S-TIER | BUILD BARBARIAN Appel des Anciens (@slug) | SAISON 13

📊 Build
⚔️ Pit Pushing
4.6
S
💨 Speed Farming
4.6
S
🛡️ Survivability
4.5
S
💰 Budget
4.6
S
GLOBAL TIER S
94 votes
Pit Pushing
Speed Farming
Survivability
Budget

ENDGAME | PIT PUSH | SPEED FARM BARBARE

Article by Kami

Build author: @slug · ▶ Watch source video

Build Overview

This Barbarian build centered on Call of the AncientsCall of the Ancients embodies the « Minion Barb » archetype of Season 13: most of the damage is delegated to the three legendary summons (Korlic, Madawc, Talic) while you stack offensive buffs through the triple shout combo. The result is an extremely resilient build, capable of tearing through Pit Tier 100 in speedfarm mode, while keeping a comfortable mobility window thanks to LeapLeap.

The mechanical identity rests on three pillars. First, the triple shout (War CryWar Cry + Rallying CryRallying Cry + Challenging ShoutChallenging Shout) which maintains a wall of offensive and defensive buffs permanently — each at rank 15/15 from Midgame onward. Second, Call of the AncientsCall of the Ancients at rank 15/15 with the The ChosenThe Chosen upgrade, which turns the Ancients into auto-piloted damage machines. Finally, the Banished Lord's Talisman amulet that RendRends the shout cooldown to virtually zero as long as Fury stays high.

The big new twist of this « New Overpower » iteration: the build completely bypasses Aspect of Limitless RageAspect of Limitless Rage (disabled mid-season) by going through Greater Affix Crit Damage stacked on the rings and amulet. The progression follows a natural Starter → Midgame → Endgame curve with an aspect and Paragon glyph swap at each tier — detailed below.

Pros and Cons

Pros

  • Pit Tier 100 speedfarm without perfect glyph optimization
  • Autopilot gameplay thanks to the Ancients who charge and tank
  • Permanent triple shout that secures survival and damage in dense packs
  • Very few inputs required — ideal for long grind sessions
  • Excellent resilience thanks to Arreat's BearingArreat's Bearing and the fortify from Rallying CryRallying Cry

Cons

  • Boss tanked less quickly than a dedicated single-target build
  • Reliant on shout rotation — a missed cycle costs dearly in high Pit
  • Requires Banished Lord's Talisman + Crown of Lucion to truly take off
  • Less flashy rotation than a Whirlwind or Rend build

Recommended Gear

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Helm — Crown of Lucion → Heir of Perdition

At Midgame, Crown of Lucion is slotted for its huge Resource Max bonus — Fury becomes nearly infinite, which keeps shouts in constant uptime and frees up the rotation. The Endgame swap to Heir of PerditionHeir of Perdition is one of the cleanest power spikes in the build: the mythic delivers the multiplicative damage layer needed to bypass Aspect of Limitless RageAspect of Limitless Rage. Until the mythic drops, keep Crown of Lucion without hesitation.

Chest — Runic Mail with Aspect of Heavenly Strength

The chest rolls a Runic Mail with Aspect of Heavenly StrengthAspect of Heavenly Strength from Midgame onward, which multiplies the effect of Rallying CryRallying Cry. This slot is rarely a pure DPS source — it primarily over-vitamins defense via the shout's fortify.

Gloves — Aspect of Anticipation then Crushing Aspect

Gloves evolve from Aspect of Anticipation in Starter (proc-based, ideal during leveling) to Crushing Aspect in Midgame/Endgame, which scales perfectly with triple-greater Crit Damage Greater Affixes. This is the main offensive stack slot.

Pants — Arreat's Bearing

The unique Arreat's BearingArreat's Bearing is non-negotiable as soon as it drops: it conditions the entire defense of the build with its huge greater armor and life bonus. Without it, you stay on Runic Leggings with Aspect of Coagulation — much less efficient.

Boots — Aspect of Anger Management

Runic Cleats carry Aspect of Anger ManagementAspect of Anger Management across all three variants. This is the cooldown reduction aspect that keeps the shout rotation perfectly fluid — the boots slot is locked, do not swap it.

Amulet — Banished Lord's Talisman

The unique Banished Lord's Talisman is the real brain of the build: it converts Fury into shout cooldown reduction. Combined with Crown of Lucion, the result is near-permanent uptime on the triple shout. This is the priority farm item right after Arreat's BearingArreat's Bearing.

Rings — Soulwatch Hoop then Ring of Starless Skies

The two Runic Rings Soulwatch HoopSoulwatch Hoop are slotted with Bold Chieftain's AspectBold Chieftain's Aspect and Aspect of Vocalized EmpowermentAspect of Vocalized Empowerment in Starter, then progressively swapped toward Crushing Aspect or Vanquishing Aspect in Midgame. The Endgame target is Ring of Starless SkiesRing of Starless Skies, the mythic ring that adds the attack speed essential to fully exploit the Ancients.

Horadric Seal S13

The talisman rests on the Bul-Kathos' Pride set (4 set charms: Fer / Mlor / Linta / Beru) complemented by the unique Chainscourged Mail charm. The central seal is a legendary Horadric Seal that adds an extra charm slot — that's what allows reaching 5/5 on the set while keeping the unique. The 5/5 Bul-Kathos' Pride set bonus directly amplifies the effect of shouts, which aligns perfectly with the build's philosophy.

Build Variants

The build comes in three main variants matching the natural progression of a Season 13 character. The fourth Maxroll variant (« Temporarily Disabled ») is to be ignored — it only serves to archive the old setup with Aspect of Limitless RageAspect of Limitless Rage before its nerf.

Starter Variant (lvl 1-60). The skill bar revolves around WhirlwindWhirlwind + Lunging StrikeLunging Strike for Fury generation, complemented by the three shouts and the ultimate Call of the AncientsCall of the Ancients. No unique required — the six legendary aspects are enough to start the engine. This is when you take advantage of Battle-Mad AspectBattle-Mad Aspect to densify the attack rhythm.

Midgame Variant (lvl 60-200). The major step consists of integrating Crown of Lucion, Arreat's BearingArreat's Bearing and Banished Lord's Talisman. WhirlwindWhirlwind and Lunging StrikeLunging Strike disappear in favor of LeapLeap (mobility, Fury, pull) and Iron SkinIron Skin (defensive layer). This is where the rotation becomes « shouts perma-uptime + Ancients on loop ».

Endgame New Overpower Variant. Final setup integrating Heir of PerditionHeir of Perdition and Ring of Starless SkiesRing of Starless Skies. The build no longer needs Aspect of Limitless RageAspect of Limitless Rage thanks to triple-greater Crit Damage Greater Affixes stacked on rings and gloves. The LeapLeap upgrades shift (Mosh + Arsenal Bonus + Pull) to amplify damage sources during the jump.

Gameplay Tips

The rotation is intentionally simple, but it requires absolute discipline on the shout order to maintain maximum uptime. The typical sequence at the start of a pack or Pit room:

1. Pre-cast the three shouts (Challenging ShoutChallenging ShoutRallying CryRallying CryWar CryWar Cry) before engagement. Buffs are active before enemies are in range.

2. Invoke Call of the AncientsCall of the Ancients as soon as the pack is visible. The Ancients charge automatically, trigger AoE, and apply The Chosen + Damage Bonus upgrade debuffs.

3. LeapLeap into the middle of the pack to take advantage of the AoE + Pull (Endgame) or Crowd Control (Midgame). The jump also serves to reposition if the room is wide.

4. Re-cycle shouts as soon as cooldown is up. Banished Lord's Talisman + Crown of Lucion guarantee the window is very short. If you miss a cycle, you lose 30% of the build's damage.

5. For bosses, the idea is to stack the Ancients at the start of the fight (~12s uptime) and use that window to maximize OverpowerOverpower hits. Shouts trigger in parallel to maintain the damage buff.

Pit mobility: between rooms, abuse LeapLeap to traverse quickly. The jump range covers an entire room — this mobility is what transforms the build into a true speedfarm.

Talent Tree

Mercenary

The recommended main mercenary is Subo, the drunken hunter. His role is offensive and perfectly complements the build's philosophy: maximize damage while Call of the AncientsCall of the Ancients clears packs. Subo provides constant ranged support and crowd control, freeing the Barbarian to focus on the shout rotation and repositioning with LeapLeap.

For reinforcement, Aldkin is mobilized via Field of LanguishField of Languish, which amplifies the debuff on enemies hit by the Ancients' whirling. The Subo + Aldkin combo remains one of the strongest of the season for a Pit-speedfarm-oriented Barbarian, because it guarantees a steady flow of offensive buffs without requiring micro attention.

Paragon and Glyphs

The Paragon progression follows four tiers, each calibrated on the accessible glyph level (1, 50, 100, 150). The key boards stay constant: WarbringerWarbringer, Blood RageBlood Rage, CarnageCarnage and Flawless TechniqueFlawless Technique. What changes is the opening order and the central glyph of each board.

Level 1 — Board Rush. Prioritize boards in the order Start → Warbringer → Blood Rage → Carnage → Flawless Technique. Glyphs MightMight, ExploitExploit, ChallengerChallenger and MarshalMarshal are placed at rank 1 — the goal is to unlock rare nodes first, not to level glyphs.

Level 50 — Midgame Swap. First major reoptimization. The Start glyph swaps to DominateDominate which scales with the shouts' crowd control. CrusherCrusher replaces Challenger on Blood Rage, and WrathWrath arrives on Flawless Technique to prime the Greater Affixes.

Level 100 — Board Optimization. Priority inversion: Flawless Technique now goes before Carnage to exploit ExploitExploit at 100/100 as fast as possible. All glyphs are at 100, the build reaches its « clean » scaling tier.

Level 150 — All Points. Final setup, all glyphs at 150/100 (overcap). At this stage, the build effectively caps the critical damage available via paragon, and the only remaining limiting factor is Greater Affixes on gear pieces.

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