Best War Plan Diablo 4 Setup for Early Game (S14)

Article by Kami

Mekuna, a YouTube creator and author of the companion written guide on InfinityBuilds, packed everything you need to know into one video to properly kickstart your War Plan Diablo 4 in Season 14. This question comes up constantly at the start of every season, because respeccing a single tree costs 15 million gold, not a sum to waste on trial and error. Another key point: the War Plan Diablo 4 is not account-wide. If you finish the Helltide tree on one character, you'll have to redo it all from scratch on your next class. Here's the priority order to follow so you don't waste anything, activity by activity.

Helltide: Absolute Priority Number 1

The fully completed Helltide War Plan tree
The fully completed Helltide War Plan tree

Helltide must be the first tree you unlock in the War Plan Diablo 4. It's the one Mekuna prioritized in his video, and if you follow the leveling guide with the T1 to T12 progression, this node is already accounted for along the way. It's the very first node to rush, before anything else. From level 30 you can unlock it, and 10 minutes later you're already level 70.

In order, take Hellmauth first, then Reef and Roth. This second node is very important. It lets you bring Mephisto down to half his health bar, and while wandering through Helltide, maggots will start to appear. These maggots give a huge amount of experience.

With your first points, take Bursting Brew. This node makes those maggots drop Boss Trophies, meaning every boss trophy in the game. They also drop plenty of keys, both layer keys and greater layer keys. Helltide is genuinely the best farming activity for Season 14, and it should remain the meta even after the season ends.

Once you have Boss Trophies, you still need to know which one to use. If you're not sure which boss drops which item, check the Boss Table. For example, if you're playing Sorcerer with Static Field, you need the Rainment of the Sea. That item drops from Echo of Varshan. The table also shows you exactly where to go farm it.

Another example with Ring of Fire: you need Vision of a Firestorm, which drops from Grigoire. Then go back into your Boss Trophies, press Amalgamation, then Transmute. This action gives you loot from that Amalgamation, and that's how you get the Ring of Mendeln. That's how you land your first unique item for your build.

These uniques are now easy to get by farming Helltide and using Amalgamation, no matter the class or build you picked from our ranking of the season's best builds. An item power of 850 is plenty. If you're after a GA, you can also get one this way. There's also a system for recycling unique items. Combine three of them to get a new one, possibly with better affixes, better unique power, or even a GA.

Once these nodes are taken, rush the left-side nodes. They unlock the Mist Browsers. These appear in place of the Hellborn at the end of the fight against Mephisto, and they drop a Profane MindcageProfane Mindcage. You can stack up to three of them. Each Profane Mindcage increases Helltide's monster power by plus one. Using three of them, monster power climbs by plus three, and the loot gets a lot better.

The Undercity: Second Priority

The Undercity War Plan tree at max level
The Undercity War Plan tree at max level

Right after Helltide, Kurast Undercity is the second area to prioritize on the War Plan Diablo 4 tree, no matter which class you find in this season's meta by class. For anyone wanting to level up as fast as possible, only one node really matters at the start: Jagged Epiphany.

A single point is enough to unlock it. In return, it grants an extra point (+1 point) and increases Undercity's monster power by +1. The XP return on investment is massive for such a small initial cost. There's a small tradeoff, though. Maggots drop slightly less progression once this node is active.

Once the XP nodes are taken, head for Field Guide. This node completely transforms farming in the Undercity. It lets you quadruple the loot you get at the end of a run. Clicking on the beacons gives you a chance to spawn a goblin. Killing that goblin adds an extra chest at the end of the run, for up to four chests total.

Let's take a concrete example. With the tribute of armaments and the goal of getting a Mythic item, four chests give you four times the chances of getting a unique. It's even possible to pull up to four uniques in a single run.

The same mechanic applies to runes, cube materials, charms, and the horadric seal. Same goes for obducite and the nethereon's core of restoration, two resource names whose exact spelling remains to be confirmed. Jagged Epiphany and Field Guide are among the four nodes considered the most important on the Undercity tree.

Nightmare Dungeon: The Left Path to Rush

The Nightmare Dungeons War Plan tree at max level
The Nightmare Dungeons War Plan tree at max level

On the Nightmare Dungeon tree of the War Plan Diablo 4, the left path is the absolute priority. That's the one you need to rush first.

First node to unlock: Walking Spoils. It opens a bounty chest and increases loot overall. Next comes Gauntlet, useful later on for a boots-farming strategy.

The most important node on this path remains Fearless Conviction. A chest appears at the end and hands out rewards based on the conviction you've built up. Killing elites and champions raises this conviction. The higher it is, the better the reward.

This node also grants access to Primordial Dust. This resource is essential for masterworking gear. Each attempt on the base skill can push the damage bonus up to 91%, with a roll ranging between 70 and 100. To hit the maximum, you need to multiply your attempts, and this resource is constantly in short supply at the start of the season.

Fearless Conviction therefore delivers three things at once: more loot, materials as rewards, and unique power on your unique items. It's the node to aim for first.

The rest of the tree matters less. One node is still worth taking though: the one that grants plus one monster power. Monster power remains a very powerful lever in this game.

The Pit: Only for Leveling Glyphs

The Pit War Plan tree at max level
The Pit War Plan tree at max level

This season, The Pit changes purpose. It now serves only one function: leveling up your glyphs. Every other reason to enter it is gone, the main reward is limited to that.

Prioritize the three nodes that each grant +1. Once stacked, they give +3 chance of glyph upgrade. Early in the season, this bonus saves a huge amount of time on leveling glyphs.

You also get a Heart of Stone right at the start of the run. Wear it, kill monsters, pick up globes. It speeds up the end of The Pit.

Finish with a node roughly named Chrono Souls (the exact name couldn't be confirmed with certainty). It increases your glyph upgrade chance by trading your progression orb for this bonus.

The Butcher can also show up in The Pit. If you manage to take him down, he instantly ends the run. You save time, which is precious this season, when it's better not to linger too long in The Pit.

Tree of Whispers: Simple and Fast

The Tree of Whispers War Plan tree at max level
The Tree of Whispers War Plan tree at max level

The Tree of Whispers fills out fast, with few choices to make and few nodes to unlock.

Priority number one, the Corrupted Roots node. It's harvested during Helltide and raises the map's threat, and therefore the rewards. It's also a solid endgame strategy, since Corrupted Roots gives a huge amount of roots and plenty of XP.

Next, take Tree of Plenty or Simple Gift, depending on your preference. Both are equally good.

The truly essential node is Wisdom of the Whispers. It increases the experience orb contained in Whisper Caches by 50%. Stacked across several caches, the effect becomes huge. While leveling, for example with Mekuna's Sorcerer leveling build, the same creator as the video, you can hold onto up to 10 of them before opening them all at once, once this node is unlocked. A small optimization, but Wisdom of the Whispers remains a key node.

For the last point, take whatever you want, or go for Resplendent Favor. This node grants Spark and lets you randomly craft a Mythic unique.

Lair Bosses (Legion): Nemesis and Grigoire's Gambit

The Lair Bosses War Plan tree at max level
The Lair Bosses War Plan tree at max level

On the Lair Bosses tree, start with the nodes taken two at a time. They form the foundation before aiming for anything else. Then unlock the node that grants plus two power to the boss. A boss with this power bonus drops noticeably better loot.

The next node gives a chance to get a Nemesis portal. A Nemesis portal is basically a free kill. You kill the boss as normal and also get the loot from the Nemesis Lair on top of it.

So take the two-at-a-time nodes as priority, then unlock the Greater Nemesis Lair, a portal inside the portal. The last node to aim for is Ultimate Nemesis. Before venturing in, make sure your character is strong enough and that you have superior Lair Keys. These keys grant plus five monster power.

For a session of 20 boss kills, the order changes slightly. Take the two nodes that improve Lair Bosses loot first, then the two-at-a-time nodes, and finish with Greater Nemesis and Ultimate Nemesis.

If you're not planning to chain boss kills and prefer farming Helltide instead, the Grigoire's Gambit node becomes useful. By opening enough chests in Helltide, Grigoire has a good chance of showing up. If you need to kill him for a unique, this node pays off big. The choice ultimately comes down to your playstyle.

Infernal Horde: The One Activity to Avoid

Mekuna is categorical on this point. Infernal Horde has no place in an efficient War Plan Diablo 4.

His advice is straightforward. Avoid this activity as much as possible. He even goes further, suggesting posting on the official forum to ask Blizzard to remove it entirely from the War Plan Diablo 4.

The reason, according to him, is simple. Everything Infernal Horde offers can be found elsewhere, and better. No reward justifies the time spent on it.

One last scenario remains possible. If the game forces this activity on you with no alternative, the best option is still to reroll, in other words create a new character rather than commit to it, for example with this Barbarian speed leveling build to get back on track fast.