Build Video
Build Overview
This is Ulfhednar’s Spin To Win Martial Artist, a 100% physical Monk build built around
notable Whirling Assault. The idea is simple and devastatingly effective: you spin through packs melting everything with massive crit chance and crit damage scaling. According to the creator, this is his favorite build of the season — the most powerful he’s ever played — and all at a very reasonable investment.
The core of the build revolves around the synergy between
notable Whirling Assault,
Tempest Bell, and charges. You permanently generate all three charge types: Frenzy charges via
Snipers Mark, Power charges via
Mantra of Destruction, and Endurance charges by shattering enemy armor.
notable Staggering Palm, used on the bell or on packs, triggers a wide-area projectile that one-shots the screen while shattering armor at range. The
Charge Regulation aura adds multiplicative crit chance, evasion, Energy Shield, and skill speed.
In terms of numbers, the build runs around 350,000 DPS with 84% crit chance and nearly 800% crit multiplier, for roughly 45,000 EHP — all on gear the creator describes as « mid. » With 60–70% movement speed, it is also an excellent Abyss farmer capable of blasting fully juiced T16 maps.
Strengths / Weaknesses
✅ Strengths
- Exceptional clear speed:
notable Staggering Palm one-shots the screen and the spin chains through packs without downtime. - Low entry cost: no expensive mandatory pieces (no Mageblood or Headhunter), a self-crafted staff is sufficient.
- Excellent Abyss farmer: fast and tanky enough to chain fully juiced T16 maps with 3 Abyss tablets.
- Very mobile: 60–70% movement speed thanks to the Black Insignia helmet and passive tree nodes.
- Surprisingly strong defenses: combination of evasion + deflection + Energy Shield, ~45,000 EHP and curse immunity.
- Massive Crit: 84% crit chance and ~800% crit multiplier for very solid DPS.
❌ Weaknesses
- Whirling Assault attack speed is hard to scale: the skill has a total attack time stat that is not very responsive to standard increases.
- Life cost: Atziri’s Bloodletting imposes a life cost on the spin, which must be offset by life leech.
- Physical version more expensive to craft: physical quality prefixes on the staff require more effort than the elemental version.
- Charge management to master: rotating the three charges (Frenzy, Power, Endurance) takes a bit of practice.
Skill Gem Setup by Step
This build offers 5 progression steps from leveling to the final endgame setup. Select a step to view the corresponding skill gem setup.
EARLY Endgame
10 skills • 49 gemmesLeveling 1 – 41
12 skills • 37 gemmesLeveling 41 – Endgame
10 skills • 37 gemmesEndgame ELEMENTAL
11 skills • 56 gemmesEndgame PHYSICAL
11 skills • 54 gemmesRecommended Equipment
The strength of this build is that it works with « mid » gear. The creator is clear: nothing expensive is strictly required, and the grid below remains the exact reference from the planner.
- Helmet: the physical endgame planner uses a rare helmet with the right stats, but the creator highlights the unique helmet Black Insignia for its Tailwind stacks (skill speed), deflection, movement speed, and rarity.
- Quarterstaff: a rare crafted physical quarterstaff (~630 DPS is enough). Aim for physical damage prefixes; no need to spend a fortune.
- +3 skills Amulet: the most expensive piece of the build, it significantly pushes gem levels.
- Gloves: ideally Onslaught + skill speed/movement speed + flat lightning damage to apply Shock (20% more damage).
- Belt: Resonance and Technique Runes to shatter armor and generate Endurance charges; cooldown recovery rate to proc bells more often.
- Jewels: two rubies with Rage on Hit + jewel unique Heart of the Well (double damage), plus a large-radius cluster for additional physical damage.
- Lineage Support: Atziri’s Reflection (and Aul’s Uprising), the only Lineage support gems in the build.
- Atziri’s Bloodletting: socketed on
notable Whirling Assault, it adds a life cost offset by life leech.
Gameplay Tips
- Rotation: cast
Snipers Mark or
notable Whirling Assault first to generate Frenzy charges, then
Tempest Bell once combos are stacked. Against bosses,
Mantra of Destruction is rarely needed — they die before you need it. - Staggering Palm: use it on the bell (always primed for the stun) or on packs; the wide-AoE projectile one-shots the screen and breaks armor at range.
- Charge management: Frenzy via
Snipers Mark, Power via
Mantra of Destruction (8 charges), Endurance via armor break. Keep all three active at all times. - Curse immunity: the
Hollow Focus passive + a dedicated rune in the ascendancy and armor combine for 50 % curse effect reduction, effectively making you curse-immune. - Rage cap: with 3 Rage on hit, each
notable Whirling Assault (3 hits) generates 9 Rage — the cap is reached very quickly for jewel unique Heart of the Well. - Anoint:
notable Overwhelming Strike (multiplicative stun buildup) or
notable Barbaric Strength (crit damage at the cost of extra mana, a non-issue given the available resources). - Passive tree: adjust the small nodes (Strength, Intelligence, Dexterity) to match your own gear — do not blindly copy the attribute points from the planner.
The Damage Engine: Whirling Assault and Crits
The entire build is designed to maximize physical crits. We do not scale AoE:
notable Staggering Palm already has excellent AoE that one-shots packs, so every point gained goes into damage and crit.
notable Whirling Assault strikes three times per rotation, making it a reliable source of Rage (via Rage on Hit) and bell procs.
The main challenge lies in the spin speed: the skill has a « total attack time » line that is barely affected by standard attack speed increases. We work around this ceiling with the additive skill speed from
Charge Regulation and the Tailwind stacks from the Black Insignia helmet, rather than trying to directly increase attack speed.
The Charge System and the Bells
This build leverages all three charge types simultaneously. Frenzy charges come from
Snipers Mark, applied to packs and bosses. Power charges are generated by
Mantra of Destruction (eight built-in charges) in combination with
notable Whirling Assault and the bell. Endurance charges come from armour break, ensured by the Resonance and Technique runes placed in the belts—even at range, thanks to the projectile from
notable Staggering Palm.
Both bells play a key role: the large bell concentrates damage, while the smaller bells (with a reduced area of effect) appear closer to the player, layering their explosions on top of bosses. The cooldown recovery on the belts makes them proc more frequently.
Defensive Setup and Curse Immunity
Survivability rests on a surprisingly effective combination of defensive layers: evasion, deflect, and Energy Shield through the « quick defenses » nodes on the tree. This brings the build to roughly 45,000 EHP despite modest gear.
The defensive centrepiece is the passive
Hollow Focus, which reduces the effect of curses on you by 50%. By adding a rune with the same effect in the ascendancy’s Runic Meridian and in the body armour, you reach 100% curse effect reduction — full curse immunity, which is especially valuable in the endgame.
Build Variants and Progression
The Mobalytics planner offers several variants that many players overlook. You will find a complete leveling guide (from level 1 to 41, then from 41 through to endgame), an early endgame version with minimal gear requirements, followed by two endgame versions to choose from: elemental or physical.
Both endgame versions are excellent and capable of clearing all content. The elemental version is more accessible as it requires less investment to gear, while the physical version (presented here) demands a bit more effort in crafting the staff. Make sure to check the variants tab in the planner to follow the progression path suited to your current level.
Passive Skill Tree
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