S-TIER | WITCH BUILD HOLY FIRE BLOOD MAGE (@Light) | SEASON 4

📊 Build
⚔️ Boss Killing
4.5
S
🗺️ Map Clearing
4.5
S
🛡️ Survival
4.5
S
💰 Divine Cost
4.5
S
GLOBAL TIER S
426 votes
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Boss Killing
Map Clearing
Survival
Divine Cost

Article de Kami

Build Overview

This Blood Mage build exploits a devastating synergy between Explosive SpearExplosive Spear for mapping and Spear of SolarisSpear of Solaris for bossing, all fueled by infinite frenzy charge generation. The Blood Mage ascendancy is essential as it allows Spear of Solaris to leverage bleed, and elemental damage contributes directly to bleed magnitude.

The Weapon Swap system is at the heart of the gameplay: the first gem set is dedicated to clear with Explosive SpearExplosive Spear and Herald of ThunderHerald of Thunder, while the second set uses Spear of SolarisSpear of Solaris to melt bosses with 100% Critical Strike Chance and over 600 Critical Strike Damage bonus. Thanks to Sanguine TidesSanguine Tides and ResonanceResonance, each Armour Break IIIArmour Break III generates frenzy charges instead of endurance charges, providing a permanent boost during mapping.

The build does not require mirror-tier items to function and offers an excellent balance between clear speed, boss power, and survivability thanks to Crimson PowerCrimson Power and life regeneration.

Build Strengths

  • Infinite frenzy charges: Thanks to Sanguine TidesSanguine Tides and ResonanceResonance, the build permanently generates frenzy charges during mapping and in temples without needing Combat FrenzyCombat Frenzy.
  • Explosive clear: Explosive SpearExplosive Spear combined with Herald of ThunderHerald of Thunder and Armour Break IIIArmour Break III blows up the entire screen, delivering exceptional clear speed.
  • Boss melting: Spear of SolarisSpear of Solaris reaches 100% Critical Strike Chance via power charges (through ResonanceResonance and Snipers MarkSnipers Mark) with over 600 Critical Strike Damage bonus.
  • Budget-friendly: The build works without mirror-tier items and with a rare spear that has crit stats and elemental damage.
  • Versatile weapon swap: Two fully specialized sets allow you to excel at both clearing and bossing without any compromise.

Build Weaknesses

  • Spear of Solaris requires aiming: The bossing skill requires properly aiming at the target, which may not appeal to all players.
  • Weapon swap management: The build relies on two distinct gem sets, which takes some getting used to in order to alternate effectively between mapping and bossing.
  • Blood Mage ascendancy dependency: The build does not work on any other ascendancy since the bleed and frenzy charge mechanics are tied to Blood Mage.

Gem Setup by Stage

This build offers 1 progression stage from leveling to the final build. Select a stage to view the corresponding gem setup.

Set 1

15 skills • 59 gemmes
Spear StabCoup de lanceSpear Stab
Poison II Inhibitor Rapid Attacks II
Spear ThrowJet de lanceSpear Throw
Projectile Acceleration III
Life RemnantsReliquats de VieLife Remnants
Remnant Potency I Harmonic Remnants II Khatal's Rejuvenation
Purity of FirePureté du feuPurity of Fire
Precision II Vitality II Clarity II Cannibalism II
Explosive SpearLance explosiveExplosive Spear
Magnified Area II Short Fuse II Armour Break III Garukhan's Resolve Atalui's Bloodletting
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Armour Demolisher II Armour Break III Armour Explosion Rakiata's Flow
Cast on CriticalDéclenchement lors de CritiquesCast on Critical
Detonate Dead Spell Cascade Magnified Area II Armour Break III Uruk's Smelting
Eternal RageRage éternelleEternal Rage
Precision I
TrinityTrinitéTrinity
Dialla's Desire Lightning Mastery Uhtred's Augury
BlasphemyBlasphèmeBlasphemy
Elemental Weakness Magnified Area II Slow Potency Ritualistic Curse
Spear of SolarisLance de SolarisSpear of Solaris
Zerphi's Infamy Overextend Bleed III Elemental Armament II Pinpoint Critical
Charge RegulationRégulation des chargesCharge Regulation
Sniper's MarkMarque du tireur d'éliteSniper's Mark
Second Wind III Cooldown Recovery II Charge Profusion II Eternal Mark Mobility
Elemental ConfluxConflux élémentaireElemental Conflux
BerserkBerserk

Recommended Equipment

The gear for this build is relatively accessible. Here are the key pieces and stats to look for:

  • Spear (Weapon): Elemental damage, increased elemental damage with attacks, Critical Strike Chance. Critical Strike Damage bonus and extra sockets are ideal but expensive (several mirrors). A rare spear with crit and elemental stats is more than sufficient.
  • Helmet: Onyx Helm with a minimum of 121 Spirit. The build requires approximately 377 Spirit total (or 367 without Precision IPrecision I).
  • Rings: Two Onyx Rings with additional skill slots and elemental damage (which contributes to bleed).
  • Amulet: Spirit, life, projectile, Critical Strike Damage bonus, and global life regeneration. Strength force on the amulet is a nice bonus.
  • Body Armour: A simple armour piece with Spirit or energy shield is sufficient. +1 to the level of all skills is a luxury, not a necessity.
  • Gloves: Full elemental damage, Critical Strike Damage bonus, and elemental damage with Hunter.
  • Boots: Resistances and additional gem slots.
  • Charms: Golden Charm with Spirit of the Wolf for movement speed and Armour Break IIIArmour Break III. Sacred FlameSacred Flame with two Sakat Spirits.

Gameplay Tips

  • Bossing rotation: Cast Snipers MarkSnipers Mark on the boss, use Explosive SpearExplosive Spear to generate your power charges, then apply a second Snipers MarkSnipers Mark and unleash Spear of SolarisSpear of Solaris. With gear similar to what is shown in the video, the second Snipers MarkSnipers Mark is not even necessary.
  • Weapon set management: Set 1 is exclusively dedicated to mapping with all clear and movement gems. Set 2 is your bossing kit with maximum Critical Strike Damage.
  • Movement speed: The build author has a base movement speed of 50% thanks to movement nodes in the Set 1 passive tree. If you prefer more damage or energy shield, you can skip those nodes.
  • Frenzy charges: They generate automatically during clearing thanks to Armour Break IIIArmour Break III + ResonanceResonance. No specific action is required – the explosions do the work.
  • Spirit: Make sure to reach the 377 Spirit threshold (367 without Precision IPrecision I) to activate all your auras and heralds.

Infinite Frenzy Charge Generation

The core of the build relies on an elegant interaction between several mechanics. The Blood Mage ascendancy provides Sanguine TidesSanguine Tides, which grants permanent physical damage. Combine this with ResonanceResonance on the passive tree, which converts endurance charges gained into frenzy charges.

Explosive SpearExplosive Spear uses Armour Break IIIArmour Break III, which breaks armour equal to 20% of physical damage and offers a chance to gain endurance charges – converted into frenzy charges by ResonanceResonance. Additionally, Detonate DeadDetonate Dead on Custom Critical also deals physical damage, adding a supplementary source of charges. Herald of ThunderHerald of Thunder also has Armour Break IIIArmour Break III, further multiplying the generation chances.

The result: in maps, temples, and any activity with monsters, frenzy charges regenerate permanently without requiring Combat FrenzyCombat Frenzy or any manual player input.

Weapon Swap System

The build uses two completely distinct weapon sets. Set 1 is dedicated to mapping with Explosive SpearExplosive Spear, Short Fuse IShort Fuse I to reduce detonation time, and an effective Critical Strike Chance of 64% with 500 Critical Strike Damage bonus. BloodlettingBloodletting converts the life cost and adds extra physical damage, meaning only the detonator consumes mana.

Set 2 uses Spear of SolarisSpear of Solaris with the Lineage Gem for a massive damage boost. The Critical Strike Chance reaches 74% by default, but thanks to Charge RegulationCharge Regulation on the offhand and Snipers MarkSnipers Mark combined with ResonanceResonance, power charges stack up and push crit to 100%. The Critical Strike Damage bonus exceeds 600, with even higher potential if the spear has a Critical Strike Damage bonus stat.

The passive tree also differs between sets: Set 1 takes all movement speed nodes while Set 2 focuses on bleed magnitude and critical damage nodes.

Passive Tree and Jewels

The passive tree starts in the area damage zone (all skills used are area damage type), then moves toward Critical Strike Chance and Critical Strike Damage nodes via Control Metamorphosis. ResonanceResonance is a must-have node for charge conversion.

Jewels play a major role in the build’s power. A rare jewel with elemental damage, spear damage, Critical Strike Chance, and Critical Strike Damage bonus is recommended. A cluster with double Critical Strike Damage bonus (for attack damage and for spear) along with increased bleed magnitude is particularly powerful but expensive.

The Heart of Fair Diamond offers a 10% chance to inflict bleed in addition to a double damage bonus. The Crystal is essential since the build’s unique flask grants a large amount of elemental damage. Finally, a +3 to the level of Spear of SolarisSpear of Solaris jewel considerably boosts the bossing skill.

Boss Rotation

The rotation is simple and extremely effective. Start by placing Snipers MarkSnipers Mark on the boss, then use Explosive SpearExplosive Spear to generate your power charges via ResonanceResonance. For maximum damage, apply a second Snipers MarkSnipers Mark and launch Spear of SolarisSpear of Solaris. With proper gear, a tier 16 boss with extra life modifiers and reduced critical damage melts in seconds.

If your gear is similar to what is shown in the video, the second Snipers MarkSnipers Mark is not even necessary – the boss dies fast enough with a single application. The build excels particularly on stationary bosses where it is easy to aim with Spear of SolarisSpear of Solaris.

Skill Tree

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