S-TIER | BUILD MOINE MARTIAL ARTIST (@SlayerD) | SAISON 5

Build Video

📊 Build
⚔️ Boss Killing
4.8
S
🗺️ Map Clearing
4.7
S
🛡️ Survival
4.3
S
💰 Divine Cost
4.7
S
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Boss Killing
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Article de Kami

Build author: @SlayerD · ▶ Watch source video

Build Overview

This monk martial artist build leans on Lightning and near-infinite Power Charge generation. The core of the kit revolves around BlasphemyBlasphemy which carries RepulsionRepulsion as a curse aura. By linking RepulsionRepulsion and Living Lightning IILiving Lightning II to BlasphemyBlasphemy, the aura behaves like a melee attack, which unlocks the use of the Culmination IICulmination II support on it.

Every hit landed with Whirling SlashWhirling Slash builds up Combo, which instantly triggers the RepulsionRepulsion attack-aura to consume that Combo — and it’s this trigger that, via Ailiths ChimesAiliths Chimes, recharges Power Charges in a continuous loop. The main damage comes from Falling ThunderFalling Thunder and Tempest BellTempest Bell, backed by Herald of ThunderHerald of Thunder for elemental propagation, while Ghost DanceGhost Dance handles passive defense.

According to the build’s author, this Monk Martial Artist scores a full 5 out of 5 stars in clear speed, single-target damage AND survivability — a rare profile for such a complete build. Expect around 500 divines for the full version shown in the video, with much cheaper versions possible if you accept more modest rolls on gear.

Strengths / Weaknesses

✅ Strengths

  • Triple 5-star rating: clear speed, single target and survivability all excellent according to the author
  • Self-sustaining Power Charges loop thanks to the combo RepulsionRepulsion/Whirling SlashWhirling Slash/Ailiths ChimesAiliths Chimes
  • Dual Lightning damage source (Falling ThunderFalling Thunder + Tempest BellTempest Bell) that covers both clear AND bossing
  • Reliable passive defense via Ghost DanceGhost Dance without sacrificing offense
  • Scalable by budget: playable with more modest rolls than the 500 div version shown in the video
  • Tested and proven on demanding content (Zarokh boss in a 6-player party)

❌ Weaknesses

  • Requires a high-level Repulsion gem for the charge loop to work at full strength
  • High budget for the optimal version (~500 div), even though cheaper variants exist
  • Technical combo mechanic to understand before you can optimize it (chain BlasphemyBlasphemyRepulsionRepulsionWhirling SlashWhirling SlashAiliths ChimesAiliths Chimes)
  • Requires careful attention when choosing the IngenuityIngenuity belt (charm mod required)

Skill Gem Setup by Step

This build offers 1 progression step from leveling to the final build. Select a step to see the corresponding gem setup.

SkillSet 1

10 skills • 40 gemmes
BlasphemyBlasphèmeBlasphemy
Repulsion Living Lightning II Culmination II Ailith's Chimes Charge Profusion II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area II Elemental Armament II Longshot II Elemental Focus Blind II
Falling ThunderGrondement de tonnerreFalling Thunder
Rakiata's Flow Vorana's Siege Culmination II Nova Projectiles I Elemental Armament II
Tempest BellCloche tempétueuseTempest Bell
Ancestral Call II Rageforged II Heavy Swing Heft Close Combat II
Whirling SlashTaillade tourbillonnanteWhirling Slash
Magnified Area II Blazing Critical Rapid Attacks III Medved's Felling Knockback
Spirit VesselSpirit VesselSpirit Vessel
Hulking Minions Meat Shield II Romira's Requital
Ghost DanceDanse fantomatiqueGhost Dance
Cooldown Recovery II
Spear ThrowJet de lanceSpear Throw
Charge RegulationRégulation des chargesCharge Regulation
Spirit VesselSpirit VesselSpirit Vessel

Recommended Equipment

The video emphasizes one specific piece of equipment that shouldn’t be overlooked when buying:

  • Ingenuity belt: check that it has the « % reduced charm charges used » mod, or that it has no charm mod at all — a bad roll here directly penalizes the build’s defensive loop.
  • Skill gem quality: always check this, as quality directly affects the kit’s effectiveness (especially RepulsionRepulsion, which needs to be high-level to carry the entire charge mechanic).
  • The full breakdown of equipment slots (weapons, armor, accessories, jewels) is available in the interactive grid below, taken directly from the author’s planner.

Gameplay Tips

  • Prioritize the level of the Repulsion gem above any other investment — it’s what carries the Power Charge generation loop.
  • Keep an eye on the quality of your skill gems, whether bought or crafted — an often overlooked detail that pays off well on this build.
  • Adapt the budget to your own progression: the 500 div version shown in the video isn’t a prerequisite, more modest rolls are enough to enjoy the combo loop.
  • Let the Blasphemy → Repulsion → Whirling Slash → Ailiths Chimes loop settle in naturally during combat — the Combo generated by Whirling SlashWhirling Slash automatically triggers consumption via RepulsionRepulsion.

Core Mechanic of the Monk Martial Artist Build: the Infinite Power Charge Loop

What sets this Monk Martial Artist build apart from most Lightning setups is the repurposing of BlasphemyBlasphemy: normally a simple curse aura, here it becomes a full melee attack once linked with RepulsionRepulsion and Living Lightning IILiving Lightning II. This transformation unlocks the use of the Culmination IICulmination II support, normally reserved for standard attacks.

The loop then closes naturally: Whirling SlashWhirling Slash generates Combo with every hit landed, which instantly triggers the « attack » version of RepulsionRepulsion to consume that Combo. It’s precisely this repeated trigger that, via Ailiths ChimesAiliths Chimes, regenerates Power Charges without interruption for as long as the fight continues — hence the « infinite » generation the build’s author refers to.

The Zarokh Boss in a 6-Player Group: Proof of Power

The video dedicates a segment to the fight against the boss Zarokh in a 6-player setup, content that’s noticeably more demanding than a standard solo encounter. This segment serves as a concrete demonstration of the 5/5 single-target rating mentioned earlier: the Power Charge loop, combined with the steady damage from Falling ThunderFalling Thunder and Tempest BellTempest Bell, holds up over the full length of the fight with no notable ramp-up lag.

Stat Priorities and the Role of Jewels

Beyond the skill gems, the video briefly touches on the passive tree, jewels, and the character’s priority stats. These elements reinforce the combo loop (attack speed, Lightning damage, Power Charge generation) rather than introducing a separate mechanic. The full passive tree and socketed jewels can be viewed in the interactive tree viewer further down in this article.

Passive Tree

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