Build Video
Build Overview
This Spirit Walker (Huntress) build is based on a simple but formidable concept: summoning a true army of companions — up to twelve simultaneously — and making them nearly immortal. All the power of this build comes from the fact that your companions absorb damage in your place: as long as they are alive, you are practically invulnerable.
The keystone is the
Loyalty support placed on each companion: it makes them unkillable and shifts the threat onto them rather than you. Combined with the revive nodes in the passive tree (notably
From Nothing and the jewel
Megalomaniac), a fallen companion returns to combat in about 3 seconds — which means they never truly die.
Two unique items make this all possible: the Sylvan’s Effigy sceptre, which grants the Azmerian Wolf — the companion without which this build would not exist — and the Undying Hate jewel, which provides the reservation efficiency needed to sustain so many companions within your Spirit budget. In practice, the build devours almost all content (T15 maps, Breaches, Rituals, bosses like the Arbiter) in a relaxed playstyle: your minions charge ahead of you and clear everything in their path.
Strengths / Weaknesses
✅ Strengths
- Near-invulnerability: with
Loyalty on each companion, you take no damage as long as your minions hold. - Fast revive: From Nothing + Megalomaniac bring a dead companion back in ~3 seconds.
- Army of 12 companions: damage spread across minions and very fast pack clearing.
- Covers almost all endgame: T15 with two tablets, Breach, Ritual, and most bosses.
- Relaxed gameplay: your minions follow you and kill everything, minimal mental load while Mapping.
- Huge area of effect thanks to Hyena Lord and melee splash supports.
❌ Weaknesses
- Spirit-hungry: going beyond 12 companions requires a near-perfect Undying Hate, a sanctified belt, and triple sockets everywhere.
- Fragile without companions: if your army falls or the ward setup breaks, you become vulnerable.
- Very costly ceiling: extreme content (150% Delirium, 4-tablet Abysses) remains out of reach without 200–300 Divine Orbs of investment.
- Dependent on a pivot item: without Undying Hate, the build does not function.
Skill Gem Setup by Step
This build offers 1 progression step from leveling to the final build. Select a step to see the corresponding skill gem setup.
Endgame
16 skills • 72 gemmesRecommended Equipment
The interactive grid below details the character’s complete equipment. Here are the pieces that form the backbone of the build:
- Sceptre — Sylvan’s Effigy: the unique sceptre that grants the Azmerian Wolf, the key companion without which this build would not exist.
- Jewel — Undying Hate: a unique jewel placed in the passive tree. Once you accumulate enough Tribute, it grants massive reservation efficiency (along with a long list of other bonuses) — it is what allows you to sustain so many companions.
- Amulet: crafted with
Wolf Pack (frees up a skill slot by providing the pack for free), the anoint
Lord of Horrors (Spirit reservation) and a bonus to skill levels. - Spear: look for the affix « companions gain attack speed » — it is worth more than a simple physical damage increase.
- Rings: « minions gain attack speed »; unset rings open up additional companion slots.
- Belt: 10% reservation efficiency, ideally on a sanctified base.
- Body Armour — Forgotten Warden: a unique body armour providing energy shield and the ward needed to fuel Hollow Shell.
- Helmet & quality: maximise energy shield; the « +5 to all quality of all skills » bonus also provides reservation efficiency.
Gameplay Tips
- Keep your ward as low as possible by spamming Hollow Shell: at low ward, your companions gain onslaught from your presence (multiplicative skill speed with attack speed).
- Apply Lightning Exposure via the Winged Fiend (
Overcharge +
Potent Exposure +
Lightning Exposure) for permanent shock and
Shock exposure on bosses. - Keep a periodic immunity warcry for tense phases, even if your companions rarely die.
- Let the Hyena Lord lead the way: with melee splash, it wipes an entire pack in one hit as it charges.
- The elemental penalty on companions (−20% resistance for +20% damage) is not a concern as long as they revive in 3 seconds.
The Invulnerability Mechanic: Loyalty on Every Companion
The core of the build comes down to one sentence: equip the
Loyalty support on all your companions, and you become nearly unkillable. As long as at least one companion is alive, damage that would hit you is absorbed by your army instead. The only window of vulnerability is when all your companions go down at once — which almost never happens.
To close that window, the passive tree invests into minion revival time nodes, in particular the From Nothing keystone, complemented by the Megalomaniac jewel. The result: a dead companion comes back in roughly three seconds, keeping the wall of minions virtually intact at all times.
The Spirit Reservation Puzzle
Fitting twelve companions (and more) into your Spirit budget is the real challenge of this build. The centerpiece is the Undying Hate jewel: it unlocks its reservation efficiency (and a long list of bonuses) once you accumulate enough Tribute. The Sylvan’s Effigy sceptre provides the Azmerian Wolf.
The rest stacks up: the
Lord of Horrors anoint on the amulet, the « +5 to the quality of all skills » bonus, a belt with 10% reservation efficiency, and Tribute nodes. To push toward fourteen companions, you’ll need an exceptional Undying Hate, a sanctified belt, and triple sockets everywhere, filling the last slots with unsocketed rings.
Keeping Ward Low: The Onslaught Secret
The Spirit Walker’s signature mechanic grants onslaught from your presence to your companions whenever your ward is low. It’s a global speed multiplier — roughly 20% skill speed and 10% movement speed for your entire army. That’s why you spam Hollow Shell: you generate just enough ward for the mechanic, then let it drop back down.
Later on, once all your companion slots are filled, you can replace Hollow Shell with
Spear Stab supported by
Runic Infusion, which consumes a fraction of maximum ward. It’s a bit rougher to manage in Mapping, but it frees up the skill slot.
The Exposure Setup: Shock and Exposure on Bosses
To ramp up the army’s damage against tough targets, a dedicated companion — the Winged Fiend — carries the
Lightning Exposure chain:
Lightning Exposure,
Potent Exposure and
Overcharge (which increases the magnitude). The result is a significant shock and permanent exposure on bosses, amplifying all elemental damage — especially relevant since the spear, the sceptre, and the Hyena Lord all convert a portion of damage to elements.
Choosing Your Companions: The Hyena Lord for Clearing
Not all companions are equal. For Mapping, Caedron, the Hyena Lord is excellent: with melee splash, it can clear an entire pack in a single hit while charging forward, making it far more effective than slower alternatives. Add support companions on top — exposure, physical damage aura, a fast-charging beast that follows you in a straight line — to cover both Clear speed and burst on bosses.
Skill Tree
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