Build Video
Build Overview
Moxsy’s Spin-to-Win Bell Master build is an Invoker-ascendancy Monk that turns your clones into a true army of spinning monks. The concept is as spectacular as it is effective: thanks to the ascendancy skill
Hollow Form, you summon copies of yourself that execute your socketed attacks — here a
notable Whirling Assault that spins endlessly and wipes entire packs. Every hit from your clones generates power charges, which summons even more monks and feeds a damage loop that never stops.
The core of the build rests on two unique synergies. On one hand, Lochtonial Caress gloves, empowered by the Way of the Stonefist node, permanently grant power charges to your allies — this is the cheapest way to solve charge generation. On the other hand, the Vestige of Darkness helmet makes your physical damage contribute to freeze and cold accumulation: you scale pure physical while freezing the entire screen. Since the build gains over 100% of physical damage converted to elemental damage and ignores non-negative resistances on frozen enemies, you deal colossal damage without ever having to invest in resistance penetration.
The result: a versatile build that devours T15 maps and pinnacle bosses, assembled for around four to five divines with mostly self-crafted gear. Clear speed is monstrous as soon as density is high, and survivability remains excellent for a melee archetype thanks to freeze, permanent slowing of enemies, and nearly 60% evasion. This is the ideal build for a relaxed yet fearsome end-of-league grind.
Strengths / Weaknesses
✅ Strengths
- Monstrous clear speed: clones spin and freeze entire packs — the build shines even more when density is high (Abyss, breach).
- Near-infinite charge generation: the gloves +
Hollow Form loop continuously fuels power, frenzy, and endurance charges. - High survivability for a melee build: permanent freeze and slow, proximity blindness, and nearly 60% evasion.
- No resistance penetration needed: +100% elemental damage and resistance bypass on frozen targets.
- Budget-friendly to get started: Lochtonial Caress gloves at ~2 exalts, mostly self-crafted gear.
- Versatile: handles T15 maps and pinnacle bosses without swapping configurations.
❌ Weaknesses
- Demanding buff rotation: single-target DPS depends on maintaining
Charged Staff,
Rend and marks. - Conditional DPS peak: without all buffs active, single-target damage drops significantly.
- Expensive endgame mana solution: Well of Power requires a Liquid Emotion of Fear and the Delirium questline.
- Vestige of Darkness rising in price: its cost has spiked to around 30 exalts.
Skill Gem Setup by Step
This build offers 6 progression steps from leveling to the final build. Select a step to see the corresponding gem setup.
Act 1
6 skills • 12 gemmesAct 2
8 skills • 20 gemmesAct 3
8 skills • 26 gemmesWhirlwind Transition
10 skills • 31 gemmesFinishing Campaign
9 skills • 29 gemmesCartes
10 skills • 37 gemmesRecommended Equipment
- Weapon (quarterstaff): prioritize high physical damage. Once you reach T15 maps, require critical strike chance on the weapon (crit scaling depends on it) and avoid the Dreaming Quarterstaff at 0% crit. The god roll: critical strike chance, critical strike damage, level of all melee skills, then increased/added physical and hybrid physical.
- Helmet: Vestige of Darkness (unique). Free nearby blindness and, most importantly, your physical damage contributes to freeze and cold accumulation — the build’s key piece.
- Gloves: Lochtonial Caress (unique). Look for the highest possible chance to grant a power charge to your allies on hit; sell and rebuy while the percentage is low (around 2 exalts each).
- Body Armour: high evasion as the priority, maximum life and resistances. A body armour with 2,000 evasion will easily put you around 60% dodge.
- Amulet: the most important stat is +2 levels to melee skills. Add life, energy shield, damage/critical strike chance, resistances, and a bit of Spirit if possible.
- Rings: added damage (physical, lightning, cold), a layer of resistances, and mana on kill for comfort.
- Belt: maximum life, strength, and resistances. In endgame, aim for a
Headhunter or a Wrest Coil (lots of additional maximum physical) for a major damage boost. - Boots: evasion, energy shield, maximum life, movement speed, and resistances.
- Charms and flask: as much life as possible on the flask, a Nent Hope (freeze immunity + guaranteed energy shield recharge when you would be frozen), and a charm with a flat mana roll to ease mana consumption.
Gameplay Tips
- The two mandatory ascendancy nodes: Way of the Stonefist (which transforms your gloves) and
Hollow Form (which summons your clones). These two nodes are enough to kick the entire build engine into gear. - In maps: recast
Rend once every 25 seconds or so. Thanks to the duration investment on weapon set 2, its +50% lightning damage buff lasts over 20 seconds — a single press covers you for a long time. - Remember to level up notable Whirling Assault inside Hollow Form: remove the gem, level it up, then socket it back in so your clones hit at full power.
- Keep your charges up:
Charge Regulation grants crit, armour/evasion/ES, and skill speed as long as you have all three charge types active — keep them up at all times. - The damage preview bug: the game does not display
Hollow Form‘s damage in the tooltip. To check your buffs, watch the shockwaves from
Tempest Bell instead — they also benefit from
Charged Staff. - Mana management: before unlocking Well of Power, keep a good mana flask and the Conservative Casting node from the passive tree to significantly reduce skill costs.
The Power Charge Engine: Lochtonial Caress + Hollow Form
The entire build revolves around generating power charges. The centrepiece is the Lochtonial Caress gloves. Once socketed into the Way of the Stonefist node, they transform automatically to gain the line « chance to grant power charges to nearby allies on hit. » Your clones become walking charge dispensers.
That is where
Hollow Form comes in: this ascendancy skill summons monks that execute your
notable Whirling Assault. As they spin and strike enemies, they grant you power charges — as well as frenzy charges and endurance charges, all of which are put to use afterwards. The more charges you have, the more monks
Hollow Form summons (two additional when you have power charges), and the more damage you deal. The loop is self-sustaining: your monks spin, grant you charges, which summons even more monks. The gloves cost only around two exalts and drop regularly in Ritual, making this combo accessible as early as Act 4 of the campaign.
Freezing the Whole Screen: Vestige of Darkness and Elemental Damage
The build’s second key synergy is the unique helmet Vestige of Darkness. Its decisive line: your physical damage from hits contributes to chill magnitude and freeze buildup. You can therefore scale pure physical damage while chilling and freezing enemies. Chilled targets move slower — a massive survivability boost for a melee build — and frozen targets become extremely vulnerable.
Against frozen enemies, the build benefits from Thin Ice (+50% damage on hit) and Heavy Frost (your hits ignore non-negative elemental resistances). This is essential because the build converts a huge amount of physical to elemental: over 100% damage gained as elemental. You therefore deal massive elemental damage without ever having to invest in resistance penetration. As a bonus, the helmet gives you free proximity blindness, which reduces enemy accuracy and stacks with your evasion to dodge even more attacks.
The Charged Staff Secret
The
Charged Staff is a surprisingly powerful skill in this build. It grants 1 to 13 added lightning damage to quarter-staff attacks per power charge consumed — and with roughly six charges available, that’s a significant chunk of flat lightning damage. Most importantly, this bonus applies even to attacks that don’t trigger shockwaves, including
Hollow Form.
Moxsy demonstrates this by observing the shockwaves from
Tempest Bell: without charges, they deal around 282 lightning damage; once Charged Staff is active with charges, they jump to 579. This is why you’ll want to activate Charged Staff (after stacking six charges) before each boss fight, since it’s a 30-second buff that few bosses survive long enough to outlast.
Bells, Marks and Armour Break (Hollow Focus)
Hollow Focus permanently summons bells around you. They aren’t particularly useful for clearing packs, but they excel at breaking armour: with Urok’s Smelting, fully breaking a target’s armour causes it to take up to 20% more physical damage permanently, and you break 70% more armour. Your bells hit hard and can stack on a single enemy.
Since the bells are always critically striking and primed for stagger, hitting a bell with
Killing Palm (linked to
Thrill of the Kill and Blazing Crit) grants you 25% lightning damage and 15% fire damage. On the mark side, you use
Freezing Mark in maps (easier freeze + 30% damage gained as cold) and swap to Mark of Siphoning for bossing, with
Charged Mark (guaranteed
Shock) and
Eternal Mark (the mark persists on the boss even after a freeze). It’s the stacking of all these temporary buffs that makes your single target explode.
Permanently Solving Mana Problems: Well of Power
Early in progression, mana can feel tight during boss fights: a good mana flask and the Conservative Casting node are enough to hold on. But the ultimate solution is Well of Power. This node grants 20% increased critical damage if you’ve consumed a power charge recently, and most importantly, 5% of your maximum mana per power charge consumed. Since your clones constantly consume charges, your mana worries disappear entirely.
The downside: to instil this notable onto your amulet, you need a Liquid Emotion of Fear (several divines) and must have completed the Delirium quest line to unlock instilling. It’s not immediately accessible, but once in place, the constant mana restoration makes the playfeel exceptional.
Skill Tree
📖 Retrouvez tous les builds et guides Path of Exile 2 : Voir tous les builds PoE2 →




1 Commentaire
c’est le build que je joue actuellement en leveling, et pour l’instant il est tres efficace meme avec un equipement tout pourri !