S-TIER | BUILD MOINE MARTIAL ARTIST OIL BARRAGE (@J_Macc) | SAISON 5

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⚔️ Boss Killing
5.0
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🗺️ Map Clearing
4.5
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4.5
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💰 Divine Cost
4.8
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Article de Kami

Build Overview

The Freezing Oil Barrage Martial Artist is one of the most versatile and comfortable builds of Path of Exile 2 Season 0.5. Built around Oil Barrage and the Way of the Stone Fist ascendancy of the Monk, it transforms a classic damage spell into a true machine for freezing everything in sight — including pinnacle bosses. J_Macc describes it as one of the tankiest characters he has ever played, rivaling the quasi-immortal Amazon from 0.4.

The key mechanic relies on the Grip of WinterGrip of Winter gloves. Worn with Way of the Stone Fist, they convert all hit damage into freeze and chill buildup, without converting lightning damage into cold. You can therefore continue to shock enemies while freezing them. The cherry on top: the passive node notable Heavy Frostnotable Heavy Frost causes frozen enemies to have their non-negative elemental resistances ignored — no need to invest in penetration.

The result is a non-crit build that already deals massive damage, while stacking an impressive number of defensive layers (evasion, deflection, energy shield, stun threshold). The mapping gameplay comes down to three actions: Oil Barrage, Pounce, and movement. Simple, fluid, and extremely safe.

Strengths / Weaknesses

✅ Strengths

  • Extremely tanky: a massive stack of defensive layers makes it RendRend quasi-immortal in mapping
  • Freezes everything, including pinnacle bosses — a huge free defensive advantage
  • notable Heavy Frost ignores elemental resistances of frozen enemies: no penetration required
  • No investment needed in cold/freeze: the Grip of Winter gloves do all the work
  • Retains lightning damage, allowing you to shock enemies on top of freezing them
  • Near-automatic power charge generation (Cast on Elemental Ailment + Profane Ritual)
  • Very fluid gameplay: Oil Barrage, Pounce, movement, that’s it

❌ Weaknesses

  • Non-crit version: less damage than the endgame crit setup targeted long-term
  • Slight anti-synergy between the duration of Refutation (which you want long) and that of Profane Ritual (which you want short)
  • Increased mana consumption from triggers: plan for some mana recovery on kill
  • Risk of being stunned while channeling Oil Barrage (largely mitigated by the stun threshold)

Skill Gem Setup by Step

This build offers 1 progression step from leveling to the final build. Select a step to see the corresponding skill gem setup.

Default

9 skills • 44 gemmes
RendDéchirureRend
Rapid Attacks III Heightened Charges Prolonged Duration II Rage III Perpetual Charge
Hollow FocusHollow FocusHollow Focus
Cooldown Recovery II Magnified Area II Blind II Overabundance II
Wind DancerDanseur du ventWind Dancer
Rage II Knockback
Ferocious RoarRugissement féroceFerocious Roar
Echoing Cry Raging Cry
Cast on Elemental AilmentDéclenchement lors d'Altérations élémentairesCast on Elemental Ailment
Refutation Profane Ritual Charge Profusion II Boundless Energy II
DevourDévorationDevour
Thrill of the Kill Charge Profusion II Rapid Attacks III Blazing Critical
Herald of IceHéraut de la glaceHerald of Ice
Elemental Armament II Longshot II Magnified Area II Elemental Focus
PounceBondissementPounce
Rapid Attacks III Opening Move Cooldown Recovery II Mark for Death II Freezing Mark

Recommended Equipment

The cornerstone, absolutely essential, are the Grip of WinterGrip of Winter gloves: combined with the Way of the Stone Fist ascendancy, they are the engine behind the entire freeze mechanic. The rest of the gear aims to stack resistances, life and energy shield.

  • Gloves: Grip of Winter — the heart of the build (freeze via Way of the Stone Fist)
  • Weapons: a Talisman in each of the two weapon sets
  • Body Armour: Hyrri’s Ire — unique evasion/energy shield body armour that reinforces the build’s defensive layer
  • Belt: a belt loaded with resistances, where elemental resistances are converted into chaos resistance — J_Macc reaches 64% chaos res this way by capping his elemental resistances elsewhere
  • Jewels: a jewel with mana recovery on kill (to manage the cost of triggers), plus jewels with rage on hit
  • Rune: Rune of Acrobatics for movement (roll distance)
  • Endgame: eventually, switch to a Headhunter or a Mageblood and re-evaluate the chaos resistance source

Gameplay Tips

  • Mapping rotation: Oil Barrage, Pounce, movement — no need to spam DevourDevour constantly
  • Power charges: let Cast on Elemental Ailment + Profane Ritual handle 99% of the generation; a single DevourDevour at the start of a map is enough
  • Rage stack: hit the Hollow Focus bells with Rend (linked to Rage) to build up rage on unique targets even before they spawn
  • Wyvern form: stay in it to benefit from +50% stun threshold, increased ailment threshold and faster energy shield recharge
  • Way of the Mountain: thanks to constant freeze, this buff stays maxed (up to 30 stacks) and grants an additional +50% stun threshold
  • Mana management: if you run low on mana from triggers, add mana recovery on kill (jewel or Siphon node)

The core of the build: freezing with Way of the Stone Fist

Everything stems from the Way of the Stone Fist ascendancy, which transforms the equipped gloves. The Grip of WinterGrip of Winter, fairly mediocre on their own, then gain two decisive properties: all hit damage contributes to chill magnitude and all hit damage contributes to freeze buildup. The result: everything freezes, from packs of abyss rares to pinnacle bosses.

The great advantage is that you barely need to invest in cold or freeze. And since the conversion does not turn lightning damage into cold, you retain the ability to shock enemies. Combined with the passive notable notable Heavy Frostnotable Heavy Frost (hits ignore non-negative elemental resistances of frozen enemies), the build needs no penetration whatsoever: once the enemy is frozen, damage explodes.

Charge generation and automatic block

The build features a new tech for generating power charges. Since we freeze permanently, Cast on Elemental Ailment triggers constantly and, combined with Profane RitualProfane Ritual, handles the vast majority of charge generation — even with only four support sockets and a non-maxed level. No more need to spam DevourDevour.

Another major addition: RefutationRefutation. While this buff is active, we automatically block in all directions and apply the parried debuff to blocked enemies, bringing us to 100% block chance. Since RefutationRefutation cannot be cast manually while in metamorphed form, we trigger it as well through the elemental ailment setup. Note a slight anti-synergy: we would like to extend the duration of RefutationRefutation but shorten that of Profane RitualProfane Ritual — it’s up to the player to find the right balance based on their remaining sockets.

Defensive layers: extremely tanky

The character’s durability comes from stacking multiple layers. First, the permanent freeze, which is itself a massive defensive layer. Then: 78% evasion, 92% deflection chance (caps at 95%) preventing ~46-49% of damage once optimized, around 1,800 max life and 2,384 energy shield.

In Wyvern form, shield recharge starts after only 2.2 seconds, and several mechanics help if the shield drops: 15% of damage taken from mana before life, energy shield recharge bonuses, and Way of the Mountain which cushions small hits. On the resistance side, the trick is to cap elemental resistances on gear, then convert a belt loaded with resistances into chaos resistance (64% achieved, to be capped with a better belt).

Hollow Focus bell tech

The bells generated by Hollow FocusHollow Focus have several uses. We can devour them to gain power charges, and they trigger Thrill of the KillThrill of the Kill as well as Blazing CriticalBlazing Critical, resulting in significant damage gains especially in single target.

One small nuance: it’s impossible to socket Rage support gems into Hollow FocusHollow Focus. However, if you have rage on hit on other pieces (for example two jewels), hitting the bells with RendRend (linked to Rage IIIRage III) generates rage. This is a way to stack rage on a single target even before the bells appear.

Movement: Rune of Acrobatics and dodge in wolf form

For movement, J_Macc uses the Rune of Acrobatics (+0.3 m dodge roll distance). The technique consists of using Pounce then holding the dodge key in wolf form. At his current movement speed, it’s just as fast (or even slightly faster) than sprinting in wolf form, without the risk of being knocked down and stunned during the sprint.

Patch 0.5 now allows binding dodge on its own (without it automatically chaining into a sprint when held), which makes RendRend this movement style very fluid for clearing. There are faster options, but this approach remains one of the most comfortable.

Skill Tree

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