S-TIER | PALADIN BUILD Frappes Ailées speedfarm (@RageGamingVideos) | SEASON 14

📊 Build
⚔️ Pit Pushing
3.0
B
💨 Speed Farming
5.0
S
🛡️ Survivability
2.5
B
💰 Budget
4.0
A
GLOBAL TIER -
2 votes
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Pit Pushing
Speed Farming
Survivability
Budget

ENDGAME | PIT PUSH PALADIN

Article by Kami

Build Overview

This Season 14 Paladin build revolves around the DiscipleDisciple oath, which triggers Arbiter form whenever a disciple skill is cast. Once in Arbiter form, Wing StrikesWing Strikes automatically seek nearby enemies and become the build's main source of Holy damage. The author, @RageGamingVideos, presents this Wing Strikes Paladin build as a fearsome speed-clearer for Nightmare Dungeons, the Pit, and seasonal Ruptures, as well as an excellent XP farm in Helltides — all without a single mythic item and with gear that's still only partially Ancestral. It's not the strongest option against single-target bosses, but it shines through its simplicity (the core gameplay loop is simply alternating Fanaticism AuraFanaticism Aura and Defiance AuraDefiance Aura to maintain a stackable buff) and its ability to comfortably clear Torment 10 within the first few days of the season, with clear room to grow toward Torment 12.

Strengths and Weaknesses

Strengths

  • Excellent clear speed in Nightmare Dungeons, the Pit, and Ruptures thanks to the auto-targeting Wing StrikesWing Strikes
  • Very accessible gameplay: the core loop is just alternating two aura buttons
  • Works from the start of the season, without any mythic item or fully Ancestral gear
  • Good survivability thanks to the stacking damage reduction from Aspect of Glynn's AnvilAspect of Glynn's Anvil and Aspect of Heavenly StrengthAspect of Heavenly Strength
  • Excellent for XP farming and Helltides during early progression

Weaknesses

  • Not optimized for pure bossing or sustained single-target damage
  • Relies on enough Cooldown Reduction to maintain the Crown of LucionCrown of Lucion stack
  • Paragon setup still needs reorganizing early in the season (nodes picked up on the fly while leveling)
  • Build still evolving: several gear and Talisman slots still need optimizing

Recommended Equipment

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Crown of LucionCrown of Lucion is the centerpiece of the build: every cast of Fanaticism AuraFanaticism Aura or Defiance AuraDefiance Aura grants a stack, up to six, for a stacking damage multiplier — so you need enough Cooldown Reduction to bounce seamlessly between the two buttons without letting the buff drop. On the amulet, Sanctis of KethamarSanctis of Kethamar adds Attack Speed and boosts Wing StrikesWing Strikes damage as well as aura potency.

On the legendary aspect side, Aspect of Glynn's AnvilAspect of Glynn's Anvil (chest) and Aspect of Heavenly StrengthAspect of Heavenly Strength (pants, which requires a Two-Handed weapon) form the build's defensive backbone through stacking damage reduction. Aspect of Celestial StrifeAspect of Celestial Strife (gloves) builds a stacking damage bonus against Vulnerable enemies while in Arbiter form, while Aspect of Tyrael's JurisdictionAspect of Tyrael's Jurisdiction (two-handed weapon) is the main offensive aspect: it makes Wing StrikesWing Strikes seek nearby enemies and heavily boosts their damage. Aspect of AscensionAspect of Ascension (ring) stacks a damage bonus every time you enter Arbiter form, and Aspect of Holy PunishmentAspect of Holy Punishment (second ring) increases Holy and Fire damage. Aspect of the DiscipleAspect of the Disciple (boots) rounds out the set by weakening enemies hit by disciple skills. Long-term, aspects like Aspect of Redirected ForceAspect of Redirected Force or Aspect of InterdictionAspect of Interdiction offer higher potential once you've invested in Block Chance, but they require more advanced gear to outperform the current values.

For affixes, priority goes to Cooldown Reduction and Faith Regeneration (both essential to maintain the Crown of LucionCrown of Lucion stack), then Critical Strike Chance and damage multipliers. The IgniIgni and GarGar runes (helm) provide critical strike generation, while YulYul and QueQue (pants) offer a welcome defensive barrier during early progression.

Horadric Seal S14

The Talisman is built around the Light's Epiphany set, which combines disciple- and Arbiter-related bonuses and rolls all ultimates into one effect — the author stresses that once you get the six-slot seal, it should be equipped as a priority, prioritizing Light's Epiphany bonuses first and Critical Strike Chance on the remaining charms. The sixth slot is filled by the unique charm Griswold's OpusGriswold's Opus to maximize damage, though a more defensive charm can be used temporarily during early progression if survivability becomes an issue. The current seal was upgraded to Legendary rarity thanks to its Critical Strike Chance bonus and its bonus unique charm slot.

Gameplay Tips

The core of the rotation is alternating Fanaticism AuraFanaticism Aura (short cooldown) and Defiance AuraDefiance Aura right before it drops, to stack all six charges of Crown of LucionCrown of Lucion and never let the buff expire — the rest of the gameplay is simply staying on the move so Wing StrikesWing Strikes keep hitting non-stop. AegisAegis generates the Resolve stacks needed for Aspect of Glynn's AnvilAspect of Glynn's Anvil, while CondemnCondemn is only invested in for its passive effects (Cooldown Reduction and Movement Speed on hit targets).

For mobility and crowd control, the author recommends using ConsecrationConsecration for survivability (Fortify, healing, and an area damage multiplier) once content gets more dangerous; early in the season or on easier content, temporarily swapping that point for a faster movement skill remains a viable option. The ultimate Arbiter of JusticeArbiter of Justice should be fully invested: it extends Arbiter form and directly boosts Wing StrikesWing Strikes damage.

Talent Tree

The tree goes all-in on both auras: Fanaticism AuraFanaticism Aura maxed to 15/15 with the extra passive charge, potency, and the Rite of Vengeance upgrade, and Defiance AuraDefiance Aura also maxed to 15/15 for Maximum Life, potency, and the Rite of Might upgrade, which grants a damage bonus when you gain Resolve. AegisAegis is fully invested with the Stay Resolute upgrade, which gives a chance to trigger the effect for free when gaining or spending Resolve.

CondemnCondemn only gets one point for its passive effects, along with the Gather the Guilty upgrade to apply Vulnerable and gain Movement Speed. ConsecrationConsecration stays minimally invested (leftover points are added here at the end of the build) but benefits from Duration, Fortify, and the Holy Ground upgrade for an area damage multiplier. Finally, the ultimate Arbiter of JusticeArbiter of Justice is fully invested with the Wing Strike recast, Duration, and the Seraph's Wings upgrade, which adds a x200% damage multiplier to Wing Strikes.

Mercenary S14

The main mercenary is Raheir, equipped with Ground SlamGround Slam and BastionBastion — the latter absorbs 90% of the damage nearby allies would take for a few seconds, a genuine safety shield in close combat. The allocated passives (Raheir's AegisRaheir's Aegis for Resistance to All Elements and InspirationInspiration for a damage bonus against targets hit by Ground SlamGround Slam or protected by Bastion) provide a standard mix of survivability and damage for this kind of build.

The reinforcement Aldkin rounds out the duo with Field of LanguishField of Languish, which deals reduced damage to affected enemies — a classic pick for reducing incoming damage during early progression.

Paragon

The starting board is built around the ResplendenceResplendence glyph, which reduces the active cooldown of every non-aura skill each time an aura skill is cast — directly supporting the Fanaticism AuraFanaticism Aura / Defiance AuraDefiance Aura cycle described above. The extension into the Relentless board (ApostleApostle glyph) invests heavily in Cooldown Reduction, essential to maintain the Crown of LucionCrown of Lucion stack once the Talisman is active. The Divinity board (SpiritSpirit glyph) brings a large damage multiplier against Vulnerable enemies as well as critical damage bonuses, while Beacon (ArbiterArbiter glyph) adds a further x90% damage multiplier. Finally, the Castle board (Canny glyph) is oriented toward non-physical (Holy) damage, in line with the build's damage source.

The author notes that this Paragon setup is still a first pass laid out based on proximity to legendary nodes rather than an optimal arrangement: the priority during early progression is grabbing every available legendary node before worrying about glyph alignment, which will be reorganized once more points are invested.

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