S-TIER | BUILD MOINE POWER CHARGE MARTIAL ARTIST (@P4wnyhof) | SAISON 5

Build Video

📊 Build
⚔️ Boss Killing
4.5
S
🗺️ Map Clearing
4.6
S
🛡️ Survival
4.6
S
💰 Divine Cost
4.5
S
GLOBAL TIER S
61 votes
🗳️ VOTE
Boss Killing
Map Clearing
Survival
Divine Cost

Article de Kami

Build Overview

The Power Charge Martial Artist is one of the most inventive builds of Season 5. It revolves around the new Martial Artist ascendancy techniques: Hollow Focus summons bells that orbit the player and explode in physical shockwaves, while Hollow Resonance places an additional bell behind the Monk — and that bell explodes with every critical strike. Since every hit landing on the Hollow Focus bell is automatically a critical, the loop is permanent: each strike triggers an explosion, and each explosion chains into the next. The result is a relentless torrent of physical and lightning damage that obliterates packs within seconds.

Leveling is remarkably smooth from Act 1 all the way to endgame. Thanks to the Hollow Palm technique, the Monk plays unarmed during the early acts, treating every melee skill as if wielding a Quarter Staff. It is only at Act 4 (level 41) that notable Whirling Assaultnotable Whirling Assault becomes available: the signature skill that spins the player around their enemy while continuously triggering bell explosions. From that point on, the build reaches full cruising speed — nearly immortal, a constant generator of Power Charges, and capable of erasing everything in its path.

Pros / Cons

✅ Pros

  • Exceptional clear speed: the chain bell explosions (Hollow Focus + Hollow Resonance) instantly obliterate packs in every zone.
  • Nearly immortal: a combination of armour (leveling) then evasion and energy shield (endgame), life constantly restored by DevourDevour and life leech.
  • Effortless Power Charge generation: multiple sources (Killing PalmKilling Palm, DevourDevour, Siphoning StrikeSiphoning Strike, Wing BlastWing Blast, Reapers InvocationReapers Invocation) keep charges permanently maintained in combat.
  • Built-in self-healing: DevourDevour consumes bells and corpses to regenerate life, making the build very comfortable against monster packs.
  • Smooth leveling from Act 1: the Hollow Palm technique lets you progress unarmed until Act 4, simplifying gear choices early in the game.
  • Defensive flexibility: solid armour during leveling, natural transition to evasion and energy shield once endgame gear is obtained.

❌ Cons

  • High mental load in endgame: the final gameplay requires juggling notable Staggering Palmnotable Staggering Palm, Charged StaffCharged Staff, Power Charges and multiple active buffs simultaneously — not suited for players looking for simplicity.
  • Costly gear transition: switching from leveling armour to evasion and energy shield requires a significant currency investment at the time of the switch.
  • Dependent on the new ascendancy: the build relies entirely on Hollow Focus and Hollow Resonance — without the Martial Artist ascendancy, the concept falls apart completely.
  • Buff rotation to maintain: Herald of ThunderHerald of Thunder, Wind DancerWind Dancer, and strike buffs require constant attention to keep DPS optimal on bosses.

Gem Setup by Stage

This build offers 6 progression stages from leveling to the final build. Select a stage to view the corresponding gem setup.

For Ingame Build Planner

11 skills • 38 gemmes
Hollow FocusHollow Focus
Magnified Area I Cooldown Recovery II Brutality II
Hollow ResonanceHollow Resonance
Magnified Area I Brutality II Life Leech I
Charged StaffBâton chargéCharged Staff
Innervate Prolonged Duration II
Wind DancerDanseur du ventWind Dancer
Blind I
Reaper's InvocationÉvocation de RavageurReaper's Invocation
Profane Ritual Compressed Duration II
Killing PalmPaume meurtrièreKilling Palm
Thrill of the Kill Blazing Critical Prolonged Duration II
Staggering PalmPaume stupéfianteStaggering Palm
Impact Shockwave Multishot II
Falling ThunderGrondement de tonnerreFalling Thunder
Perpetual Charge Elemental Armament I Lightning Attunement
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament I
Whirling AssaultAssaut tourbillonnantWhirling Assault
Rage I Magnified Area II Heavy Swing Heft
Tempest BellCloche tempétueuseTempest Bell
Magnified Area I Heavy Swing Heft

Act 1

8 skills • 16 gemmes
Falling ThunderGrondement de tonnerreFalling Thunder
Perpetual Charge Elemental Armament I
Wind BlastRafale de ventWind Blast
Rage I Rapid Attacks I
Wing BlastCoup d'aileWing Blast
Impact Shockwave Magnified Area I
DevourDévorationDevour
Thrill of the Kill
PounceBondissement
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament I
Killing PalmPaume meurtrièreKilling Palm
EntangleEnchevêtrementEntangle

Act 2

9 skills • 22 gemmes
Hollow FocusHollow Focus
Magnified Area I Life Leech I
Wind BlastRafale de ventWind Blast
Wing BlastCoup d'aileWing Blast
Impact Shockwave Magnified Area I
DevourDévorationDevour
Thrill of the Kill Innervate
PounceBondissement
Charge Profusion ICharges abondantes ICharge Profusion I
Rapid Attacks I
Storm WaveVague orageuseStorm Wave
Rage I Shock
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament I
Falling ThunderGrondement de tonnerreFalling Thunder
Perpetual Charge Elemental Armament I Lightning Attunement

Act 3

11 skills • 31 gemmes
Hollow FocusHollow Focus
Magnified Area I Cooldown Recovery I Brutality II
Hollow ResonanceHollow Resonance
Magnified Area II Brutality II Life Leech I
Wing BlastCoup d'aileWing Blast
Impact Shockwave Magnified Area I
DevourDévorationDevour
Thrill of the Kill Innervate
PounceBondissement
Wind DancerDanseur du ventWind Dancer
Blind I
Charge Profusion ICharges abondantes ICharge Profusion I
Rapid Attacks I
Falling ThunderGrondement de tonnerreFalling Thunder
Perpetual Charge Elemental Armament I Lightning Attunement
Hand of ChayulaMain de ChayulaHand of Chayula
Elemental Weakness Heightened Curse
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament I
Storm WaveVague orageuseStorm Wave
Rage I Shock

Act 4

11 skills • 37 gemmes
Hollow FocusHollow Focus
Magnified Area I Cooldown Recovery I Brutality II
Hollow ResonanceHollow Resonance
Magnified Area I Brutality II Life Leech I
Charged StaffBâton chargéCharged Staff
Innervate Prolonged Duration II
Wind DancerDanseur du ventWind Dancer
Blind I
Hand of ChayulaMain de ChayulaHand of Chayula
Elemental Weakness Heightened Curse
Killing PalmPaume meurtrièreKilling Palm
Thrill of the Kill Blazing Critical Prolonged Duration II
Staggering PalmPaume stupéfianteStaggering Palm
Impact Shockwave Multishot II
Falling ThunderGrondement de tonnerreFalling Thunder
Perpetual Charge Elemental Armament I Lightning Attunement
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament I
Whirling AssaultAssaut tourbillonnantWhirling Assault
Rage I Magnified Area II Heavy Swing
Tempest BellCloche tempétueuseTempest Bell
Magnified Area I Heavy Swing Prolonged Duration II

Interludes

11 skills • 38 gemmes
Hollow FocusHollow Focus
Magnified Area I Cooldown Recovery II Brutality II
Hollow ResonanceHollow Resonance
Magnified Area I Brutality II Life Leech I
Charged StaffBâton chargéCharged Staff
Innervate Prolonged Duration II
Wind DancerDanseur du ventWind Dancer
Blind I
Reaper's InvocationÉvocation de RavageurReaper's Invocation
Profane Ritual Compressed Duration II
Killing PalmPaume meurtrièreKilling Palm
Thrill of the Kill Blazing Critical Prolonged Duration II
Staggering PalmPaume stupéfianteStaggering Palm
Impact Shockwave Multishot II
Falling ThunderGrondement de tonnerreFalling Thunder
Perpetual Charge Elemental Armament I Lightning Attunement
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament I
Whirling AssaultAssaut tourbillonnantWhirling Assault
Rage I Magnified Area II Heavy Swing Heft
Tempest BellCloche tempétueuseTempest Bell
Magnified Area I Heavy Swing Heft

Recommended Gear

During leveling, prioritize armour pieces offering a « +2 to all melee skill gems » bonus — this modifier directly boosts Hollow Palm and multiplies bell effectiveness from the very first acts. Armour and life-focused gear is more than sufficient until Act 4. Also make sure to equip a Talisman (amulet) as early as possible, since the Hollow Palm technique forbids you from wearing a weapon while active: the amulet replaces your main weapon slot and can provide valuable offensive bonuses.

In endgame, transitioning to evasion and energy shield makes you nearly invulnerable. A good Quarter Staff becomes essential from Act 4 (level 41) to unlock notable Whirling Assaultnotable Whirling Assault — look for physical damage, lightning damage, and attack speed modifiers. On your other pieces, favour items that simultaneously amplify physical and lightning damage to maximize bell explosion output.

Gameplay Tips

The secret of the build is to stay close to your targets: the Hollow Resonance bell explodes behind the Monk, so if you move away from the boss the explosion misses its target. On large bosses, literally hug them so that every strike triggers the explosion behind you within their hitbox. For pack clearing, the DevourDevourFalling ThunderFalling Thunder loop is your best friend: DevourDevour consumes bells and corpses to regenerate your life, while Falling ThunderFalling Thunder clears everything still standing.

Against bosses, use Wing BlastWing Blast to stun your target and generate a burst of Power Charges. Before triggering Falling ThunderFalling Thunder, always cast RendRend first: this skill applies a debuff that amplifies the lightning damage received by the enemy, multiplying the impact of your bell explosions. In endgame, anticipate the rotation: notable Staggering Palmnotable Staggering Palm for the stun, Charged StaffCharged Staff for the charges, then notable Whirling Assaultnotable Whirling Assault to unleash the storm — once the flow is internalized, the gameplay becomes hypnotic.

The Hollow Focus and Hollow Resonance Techniques

Hollow Focus and Hollow Resonance form the beating heart of the Martial Artist ascendancy. Hollow Focus summons bells that orbit the Monk and explode in physical shockwaves when triggered. Hollow Resonance goes further: it systematically places an additional bell behind the player, and that bell explodes with every critical strike. The key mechanic is that every hit landing on the Hollow Focus bell is automatically a critical, creating a self-sustaining chain reaction.

In practice, each combat cycle produces a double explosion: the orbital bell from Hollow Focus and the dorsal bell from Hollow Resonance fire nearly simultaneously, flooding the area with physical damage. Combined with support gems Brutality IBrutality I and Magnified Area IMagnified Area I, these explosions cover a considerable area of effect and devastate both packs and bosses in just a few rotations.

Maintaining Power Charges Continuously

The build’s strength lies in its multiple Power Charge sources, all active simultaneously. Killing PalmKilling Palm generates charges in melee; DevourDevour produces them by consuming bells and corpses; Siphoning StrikeSiphoning Strike steals them with each hit; Wing BlastWing Blast creates them on stun. In endgame, Reapers InvocationReapers Invocation completes this arsenal by generating additional charges on executions. The result: your Power Charges never drop to zero as long as you are in combat.

High and permanent Power Charges directly amplify your critical strike chance and overall damage, which in turn increases the frequency of Hollow Resonance explosions. It is a virtuous loop: more charges → more criticals → more explosions → more charges generated by kills. This self-feeding design explains why the build feels increasingly powerful as monsters fall.

Hollow Palm Technique: Playing Unarmed Until Act 4

The Hollow Palm technique is one of the Monk’s most original passive abilities: it allows all melee skills to be used as if the player were wielding a Quarter Staff, as long as no weapon is equipped. In practice, this means farming the first 13 passive points as quickly as possible to unlock this technique, then removing any weapon from your equipment. The empty weapon slot becomes your strength — staff stats are simulated by the technique itself.

In place of a weapon, equip a Talisman: the amulet replaces your main offensive slot and can carry damage, speed or resistance modifiers that are very useful for Acts 1 to 3. This weaponless window lasts until level 41 (Act 4), when notable Whirling Assaultnotable Whirling Assault becomes available and a real Quarter Staff finally makes sense. During this phase, progression is surprisingly smooth thanks to the bell explosions that more than compensate for the absence of a weapon.

Whirling Assault and Endgame Gameplay

notable Whirling Assaultnotable Whirling Assault is the pivot of the endgame build. Available at level 41, this skill spins the Monk around their target in a chain of rapid strikes — each one triggering bell explosions, creating a continuous storm of physical and lightning damage. Gameplay changes radically at this point: gone is the leveling Falling ThunderFalling Thunder sequence, replaced by a permanent and fluid whirlwind that keeps the boss in constant contact with all active bells.

The endgame rotation revolves around notable Staggering Palmnotable Staggering Palm to stun the target, Charged StaffCharged Staff to rapidly reload Power Charges, then notable Whirling Assaultnotable Whirling Assault for primary DPS. Between each blast, Wing BlastWing Blast handles additional stuns and DevourDevour keeps your life topped up. Once this rhythm is internalized, the build becomes almost automatic: you spin, the bells explode, the charges recharge, and bosses melt within seconds.

Skill Tree

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