S-TIER | BUILD MOINE WHIRLING SLASH TWISTER (@Travic) | SAISON 5

Build Video

📊 Build
⚔️ Boss Killing
4.5
S
🗺️ Map Clearing
4.6
S
🛡️ Survival
4.6
S
💰 Divine Cost
4.5
S
GLOBAL TIER S
51 votes
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Boss Killing
Map Clearing
Survival
Divine Cost

Article de Kami

Build Overview

The return of the Monk in patch 0.5 « Return of the Ancients » comes with a brand new ascendancy, the Martial Artist, and it’s the perfect opportunity to dust off one of the most reliable league starters in Path of Exile 2: the Whirling SlashWhirling Slash + TwisterTwister combo. Travic has been playing it for several leagues and the verdict is clear: it’s a league start that blasts through the campaign and early endgame with ease, regardless of your chosen ascendancy.

The concept is simple but deadly. We cast Whirling SlashWhirling Slash to build up power, then unleash our Twisters which spiral across the entire screen. The more we maintain Whirling Slash, the harder the Twisters hit — without it, they are almost completely inert. The scaling layer then comes from Frenzy Charges: combined with BarrageBarrage, they unleash a massive swarm of additional Twisters, turning every damage spike into a storm of projectiles.

Where this build truly excels is in its self-sustaining engine: Ice-Tipped Arrows infuses the Twisters with cold for a few attacks, Herald of IceHerald of Ice chains freeze propagation, and Combat FrenzyCombat Frenzy regenerates Frenzy Charges endlessly from those freezes. The result is an elemental damage cycle that sustains itself from Act 1 onwards. One important note though: despite looking like a melee skill, Whirling SlashWhirling Slash is a ranged skill — it deals no melee damage, you must play it like a tornado caster.

Strengths / Weaknesses

✅ Strengths

  • Ultra-reliable league starter : blasts through the campaign and early endgame regardless of ascendancy
  • Exceptional clear speed : Twisters cover the entire screen and instantly wipe packs
  • Self-sustaining engine : Herald of IceHerald of Ice + Combat FrenzyCombat Frenzy = infinite Frenzy Charges with zero micro-management
  • Flexible scaling : many levers to empower Twisters (frenzy, cold, duration, area)
  • Low entry budget : starts with a simple spear and a few flat damage runes
  • Full endgame capable : viable through pinnacle bosses while staying on this setup

❌ Weaknesses

  • Martial Artist ascendancy is experimental : new in 0.5, node choices still need real-world validation
  • Awkward Act 1 : generating frozen ground is tedious before you have the right gear (Frost BombFrost Bomb + Ice NovaIce Nova or Wake of DestructionWake of Destruction)
  • Relies on constant spear upgrades : weapons become outdated quickly during the campaign and need replacing every act
  • High mental load : you need to keep Whirling SlashWhirling Slash going non-stop for Twisters to keep hitting

Skill Gem Setup by Step

This build offers 6 progression steps from leveling to the final build. Select a step to view the corresponding skill gem setup.

79-92 Full Crit

9 skills • 33 gemmes
TwisterTrombeTwister
Prolonged Duration II Elemental Armament II Projectile Acceleration III Salvo
Whirling SlashTaillade tourbillonnanteWhirling Slash
Rage II Rapid Attacks II Magnified Area II
BarrageTir de barrageBarrage
Rapid Casting II Perpetual Charge Cooldown Recovery II
Herald of IceHéraut de la glaceHerald of Ice
Cold Attunement Elemental Armament II Magnified Area II
Ice-Tipped ArrowsFlèches à pointe de glaceIce-Tipped Arrows
Rapid Casting I
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion I
Herald of ThunderHéraut du tonnerreHerald of Thunder
Electrocute Longshot II Lightning Attunement
Ghost DanceDanse fantomatiqueGhost Dance
Compressed Duration II Clarity II
Wind DancerDanseur du ventWind Dancer
Life Leech III Cannibalism I Magnified Area II Precision II

62-79 Weapon Transition Setup

9 skills • 33 gemmes
TwisterTrombeTwister
Prolonged Duration II Elemental Armament II Projectile Acceleration III Salvo
Whirling SlashTaillade tourbillonnanteWhirling Slash
Rage II Rapid Attacks II Magnified Area II
BarrageTir de barrageBarrage
Rapid Casting II Perpetual Charge Cooldown Recovery II
Herald of IceHéraut de la glaceHerald of Ice
Cold Attunement Elemental Armament II Magnified Area II
Ice-Tipped ArrowsFlèches à pointe de glaceIce-Tipped Arrows
Rapid Casting I
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion I
Herald of ThunderHéraut du tonnerreHerald of Thunder
Electrocute Longshot II Lightning Attunement
Ghost DanceDanse fantomatiqueGhost Dance
Compressed Duration II Clarity II
Wind DancerDanseur du ventWind Dancer
Life Leech III Cannibalism I Magnified Area II Precision II

Acte 4 – Interludes

9 skills • 25 gemmes
TwisterTrombeTwister
Prolonged Duration II Elemental Armament II Frost Nexus Salvo
Whirling SlashTaillade tourbillonnanteWhirling Slash
Rage II Rapid Attacks II Magnified Area II
BarrageTir de barrageBarrage
Rapid Casting II Perpetual Charge Cooldown Recovery II
Frost BombBombe de givreFrost Bomb
Potent Exposure
Ice NovaNova de glaceIce Nova
War BannerÉtendard de guerreWar Banner
Herald of IceHéraut de la glaceHerald of Ice
Cold Attunement Elemental Armament II Magnified Area II
Ice-Tipped ArrowsFlèches à pointe de glaceIce-Tipped Arrows
Rapid Casting I
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion I

Act 3

9 skills • 20 gemmes
TwisterTrombeTwister
Prolonged Duration I Elemental Armament II Frost Nexus
Whirling SlashTaillade tourbillonnanteWhirling Slash
Rage I Rapid Attacks I
BarrageTir de barrageBarrage
Rapid Casting I
Frost BombBombe de givreFrost Bomb
Potent Exposure
Ice NovaNova de glaceIce Nova
War BannerÉtendard de guerreWar Banner
Herald of IceHéraut de la glaceHerald of Ice
Cold Attunement Elemental Armament II
Ice-Tipped ArrowsFlèches à pointe de glaceIce-Tipped Arrows
Rapid Casting I
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion I

Act 2

8 skills • 18 gemmes
TwisterTrombeTwister
Prolonged Duration I Elemental Armament II Frost Nexus
Whirling SlashTaillade tourbillonnanteWhirling Slash
Rage I Rapid Attacks I
BarrageTir de barrageBarrage
Rapid Casting I
Frost BombBombe de givreFrost Bomb
Potent Exposure
Ice NovaNova de glaceIce Nova
War BannerÉtendard de guerreWar Banner
Herald of IceHéraut de la glaceHerald of Ice
Cold Attunement Elemental Armament II
Ice-Tipped ArrowsFlèches à pointe de glaceIce-Tipped Arrows
Rapid Casting I

Act 1

6 skills • 10 gemmes
TwisterTrombeTwister
Prolonged Duration I Retreat I
Whirling SlashTaillade tourbillonnanteWhirling Slash
Rage I Rapid Attacks I
BarrageTir de barrageBarrage
Frost BombBombe de givreFrost Bomb
Ice NovaNova de glaceIce Nova
War BannerÉtendard de guerreWar Banner

Recommended Equipment

This build’s gear rests on two absolute priorities throughout progression: flat damage on as many slots as possible, and a spear that you upgrade relentlessly. Here are the key pieces to aim for.

  • Weapon (weapon set 1) : Sky Sliver, the fastest spear in the game — ideal for keeping Whirling SlashWhirling Slash going with attack speed and movement speed
  • Weapon (weapon set 2) : Tangle Tongue, the hardest-hitting spear for burst damage on bosses (the author’s favourite)
  • Off-hand : a sceptre that grants Spirit to stack auras — the « malice » version is favoured as it also provides critical strike chance
  • Boots : Wake of Destruction (Level 16, base secured leggings) — create ground that solves the terrain effect problem and provide flat damage ; worth chancing right at league start
  • Rings : flat damage mandatory — the difference is enormous in-game, upgrade them constantly
  • Gloves : flat damage as well, or « gain damage » via the Way of the Stone Fist ascendancy node
  • Runes : lightning damage runes in the spear — the new league distributes them in every zone through the league mechanic

Gameplay Tips

  • Always maintain Whirling Slash: cast it 2-3 times before releasing your Twisters — without it, Twisters do almost nothing
  • Play at range: Whirling SlashWhirling Slash deals no damage in melee range, stay back like a caster
  • Pre-cast your Twisters: anticipate incoming packs by keeping Whirling SlashWhirling Slash ready to stack damage in advance
  • Manage your Frenzy Charges: spend them with BarrageBarrage right after a Whirling SlashWhirling Slash to explode the number of Twisters
  • Ice-Tipped Arrows for cold: press it to infuse your Twisters with frost for 4 attacks, then chain into BarrageBarrage for a swarm of ice tornadoes
  • Snipers Mark on bosses: apply the mark to generate charges faster against single targets
  • Use weapon sets early: the campaign distributes weapon set points, take advantage of them to configure both weapons from the start

The Whirling Slash + Twisters combo explained

The entire build rests on a loop that’s simple to understand but demanding to maintain. Whirling SlashWhirling Slash is your priming skill: every cast stacks power onto your Twisters. If you trigger the Twisters without having cast Whirling SlashWhirling Slash beforehand, they are completely inert and deal virtually no damage. A single Whirling SlashWhirling Slash begins to empower them, two already make them noticeably more dangerous, and keeping the skill going continuously holds your tornadoes at peak power.

In practice, while mapping, you keep Whirling SlashWhirling Slash ready and release the Twisters on contact with packs. The centerpiece of the burst is BarrageBarrage: combined with frenzy charges, it unleashes a massive wave of additional Twisters. On a boss, you can literally shotgun the target by chaining charged BarrageBarrage into the Twisters.

Generating infinite frenzy charges

Frenzy charges are the build’s fuel: they power BarrageBarrage and multiply the number of Twisters. The key is generating them automatically. From the campaign onwards, we combine freezing enemies with Combat FrenzyCombat Frenzy to continuously produce charges, and Herald of IceHerald of Ice chains frost explosions as soon as a frozen enemy dies.

The Ice-Tipped Arrows tech completes the engine: one press infuses your Twisters with cold for the next four attacks. Combined with BarrageBarrage, you unleash a swarm of ice tornadoes that freeze everything, which re-triggers Herald of IceHerald of Ice and Combat FrenzyCombat Frenzy: the cycle sustains itself. Against bosses, Snipers MarkSnipers Mark allows you to accelerate charge generation where packs are scarce.

Surviving Act 1 without Parry

Act 1 is the build’s most awkward stretch: generating frozen ground there is tedious. The game suggests a setup based on Parry, but the author isn’t a fan. His solution: use Frost BombFrost Bomb, which applies exposure and leaves an ice infusion behind with each cast. We stack these cold infusions while bosses do their RP, then instead of pressing Parry, we trigger Ice NovaIce Nova to generate frozen ground.

The real lasting solution arrives at level 16 with the Wake of DestructionWake of Destruction boots: they automatically create the ground needed for terrain effects and provide very welcome flat damage. They will likely be expensive early in the league (everyone is playing Whirling SlashWhirling Slash Twisters), but you can chance them fairly easily given their common base.

The Martial Artist ascendancy: experimental plan

The Martial Artist is entirely new in 0.5 and everything remains experimental — play at your own risk. The author’s plan starts with Way of the Stone Fist, which makes your gloves extremely powerful: with flat damage on rings and the spear, plus « gain damage » on gloves, the goal is a solid damage foundation.

For the second choice, two options: Way of the Mountain, a damage multiplier paired with defenses that is easy to maintain since we are constantly immobilizing enemies (freezing and shocking), or Runic Meridian if the league mechanic distributes runes powerful enough to justify it. Further down the line, an intriguing synergy takes shape around the bell: since the spear counts as both a melee AND ranged weapon, we could generate combos via Martial Master and ring multiple bells on a boss for devastating burst. All of this remains theory until the ascendancy is tested under real conditions.

Skill Tree

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