S-TIER | BUILD RÔDEUSE ICE SHOT DEADEYE LEVELING (@Fubgun) | SAISON 5

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📊 Build
⚔️ Boss Killing
4.5
S
🗺️ Map Clearing
4.6
S
🛡️ Survival
4.4
S
💰 Divine Cost
4.5
S
GLOBAL TIER S
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Boss Killing
Map Clearing
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Article de Kami

Build Overview

This Ice ShotIce Shot / SnipeSnipe Deadeye build by Fubgun is designed to clear the entire Path of Exile 2 campaign from Act 1 to the Interludes, with one clear goal: one-shot nearly every boss. In this run, the author completes the full campaign in about 5h15, and describes the build as « extremely strong throughout the entire campaign ». The core idea is summed up by Fubgun himself: « you freeze, you cast BarrageBarrage, you SnipeSnipe — that’s the whole principle ».

The progression happens in two phases. From level 1 to 21, you play a classic Ranger setup with Lightning ArrowLightning Arrow and notable Lightning Rodnotable Lightning Rod. At level 22, you switch to the SnipeSnipe setup reserved for bosses, while keeping Lightning ArrowLightning Arrow for clearing (since Ice ShotIce Shot only unlocks at level 31). It’s from level 31, when Ice ShotIce Shot comes into play, that the build reaches its full potential: an « incredibly smooth » clear on packs, and bosses that fall in a single rotation.

The build’s core relies on additive scaling around cold and lightning: you apply a mark on the boss with Freezing MarkFreezing Mark (which adds cold damage), you trigger the freeze, then you unleash a charged SnipeSnipe within a precise timing window. Unlike a « one-button » build, this gameplay demands a real combo and some mastery of SnipeSnipe‘s timing — which the author sees precisely as a sign of balance and the « true vision » of well-designed PoE 2 gameplay.

Strengths / Weaknesses

✅ Strengths

  • Boss one-shot: as long as the bow is good, almost every campaign boss falls in a single SnipeSnipe rotation.
  • Ultra-smooth clear from level 31 with Ice ShotIce Shot — the author describes it as one of the best clear skills for a strong league start.
  • Major power spikes clearly identified: very strong from level 31, then a massive power jump at level 46 with the Artillery Bow base.
  • Balanced and technical build: it requires a real combo (FreezeFreezeBarrageBarrageSnipeSnipe) rather than a single button, making it rewarding to play.
  • Permanent freeze on bosses thanks to Freezing MarkFreezing Mark (+30% cold damage for ~20s) after the level 30 weapon swap.
  • Comfortable clear gameplay: 2 main buttons (Ice ShotIce Shot + Freezing MarkFreezing Mark), with SnipeSnipe only used once every ~20 seconds for dangerous targets.

❌ Weaknesses

  • Heavily bow-dependent: with a mediocre weapon, two SnipeSnipe rotations are needed instead of a one-shot. Bow quality dictates power.
  • Act 2 = weak point: the author states it clearly — you are vulnerable during Act 2, so maximize your bow before entering.
  • Support gem scarcity late in the campaign, limiting experimentation and delaying certain links.
  • Learning curve on Snipe and typical Deadeye defensive fragility: survival relies on evasion and positioning, not raw life.

Gem Setup by Step

This build offers 5 progression steps from leveling to the final build. Select a step to view the corresponding gem setup.

lvl 1-14

7 skills • 12 gemmes
Lightning ArrowFlèche de foudreLightning Arrow
Rapid Attacks I Elemental Armament I
Lightning RodFlèche paratonnerreLightning Rod
Concentrated Area Elemental Armament I
Frost BombBombe de givreFrost Bomb
Herald of ThunderHéraut du tonnerreHerald of Thunder
Concentrated Area
BarrageTir de barrageBarrage
Ice-Tipped ArrowsFlèches à pointe de glaceIce-Tipped Arrows
PounceBondissement

lvl 15-21

7 skills • 14 gemmes
Lightning ArrowFlèche de foudreLightning Arrow
Rapid Attacks I Elemental Armament I
Lightning RodFlèche paratonnerreLightning Rod
Concentrated Area Elemental Armament I
Frost BombBombe de givreFrost Bomb
Herald of ThunderHéraut du tonnerreHerald of Thunder
Concentrated Area Elemental Armament I
BarrageTir de barrageBarrage
Ice-Tipped ArrowsFlèches à pointe de glaceIce-Tipped Arrows
Magnified Area I
PounceBondissement

lvl 22-30

8 skills • 20 gemmes
Lightning ArrowFlèche de foudreLightning Arrow
Rapid Attacks I Elemental Armament I
SnipeTir d'éliteSnipe
Concentrated Area Window of Opportunity I Elemental Armament II
Freezing MarkMarque glacialeFreezing Mark
Prolonged Duration I
Herald of ThunderHéraut du tonnerreHerald of Thunder
Concentrated Area Elemental Armament I
BarrageTir de barrageBarrage
Ice-Tipped ArrowsFlèches à pointe de glaceIce-Tipped Arrows
Magnified Area I Elemental Armament I
Freezing SalvoSalve glaçanteFreezing Salvo
Freeze Concentrated Area
Frost BombBombe de givreFrost Bomb

lvl 31-41

8 skills • 25 gemmes
Ice ShotTir de glaceIce Shot
Rapid Attacks I Elemental Armament II Ice Bite I
SnipeTir d'éliteSnipe
Concentrated Area Window of Opportunity I Elemental Armament II
Freezing MarkMarque glacialeFreezing Mark
Prolonged Duration I Mark of Siphoning Eternal Mark
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area I Elemental Armament II Elemental Focus
BarrageTir de barrageBarrage
Cooldown Recovery I
Ice-Tipped ArrowsFlèches à pointe de glaceIce-Tipped Arrows
Magnified Area I Elemental Armament II
Freezing SalvoSalve glaçanteFreezing Salvo
Freeze Concentrated Area
Combat FrenzyFrénésie du combatCombat Frenzy

lvl 42+

9 skills • 33 gemmes
Ice ShotTir de glaceIce Shot
Rapid Attacks I Elemental Armament II Ice Bite II Fork
SnipeTir d'éliteSnipe
Concentrated Area Window of Opportunity I Elemental Armament II Elemental Focus
Freezing MarkMarque glacialeFreezing Mark
Charged Mark Prolonged Duration II Eternal Mark
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area I Elemental Armament II Elemental Focus
BarrageTir de barrageBarrage
Cooldown Recovery I Rapid Casting II
Ice-Tipped ArrowsFlèches à pointe de glaceIce-Tipped Arrows
Short Fuse I Elemental Armament II Magnified Area I
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion I
Wind DancerDanseur du ventWind Dancer
Knockback
Tornado ShotTornade de flèchesTornado Shot
Prolonged Duration II Overabundance II Rapid Attacks II

Recommended Equipment

This is a self-found leveling build: no unique piece is required for the campaign. The absolute priority, by far, is the bow. Everything else is there to fill in resistances and attributes.

  • Bow (the centerpiece): prioritize increased % physical damage — according to the author, « nothing else even comes close to % phys on a bow ». Round it out with flat elemental damage, crit and attack speed. Avoid Accuracy as a prefix: it wastes a precious line.
  • Bow breakpoints: aim for a good level 11 bow (War Bow), a % phys bow at level 16, a Cultist Bow at level 33, then the Artillery Bow at level 46 (a huge power spike, it lasts until red maps if your % phys is high).
  • Bow runes: 1 cold rune + 1 physical/elemental rune. SnipeSnipe does not benefit from attack speed, so favor pure damage.
  • Quiver: from level 41, try for a +2 projectiles quiver (any base) — it will carry you all the way to red maps.
  • Rings / Amulet / Belt: resistances (watch out for over-capping cold resistance), Strength (the build needs a lot of it for the gems’ attributes), Dexterity, life and extra projectiles if possible. An early Iron Ring helps fit in flat damage.
  • Body armour: not recommended during leveling/speedrun because of the hidden movement speed penalty. Favor a mix of Evasion + Energy Shield on your other pieces, and hunt for a helmet with double resistance + Dexterity.

Gameplay Tips

  • Clear rotation (post-level 31) : Ice ShotIce Shot on packs + Freezing MarkFreezing Mark for the freeze and damage buff. Two buttons are enough for clear.
  • Boss rotation : Freezing MarkFreezing Mark → freeze → BarrageBarrageSnipe in the timing window. A good bow = one-shot; an average bow = two SnipeSnipe.
  • Weapon swap at level 30 : switch to a double weapon set. Everything goes on set 1 EXCEPT Freezing MarkFreezing Mark, left on set 2 to benefit from an enhanced buff (20s duration, +30% cold damage).
  • Projectiles, key to scaling : « two arrows is infinitely better than one ». Aim for +1 then +2/+3 projectiles via passives, the bow and quiver.
  • Survival : Wind DancerWind Dancer, dodge roll and sprint for dodging. Avoid knockdowns and mind your positioning, especially during Act 2.
  • Mechanics not to miss : look for the guaranteed 5-link via the Act 3 zone mechanic, farm Whetstones/Gemcutter’s to upgrade your bow, and do Abyss, Rituals and resource strongboxes along the way.
  • Some bosses cannot be frozen (« bugged bosses ») : kill them with SnipeSnipe « normally », without relying on freeze.

Transitioning from Lightning Arrow to Ice Shot

The build plays out in two distinct phases. From level 1 to level 21, you play a fairly classic Ranger with Lightning ArrowLightning Arrow as the main skill, supported by notable Lightning Rodnotable Lightning Rod to add lightning damage on area. It’s a solid, fast, and straightforward base to start the campaign.

At level 22, you set up the SnipeSnipe setup dedicated to bosses, but without abandoning Lightning ArrowLightning Arrow: it remains your clear tool until level 31. It is in fact only at that point that Ice ShotIce Shot unlocks and replaces Lightning ArrowLightning Arrow for pack clearing. This switch benefits from the big buffs received by Ice ShotIce Shot and SnipeSnipe in patch 0.4, which made this archetype genuinely competitive in leveling.

The freeze – Barrage – Snipe combo to one-shot bosses

The build’s full boss-killing potential comes down to a short but precisely timed rotation. We start by placing Freezing MarkFreezing Mark on the target (which adds a layer of cold damage and extends the buff up to 20 seconds), then we trigger the freeze through cold attacks, and finally release a BarrageBarrage followed by a fully charged SnipeSnipe within the timing window.

With a good bow, this sequence is enough to one-shot the target. With a weaker weapon, you need to chain two SnipeSnipe. This is precisely what sets this build apart from a « single button » gameplay: it rewards timing and reading the fight, without ever becoming punishing.

Bow breakpoints: 11, 16, 33 and 46

Since the build’s power depends directly on the weapon, it’s worth knowing the milestones to aim for. At level 11, a War Bow with flat damage already makes a big difference. At level 16, look for a bow with good % increased physical damage — the king stat. At level 33, switch to a Cultist Bow base, then at level 46, craft the Artillery Bow: this one offers a power jump of around 50% and can carry you all the way to red maps if your % phys is high.

In terms of priorities, avoid Accuracy as a prefix (it wastes a line), slot a cold rune and a physical rune, and from level 41 try to get a +2 projectiles quiver. The more arrows you have, the more your clear and single target take off.

Survival and mobility during the campaign

A Deadeye stays fragile: her defense relies on dodging and positioning, not on raw life. Wind DancerWind Dancer, the dodge roll and the sprint are your best allies to avoid hits and knockdowns. Keep a close eye on Act 2, identified as the most vulnerable part of the run.

Regarding armour, avoid body armour while leveling: it inflicts a hidden movement speed penalty that noticeably slows down your progression. Favor a mix of Evasion + Energy Shield on the rest of your gear, which covers all damage types while preserving your mobility.

Skill Tree

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