ENDGAME | PIT PUSH | SPEED FARM WARLOCK
Build Overview
The Lunatic Warlock build by @wudijo is arguably the most polished build of Season 13 for this class. Built around Command Fallen as the main attack and Rampage for mobility, it combines a permanent demon army, an explosive transformation into a lunatic, and near-infinite survival through Tortured Wretch. The result is a machine that comfortably pushes Pit 130, finished the T121 Boss in under 9 minutes on hardcore rank 1, and remains accessible with modest gear.
The idea of the build is to chain leaps via Rampage while spamming Command Fallen on right-click, while regularly dropping Sigil of Summons and Tortured Wretch to absorb damage. Metamorphosis serves as a defensive and offensive burst to use as soon as it comes off cooldown, and Dark Prison covers static phases against Bosses. Everything relies on the Soul Shard Legion paired with the Sacrificial Fragment to stay immune to crowd control and cap attack speed.
Strengths and Weaknesses
Strengths
- Monstrous survival: nearly 6 million passive toughness and permanent healing through Tortured Wretch.
- Insane mobility: 280% movement speed in lunatic form, multiple Rampage leaps in a row.
- Simple gameplay: hold right-click, refresh cooldowns, charge in.
- Permanent crowd control immunity thanks to the Sacrificial Fragment.
- Strong starter even on modest gear: the three key uniques all drop from the same Boss.
Weaknesses
- Single-target burst is a bit lower without the right seal for T12 Bosses.
- Gains no extra benefit from classic Mythics (build relies on specific uniques).
- Not really a chickens build à la Witch Doctor: the small lunatics generated on evade only clean trash packs.
Recommended Equipment
Loot Table
The Cage of Madness helmet is the soul of the build: it provides a gigantic multiplier on Command Fallen and triggers the lunatic transformation on evade. No need to look elsewhere — this helmet crushes every other endgame option, including the mythic Heir of Perdition. As a starter, a simple legendary helm with the Aspect of Malevolence does the job perfectly while you wait.
The Paingorger's Gauntlets are the perfect piece for a basic-attack build: nearly all the damage comes from the explosion of the big central lunatic, and these gloves spread it everywhere. The Seed of Horazon amulet stacks maximum resource to scale damage through the Horazon set. Wudijo specifies that no mythic is actually required: the mythic in his build is purely opportunistic.
The rest of the gear is filled with defensive legendary pieces. On the chest, the
Aspect of Might paired with a legendary chest brings crucial survival stats. The legs use the
Aspect of Heavenly Strength to boost the rotation, while the boots rely on the
Ghostwalker Aspect. On the rings, you alternate
Aspect of the Moonrise and
Edgemaster's Aspect for attack speed, which reaches the cap thanks to the Moonrise aspect + Soul Shard cast speed combo. The legendary weapon (
Demonblade) takes the Hellbent Commander Aspect to amplify the entire demon army.
Stat-wise, you systematically look for Life · Willpower · Armor on defense and Physical Damage · Vulnerable Damage · Attack Speed on offense. This is not a crit build, so don't chase critical strike chance. The priority Greater Affixes are visible in the interactive grid above, slot by slot.
Horadric Seal S13
The build's talisman is built around the Rite of the Nameless 5/5 set (Phoba, Fer, Mlor, Linta, Beru) completed by the unique charm Endurant Faith. If you obtain the Seal of the Diamond Mind, you unlock the signature combo: Horazon 5-piece + Right of the Nameless 3-piece, which turns each Sigil of Summons into an active buff. For single-target T12 Bosses, swap quickly to Rasputin's Dirk in place of one set charm: you save roughly 5 seconds on already fast kills (~10 seconds without, ~15 with Godslayer Crown). In endgame, the Godslayer Crown is the best crown for this build.
Gameplay Tips
The rotation is intentionally minimalist: hold right-click to spam Command Fallen, leap from pack to pack with Rampage, and trigger Metamorphosis as soon as it comes back. Dominance charges naturally thanks to the Sight upgrade of Command Fallen, which grants one point per 15 hits — in heavy density, the bar climbs in chunks very fast, especially when chaining leaps.
Survival relies entirely on the Tortured Wretch: you place up to four simultaneously, each absorbs 30% of the life taken, and their death massively fortifies your character. The Punching Bag upgrade makes the mechanic almost automatic, and combined with Sigil of Summons, their duration becomes nearly infinite as long as they don't take too much damage. No need for Life on Hit: your health stays static on screen 95% of the time.
Evade plays a central role: it consumes Cage of Madness and triggers the lunatic transformation. During this form, you gain 60% bonus movement speed (which goes above the 200% cap), crowd control immunity + unhindered status, and you spawn small lunatics that fire around you. Combined with Ghost Walker, you literally cross dungeons at 280% speed. A Pit 100 wraps up in 90 seconds in rush mode with this setup.
For Runes, the Igni + Sé combo placed in the helm spawns wolves on every non-Command Fallen skill: they apply vulnerable and immobilize the target — Boss stagger becomes much faster. The second combo Nagu + Prit summons a Dark Prison ring around you: weakness, damage reduction, slow, and fortification — all in pack-and-play. The hellworm spawned by Sigil of Summons via the Summon Hellwyrm upgrade is the cherry on top: it shoots its own lunatics that inherit all our multipliers (Paingorger's Gauntlets included) and can exceed our direct single-target damage.
Talent Tree
Mercenary S13
The engaged mercenary is Raheir with his
Bastion and his
Ground Slam: a purely defensive choice that perfectly matches the tank-mobile philosophy of the build. Four allocated passives maximize damage absorption and zone control — a real human shield that covers the rare moments when the rotation lets a hit through.
As reinforcement, Aldkin brings additional damage/control support without interrupting the main rotation. This combination works for all three build stages (Starter, Midgame, Endgame); no mercenary swap is needed as you progress.
Paragon
Paragon takes five boards in this order: Starter Board → Fathomless → Demonic Spicules → Dominion → Greater Hex. The endgame glyphs all peak at rank 100: Ichor Carapace on the starter, Death Aura on Fathomless, Demonologist on Demonic Spicules,
Eliminator on Dominion, and Eldritch Sight on Greater Hex. Wudijo demonstrated that this build remains functional even when removing two legendary nodes from Paragon — proof that it doesn't depend on a perfect setup to shine.
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