ENDGAME | PIT PUSH | PIT 133 | SPEED FARM BARBARE
Build Overview
This Barbarian Leap bleed build, nicknamed "Leaprend", turns every jump into a shower of hemorrhages capable of clearing Pit 133 in Season 14. Designed by @zxyPangpang, it is built on a simple idea: the main damage outlet is
Rend, but
Leap is what applies it en masse. Thanks to the
Ring of the Ravenous, every Brawling skill can trigger
Rend's bleed effect twice — combined with
Leap's multiplied impacts, the author counts up to eight bleed applications in a single jump. The rest of the kit revolves around the Barbarian's three shouts and
Wrath of the Berserker to keep buff uptime nearly permanent. A fast-paced, mobile and devastating endgame build that completely ignores critical strikes in favor of damage over time.
Pros and Cons
✅ Pros
- Massive bleed damage, validated in Pit 133 by the author
- Up to eight applications of
Rend's bleed in a single jump thanks to the
Ring of the Ravenous - Chain executions on packs with
Shattered Vow and Blood Sworn - Permanent mobility:
Leap doubles as movement and damage engine - No critical strike dependency: affix hunting stays simple and readable
❌ Cons
- Several major Mythics and Uniques required for the finished version (
Shattered Vow,
Fists of Fate,
Ring of the Ravenous) - Strict Cooldown Reduction requirement (45 to 50% displayed) to sustain
Wrath of the Berserker uptime - Ramp-up time: bleeds need to stack before everything explodes
Recommended Gear
Loot Table
The "Push" variant stacks exceptional items: the
Tuskhelm of Joritz the Mighty feeds Cooldown Reduction and its special effect goes directly into the
Wrath of the Berserker uptime math, while
Rage of Harrogath and
Chainscourged Mail reinforce the bleed loop and Brawling skills. On the hands,
Fists of Fate ramp up damage against Vulnerable targets and damage over time. The two centerpiece items remain the
Ring of the Ravenous, which doubles the application of
Rend's bleed through Brawling skills, and
Shattered Vow, the Mythic polearm that triggers the chain executions. On affixes, the author is adamant: on defensive pieces, prioritize Strength, Life, Armor and Resistances; on offensive pieces, Vulnerable damage, damage over time, overall damage and Physical damage. Critical strike modifiers are incompatible with damage over time — do not waste a single affix on them.
Horadric Seal S14
The build's talisman relies on the Seal of the Diamond Mind, a Mythic seal, socketed with six set charms: four Crucible charms (Fer of the Crucible, Beru of the Crucible, Mlor of the Crucible and Linta of the Crucible) and two Bloodletter charms (Phoba of the Bloodletter and Fer of the Bloodletter). The author stresses one often-forgotten piece of math: the Crucible pieces' Cooldown Reduction bonus counts toward the total needed to keep
Wrath of the Berserker running non-stop. The two Bloodletter charms, meanwhile, directly feed the bleed damage that carries the whole build.
Gameplay Tips
The routine is easy to remember: keep the three shouts active at all times (
War Cry,
Rallying Cry,
Challenging Shout), cast
Wrath of the Berserker as soon as it is available, then chain
Leap jumps into packs to stack bleeds —
Rend is only there to fill between two cooldowns. The build's king stat is Cooldown Reduction: aim for at least 45% displayed, ideally 50% or more, to cover
Wrath of the Berserker with no downtime. The author recommends testing your uptime at the training grounds before pushing high Pits. Note that
Leap is bound to your polearm: whatever its mutation, keep tempering it to extend damage over time duration. Finally,
Leap's cast speed scales with both Attack Speed and Cooldown Reduction — early on, a few Attack Speed affixes make the gameplay feel much smoother.
Talent Tree
The "Push" variant's tree spreads 83 points across six skills.
Rend,
War Cry,
Rallying Cry and
Wrath of the Berserker are all pushed to rank 15, forming the build's offensive core and buff engine.
Challenging Shout stays at 4 points for defensive comfort, and
Leap only needs a single point: its upgrades — and the
Ring of the Ravenous — do all the work. On
Rend, the Blood Sworn upgrade is the build's pivot: combined with
Shattered Vow, it triggers the chain-execution reactions.
Mercenary S14
The main mercenary is Subo, hired for his area-damage contribution: his
Molotov and
Explosive Charge perfectly complement a build that wants to group enemies up and let them melt under damage over time.
As reinforcement, Raheir steps in with
Bastion to shore up critical moments — a welcome safety net when diving into melee in high Pits.
Paragon
The paragon spans five boards — the starting board, Blood Rage, Hemorrhage, Carnage and Decimator — for a total of 326 active nodes. The five chosen glyphs are
Marshal,
Challenger,
Might,
Disembowel and
Executioner. For glyph leveling, the author advises prioritizing those granting ranks to Weapon Mastery or core skills, then Resistance; at the very end of progression, a bit of excess Crowd Control trigger chance lets you proc
Skullbreaker's Aspect more often.
The Bleed Loop: Leap, Ring of the Ravenous and Shattered Vow
Three pieces interlock to create the loop that defines this build. First, the
Ring of the Ravenous lets Brawling skills trigger
Rend's bleed effect twice. Then,
Leap's upgrade branch multiplies the jump's impacts, each able to activate the ring's effect — hence the author's figure of eight bleed applications in a single
Leap. Finally,
Shattered Vow converts those hemorrhages into executions: combined with
Rend's Blood Sworn, every chained death can trigger another one, clearing entire screens. As the cherry on top,
Skullbreaker's Aspect has no internal cooldown: if Fear, Freeze, Stun and Knockdown all trigger during the same attack, its damage is calculated separately for each Crowd Control effect.
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