S-TIER | BUILD MOINE WHIRLING ASSAULT MARTIAL ARTIST (@Ulfhednar) | SAISON 5

Build Video

📊 Build
⚔️ Boss Killing
4.5
S
🗺️ Map Clearing
4.5
S
🛡️ Survival
4.4
S
💰 Divine Cost
4.5
S
GLOBAL TIER S
13 votes
🗳️ VOTE
Boss Killing
Map Clearing
Survival
Divine Cost

Article de Kami

Build Overview

This is Ulfhednar’s Spin To Win Martial Artist, a 100% physical Monk build built around notable Whirling Assaultnotable Whirling Assault. The idea is simple and devastatingly effective: you spin through packs melting everything with massive crit chance and crit damage scaling. According to the creator, this is his favorite build of the season — the most powerful he’s ever played — and all at a very reasonable investment.

The core of the build revolves around the synergy between notable Whirling Assaultnotable Whirling Assault, Tempest BellTempest Bell, and charges. You permanently generate all three charge types: Frenzy charges via Snipers MarkSnipers Mark, Power charges via Mantra of DestructionMantra of Destruction, and Endurance charges by shattering enemy armor. notable Staggering Palmnotable Staggering Palm, used on the bell or on packs, triggers a wide-area projectile that one-shots the screen while shattering armor at range. The Charge RegulationCharge Regulation aura adds multiplicative crit chance, evasion, Energy Shield, and skill speed.

In terms of numbers, the build runs around 350,000 DPS with 84% crit chance and nearly 800% crit multiplier, for roughly 45,000 EHP — all on gear the creator describes as « mid. » With 60–70% movement speed, it is also an excellent Abyss farmer capable of blasting fully juiced T16 maps.

Strengths / Weaknesses

✅ Strengths

  • Exceptional clear speed: notable Staggering Palmnotable Staggering Palm one-shots the screen and the spin chains through packs without downtime.
  • Low entry cost: no expensive mandatory pieces (no Mageblood or Headhunter), a self-crafted staff is sufficient.
  • Excellent Abyss farmer: fast and tanky enough to chain fully juiced T16 maps with 3 Abyss tablets.
  • Very mobile: 60–70% movement speed thanks to the Black Insignia helmet and passive tree nodes.
  • Surprisingly strong defenses: combination of evasion + deflection + Energy Shield, ~45,000 EHP and curse immunity.
  • Massive Crit: 84% crit chance and ~800% crit multiplier for very solid DPS.

❌ Weaknesses

  • Whirling Assault attack speed is hard to scale: the skill has a total attack time stat that is not very responsive to standard increases.
  • Life cost: Atziri’s Bloodletting imposes a life cost on the spin, which must be offset by life leech.
  • Physical version more expensive to craft: physical quality prefixes on the staff require more effort than the elemental version.
  • Charge management to master: rotating the three charges (Frenzy, Power, Endurance) takes a bit of practice.

Skill Gem Setup by Step

This build offers 5 progression steps from leveling to the final endgame setup. Select a step to view the corresponding skill gem setup.

EARLY Endgame

10 skills • 49 gemmes
Whirling AssaultAssaut tourbillonnantWhirling Assault
Rage I Magnified Area I Pursuit I Blindside Elemental Armament I
Tempest BellCloche tempétueuseTempest Bell
Elemental Armament I Durability Ancestral Call I Close Combat I
Killing PalmPaume meurtrièreKilling Palm
Charge Profusion I Thrill of the Kill Soul Drain Life Drain
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Elemental Armament I Culling Strike I Innervate Blind I
Wind DancerDanseur du ventWind Dancer
Maim Blind I Magnified Area I Close Combat I
Staggering PalmPaume stupéfianteStaggering Palm
Blazing Critical Multishot I Retreat I Prolonged Duration I
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I Elemental Armament I Elemental Focus Lightning Mastery Longshot I
Charge RegulationRégulation des chargesCharge Regulation
Hollow FocusHollow FocusHollow Focus
Close Combat I Cooldown Recovery I Supercritical Blindside
Hollow ResonanceHollow ResonanceHollow Resonance
Close Combat I Magnified Area I Elemental Armament I Blindside

Leveling 1 – 41

12 skills • 37 gemmes
Quarterstaff StrikeFrappe au bâton de combatQuarterstaff Strike
Lightning Attunement Rage I Rapid Attacks I
Frost BombBombe de givreFrost Bomb
Wind BlastRafale de ventWind Blast
Brink I Lightning Attunement Rapid Attacks I
Falling ThunderGrondement de tonnerreFalling Thunder
Perpetual Charge Elemental Armament I Close Combat I
Wing BlastCoup d'aileWing Blast
Charge Profusion I Rapid Attacks I Impact Shockwave
RendDéchirureRend
Perpetual Charge Prolonged Duration I
Killing PalmPaume meurtrièreKilling Palm
Charge Profusion I Innervate
Staggering PalmPaume stupéfianteStaggering Palm
Stun I Multishot I
DevourDévorationDevour
Thrill of the Kill Charge Profusion I
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area I
Hollow FocusHollow FocusHollow Focus
Close Combat I Cooldown Recovery I
Hollow FocusHollow FocusHollow Focus
Close Combat I Lightning Attunement

Leveling 41 – Endgame

10 skills • 37 gemmes
Whirling AssaultAssaut tourbillonnantWhirling Assault
Rage I Magnified Area I Pursuit I
Tempest BellCloche tempétueuseTempest Bell
Heavy Swing Close Combat I Ancestral Call I
Killing PalmPaume meurtrièreKilling Palm
Charge Profusion I Thrill of the Kill Innervate
Staggering PalmPaume stupéfianteStaggering Palm
Stun I Multishot I Retreat I
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Blind I Culling Strike I
Wind DancerDanseur du ventWind Dancer
Blind I Maim Magnified Area I
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area I
War BannerÉtendard de guerreWar Banner
Prolonged Duration I Magnified Area I
Hollow ResonanceHollow ResonanceHollow Resonance
Close Combat I Cooldown Recovery I Supercritical
Hollow FocusHollow FocusHollow Focus
Close Combat I Cooldown Recovery I Lightning Attunement

Endgame ELEMENTAL

11 skills • 56 gemmes
Hollow FocusHollow FocusHollow Focus
Close Combat I Cooldown Recovery I Concentrated Area Blindside Elemental Armament I
Tempest BellCloche tempétueuseTempest Bell
Close Combat I Ancestral Call I Elemental Armament I Durability Rageforged I
Staggering PalmPaume stupéfianteStaggering Palm
Prolonged Duration I Multishot I Retreat I Blazing Critical Embitter
Whirling AssaultAssaut tourbillonnantWhirling Assault
Blindside Rage I Magnified Area I Elemental Armament I Pinpoint Critical
Hollow ResonanceHollow ResonanceHollow Resonance
Cold Exposure Lightning Exposure Potent Exposure Elemental Armament I Magnified Area I
Wind DancerDanseur du ventWind Dancer
Blind I Magnified Area I Maim Rage I
Infernal CryCri infernalInfernal Cry
Cooldown Recovery I Tireless Efficiency I Raging Cry
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area I Elemental Armament I Cold Mastery Elemental Focus
RefutationRefutationRefutation
Prolonged Duration I Cooldown Recovery I Efficiency I
Mantra of DestructionMantra de destructionMantra of Destruction
Prolonged Duration I Chaos Mastery Mobility
Ghost DanceDanse fantomatiqueGhost Dance
Cooldown Recovery I Clarity I

Endgame PHYSICAL

11 skills • 54 gemmes
Hollow FocusHollow FocusHollow Focus
Overabundance I Cooldown Recovery I Concentrated Area Culling Strike I Armour Break I
Hollow ResonanceHollow ResonanceHollow Resonance
Life Leech I Cooldown Recovery I Magnified Area I Close Combat I Armour Break I
Whirling AssaultAssaut tourbillonnantWhirling Assault
Heft Ataluis Bloodletting Ancestral Call I Heavy Swing Close Combat I
Staggering PalmPaume stupéfianteStaggering Palm
Prolonged Duration I Multishot I Close Combat I Heavy Swing Heft
Sniper's MarkMarque du tireur d'éliteSniper's Mark
Charged Mark Charge Profusion I Mark of Siphoning Efficiency I Cooldown Recovery I
Tempest BellCloche tempétueuseTempest Bell
Heft Ancestral Call I Magnified Area I Heavy Swing Close Combat I
Wind DancerDanseur du ventWind Dancer
Blind I Life Leech I Maim Magnified Area I
Mantra of DestructionMantra de destructionMantra of Destruction
Prolonged Duration I Chaos Mastery Mobility Ailiths Chimes
RefutationRefutationRefutation
Prolonged Duration I Cooldown Recovery I Efficiency I
Charge RegulationRégulation des chargesCharge Regulation
Clarity I
Ghost DanceDanse fantomatiqueGhost Dance
Cooldown Recovery I

Recommended Equipment

The strength of this build is that it works with « mid » gear. The creator is clear: nothing expensive is strictly required, and the grid below remains the exact reference from the planner.

  • Helmet: the physical endgame planner uses a rare helmet with the right stats, but the creator highlights the unique helmet Black Insignia for its Tailwind stacks (skill speed), deflection, movement speed, and rarity.
  • Quarterstaff: a rare crafted physical quarterstaff (~630 DPS is enough). Aim for physical damage prefixes; no need to spend a fortune.
  • +3 skills Amulet: the most expensive piece of the build, it significantly pushes gem levels.
  • Gloves: ideally Onslaught + skill speed/movement speed + flat lightning damage to apply Shock (20% more damage).
  • Belt: Resonance and Technique Runes to shatter armor and generate Endurance charges; cooldown recovery rate to proc bells more often.
  • Jewels: two rubies with Rage on Hit + jewel unique Heart of the Well (double damage), plus a large-radius cluster for additional physical damage.
  • Lineage Support: Atziri’s Reflection (and Aul’s Uprising), the only Lineage support gems in the build.
  • Atziri’s Bloodletting: socketed on notable Whirling Assaultnotable Whirling Assault, it adds a life cost offset by life leech.

Gameplay Tips

  • Rotation: cast Snipers MarkSnipers Mark or notable Whirling Assaultnotable Whirling Assault first to generate Frenzy charges, then Tempest BellTempest Bell once combos are stacked. Against bosses, Mantra of DestructionMantra of Destruction is rarely needed — they die before you need it.
  • Staggering Palm: use it on the bell (always primed for the stun) or on packs; the wide-AoE projectile one-shots the screen and breaks armor at range.
  • Charge management: Frenzy via Snipers MarkSnipers Mark, Power via Mantra of DestructionMantra of Destruction (8 charges), Endurance via armor break. Keep all three active at all times.
  • Curse immunity: the Hollow FocusHollow Focus passive + a dedicated rune in the ascendancy and armor combine for 50 % curse effect reduction, effectively making you curse-immune.
  • Rage cap: with 3 Rage on hit, each notable Whirling Assaultnotable Whirling Assault (3 hits) generates 9 Rage — the cap is reached very quickly for jewel unique Heart of the Well.
  • Anoint: notable Overwhelming Strikenotable Overwhelming Strike (multiplicative stun buildup) or notable Barbaric Strengthnotable Barbaric Strength (crit damage at the cost of extra mana, a non-issue given the available resources).
  • Passive tree: adjust the small nodes (Strength, Intelligence, Dexterity) to match your own gear — do not blindly copy the attribute points from the planner.

The Damage Engine: Whirling Assault and Crits

The entire build is designed to maximize physical crits. We do not scale AoE: notable Staggering Palmnotable Staggering Palm already has excellent AoE that one-shots packs, so every point gained goes into damage and crit. notable Whirling Assaultnotable Whirling Assault strikes three times per rotation, making it a reliable source of Rage (via Rage on Hit) and bell procs.

The main challenge lies in the spin speed: the skill has a « total attack time » line that is barely affected by standard attack speed increases. We work around this ceiling with the additive skill speed from Charge RegulationCharge Regulation and the Tailwind stacks from the Black Insignia helmet, rather than trying to directly increase attack speed.

The Charge System and the Bells

This build leverages all three charge types simultaneously. Frenzy charges come from Snipers MarkSnipers Mark, applied to packs and bosses. Power charges are generated by Mantra of DestructionMantra of Destruction (eight built-in charges) in combination with notable Whirling Assaultnotable Whirling Assault and the bell. Endurance charges come from armour break, ensured by the Resonance and Technique runes placed in the belts—even at range, thanks to the projectile from notable Staggering Palmnotable Staggering Palm.

Both bells play a key role: the large bell concentrates damage, while the smaller bells (with a reduced area of effect) appear closer to the player, layering their explosions on top of bosses. The cooldown recovery on the belts makes them proc more frequently.

Defensive Setup and Curse Immunity

Survivability rests on a surprisingly effective combination of defensive layers: evasion, deflect, and Energy Shield through the « quick defenses » nodes on the tree. This brings the build to roughly 45,000 EHP despite modest gear.

The defensive centrepiece is the passive Hollow FocusHollow Focus, which reduces the effect of curses on you by 50%. By adding a rune with the same effect in the ascendancy’s Runic Meridian and in the body armour, you reach 100% curse effect reduction — full curse immunity, which is especially valuable in the endgame.

Build Variants and Progression

The Mobalytics planner offers several variants that many players overlook. You will find a complete leveling guide (from level 1 to 41, then from 41 through to endgame), an early endgame version with minimal gear requirements, followed by two endgame versions to choose from: elemental or physical.

Both endgame versions are excellent and capable of clearing all content. The elemental version is more accessible as it requires less investment to gear, while the physical version (presented here) demands a bit more effort in crafting the staff. Make sure to check the variants tab in the planner to follow the progression path suited to your current level.

Passive Skill Tree

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