S-TIER | BUILD DEMONISTE Saccage (@P4wnyhof) | SAISON 13

📊 Build
⚔️ Pit Pushing
4.6
S
💨 Speed Farming
4.7
S
🛡️ Survivability
4.5
S
💰 Budget
4.5
S
GLOBAL TIER S
63 votes
Pit Pushing
Speed Farming
Survivability
Budget

ENDGAME | PIT PUSH WARLOCK

Article by Kami

Build Overview

Forget about armies of demons: this Warlock build relies on a single big black demon that pulverizes everything in its path for billions of damage. The mechanic is as simple as it is effective — pop Metamorphosis to enter Abyssal Demonform, cast RampageRampage, then chain free recasts that consume neither Dominance nor stealth. The abyssal demon hits in a loop while you blast through the map, and every strike triggers the multipliers that turn your damage numbers into scientific notation.

The real strength of the build comes from the synergy between Metamorphosis, Shadowform, and the Harash's Shadow Horadric Seal. The seal grants 350% Abyss damage while in Shadowform, Metamorphosis keeps the Shadowform stacks topped up indefinitely, and the Night TerrorNight Terror amulet adds up to 70% extra damage per stack. The result: a build that comfortably speedfarms Torment 9, runs Torment 10 cleanly, and is built to push Torment 12 once your weapons are Masterworked. No basic skill required, trivial rotation, and remarkable comfort thanks to permanent stealth.

Pros and Cons

Pros

  • Permanent stealth via the combo Shadowform + Sigil of Subversion + free recasts
  • Exceptional stacked damage multipliers (10 Shadowform stacks = +70% × 2 while in stealth)
  • Versatile pack and Boss play: Rampage for clear, Blazing Scream and Profane Sentinel for single target
  • Simple, forgiving rotation: no basic skill, no Wrath management, no tight windows
  • Comfortable Torment 9 speedfarm with scaling up to Torment 12 once Masterworked

Cons

  • Reliant on key uniques (Night TerrorNight Terror, Lurid PactLurid Pact, Infernal HomunculusInfernal Homunculus) — barely functional without them
  • Critical Strike Chance ceiling is hard to reach yet essential to unlock the build's full potential
  • Godslayer Crown requires consistent incapacitations to trigger its grouping bonus
  • Recent build — learning curve on Shadowform stack management and the Metamorphosis window

Recommended Gear

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Helm — Godslayer Crown

The Godslayer CrownGodslayer Crown is central to pack mobility: every incapacitate attempt marks enemies and pulls in the surrounding ones with a 38% damage bonus. Since the demon natively rolls incapacitations and you keep the guaranteed knockdown on elites, you trigger this bonus on a loop. No competitive alternative for this slot.

Chest — Aspect of Deeper Shadows

The Aspect of Deeper Shadows is the build's critical aspect: it adds extra Shadowform stacks, each of which directly multiplies damage via Night TerrorNight Terror. Aim for +6 — every missing rank is a flat loss of multiplier, so this is the aspect to prioritize when rerolling.

Gloves — Aggressive Aspect

The Aggressive Aspect replaces the now-obsolete Featherless Dark option. Since you're constantly tagging enemies with your demon and Abyss skills, the 2-second timer refreshes nonstop and you maintain the bonus at its 60% cap. As an alternative, Aspect of Calamity offers Critical Strike Chance per Hex stack — useful early on if your Crit Chance is below the threshold.

Pants — Aspect of Diabolical Armor

The Aspect of Diabolical Armor grants 20% damage reduction in Demonform, with an additional bonus against fire damage. Since Metamorphosis uptime is near-total, this reduction is effectively permanent.

Boots — Flickerstep

The FlickerstepFlickerstep unique is mandatory as soon as you can get it: it cuts your ultimate's cooldown by 3 to 4 seconds for every evade through enemies. With it, you keep Metamorphosis active permanently — without it, you wait 10.7 seconds between each damage spike. A Movement Speed aspect is an acceptable transition piece, but moving to the unique unlocks an entirely different level of play.

Amulet — Night Terror

The Night TerrorNight Terror is the build's most important unique. The bonus sits around 9% Abyss damage per Shadowform stack, doubled while in stealth — equivalent to a multi-hundred-percent multiplier with constant uptime. Tip: use the Horadric Cube to transmute uniques from other Bosses into Night TerrorNight Terror until you hit the max roll (8.7-9%).

Rings — Demonic Aspect + Lurid Pact

The Demonic Aspect stacks up to 55 times via your Demonology hits (each stack = +2.8% damage), reaching its cap quickly inside a Pit run by casting Blazing Scream early. The Lurid PactLurid Pact grants a flat 240% multiplier on RampageRampage and grows the demon on every kill — aim for Critical Strike Chance as a greater affix on it; that's an ultra-rare stat for this ring.

Weapons — Infernal Homunculus + Edgemaster's Aspect

The Infernal HomunculusInfernal Homunculus is a flat 70% Archfiend damage multiplier — non-negotiable. On the main hand, the Edgemaster's AspectEdgemaster's Aspect grants 60% bonus damage at full primary resource; since the build never uses a Wrath skill, your resource is always full, so the bonus has constant uptime. If you loot The Grandfather, it's a massive upgrade: the Critical Strike Damage multiplier and +6,000 max Life are two scalings this build amplifies particularly well.

For Tempers, the absolute priority is Critical Strike Chance on the weapons and off-hand — your only true statistical bottleneck for converting the tree's multipliers into actual damage.

Horadric Seal S13

The Horadric Seal is the centerpiece that makes the entire build possible. The Harash's Shadow set delivers three essential bonuses: enemies inside the Shadowform area are dominated for up to 7 seconds (effectively immobilized and pulled toward your recasts), Shadowform reduces incoming damage by 25% and leaves Sigil of Subversion trails behind you without ever needing to manually cast it, and most importantly each cast consumes a stack to grant 350% Abyss damage — plus an additional 100% on dominated enemies, for a final multiplier flirting with 450%.

Since Metamorphosis tops up Shadowform stacks on a loop, you run at full power almost permanently. This synergy is what justifies the Metamorphosis + Shadowform priority in the talent tree and the Paragon glyph picks.

Build Variants

The build comes as a single endgame variant — there is no separate leveling fork; the rotation and gear fall into place gradually as you collect the key uniques. There is one real configuration option on the weapon: if you loot The Grandfather, swap out the Edgemaster's AspectEdgemaster's Aspect for the Crit Damage bonus and the +6,000 max Life — that extra Life directly feeds the Metamorphosis multiplier, making it a clear upgrade even without the native Crit Damage bonus.

Another micro-variant exists on the gloves: Aspect of Calamity (Critical Strike Chance per Hex stack) is better than the Aggressive Aspect as long as your base Crit Chance sits below the build's critical threshold. Once your Crit Chance is properly stacked through Tempers, swap back to the Aggressive Aspect to scale damage rather than the stat.

Gameplay Tips

Pack rotation (speedfarm)

Pop Metamorphosis to enter Abyssal Demonform, cast RampageRampage once, then spam Rampage recasts while zigzagging between packs. Recasts don't consume Dominance and don't break stealth — you can literally loop through a zone without interrupting the sequence. Use Nether Step to reposition Summons and extend your demon's duration, which lets you slot in a Blazing Scream or redirect the Profane Sentinel without losing DPS.

Boss rotation

On single targets, the sequence becomes: MetamorphosisBlazing Scream (to quickly stack the Demonic Aspect charges) → Profane Sentinel on the Boss → spam RampageRampage in demon form. Refresh Blazing Scream as soon as its duration drops, and keep Dark Prison in rotation for the Fortify bonus and the cooldown reduction on kill. Profane Sentinel picks up +30% damage in single target via Narrow Blast and Focused Glare, making it your best Boss DPS addition.

Stealth management

Stealth is sustained by RampageRampage recasts and the Harash's Shadow seal. Just avoid casting non-Abyss skills once you're in Shadowform — your only damage sources are already all Abyss skills, so this falls into place naturally. If you do drop out of stealth (rare), Metamorphosis and the demon push you back to the 10-stack cap almost instantly thanks to the seal's uptime.

Tempers and Masterwork

Masterwork priority goes to the weapons: Crit Chance and Crit Damage Multiplier are the two stats that unlock the Torment 10+ ceiling. As long as your weapons aren't Masterworked rank 12 with triples on Crit, you'll be capped at 850 Item Power even with all the right uniques. Demon hits on Bosses then become competitive enough to push toward Torment 12.

Talent Tree

The tree spends 71 points across 7 key skills, with no basic skill at all (the build never uses Wrath). RampageRampage and Profane Sentinel are maxed at 15/15, as is Blazing Scream; the critical upgrades are Killstreak Damage and Abyssal Titan on Rampage, Impact Velocity on Blazing Scream, and Narrow Blast + Single Target Damage + Focused Glare on Profane Sentinel. Metamorphosis gets 5 points for Damage Scaling (+1% per 1,000 Life) and the terrifying Demonform. Dark Prison, Nether Step, and Sigil of Subversion get 1 point each for their utility effects (Fortify, Summon duration, Slow).

Mercenary

The build doesn't lock in a specific mercenary and references none in the Mobalytics planner. The author's final recommendation is to run Raheir as primary mercenary for his damage multiplier, which stacks directly with the Warlock's already very high multipliers under Metamorphosis.

One alternative tested during the progression phase is Varyana with her attack speed bonus, which speeds up the demon's strikes during long stretches without recasts — handy on extended Boss fights. Once you reach endgame Torment 9+, the flat multiplier from Raheir takes the lead in burst damage windows.

Paragon and Glyphs

The Paragon routing chains five boards that turn each sub-mechanic of the build into a direct multiplier. All Glyphs at rank 150.

Starter Board — Glyph Demonologist

Demonologist increases Demonology damage per Willpower invested in range, and grants 17% bonus damage as long as a Greater Demon (your abyssal Rampage demon) is summoned — since it's permanently on the field, this is a constant-uptime multiplier.

Dominion Board — Glyph Attrition

The Dominion legendary node grants +80% damage on Dominance use — your Metamorphosis and Profane Sentinel both benefit. The Attrition glyph boosts rare nodes and increases the damage taken by enemies hit with an Archfiend skill — which is exactly what RampageRampage does on a loop.

Greater Hex Board — Glyph Eliminator

Greater Hex applies a Hex to enemies (rendering them Vulnerable, +75% damage taken) while reducing incoming damage. The EliminatorEliminator glyph adds a flat multiplier on Demonology skill damage by boosting the board's normal Willpower nodes.

Overmind Board — Glyph Mastermind

Overmind grants +45% damage against Crowd Controlled enemies (always active via the Sigil of Subversion slows) and +65% against elites. The MastermindMastermind glyph adds Shadowform damage bonuses and Abyss skill damage bonuses — two conditions always met, so a flat double multiplier.

Dynamism Board — Glyph Archfiend

Dynamism grants 3% damage per point of Dominance you currently hold while in Demonform, up to roughly 38 points (the build's planned cap). Since RampageRampage recasts don't consume Dominance, you always run capped. The Archfiend glyph closes the loop with extra damage on Archfiend skills, plus a Demonform bonus on Demonology — a combination that pushes the final multiplier to the Warlock S13 ceiling.

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