ENDGAME | PIT PUSH NECROMANCIEN
Build Overview
Forget Ball of Lightning and hammers: the Necromancer finally has its own toy to zoom through Season 13 content.
Bone Spirit is back, and it turns every monster pack into fireworks. On contact, everything explodes — and thanks to the new chest piece Vengeful Sinew, everything even explodes twice. Against Bosses, the concept is even more radical: you stand AFK in front of the target and hold down the
Bone Spirit button, which is enough to reach almost a trillion damage per spirit.
The secret of this archetype is that you never have to watch your Essence globe. Regeneration is so high that the globe refills instantly after each cast, letting you spam
Bone Spirit without interruption. Combine that with
Bone Storm for a huge boost to cast speed and critical strike, and
Corpse Tendrils to group up enemies. The gameplay loop is crystal clear: pick up a stone, dash forward with
Sever, activate
Bone Storm, then unleash your spirits that rotate around you, hit multiple times and explode in a chain.
Above all, this Necromancer is a true fortress. Between
Aspect of Glynn's Anvil, 100% block chance and the double barrier, you reach nearly 80% damage reduction — hence the "invincible" nickname. And since
Sever has become a mobility skill with no cooldown, you move as fast as our Sorcerer cousins, with one caveat: you can't teleport over walls.
Strengths and Weaknesses
Strengths
- Chain explosions on contact, doubled by Vengeful Sinew
- Bosses killed while standing AFK, almost a trillion damage per spirit
- Extreme survivability: nearly 80% damage reduction, 100% block, double barrier
- High mobility thanks to Sever now being a movement skill
- No Essence management: massive continuous regeneration
Weaknesses
- Cannot teleport over walls like a Sorcerer
- Slightly technical Overpower management (Blood Lance every 8 seconds)
- Necromancer Paragon multipliers weaker than the Warlock's or Paladin's
- Demanding farm for the
Banished Lord's Talisman and Red Blessing
Recommended Gear
Loot Table
The core of the damage relies on the mythic helmet
Heir of Perdition. Beyond its huge multiplier, it's mainly its Core skill bonuses that make the difference: since
Bone Spirit is now a Core skill that deals 3% more damage per point of Essence, boosting its base value makes it explode. That's why p4wnyhof prefers
Heir of Perdition over gloves loaded with multipliers: the ranks to Core skills overperform. The alternative is the Under Crown, which adds four extra Skeletal Mages (seven in total) and pushes Essence regeneration past a thousand per second — handy if your gear isn't optimized yet, but slightly behind on top-end damage.
The unique chest Vengeful Sinew is the piece that defines the archetype: it makes Bone Spirits explode twice. It drops from the Butcher, just like the Red Blessing worn on the amulet, which grants Overpower stacks. On the gloves,
Aspect of Redirected Force converts 60% of block chance into critical strike damage — a bonus doubled when you take a hit. The
Pants carry
Aspect of Glynn's Anvil which, combined with resistances and of Determination stacks, pushes damage reduction up to 80%. The boots rely on
Aspect of Interdiction, where of Determination stacks grant block chance.
The two rings complete the build's engine:
Tidal Aspect on the weapon maximizes the base damage of
Bone Spirit, while the rings carry Aspect of Deluge (Overpower stacks increase maximum Essence and regeneration) and Aspect of Rapid Ossification (every 100 Essence spent reduces the cooldown of Bone skills). Prioritize Greater Affixes in resource generation and critical strike damage on these slots to push the build to the max.
Horadric Seal S13
This build's Horadric Seal is built around the
Banished Lord's Talisman in the charm slot, backed by the Red Blessing on the amulet. Both generate Overpower stacks — the Red Blessing grants them on hits, the
Banished Lord's Talisman grants them whenever you spend resources — for a total of 12% then 10% more damage per stack, which makes the build possible. If you don't have the
Banished Lord's Talisman yet, upcycle ancestral amulets into uniques, then farm the Red Blessing from the Butcher.
Gameplay Tips
The rotation boils down to a smooth loop: pick up a stone/corpse, dash forward with
Sever, activate
Bone Storm to gain 63% critical strike chance and cast speed, cast your
Corpse Tendrils to group up and make enemies Vulnerable, then unleash your
Bone Spirit. They rotate around you, hit multiple times and explode in a chain — everything you touch as you advance is blown to pieces.
The only technical point is
Blood Lance: cast it roughly every 8 seconds. It consumes two Overpower stacks that you instantly restore with your Bone Spirits, and most importantly it triggers a damage multiplier on your Paragon board via the
Dominate glyph. Against Bosses, it's even simpler: stay planted in front of the target, hold the
Bone Spirit button to build up an army of ghosts, and throw a
Blood Lance every now and then to activate the board. You're so tanky that even poison breaths no longer make you flinch.
Talent Tree
Sever costs less, creates a corpse, slows enemies and becomes a mobility skill with no cooldown: you chain dashes endlessly. The Skeleton Mage is the key to the Essence engine: each summon grants 175 Essence regeneration, and with three of them regeneration becomes enormous — not counting the Ferocity stacks and the increased critical strike chance against targets hit by the mages.
Corpse Tendrils provide bonus crit, Vulnerable and Fortify, now without needing a corpse.
Bone Spirit, now a Core skill, consumes all your Essence to deal 3% more damage per point — that's 600% more damage at 200 Essence — and each enemy hit increases your maximum Essence. On the curse side,
Iron Maiden offers execute, Fortify and blood orbs, while
Decrepify reduces the cooldown of
Corpse Tendrils and adds movement speed. Finally,
Bone Storm is both a Bone and a Macabre skill, which lets you invest up to 30 ranks into it: it provides a barrier, cast speed and crit, and extends its own duration by consuming corpses.
Mercenary S13
p4wnyhof hires Raheir as the main mercenary. He brings a welcome boost of resistances and, via his
Ground Slam, a solid damage bonus, while remaining a reliable defensive
Bastion.
As reinforcement, Aldkin and his
Field of Languish reduce the damage dealt by enemies, which lets you survive almost anything — the missing piece to turn an already tanky build into a mobile fortress.
Paragon and Glyphs
The common thread across the boards is to scale
Bone Spirit's physical damage. You start with the
Corporeal glyph for 10% extra physical damage, before heading to the Bone Graft board which increases maximum Essence, paired with the
Essence glyph for more critical strike damage. The Frailty board, meanwhile, hosts the
Dominate glyph: it offers more damage per Overpower charge and, above all, 12% more damage for 5 seconds with each charge gained — hence the importance of casting a
Blood Lance every 5 seconds.
Next comes the Flesh-eater board (60% more damage when consuming corpses, which the ultimate does) with the
Amplify glyph that makes cursed targets suffer more. The last board, Scent of Death, focuses on damage reduction and an offensive bonus with the
Eliminator glyph for more Intelligence. Note: p4wnyhof openly laments the weakness of the Necromancer's multipliers compared to the Warlock's or Paladin's.
The Essence Regeneration Engine
All the build's fluidity comes from Essence regeneration, which can climb up to 312 per second. The central multiplier is the Skeleton Mage: 175% per mage. To leverage it, your boots, your
Pants and ideally your chest should carry Essence regeneration, your two rings resource generation (affix and temper), and your amulet the chance to restore primary resource. By switching to the Under Crown, you go up to seven Skeletal Mages and regeneration skyrockets beyond a thousand per second — a comfort pick when your gear isn't perfect yet.
Overpower, Block and Doubled Damage
The second pillar is the Overpower loop. The
Banished Lord's Talisman and Red Blessing stack the charges, the
Dominate glyph converts them into a multiplier, and
Blood Lance acts as a regular trigger. In parallel,
Aspect of Redirected Force turns your 100% block chance into massive critical strike damage, doubled when you take a hit. It's this defense-offense synergy that makes the Necromancer both unstoppable and destructive.
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