Build Video
Build Overview
This Infernalist Witch build by KingPinUwU is one of the most spectacular concepts of the season: a true one-button build that turns the simple act of moving into a screen-clearing machine. The principle is as elegant as it is destructive: you spam
Lightning Warp to teleport all over the map, and each teleport triggers a cascade of
Comet,
Arc and a rain of damage that covers your entire field of vision.
The core mechanic relies on a brilliant trick.
Lightning Warp normally allows you to finish off an enemy below a certain life threshold by teleporting to them. But by targeting a
Ball Lightning projectile instead of a monster, you teleport to the projectile itself while dealing area damage. Combined with automated
Spellslinger (the famous num lock tech),
Ball Lightning is fired continuously without manual input: you can therefore teleport anywhere, instantly, whether enemies are present or not.
The centerpiece that makes it all possible is the infinite mana tech of the Infernalist ascendancy. Instead of spending mana, each cast accumulates Infernal Flame; when the gauge fills, you lose life points equal to your Energy Shield and life. But this build runs with 1 maximum life and 0 Energy Shield: the loss is therefore negligible, and all survivability relies on a massive Ward pool (close to 4,000). The result: zero cast cost, level 21 gems usable without restriction, and a smoothness of gameplay rarely seen.
Strengths / Weaknesses
✅ Strengths
- Exceptional Clear speed: continuous teleportation offers one of the best clearing speeds of the season
- One-button gameplay: a single click to move AND destroy, minimal mental load
- Zero mana cost thanks to infinite mana tech: no resource management, unlimited spamming
- Free level 21 gems: since the cost is zero, you max out all your gems without restriction
- High damage ceiling: Cast on Crit + Cast on Elemental Ailment stack comets and arcs across the entire screen
- Extremely satisfying gameplay feel, described by the author as one of his favorite builds
❌ Weaknesses
- Very high budget: expect 2,000 to 3,000 Divine Orbs for a comfortable experience (the author’s setup approaches 2 mirrors)
- Fragile in budget version: without the jewels and defensive shield, the Ward pool and tankiness drop significantly
- Dependency on num lock tech: the automation of
Spellslinger requires precise key configuration - Expensive staff to craft: the crafting method is simple but the piece remains costly
Skill Gem Setup by Step
This build offers 1 progression step from leveling to the final build. Select a step to see the corresponding gem setup.
Default
12 skills • 46 gemmesRecommended Equipment
This build’s gear is high-end and relies on several unique items. The author notes, however, that the crafted pieces (gloves, boots, first ring) remain accessible, and that the crit-focused amulet was already covered in a previous video. The interactive grid above shows the exact equipment extracted from the planner — hover over each slot to see the full stats.
- Weapon — Dueling Wand (rare): a crafted dueling wand, the most expensive piece in the build (119% spell damage, +4 levels of all spell skills, cast speed and critical strike chance).
- Body Armour — The Brass Dome: a purely defensive unique body armour, key to survival despite the life pool reduced to 1.
- Helmet — Alphas Howl: provides Spirit to reserve the build’s auras.
- Belt — Headhunter: the iconic chase belt, formidable for clear speed in mapping.
- Gloves and boots (rare): easy to craft, they provide resistances, runic ward and cast speed.
- Rings: a rare Pearl Ring (spell damage, resistances and runic ward) paired with
Kalandras Touch, which copies the properties of your other ring. - Charm — Rite of Passage: a unique charm, paired with a magic Thawing Charm and a Dousing Charm.
- Amulet: focused on spell critical damage bonus to fuel the
Cast on Critical. - Defensive shield: a
Svalinn significantly increases tankiness; it can be removed in a budget version to free up currency at the cost of reduced survivability. - Jewels: aside from
jewel unique Heart of the Well and jewel unique Prism of Belief, the author uses the same jewels in all slots. Preferred: a Sapphire Jewel with the fractured modifier « spell critical damage bonus », easier to roll with a Divine Orb.
Gameplay Tips
- Master the num lock tech : assign
Spellslinger to the numpad (key 5), hold it down, then disable the numlock.
Spellslinger will then trigger automatically whenever it has enough energy. - Play with a single button : simply click where you want to go.
Lightning Warp teleports you there, triggers
Ball Lightning, and the Cast on Crit and Cast on Elemental Ailment cascade does the rest. - Scale your cast speed :
Ball Lightning has a naturally slow projectile speed. Increase your cast speed via the Lineage gem and dedicated passive nodes to smooth out movement. - Stack Ward, not life : with 1 HP and 0 energy shield, your only defensive layer is Ward. Always prioritize runic ward on your gear.
- Adjust your Spirit setup : if you cannot afford a 120 Spirit aura (like
Alphas Howl), simply remove the Spirit gem in question — the impact remains minor.
The Teleportation Mechanic: Lightning Warp and Ball Lightning
Everything revolves around a little-known interaction of
Lightning Warp. At its core, this spell culls an enemy whose life drops below a critical threshold, then teleports the character to it while dealing AoE damage. The problem? This build does not scale any culling threshold.
The trick is to target not a monster, but a
Ball Lightning projectile. By casting
Lightning Warp on a
Ball Lightning bolt, you teleport to the projectile and trigger AoE damage. By automatically scattering
Ball Lightning everywhere, you obtain a network of teleportation points covering the entire screen — hence the frantic and uninterrupted movement.
Automating Spellslinger (num lock tech)
Spellslinger is an
Invocation spell: each spell cast gives it energy, and once this energy is sufficient, it fires the spells linked to it. The key to the build is making this process entirely automatic.
By assigning
Spellslinger to a numpad key and then disabling num lock, the key remains virtually « held down ». From that point on,
Spellslinger triggers on its own with each energy accumulation, without any additional clicks. This is what sets this build apart from a classic Cast on Crit: you can teleport wherever you want, at full speed, whether or not there are enemies around you.
The Infinite Mana Secret: the Infernalist Ascendancy
The infinite mana tech (popularized by creator Phalanx, whom the author explicitly thanks) leverages the Infernalist ascendancy. Instead of consuming mana, each skill cast accumulates Infernal Flame. When the gauge is full, you lose health points equal to the sum of your Energy Shield and your life.
The trick: this build plays with exactly 1 maximum life point and 0 Energy Shield. The « loss » is therefore limited to 1 HP, entirely painless since survival relies entirely on a Ward pool of nearly 4,000. We therefore aim to maximize Ward rather than life or Energy Shield. The ascendancy node that converts all your damage into ignite magnitude also makes it easy to trigger Cast on Elemental Ailment — a Cast on Critical amulet remains a viable alternative.
Budget Version: Playing on a Lower Budget
The author’s full setup represents a colossal investment (close to 2 mirrors), but a « budget » version at 2,000–3,000 divines remains very playable. Concretely, you remove the
Svalinn shield and all the jewels: the DPS of
Lightning Warp drops from around 350,000 to 230,000, and tankiness decreases.
With a budget of 2,000 to 3,000 divines, the author estimates it is easy to match or even surpass his own performance by reinvesting wisely. To go even lower budget, aim for gear with similar stats but lower quality (less runic ward in particular): the damage will remain decent, it is mainly the resistances that will suffer.
Skill Tree
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