ENDGAME | PIT PUSH WARLOCK
Build Overview
The "Command Fallen Lunatic" Warlock by @AceofSpades is one of the most enjoyable builds of the Lord of Hatred expansion. The idea is as simple as it is devastating: turn the basic skill Command Fallen into a screen-clearing weapon while breaking through the movement speed cap thanks to Lunatic Form. The shields generated by the Ritual of the Nameless set and Recklessness make you nearly invincible, while
Cage of Madness and
Paingorger's Gauntlets push damage to absurd levels.
This is an affordable Warlock S13 Build (most uniques drop from Boss trophies and Living Steel), yet it competes with the top tier in T10. AceofSpades describes it as one of his "top 3 most fun builds ever played": the Lunatic phase makes you sprint at lightning speed while granting 60% multiplicative movement speed, and every cast of the basic skill turns the screen into a rain of explosions. If you're looking for a Build that doesn't rely on critical strikes but still demolishes T10 content in speedfarm and Boss fights alike, you've come to the right place.
Pros and Cons
Pros
- Lunatic Form with +60% multiplicative movement speed that exceeds the standard cap
- Near-infinite shields thanks to Recklessness and the Ritual of the Nameless set
- Cheap Build: most uniques drop from Boss trophies (Living Steel, Gregor)
- Excellent multiplicative AoE thanks to the echo from
Paingorger's Gauntlets - Reliable one-shots on T10 Bosses and effortless Pit/dungeon speedfarm
Cons
- Lacks Critical Strike Chance to push the very high tiers (max Pit, Lilith Torment 12)
- The main buff requires periodic activation of Sigil of Summons
- A few buttons to press between Lunatic windows (rotation less automatic than ideal)
- Not ideal for carrying four players in Torment 12 without highly optimized gear
Recommended Gear
Loot Table
The core trio of this Build is non-negotiable.
Cage of Madness is the backbone: it unlocks the Lunatic transformation on dash and amplifies Command Fallen by up to +240% damage.
Paingorger's Gauntlets echo the damage to enemies marked by your non-basic skills, turning already strong AoE into a mass extermination zone. Finally, the Seed of Horazon serves as a flexible amulet and welcomes any utility aspect you transfigure onto it.
Recklessness secures sustain through Life on Hit, and even better Life on Kill (every small demon summoned counts as a kill, providing a permanent healing buffer). On the chest, the
Aspect of Might replaces the classic Aspect of Power — strictly superior since we benefit from the buff frequently. On the boots, the
Ghostwalker Aspect provides enough mobility combined with a Movement Speed GA and a temper to stay comfortable without sacrificing offensive stats. On rings, the Crushing Aspect (fortified) grants 65% damage as soon as you're fortified by a single point, which is trivial with Dark Prison via the runes — the
Aspect of the Moonrise completes the second slot.
For stats, forget Critical Strike Chance: we don't play crit. The absolute priority is Vulnerable Damage multiplier wherever it can roll (gloves, boots, pants, amulet, rings). Then comes Willpower and Maximum Resource, which are mathematically superior to skill ranks on this gear. Attack Speed deserves to be optimized to the cap (with Ferocity, Varyana and a Legion Shard, you easily exceed 100%). On the weapon, forget the Weapon Damage GA: it's statistically the worst possible choice — favor Willpower or Physical Damage as a GA, and temper Critical Strike Chance only if you're testing a crit variant. Life on Kill is extraordinarily powerful here (summons count as kills) — favor it over Life on Hit when given the choice.
Horadric Seal S13
The talisman of this Warlock Build is a scaling monument: you build the full Ritual of the Nameless set with its five charms (two Beru of the Nameless, two Mlor of Horazon's Chains, one Phoba of Horazon's Chains, one Fer of Horazon's Chains) and unlock a sixth slot via a legendary additional-slot seal. The set offers damage, defense, and even an execute on weakened enemies — a rare combo that alone justifies the "zero crit" strategy. The more soul shard demons you have active, the harder the set hits, and the Command Aigorn skill summons all soul shard demons at once to stack buffs up to four times.
If you can afford to invest in the Seal of the Diamond Mind, it's the ultimate option: every Sigil of Summons cast grants 20% damage reduction taken and 20% additional damage dealt. Otherwise, switch to Godslayer Crown to push speedfarm — the Ritual of the Nameless set already carries most of the damage.
Gameplay Tips
The rotation comes down to a few buttons: trigger a Sigil of Summons to summon your pack (greater demons included if you have the Stronger Summons passive), cast Sigil of Summons again as soon as it's back to stack the damage reduction buff, then bombard with Command Fallen in Mega Lunatic mode. Between rotations, keep Tortured Wretch on the field as an absorbing buffer, and poke with
Rampage to engage a new pack at top speed.
For runes, the recommended combo is Igny + Knul to summon a wolf companion that inflicts Vulnerable (the Warlock sorely lacks options to apply Vulnerability, these runes are precious). The second set uses Nagra + Pre to generate Dark Prison, which automatically fortifies and weakens enemies in the area — a single point of fortification triggers the 65% bonus from Crushing Aspect. For tempers,
Movement Speed on boots puts you well above the cap when you're in Lunatic Form: no need for the Unhindered aspect, the
Ghostwalker Aspect provides enough Movement Speed to traverse dungeons at top speed.
For minor demons (Sigil of Summons), the Stronger Summons upgrade promotes each hellwyrm into a greater demon — a big multiplier as soon as you have several on the field. The "Damage taken from Soul Shard demons" passive is a major AoE boost, don't skip it. Finally, plan to activate the transfiguration on the Seed of Horazon to slot a utility aspect there as soon as possible (e.g. a defensive aspect when pushing T10 Boss, or an extra offensive aspect for speedfarm).
Talent Tree
The tree concentrates points on five maxed skills: Command Fallen 15/15 (Dominance + Mega Lunatic), Sigil of Summons 15/15 (Summon Hellwyrm + Stronger Summons + Damage), Metamorphosis 15/15 (Destruction Demon + Damage Scaling + Phase 2 Enrage) and Tortured Wretch 15/15 (Punching Bag + Unstoppable + Enrage). Finish with 5 ranks in
Rampage for mobility (the Demonic Smash upgrade and Killstreak Damage are largely enough). Dark Prison stays at a single rank: its duration is fixed at three seconds, no point in increasing it for now.
Mercenary S13
The main mercenary is Varyana, chosen for the Taste of Flesh passive that restores 1% of maximum life per hit — clearly superior to a Life on Hit GA when you're sitting at 60k+ Life. She also brings
Attack Speed which perfectly complements our cap goal (60% base + Ferocity + Legion Shard = 100%+ cast speed on summons).
For skills, Varyana hits with
Rend and
Twister to add extra AoE chaos during Lunatic phases. If you prefer a defense-oriented reinforcement, Raheir remains a solid alternative for T10+ Bosses — but for most content, the burst from Varyana is unbeatable.
Paragon
The paragon chains five boards: Ichor Carapace as the starter board (sustain and armor), Fathomless with the Death Aura glyph, Demonic Spicules with the Demonologist glyph (huge multiplier on Demonology skills), Dominion paired with the
Eliminator glyph, and finally Greater Hex carried by Eldritch Sight. All glyphs scale to max rank and unlock their upper effect — without that scaling, the build loses a non-trivial portion of its final damage.
Note that the glyph selection is built around the fact that we have almost no Critical Strike Damage — the Demonologist and
Eliminator glyphs grant their multipliers without any crit condition, unlike many other Warlock options. That's exactly what allows the build to crush T10 Bosses without any rank of Critical Strike.
Lunatic Form: the build's signature
Lunatic Form is what makes this build so fun. Each dash while wearing
Cage of Madness turns you into a Lunatic for a few seconds: your movement speed gains +60% multiplicative, exceeding the standard 100% cap (a nerdy but very real behavior). During this window, your skills produce widened explosions via the Mega Lunatic mutation of Command Fallen, and every kill keeps the buff chain going thanks to Life on Kill passives and the summon counter. The result: a character that runs faster than anything else in T10 and shreds the map on its way through.
The long-term goal of the build is to turn this Lunatic phase into a permanent mode. Right now we still trigger two or three buttons per cycle to stack the buffs — but a full-AoE variant is already on the drawing board (probably with Godslayer Crown and a crit slot), which could push this build to absolute S+ tier of Season 13.
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