S-TIER | SPIRITBORN BUILD Piqueur perma-esquive (@imortilize) | SEASON 13

📊 Build
⚔️ Pit Pushing
4.0
A
💨 Speed Farming
5.0
S
🛡️ Survivability
5.0
S
💰 Budget
5.0
S
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ENDGAME | PIT PUSH | SPEED FARM SACRESPRIT

Article by Kami

Build Overview

This Evade Swarm Spiritborn build is showcased by the author as one of the most effective poison endgame builds for Season 13 — Lord of Hatred. It revolves around a perma-evade mechanic coupled with a permanent cloud of pestilent swarms orbiting around the character, dealing continuous poison damage. The build cleared Tower tier 114 effortlessly while remaining accessible to beginners.

The core concept is simple: keep up to 15 pestilent swarms around you at all times through StingerStinger and CounterattackCounterattack, while the Ring of Writhing MoonRing of Writhing Moon transforms them into a genuine poison aura. Mobility is provided by a perma-evade technique combining Rushing ClawRushing Claw and RavagerRavager: with at least 4 active ferocity stacks, the last charge of Rushing ClawRushing Claw is automatically restored, allowing nonstop evades across the map. It's one of the fastest farming builds available this season.

The build leverages the Spirit Hall with Gorilla as primary spirit (thorns, barrier, Resolve stacks) and Eagle as secondary (20% multiplicative damage against vulnerable enemies, critical strike chance). Harmony of EbewakaHarmony of Ebewaka unlocks two additional spirit halls and lets you capitalize fully on resolve stacks. The mythic weapon Shattered VowShattered Vow massively amplifies damage over time via its DoT duration multiplier.

Pros and Cons

Pros

  • Perma-evade: outstanding mobility for farming and the Tower
  • High survivability thanks to Resolve stacks, barriers and CounterattackCounterattack (100% evade chance)
  • Constant poison damage via the swarm aura — no complex rotation
  • Beginner-friendly: the mechanic is easy to execute once set up
  • Excellent farming speed thanks to mobility and persistent swarms
  • Balazan's Bite adds an auto-cast of ScourgeScourge on enemy execution, keeping the damage bonus active at all times

Cons

  • DoT damage multipliers are considered broken in S13 — replace them everywhere with poison damage multipliers
  • Aspect of Glynn's AnvilAspect of Glynn's Anvil is bugged: the advertised damage reduction (60-70%) doesn't actually work
  • The perma-evade technique requires maintaining at least 4 active ferocity stacks at all times
  • The ultimate BiS (Horadric Seal with 6 charm slots) depends on a rare mythic to obtain

Recommended Equipment

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Main weapon: Shattered VowShattered Vow is the reference mythic weapon for this build. Its affixes extend the duration of DoT effects — an ancestral roll with a greater affix represents a 3.25x damage multiplier. The weapon also grants berserking and an execute mechanic via a dark life bar on tough enemies. The author stresses tempering this slot with poison damage multipliers rather than DoT damage multipliers, since the latter are broken in S13.

Helm: Harmony of EbewakaHarmony of Ebewaka is the mandatory unique helm. It unlocks two additional spirit halls and lets you temper the maximum resolve stack count. The author flags a bug on the ferocity stacks of the secondary hall — that aspect doesn't behave as expected.

Chest: Legendary (without Tyrael's MightTyrael's Might, saved for a future version). Temper with Aspect of Debilitating Toxins — the Aspect of Glynn's AnvilAspect of Glynn's Anvil advertised for this slot is bugged and doesn't actually reduce damage.

Ring 1: Ring of Writhing MoonRing of Writhing Moon — mandatory unique. It turns pestilent swarms into a permanent aura orbiting the character and reduces Eagle skill cooldowns. Without this ring, the build doesn't work.

Ring 2: Legendary with Dexterity, Maximum Life and poison damage multiplier. Roll with Aspect of InfestationAspect of Infestation — mandatory so the pestilent swarms deal poison damage.

Amulet: Legendary with Aspect of Supremacy (caps at 10 stacks on paper, ramps up to 30 in practice — each ultimate kill grants 5 extra stacks).

Gloves: Legendary with Aspect of PestilenceAspect of Pestilence to maximize swarm generation.

Boots: Legendary with Dexterity, Maximum Life and Vigor generation. Temper with Ravager skill ranks. Aspect of ApprehensionAspect of Apprehension is recommended for this slot to sustain resolve stack generation and overcap it by 5.

Pants: TemerityTemerity is strongly recommended for this slot, notably to unlock the Viscous ShieldViscous Shield paragon cluster.

Talisman (Horadric Seal): The goal is to land a Seal with 6 charm slots — ideally a mythic. The charm set used is Balazan's Bite (4 green charms for the set bonuses). This set adds extra poisoning effects, weakening, a massive amount of life and regeneration, and triggers an auto-cast of ScourgeScourge on enemy execution with a 250% damage multiplier. The author compares the two alternative charms available: Widow's Web (explodes poison to triple damage, excellent for large groups) and the lethal strike charm (vigor generation and healing against vulnerable enemies — preferred for survival in boss fights and solo). When in doubt, prioritize survival.

Runes: Two pairs are used. The first pair handles survival via a temporary invulnerability trigger. The second pair (including the LacLac rune) automatically casts VortexVortex.

Gems: Emeralds in weapons and armor (Dexterity and poison damage). For jewelry, balance the resistances between rubies, amethysts and topazes as needed.

Horadric Seal S13

Gameplay Tips

Perma-evade technique: The entire gameplay is built around sustaining the continuous evade technique. Rushing ClawRushing Claw has 2 charges and uses the Evasive Swipe variant (Eagle skill). With at least 4 active ferocity stacks — sustained by RavagerRavager in minimum-ferocity configuration — the last Rushing ClawRushing Claw charge is automatically restored. The result is a nonstop evade with no interruption. This mobility makes the character nearly untouchable while keeping the swarms in orbit.

Swarm management: StingerStinger generates 3 pestilent swarms per attack thanks to the Unleash the Swarm variant. CounterattackCounterattack (variant CounterattackCounterattack of the Swarm) also generates them. The Ring of Writhing MoonRing of Writhing Moon turns these swarms into a persistent aura. The cap is 15 simultaneous swarms. Casting StingerStinger regularly is enough to quickly saturate that cap.

Active skill rotation: ScourgeScourge (Hive Mind variant) creates a permanent aura zone that makes all enemies hit vulnerable. It generates 50 Vigor every 6 seconds per cast, and the LacLac rune also auto-casts VortexVortex to group enemies and stun them. The DevourerThe Devourer (ultimate, Spew Putrefaction variant) is a 1.5x poison damage multiplier — use it regularly to maximize boss damage. Concussive StompConcussive Stomp mainly serves as an extra Gorilla skill trigger to keep barriers and resolve stacks up.

Resolve Stacks: The Gorilla Spirit Hall as primary generates Resolve stacks via skills and damage taken. Harmony of EbewakaHarmony of Ebewaka lets you temper the maximum stack count, and the ColossalColossal paragon nodes push you past 40 active stacks. These stacks offer significant damage reduction and feed Gorilla damage multipliers.

Watch out for multipliers: DoT damage multipliers are broken in S13. The author insists on replacing them everywhere — on gear, tempers and affixes — with poison damage multipliers. Likewise, Aspect of Glynn's AnvilAspect of Glynn's Anvil is bugged and doesn't provide the advertised damage reduction.

Talent Tree

Mercenary S13

Primary mercenary: Raheir — equipped with Ground SlamGround Slam. Raheir is picked for his resistances and his inspiration that doubles damage. He is the recommended mercenary for this build in endgame.

Reinforcement: Aldkin with Field of LanguishField of Languish, which brings additional damage reduction for difficult fights and rounds out the build's crowd control pressure.

Paragon and Glyphs

The recommended paragon path starts with Prodigy's TempoProdigy's Tempo (cooldown reduction) to keep skills consistently available, then runs through the cluster dedicated to poison damage. The author advises equipping the ScourgeScourge glyph first — it gives a 15% chance to double poison and is described as mandatory for any poison build. The activation condition is easy to meet thanks to Gorilla resolve stacks.

The ConvergenceConvergence cluster is traveled next, followed by the Viscous ShieldViscous Shield cluster — the latter requires wearing TemerityTemerity to be accessible. Priority glyphs are:

  • ConsumptionConsumption — the pestilent swarm glyph, multiplies their damage by 3 and is described as absolutely mandatory for this build.
  • ScourgeScourge — 15% chance to double poison, unmissable for any poison build in S13.
  • CannyCanny — activates on the three non-physical stats of the cluster, offering an extra multiplicative gain.
  • ColossalColossal — glyph dedicated to Gorilla skills, lets you push resolve stacks past 40.

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