to 15/15 ("Ferocious Meal", "Barrier"). ScourgeScourge to 15/15 with "Hive Mind" and "Vulnerable". CounterattackCounterattack to 15/15 with "CounterattackCounterattack of the Swarm" and "Duration Increase" — generates pestilence swarms on each activation. Rushing ClawRushing Claw at 1 point with "Charge Refund", "Evasive Swipe", and "Incarnate Duration" — this is your permanent Evade button. The DevourerThe Devourer at 1 point with "Spew Putrefaction" — massively amplifies poison damage. Spirit Hall: Gorilla primary (bug-free) + Eagle secondary via Harmony of Ebewaka.

Mercenary S13

PRIMARY MERCENARY

Subo is the endgame mercenary for this build. He revolves around two complementary signature skills: Wire TrapWire Trap, which places an explosive impact-triggered trap, and Trip MinesTrip Mines, which litters the ground with proximity mines to slow and damage enemies. During the leveling phase, the mercenary is not yet available — focus on your own skill tree. Once in endgame, Subo brings complementary defensive and offensive support that works perfectly with your Evade mobility: your enemies walk into the traps while you swirl around them.

Paragon

Paragon is exclusively endgame — during leveling, no nodes are allocated. Once in endgame, the 5 priority boards are as follows:

  • Start (40 nodes) — Canny Glyph rank 100: optimizes basic skill damage and general multipliers.
  • Viscous Shield (55 nodes) — FesterFester Glyph rank 100: amplifies poison damage over time, a direct synergy with your pestilence swarms.
  • Drive (60 nodes) — ConsumptionConsumption Glyph (ConsumptionConsumption) rank 100: boosts Vulnerable damage, complementary to ScourgeScourge which applies Vulnerable.
  • Revealing (62 nodes) — ScourgeScourge Glyph (Bane) rank 100: further strengthens damage against Vulnerable enemies.
  • Convergence (51 nodes) — ColossalColossal Glyph rank 100: 2% multiplicative damage per Resolve stack. With 60 stacks, that's a 120% multiplier — the reason you temper maximum Resolve everywhere on your gear. This armor/damage synergy through Resolve is the core of the endgame build.

Raxxanterax's glyphs are at rank 107 at the time of the video — pushing to maximum rank will easily push you past 10 trillion damage. Simply copy the boards — the Paragon is designed to maximize damage without compromise.

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