S-TIER | ROGUE BUILD Pluie de Flèches speed farm (@Mattias) | SEASON 14

📊 Build
⚔️ Pit Pushing
3.5
A
💨 Speed Farming
5.0
S
🛡️ Survivability
4.5
S
💰 Budget
5.0
S
GLOBAL TIER -
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Pit Pushing
Speed Farming
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Budget

ENDGAME | PIT PUSH | SPEED FARM VOLEUR

Article by Kami

Build Overview: Cold Rain of Arrows Rogue

According to @Mattias (MattiasTheGamer), the Cold Rain of ArrowsRain of Arrows Rogue is the fastest, tankiest, and hardest-hitting build he's tested this season — and probably the most fun one too. This is the endgame setup shown in the video, not the push variant: it trades a bit of raw damage for comfort and boss damage, which lets it speed farm tier 100 while still being able to push toward tier 120-130 if needed. In other words, more than enough to one-shot any tier 12 boss in three seconds, without requiring a single mythic item.

The only real challenge with this build comes down to hitting three breakpoints and recasting HeartseekerHeartseeker every four to five seconds — nothing too demanding according to the author. Rain of ArrowsRain of Arrows is normally an ultimate with a very long cooldown, but the Preparation class specialization drastically reduces it, provided you spend a lot of energy. Normally an ultimate doesn't cost energy at all — that's where Beastfall BootsBeastfall Boots come in, draining your entire energy bar on every cast, while the Aspect of Aftermath on the amulet fully refills it. That's why your energy bar never seems to move on screen, even though it's constantly draining and refilling.

Pros and Cons

✅ Pros

  • Exceptional farming speed at tier 100, up to tier 120-130 possible
  • Tier 12 bosses killed in roughly 3 seconds
  • Very tanky thanks to the triple defensive aspect setup — dying becomes nearly impossible
  • No mythic item required to function
  • Near-permanent Shadow StepShadow Step cooldown, very high mobility

❌ Cons

  • Three energy and cooldown breakpoints to hit precisely
  • Requires recasting HeartseekerHeartseeker every 4-5 seconds to keep Vengeance stacks maxed
  • Cold ImbuementCold Imbuement can go back on cooldown against certain bosses if the target isn't frozen fast enough

Recommended Gear

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The gear for this Cold Rain of ArrowsRain of Arrows Rogue revolves entirely around hitting three breakpoints. The first is maximum energy, which needs to exceed 225: the default is 100, so the chest, helm and Beastfall BootsBeastfall Boots (roughly 37, 40 and 25 max energy respectively, also rollable on the amulet) need to make up the difference, topped off with maximum resource bonuses on the charms. The second breakpoint requires bringing the Rain of ArrowsRain of Arrows cooldown below 15 seconds (15.1-15.2 is enough): so cooldown reduction is prioritized on jewelry, helm and glove tempers, and possibly the amulet. The third breakpoint is regenerating 225 energy via Aspect of Aftermath, by multiplying your Rain of ArrowsRain of Arrows rank by its value: at 28 ranks this is more than enough, and even at 20 ranks it works out thanks to the 25 inherent energy returned by Beastfall BootsBeastfall Boots at the end of each cooldown.

For weapons, the Rustbitten DirkRustbitten Dirk is worn at all times: it lets you one-shot bosses in three seconds without ever needing to swap through the armory, a real quality-of-life boost. The Scoundrel's KissScoundrel's Kiss ring generates a large portion of the build's damage entirely on its own, with zero input from the player. The Nilfur's Narrow Eye set, through its 2-piece bonus, grants charges normally obtained from a dedicated rune — freeing up that slot for something else, as long as you stay in regular basic-attack contact to keep those charges topped up. For the charm, Mattias recommends Gladiator's Triumph: a mythic item can replace it, but at the risk of making the cooldown breakpoints harder to hit. The rest of the gear leans on three defensive aspects to make the character nearly unkillable, with the amulet acting as a flexible slot: cooldown reduction or maximum resource if the breakpoints aren't hit yet, otherwise full damage.

Horadric Seal S14

If the energy and cooldown breakpoints are hard to hit with your current gear, Mattias suggests rolling cooldown reduction on the Horadric Seal. Even a basic five-charm-slot seal is enough to get started, making the build much more accessible early in the season.

Gameplay Tips

In combat, this Cold Rain of ArrowsRain of Arrows Rogue benefits from a triple stacking bonus around Ferocity stacks, which notably grant attack speed. To generate them, simply cast DashDash at the start of a dungeon and use ConcealmentConcealment whenever it's off cooldown; the Scoundrel's KissScoundrel's Kiss ring then keeps those stacks around 16 with zero extra input, the key being to stay maxed out at all times since every stack increases Rain of ArrowsRain of Arrows damage.

Cold ImbuementCold Imbuement reduces its own cooldown with every hit landed, and practically resets itself against groups of enemies. Against bosses it's a bit trickier since you need to freeze the target to benefit from that effect; in most cases the fight is over before the cooldown even comes back anyway. For players bothered by that uncertainty, you can swap the Buffered BatteryBuffered Battery upgrade for Frozen HeartFrozen Heart so you never have to deal with that cooldown again, at the cost of the defensive barrier the first option grants. Finally, none of the build's damage is conditional on a specific status (freeze, vulnerable...): damage comes from High Velocity AspectHigh Velocity Aspect and survivability from Aspect of Inner CalmAspect of Inner Calm and its barrier, which makes gameplay very straightforward — just press your skills.

Talent Tree

Mercenary S14

This build doesn't rely on any particular mercenary: Mattias doesn't mention any companion in his presentation, with the focus entirely on managing the Rogue's own energy and cooldowns.

Paragon and Glyphs

The video doesn't detail the exact Paragon board setup: check the interactive grid below to see exactly which nodes and glyphs Mattias uses on this build.

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