S-TIER | NECROMANCER BUILD Esprit d’os invincible (@P4wnyhof) | SEASON 13

📊 Build
⚔️ Pit Pushing
4.0
A
💨 Speed Farming
4.5
S
🛡️ Survivability
4.0
A
💰 Budget
5.0
S
GLOBAL TIER -
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Pit Pushing
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ENDGAME | PIT PUSH NECROMANCIEN

Article by Kami

Build Overview

Forget Ball of Lightning and hammers: the Necromancer finally has its own toy to zoom through Season 13 content. Bone SpiritBone Spirit is back, and it turns every monster pack into fireworks. On contact, everything explodes — and thanks to the new chest piece Vengeful Sinew, everything even explodes twice. Against Bosses, the concept is even more radical: you stand AFK in front of the target and hold down the Bone SpiritBone Spirit button, which is enough to reach almost a trillion damage per spirit.

The secret of this archetype is that you never have to watch your Essence globe. Regeneration is so high that the globe refills instantly after each cast, letting you spam Bone SpiritBone Spirit without interruption. Combine that with Bone StormBone Storm for a huge boost to cast speed and critical strike, and Corpse TendrilsCorpse Tendrils to group up enemies. The gameplay loop is crystal clear: pick up a stone, dash forward with SeverSever, activate Bone StormBone Storm, then unleash your spirits that rotate around you, hit multiple times and explode in a chain.

Above all, this Necromancer is a true fortress. Between Aspect of Glynn's AnvilAspect of Glynn's Anvil, 100% block chance and the double barrier, you reach nearly 80% damage reduction — hence the "invincible" nickname. And since SeverSever has become a mobility skill with no cooldown, you move as fast as our Sorcerer cousins, with one caveat: you can't teleport over walls.

Strengths and Weaknesses

Strengths

  • Chain explosions on contact, doubled by Vengeful Sinew
  • Bosses killed while standing AFK, almost a trillion damage per spirit
  • Extreme survivability: nearly 80% damage reduction, 100% block, double barrier
  • High mobility thanks to Sever now being a movement skill
  • No Essence management: massive continuous regeneration

Weaknesses

  • Cannot teleport over walls like a Sorcerer
  • Slightly technical Overpower management (Blood Lance every 8 seconds)
  • Necromancer Paragon multipliers weaker than the Warlock's or Paladin's
  • Demanding farm for the Banished Lord's TalismanBanished Lord's Talisman and Red Blessing

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The core of the damage relies on the mythic helmet Heir of PerditionHeir of Perdition. Beyond its huge multiplier, it's mainly its Core skill bonuses that make the difference: since Bone SpiritBone Spirit is now a Core skill that deals 3% more damage per point of Essence, boosting its base value makes it explode. That's why p4wnyhof prefers Heir of PerditionHeir of Perdition over gloves loaded with multipliers: the ranks to Core skills overperform. The alternative is the Under Crown, which adds four extra Skeletal Mages (seven in total) and pushes Essence regeneration past a thousand per second — handy if your gear isn't optimized yet, but slightly behind on top-end damage.

The unique chest Vengeful Sinew is the piece that defines the archetype: it makes Bone Spirits explode twice. It drops from the Butcher, just like the Red Blessing worn on the amulet, which grants Overpower stacks. On the gloves, Aspect of Redirected ForceAspect of Redirected Force converts 60% of block chance into critical strike damage — a bonus doubled when you take a hit. The PantsPants carry Aspect of Glynn's AnvilAspect of Glynn's Anvil which, combined with resistances and of Determination stacks, pushes damage reduction up to 80%. The boots rely on Aspect of InterdictionAspect of Interdiction, where of Determination stacks grant block chance.

The two rings complete the build's engine: Tidal AspectTidal Aspect on the weapon maximizes the base damage of Bone SpiritBone Spirit, while the rings carry Aspect of Deluge (Overpower stacks increase maximum Essence and regeneration) and Aspect of Rapid Ossification (every 100 Essence spent reduces the cooldown of Bone skills). Prioritize Greater Affixes in resource generation and critical strike damage on these slots to push the build to the max.

Horadric Seal S13

This build's Horadric Seal is built around the Banished Lord's TalismanBanished Lord's Talisman in the charm slot, backed by the Red Blessing on the amulet. Both generate Overpower stacks — the Red Blessing grants them on hits, the Banished Lord's TalismanBanished Lord's Talisman grants them whenever you spend resources — for a total of 12% then 10% more damage per stack, which makes the build possible. If you don't have the Banished Lord's TalismanBanished Lord's Talisman yet, upcycle ancestral amulets into uniques, then farm the Red Blessing from the Butcher.

Gameplay Tips

The rotation boils down to a smooth loop: pick up a stone/corpse, dash forward with SeverSever, activate Bone StormBone Storm to gain 63% critical strike chance and cast speed, cast your Corpse TendrilsCorpse Tendrils to group up and make enemies Vulnerable, then unleash your Bone SpiritBone Spirit. They rotate around you, hit multiple times and explode in a chain — everything you touch as you advance is blown to pieces.

The only technical point is Blood LanceBlood Lance: cast it roughly every 8 seconds. It consumes two Overpower stacks that you instantly restore with your Bone Spirits, and most importantly it triggers a damage multiplier on your Paragon board via the DominateDominate glyph. Against Bosses, it's even simpler: stay planted in front of the target, hold the Bone SpiritBone Spirit button to build up an army of ghosts, and throw a Blood LanceBlood Lance every now and then to activate the board. You're so tanky that even poison breaths no longer make you flinch.

Talent Tree

SeverSever costs less, creates a corpse, slows enemies and becomes a mobility skill with no cooldown: you chain dashes endlessly. The Skeleton Mage is the key to the Essence engine: each summon grants 175 Essence regeneration, and with three of them regeneration becomes enormous — not counting the Ferocity stacks and the increased critical strike chance against targets hit by the mages. Corpse TendrilsCorpse Tendrils provide bonus crit, Vulnerable and Fortify, now without needing a corpse.

Bone SpiritBone Spirit, now a Core skill, consumes all your Essence to deal 3% more damage per point — that's 600% more damage at 200 Essence — and each enemy hit increases your maximum Essence. On the curse side, Iron MaidenIron Maiden offers execute, Fortify and blood orbs, while DecrepifyDecrepify reduces the cooldown of Corpse TendrilsCorpse Tendrils and adds movement speed. Finally, Bone StormBone Storm is both a Bone and a Macabre skill, which lets you invest up to 30 ranks into it: it provides a barrier, cast speed and crit, and extends its own duration by consuming corpses.

Mercenary S13

p4wnyhof hires Raheir as the main mercenary. He brings a welcome boost of resistances and, via his Ground SlamGround Slam, a solid damage bonus, while remaining a reliable defensive BastionBastion.

As reinforcement, Aldkin and his Field of LanguishField of Languish reduce the damage dealt by enemies, which lets you survive almost anything — the missing piece to turn an already tanky build into a mobile fortress.

Paragon and Glyphs

The common thread across the boards is to scale Bone SpiritBone Spirit's physical damage. You start with the CorporealCorporeal glyph for 10% extra physical damage, before heading to the Bone Graft board which increases maximum Essence, paired with the EssenceEssence glyph for more critical strike damage. The Frailty board, meanwhile, hosts the DominateDominate glyph: it offers more damage per Overpower charge and, above all, 12% more damage for 5 seconds with each charge gained — hence the importance of casting a Blood LanceBlood Lance every 5 seconds.

Next comes the Flesh-eater board (60% more damage when consuming corpses, which the ultimate does) with the AmplifyAmplify glyph that makes cursed targets suffer more. The last board, Scent of Death, focuses on damage reduction and an offensive bonus with the EliminatorEliminator glyph for more Intelligence. Note: p4wnyhof openly laments the weakness of the Necromancer's multipliers compared to the Warlock's or Paladin's.

The Essence Regeneration Engine

All the build's fluidity comes from Essence regeneration, which can climb up to 312 per second. The central multiplier is the Skeleton Mage: 175% per mage. To leverage it, your boots, your PantsPants and ideally your chest should carry Essence regeneration, your two rings resource generation (affix and temper), and your amulet the chance to restore primary resource. By switching to the Under Crown, you go up to seven Skeletal Mages and regeneration skyrockets beyond a thousand per second — a comfort pick when your gear isn't perfect yet.

Overpower, Block and Doubled Damage

The second pillar is the Overpower loop. The Banished Lord's TalismanBanished Lord's Talisman and Red Blessing stack the charges, the DominateDominate glyph converts them into a multiplier, and Blood LanceBlood Lance acts as a regular trigger. In parallel, Aspect of Redirected ForceAspect of Redirected Force turns your 100% block chance into massive critical strike damage, doubled when you take a hit. It's this defense-offense synergy that makes the Necromancer both unstoppable and destructive.

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