S-TIER | BUILD GUERRIER SHIELDWALL SMITH KITAVA (@lundburgerr) | SAISON 5

Build Video

📊 Build
⚔️ Boss Killing
4.4
S
🗺️ Map Clearing
4.6
S
🛡️ Survival
4.5
S
💰 Divine Cost
4.6
S
GLOBAL TIER S
38 votes
🗳️ VOTE
Boss Killing
Map Clearing
Survival
Divine Cost

Article de Kami

Build Overview

The Warrior Shield WallShield Wall with the Smith of Kitava ascendancy is probably the best league starter of Path of Exile 2 patch 0.5. This combination already dominated the leaderboards in 0.2 and at the start of 0.4, and with the crafting changes in the current patch, the gap with other builds has widened even further: Shield WallShield Wall works extremely well with very basic gear, while other archetypes struggle to get a decent weapon quickly.

The secret of this build is Smith of Kitava. As soon as you unlock your first ascend and switch to Shield WallShield Wall at Level 22, you become literally tanky to the point of near-immortality, with resistances and defenses that are almost free. This frees up your gear slots to stack rarity from the very first maps and farm your first fortune without needing to invest in defense. For the campaign phase, we level on the Rolling SlamRolling Slam + Bone Shatter combo (with an animation cancel rotation to master), then switch to Shield WallShield Wall once we pick up the Level 7 gem from Sarka in Act 2.

On the patch 0.5 side, the big news is that Fortifying CryFortifying Cry no longer shotguns: you lose up to 30% single target damage in the worst case after Act 3. But Shield WallShield Wall was already obliterating bosses in 0.4 with very little investment, so the nerf remains very manageable. In endgame, the arrival of Kaoms MadnessKaoms Madness and Ahns CitadelAhns Citadel transforms the mechanic: walls now form along cracks in front of you, and when you detonate them, the entire pack ahead disappears. In short, this is the build to play for the first week of the season, while waiting for the community to discover exotic optimizations after patch 0.15.

Strengths & Weaknesses

✅ Strengths

  • Ultimate league starter : top of the leaderboards in 0.2 and 0.4, further strengthened by the crafting changes in 0.5
  • Minimal gear investment : the build works immediately with simple equipment, perfect for farming your first fortune and your Atlas
  • Tanky borderline immortal from Level 22 thanks to Smith of Kitava which provides defenses and resistances almost for free
  • Very comfortable leveling : natural transition into Shield WallShield Wall in Act 2, Level 7 gem from Sarka planned in the progression path
  • Boss obliteration : Shield WallShield Wall was already destroying bosses in 0.4 with very little investment
  • Full endgame : all content is accessible, with a huge power spike once you integrate Kaom’s Madness and Ahn’s Citadel

❌ Weaknesses

  • Nerf to Fortifying Cry in 0.5 : -30% single target damage in the worst case after Act 3 (no more shotgun)
  • Combo Rolling Slam + Bone Shatter in Act 1 requires practice : animation cancel timing, movement control mid-attack
  • Perfect Strike at Level 14 requires good timing — if you miss it, you deal 0 damage (Mace StrikeMace Strike remains a safer alternative)
  • Will be out-scaled in deep endgame by more exotic builds discovered later in the season (but remains excellent the first week)

Skill Gem Setup by Step

This build offers 8 progression steps from leveling to the final build. Select a step to see the corresponding gem setup.

Acte 1 – Rolling slam/Boneshatter

7 skills • 15 gemmes
BoneshatterBrise-osBoneshatter
Impact Shockwave Magnified Area I
Concentrated AreaZone concentréeConcentrated Area
Fire Attunement
Rolling SlamFracas déferlantRolling Slam
Rapid Attacks I Brink I
Frost BombBombe de givreFrost Bomb
Infernal CryCri infernalInfernal Cry
Tireless
Window of Opportunity IIntervalle stratégique IWindow of Opportunity I
Concentrated Area
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area I

Acte 2 Before lvl 22 – Rolling slam/Boneshatter

7 skills • 16 gemmes
Rolling SlamFracas déferlantRolling Slam
Brink I Rapid Attacks I
BoneshatterBrise-osBoneshatter
Impact Shockwave Magnified Area I
Frost BombBombe de givreFrost Bomb
Infernal CryCri infernalInfernal Cry
Tireless Raging Cry
Window of Opportunity IIntervalle stratégique IWindow of Opportunity I
Concentrated Area
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area I
Shockwave TotemTotem sismiqueShockwave Totem
Urgent Totems I

Acte 2 – Shield Wall Transition

7 skills • 19 gemmes
Shield WallMur de boucliersShield Wall
Rapid Attacks I Magnified Area I Fire Attunement
Infernal CryCri infernalInfernal Cry
Tireless Raging Cry
Freezing MarkMarque glacialeFreezing Mark
Mark for Death Mark of Siphoning
Shockwave TotemTotem sismiqueShockwave Totem
Urgent Totems I Hardy Totems I
Leap SlamBond percutantLeap Slam
Rapid Attacks I
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area I
Shield ChargeCharge au bouclierShield Charge
Rapid Attacks I

Act 3

10 skills • 28 gemmes
Fortifying CryCri fortifiantFortifying Cry
Raging Cry Fire Attunement Close Combat I
Shield WallMur de boucliersShield Wall
Rapid Attacks I Magnified Area II Fire Attunement
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II
SunderDéferlement telluriqueSunder
Prolonged Duration II Rapid Attacks I
Shockwave TotemTotem sismiqueShockwave Totem
Urgent Totems I Hardy Totems I Font of Mana
AttritionAttrition
Infernal CryCri infernalInfernal Cry
Tireless Raging Cry
Freezing MarkMarque glacialeFreezing Mark
Mark for Death Mark of Siphoning
Shield ChargeCharge au bouclierShield Charge
Rapid Attacks I
Leap SlamBond percutantLeap Slam
Rapid Attacks I

Act 4

9 skills • 27 gemmes
Fortifying CryCri fortifiantFortifying Cry
Raging Cry Fire Attunement Enraged Warcry I
Shield WallMur de boucliersShield Wall
Rapid Attacks II Magnified Area II Armour Break III Impale
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II
SunderDéferlement telluriqueSunder
Prolonged Duration II Rapid Attacks I
Shockwave TotemTotem sismiqueShockwave Totem
Urgent Totems III Hardy Totems II Font of Mana
AttritionAttrition
Infernal CryCri infernalInfernal Cry
Tireless Raging Cry Cooldown Recovery II
Shield ChargeCharge au bouclierShield Charge
Rapid Attacks I
Leap SlamBond percutantLeap Slam
Rapid Attacks I

Interludes

9 skills • 32 gemmes
Fortifying CryCri fortifiantFortifying Cry
Raging Cry Heavy Swing Enraged Warcry II
Shield WallMur de boucliersShield Wall
Rapid Attacks II Magnified Area II Armour Break III Impale
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II Precision I
Shockwave TotemTotem sismiqueShockwave Totem
Urgent Totems III Hardy Totems II Font of Mana
SunderDéferlement telluriqueSunder
Prolonged Duration II Rapid Attacks III Rage III
AttritionAttrition
Cannibalism II
Infernal CryCri infernalInfernal Cry
Tireless Raging Cry Cooldown Recovery II
Leap SlamBond percutantLeap Slam
Rapid Attacks III Rage III
Shield ChargeCharge au bouclierShield Charge
Rapid Attacks III Rage III

Cartes

9 skills • 34 gemmes
Fortifying CryCri fortifiantFortifying Cry
Raging Cry Heavy Swing Enraged Warcry II Heft
Shield WallMur de boucliersShield Wall
Rapid Attacks II Magnified Area II Ahn's Citadel Kaom's Madness Impale
Scavenged PlatingArmure de récupérationScavenged Plating
Prolonged Duration II
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II Precision I
Shockwave TotemTotem sismiqueShockwave Totem
Urgent Totems III Hardy Totems II Reinforced Totems II Prolonged Duration II
SunderDéferlement telluriqueSunder
Prolonged Duration II Rapid Attacks III Rage III
AttritionAttrition
Infernal CryCri infernalInfernal Cry
Tireless Raging Cry Cooldown Recovery II
Shield ChargeCharge au bouclierShield Charge
Rapid Attacks III Rage III Efficiency II

Giga Endgame

9 skills • 38 gemmes
Fortifying CryCri fortifiantFortifying Cry
Raging Cry Heavy Swing Enraged Warcry II Heft Concentrated Area
Shield WallMur de boucliersShield Wall
Rapid Attacks II Magnified Area II Ahn's Citadel Kaom's Madness Uul-Netol's Embrace
Scavenged PlatingArmure de récupérationScavenged Plating
Prolonged Duration II
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II Precision I
Shockwave TotemTotem sismiqueShockwave Totem
Urgent Totems III Hardy Totems II Prolonged Duration II Reinforced Totems II Efficiency II
SunderDéferlement telluriqueSunder
Prolonged Duration II Rapid Attacks III Rage III
Infernal CryCri infernalInfernal Cry
Tireless Raging Cry Cooldown Recovery II Efficiency II
Shield ChargeCharge au bouclierShield Charge
Rapid Attacks III Rage III Efficiency II Rigwald's Ferocity
BerserkBerserk

Recommended Equipment

One of the great strengths of the build is that Smith of Kitava gives you defenses and resistances almost for free, freeing up your slots to stack offensive stats and rarity very early. You can literally start maps with simple equipment and progress painlessly.

  • Weapons & shield : focus on bases suited to Shield WallShield Wall and Bone Shatter. No need to hunt for perfect weapons at the start of the season, the 0.5 crafting changes barely affect Shield WallShield Wall.
  • Kaom’s Madness (core support mid-endgame) : this is what transforms the Shield WallShield Wall mechanic and causes walls to appear along fissures in front of you.
  • Ahn’s Citadel : combined with Kaom’s Madness, completes the endgame rotation. When you detonate the walls, everything in front of you is annihilated.
  • Uul-Netol’s Embrace : complementary support in deep endgame to further push burst damage.
  • Thrillsteel : target this as soon as you hit the first maps to get permanent Onslaught, which boosts your clear speed.
  • Stat priority : stack rarity very early, Smith of Kitava allows you to do so without breaking your defenses.
  • Jewels : Rigwalds FerocityRigwalds Ferocity and other targeted jewels in endgame, as indicated in the Mobalytics builder.

Gameplay Tips

  • Act 1 — Rolling Slam + Bone Shatter: use only the first slam of Rolling SlamRolling Slam (the one with stun buildup), then animation-cancel into Bone Shatter. You can also pivot mid-movement (full 180°) to hit a large pack from an angle, especially against ranged mobs.
  • Act 1 (Level 14) — Perfect Strike: a high-timing skill. Well-timed = massive damage, mistimed = nothing. If you’re not feeling it, keep Mace StrikeMace Strike instead.
  • Act 2 — Traders Passage: skip Balbala (very hard to kill with Perfect StrikePerfect Strike), grab the free barrier from the Shard. Do the trial once you have Shield WallShield Wall in hand — it’s much easier.
  • Act 2 — Gem pickups: after Jamanrah, grab Sarka’s Level 7 gem for Shield WallShield Wall. Go to Mausoleum Badlands first, then the Cath area to guarantee a second Level 7 gem (from Cath’s snake boss) which you’ll socket into Freezing MarkFreezing Mark.
  • Act 2 — Level 22 = swap: respec into Shield WallShield Wall, add Infernal CryInfernal Cry and Shield ChargeShield Charge to break your walls and clear packs.
  • Act 3+ — Boss rotation: mark the boss as long as you don’t have armor break from other sources (Mark for DeathMark for Death + Mark of SiphoningMark of Siphoning for armor break and life/mana leech), summon a Shockwave TotemShockwave Totem, fire off your war cries, then spam Shield WallShield Wall. SunderSunder is an additional option once armor is broken.
  • Maps — War cries are mandatory: your attacks should always be empowered by Fortifying CryFortifying Cry or Infernal CryInfernal Cry, ideally both. Since Fortifying CryFortifying Cry no longer shotguns, you can freely alternate between the two.
  • Maps — Stack rarity now: Smith of Kitava lets you stack rarity very early without any downside. Also buy ThrillsteelThrillsteel for permanent Onslaught.

The Rolling Slam + Bone Shatter Combo in Act 1

Many players struggle with this rotation at the start of the campaign, yet it becomes extremely satisfying once mastered. Rolling SlamRolling Slam actually has two slams: the first with a large stun buildup, the second with increased damage against stunned enemies. But you only want the first slam, because it’s Bone Shatter that delivers the real damage afterward.

The technique is to animation-cancel: click Bone Shatter as soon as you see the end of the first slam, interrupting the animation and directly triggering the Bone Shatter burst on the stunned enemies. Patch 0.5 slightly buffed the attack speed of Rolling SlamRolling Slam, so the combo feels even smoother. Another tip: you can steer Rolling SlamRolling Slam mid-movement and perform a full 180° turn — useful for hitting a pack from an angle, especially against ranged mobs.

Smith of Kitava: The Borderline Immortal Tank

The Smith of Kitava ascendancy is what makes this build so dominant at the start of the season. Most classes need to invest heavily in defense to survive in maps: armor, resistances, max life, etc. Smith of Kitava, on the other hand, gives you defenses AND resistances almost for free through its ascendancy tree, which means you can free up your gear slots and passive tree nodes for other things.

Concretely, the moment you unlock Shield WallShield Wall at Level 22 and complete your first ascend, you become borderline immortal. You can push into content fearlessly, and above all, you can stack item rarity very early — something no other ascendancy can do as quickly. It is precisely this property that makes Smith of Kitava + Shield WallShield Wall the ideal combo for farming your first fortune at the start of a season.

The Transition to Shield Wall (Act 2)

The shift from the Rolling SlamRolling Slam/Bone Shatter combo to Shield WallShield Wall begins as early as Act 2. First step: skip Balbala in Traders Passage. She is very difficult to kill with Perfect StrikePerfect Strike, and you don’t need to fight her. Your free Shard barrier lets you move on, and you can do the trial later, once Shield WallShield Wall is equipped, under much easier conditions.

After killing Jamanrah for the first time, you receive from Sarka a Level 7 skill gem, which you immediately place on Shield WallShield Wall. Then, route through Mausoleum Badlands first, then the Cath area: this guarantees a second Level 7 gem dropped by the Cath snake boss, which goes on Freezing MarkFreezing Mark. You then support this mark with Mark for DeathMark for Death and Mark of SiphoningMark of Siphoning to get armor break and life/mana leech on bosses. At Level 22, you respec into Shield WallShield Wall, you add Infernal CryInfernal Cry and Shield ChargeShield Charge to shatter your own walls while clearing, and the transition is complete.

The Endgame Step with Kaom’s Madness and Ahn’s Citadel

This is the moment where the build literally changes its core mechanic. Kaom’s Madness is the central support: combined with Ahn’s Citadel (and Uul-Netols Embrace in deep endgame), it makes your Shield WallShield Wall walls now spawn along cracks that appear in front of you, instead of forming classically around you. And when you detonate those walls with Infernal CryInfernal Cry or Shield ChargeShield Charge, everything in front of you is instantly annihilated.

Visually it’s incredibly satisfying, and mechanically it’s what transforms Shield WallShield Wall into a full endgame build capable of tackling all content. You can comfortably farm all Maps, and it’s with this setup that you’ll be able to farm your first serious wealth of the season. Keep in mind, however, that the build will eventually be out-scaled by more exotic configurations the community will discover after patch 0.15 — so Shield WallShield Wall remains ideal for the first week, or even the first two, after which you may want to swap.

Adapting to the Fortifying Cry Nerf in 0.5

Patch 0.5 brought a significant change: Fortifying CryFortifying Cry no longer shotguns. In practice, after Act 3, you can end up with up to 30% less damage on single target in the worst case. Before 0.5, we absolutely wanted to stack Fortifying CryFortifying Cry to maximize boss burst. Now, the priority shifts.

The new logic: you no longer need to prioritize Fortifying CryFortifying Cry. You can use any of the war cries (Fortifying CryFortifying Cry OR Infernal CryInfernal Cry), as long as your attacks remain always inspired by at least one of them — ideally both. You alternate freely, which simplifies your rotation. And even with this nerf, Shield WallShield Wall was already obliterating bosses in 0.4 with very little investment, so you’ll be just fine at the start of the season.

Skill Tree

📖 Retrouvez tous les builds et guides Path of Exile 2 : Voir tous les builds PoE2 →