ENDGAME | PIT PUSH | SPEED FARM VOLEUR
Build Overview
This Rogue build revolves around
Penetrating Shot in the Ballista variant, combined with
Poison Imbuement for massive damage-over-time scaling. It is currently the rank 1 leaderboard Rogue build in Season 13 — a complete surprise even to @MattiasTheGamer himself, who had long dismissed this combination until a Blizzard shadow patch finally made the 150% multiplier from
Eaglehorn fully functional with
Poison Imbuement.
The build splits into two distinct branches that complement each other through progression: the Cold variant, which relies on
Cold Imbuement to blanket the screen in blue projectiles and delivers excellent farming speeds, and the Poison variant, which fully leverages
Poison Imbuement combined with Eaglehorn for deep Pit pushing. Each variant has its own progression stages: Starter, Midgame, and Endgame (up to Pushing Poison with
Heir of Perdition as the mythic centerpiece).
The core mechanic of the Poison build is
Concealment in its Marksman version: every cast of Shadow Clone resets the cooldown of
Concealment, allowing you to spam it indefinitely. This activates the Aspect of Malice (knocked-down enemies take increased damage), Fortifies the Rogue through
Concealment, and applies Vulnerable thanks to Shadow Clone weakening the entire area on activation. Alongside this,
Dash and Shadow Step are used to generate Overpower charges through the Aspect of Glynn's Anvil, with no upper limit on stacking.
This build allowed @MattiasTheGamer to clear a Pit 135 in 7 minutes with zero mythics — a clear signal that the accessible Poison Midgame variant is genuinely viable at all gear levels.
Pros and Cons
✅ Pros
- Rank 1 worldwide on the S13 leaderboard from day one
- Pit 135 achievable without any mythics (Poison Midgame variant)
- Two distinct playstyles: highly mobile Cold farming and high-efficiency Poison pushing
- Excellent scaling with mythics (
Heir of Perdition,
Ring of Starless Skies, El'Druin, Sword of Justice) - Simple rotation:
Penetrating Shot spam +
Concealment management - Mobility easily solved with El'Druin, Sword of Justice for speed farming
- Paragon is identical to other Poison Rogue builds — no rebuilding required
❌ Cons
- Poison variant is less visually spectacular than Cold (no blue screen coverage)
- Pushing Poison variant is slower for farming — switch to Cold for that content
- Eaglehorn requires good bounce management (you need to aim at the right angle to maximize Boss hits)
- Dependency on the Sightless set for
Poison Imbuement skill ranks - Very high energy cost with
Crown of Lucion (93/100 per cast) — requires
Tibault's Will for energy recovery - Positioning-sensitive during Pit pushing: Ballista's slow attack speed demands good target anticipation
Recommended Gear
Loot Table
The build offers a clear multi-phase progression, with each stage adding uniques and mythics as you push further. The gear grid above details every slot with the recommended Greater Affixes and tempering options for each variant.
Cold Starter Phase — Accessible entry point
At the start of the season, the build runs entirely on legendaries. The chest carries the
Encased Aspect, the gloves the
Shivering Aspect, the pants the
Aspect of Heavenly Strength, and the boots the
Aspect of Biting Cold. The offhand receives the Aspect of Imitated Imbuement, which is fundamental for duplicating the effects of
Cold Imbuement. This setup is already efficient for farming while you hunt for your first key uniques.
Midgame Phase — First key uniques
The transition into Cold Midgame centers on the
Godslayer Crown (helmet), the Shrouded Gift (pants), and most importantly the
Scoundrel's Kiss (ring). The main weapon switches to
Azurewrath, which brings critical Greater Affixes. For the Poison Midgame variant, the helmet becomes the
Cowl of the Nameless, the pants become
Tibault's Will (essential for energy recovery with Ballista), and the boots receive the
Earthstriker's Aspect. The main weapon switches to Etna's Lost Dagger.
Endgame and Pushing Phase — Mythics and optimization
Cold Endgame unlocks the mythic trio:
Heir of Perdition in the helmet slot (replacing the
Godslayer Crown),
Ring of Starless Skies, and El'Druin, Sword of Justice as the main weapon. The chest gains the Aspect of Glynn's Anvil to generate unlimited Overpower charges. For Pushing Poison (the top-end variant), the helmet becomes the
Crown of Lucion to boost
Poison Imbuement ranks, ring 1 becomes the Signet of Pelghain to amplify damage over time, and Etna's Lost Dagger remains the main weapon.
Important note: @MattiasTheGamer uses the
Cowl of the Nameless as a charm in the Horadric Seal rather than as a helmet. This allows him to equip the
Crown of Lucion for skill ranks while still retaining the Cowl's passive bonuses. Alternatively, if you do not yet have the
Crown of Lucion, simply wear the
Cowl of the Nameless as your helmet and use the
Godslayer Crown or
Heir of Perdition as a charm instead.
Horadric Seal S13
The Horadric Seal is a key optimization tool in Season 13. The recommended setup places the
Cowl of the Nameless as the main charm for the Poison variant — this unique helmet provides very powerful passive bonuses for the Marksman specialization and stacks ideally with the effects of
Poison Imbuement. For the Cold variant, other charms can be substituted depending on availability and your gear progression. The build features 6 different configurations (Cold Starter, Cold Midgame, Cold Endgame, Poison Midgame, Poison Endgame, Pushing Poison) — the iframe below presents all of them in full detail.
Gameplay Tips
Managing Eaglehorn and Its Bounces
Eaglehorn is the heart of the Poison build: it adds a 150% multiplier that now works with
Poison Imbuement since the Blizzard shadow patch. However, the bounce mechanic takes practice to master. In Boss fights, avoid shooting directly at the target if there is no wall behind it — the arrow must be able to bounce back and return. In a corridor that is long enough, arrows will U-turn without needing a wall. Against Bosses, position yourself so that the bounce returns to strike the target and maximizes your damage output.
Concealment Rotation (Poison Marksman Variant)
In the Poison variant,
Concealment is your most important skill after
Penetrating Shot. Thanks to the Marksman version of Shadow Clone, every activation of the ultimate resets the cooldown of
Concealment. Trigger Shadow Clone as soon as enemies are nearby (the area of effect covers the entire screen despite the "nearby enemies" description), then chain your
Concealment casts: each one applies Fortify, knocks enemies down (triggering the Aspect of Malice), and the sustained knockdown makes it easy to maintain Vulnerable through Shadow Clone.
Overpower Generation via Dash and Shadow Step
The Aspect of Glynn's Anvil makes Resolve charges unlimited. On your helmet, chest, and pants, temper and masterwork as many Resolve charges as possible — each use of
Dash or Shadow Step swaps to daggers and generates Overpower charges. Even when pushing where you no longer actively use Shadow Step, keep your skill points invested in it so you can easily add it to your skill bar during speed farming without having to visit the Armory.
Energy Management with Tibault's Will
Ballista (
Penetrating Shot in the Marksman/Ballista variant) is a slow attack, which gives you time to regenerate energy between shots.
Tibault's Will is essential for this reason: it massively accelerates energy recovery, allowing you to maintain a sustained firing rhythm even at 93/100 energy consumed per cast (the
Crown of Lucion configuration). For more comfort, swap the
Crown of Lucion for the
Cowl of the Nameless or any other helmet — you will lose a few
Poison Imbuement ranks but gain in fluidity.
Choosing Between Cold and Poison
The Cold variant with
Cold Imbuement is faster and more visually impressive — ideal for farming mid-tier content. The Poison variant with
Poison Imbuement and Eaglehorn is the high-end version for Pit pushing. During speed farming, swap El'Druin, Sword of Justice in as your main weapon to solve mobility and chain through zones via Shadow Step.
Skill Tree
The skill tree focuses on maxed
Penetrating Shot (rank 15), maxed Shadow Clone, and either
Poison Imbuement or
Cold Imbuement depending on your chosen variant.
Dark Shroud also receives significant investment for its defensive and offensive synergies. Always keep
Concealment on the skill bar for the Poison variant, and
Smoke Grenade in Midgame/Pushing for slowing and applying Vulnerability. The Sightless set provides
Poison Imbuement skill ranks, Core Skill ranks, and Marksman skill ranks — this set is the foundation of the Poison variant.
Mercenary S13
Subo is the primary mercenary for this build. His contribution focuses on damage over time (DoT), which pairs perfectly with
Poison Imbuement and the build's overall strategy of sustained damage. Subo continuously amplifies existing poison stacks on enemies, maximizing the efficiency of every
Poison Imbuement application.
For the reinforcement slot, Raheir is the recommended choice for his durability and defensive contribution, allowing the Rogue to stay focused on positioning and managing Eaglehorn's bounces. The iframe to the right details the complete skill configuration for both the mercenary and reinforcement across each variant.
Paragon
Good news for those already playing other Poison Rogue builds: the Paragon for this build is strictly identical to classic Poison configurations such as the Twisting Blades build. No rebuilding needed. The boards used are Start, Cheap Shot, Leyrana's Instinct, Exploit Weakness, and Eldritch Bounty, with the following glyphs:
- Assassin on the Start board
Control on Cheap Shot
Fluidity on Leyrana's Instinct- Eclipse on Exploit Weakness
Devious on Eldritch Bounty
Paragon power scales across four glyph level milestones (1, 50, 100, and 150), with each board gaining more allocated nodes and greater glyph efficiency at each threshold. The iframe below lets you visualize and configure each stage in detail.
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