S-TIER | BUILD SORCIÈRE MARTIAL INFERNALIST (@gl1tch3d) | SAISON 5

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⚔️ Boss Killing
4.6
S
🗺️ Map Clearing
4.5
S
🛡️ Survival
4.6
S
💰 Divine Cost
4.5
S
GLOBAL TIER S
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Boss Killing
Map Clearing
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Article de Kami

Build Overview

What if a single build could one-shot the Uber Arbiter with four completely different weapons? That’s exactly the promise of this Martial Infernalist designed by GL1TCH3D: a fully modular Witch build that works equally well with a spear, a mace, a crossbow, a bow, or a quarterstaff. The same passive tree, the same core gear, and only about ten points to adjust depending on the chosen weapon.

The heart of the build rests on two simple but devastatingly effective ideas: a permanent low-life tech, and a staggering stack of Critical Damage Bonus. By accumulating multipliers (ascendancy, jewels, local modifiers), GL1TCH3D surpasses 3000% Critical Damage Bonus — and thanks to double crit, that figure climbs beyond 6000%. The result is simply broken: bosses drop in one hit, to the point that the community accused him of cheating after a simple video posted on Reddit.

On the defensive side, the Infernalist is no slouch either: over 7000 Energy Shield and an instantaneous Energy Shield leech that triggers as soon as you hit an enemy. Since the damage is colossal, the leech fills in a fraction of a second and you constantly recover. The centerpiece that orchestrates all of this? The Coward’s Legacy belt, which considers you « low-life » at 75% of your life — a detail that changes absolutely everything, as we will see.

Strengths / Weaknesses

✅ Strengths

  • Total versatility: the same tree and the same gear work with any martial weapon (spear, mace, crossbow, bow, quarterstaff) — about ten points of difference is all it takes.
  • Monstrous damage: multiplicative stacking of Critical Damage Bonus (up to 6000% via double crit) capable of one-shotting the Uber Arbiter.
  • Very tanky: 7000+ Energy Shield with instant Energy Shield leech — you absorb hits and regenerate constantly.
  • Affordable entry: the central piece, the Coward’s Legacy belt, costs around 1 Exalted Orb and drops frequently as early as level 40.
  • Ignite immunity: the Crystallized Immunities nodes and red gems completely cancel the self-ignite penalty from the ascendancy.
  • Boosted rage: the notable Battle Trancenotable Battle Trance cluster pushes maximum rage to 48, a damage multiplier that combines with BerserkBerserk.

❌ Weaknesses

  • Not a league starter: the build requires many travel points — it’s better to transition into it around level 85-90, once you have your martial weapon.
  • Costly unique jewels: to exploit the full potential, you need to target jewel unique The Adorned, Rakiata’s Flow, and a jewel unique Megalomaniac, which are not very accessible at the start of a league.
  • The cost lies in the weapon: like any martial build, most of the budget goes into a good weapon with a local Critical Damage Bonus.
  • Low-life tech to master: you need to fully understand the life reservation + Coward’s Legacy interaction to permanently stay « low-life » without dying.

Skill Gem Setup by Step

This build offers 7 progression steps from leveling to the final build. Select a step to see the corresponding gem setup.

Core

5 skills • 23 gemmes
BerserkBerserk
Eternal RageRage éternelleEternal Rage
Direstrike II Armour Demolisher I Clarity II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Embitter Elemental Armament II Concentrated Area Esh's Radiance Magnified Area II
Wind DancerDanseur du ventWind Dancer
Close Combat II Direstrike I Magnified Area II Heavy Swing Execute III
Herald of IceHéraut de la glaceHerald of Ice
Uruk's Smelting Armour Break III Armour Explosion Magnified Area II Tul's Stillness

0.5 Update

5 skills • 23 gemmes
BerserkBerserk
Eternal RageRage éternelleEternal Rage
Direstrike II Armour Demolisher I Clarity II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Embitter Elemental Armament II Concentrated Area Esh's Radiance Magnified Area II
Wind DancerDanseur du ventWind Dancer
Close Combat II Direstrike I Magnified Area II Heavy Swing Execute III
Herald of IceHéraut de la glaceHerald of Ice
Uruk's Smelting Armour Break III Armour Explosion Magnified Area II Tul's Stillness

Crossbow

7 skills • 35 gemmes
BerserkBerserk
Eternal RageRage éternelleEternal Rage
Direstrike II Armour Demolisher I Clarity II
Explosive ShotTir explosifExplosive Shot
Arjun's Medal Execute III Garukhan's Resolve Overextend Magnified Area II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Embitter Elemental Armament II Concentrated Area Esh's Radiance Magnified Area II
Wind DancerDanseur du ventWind Dancer
Close Combat II Direstrike I Magnified Area II Heavy Swing Execute III
Plasma BlastExplosion de plasmaPlasma Blast
Execute III Ambush Rakiata's Flow Burgeon II Concentrated Area
Herald of IceHéraut de la glaceHerald of Ice
Uruk's Smelting Armour Break III Armour Explosion Magnified Area II Tul's Stillness

Bow

8 skills • 40 gemmes
Ice ShotTir de glaceIce Shot
Elemental Armament II Rapid Attacks II Projectile Acceleration III Execute III Bhatair's Vengeance
Eternal RageRage éternelleEternal Rage
Vitality I
BerserkBerserk
Vitality II
Explosive ShotTir explosifExplosive Shot
Arjun's Medal Execute III Overextend Magnified Area II Garukhan's Resolve
SnipeTir d'éliteSnipe
Uul-Netol's Embrace Burgeon II Inexorable Critical I Rakiata's Flow Execute III
Herald of ThunderHéraut du tonnerreHerald of Thunder
Embitter Elemental Armament II Concentrated Area Esh's Radiance Magnified Area II
Wind DancerDanseur du ventWind Dancer
Close Combat II Direstrike I Magnified Area II Heavy Swing Execute III
Herald of IceHéraut de la glaceHerald of Ice
Uruk's Smelting Armour Break III Armour Explosion Magnified Area II Tul's Stillness

Quarterstaff

8 skills • 40 gemmes
BerserkBerserk
Eternal RageRage éternelleEternal Rage
Direstrike II Armour Demolisher I Clarity II
Infernal CryCri infernalInfernal Cry
Efficiency II Cooldown Recovery II Tireless Fire Mastery
Gathering StormTempête imminenteGathering Storm
Supercritical Overextend Execute III Rakiata's Flow Garukhan's Resolve
Shattering PalmPaume fracassanteShattering Palm
Supercritical Overextend Close Combat II Execute III Elemental Armament II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Embitter Elemental Armament II Concentrated Area Esh's Radiance Magnified Area II
Wind DancerDanseur du ventWind Dancer
Close Combat II Direstrike I Magnified Area II Heavy Swing Execute III
Herald of IceHéraut de la glaceHerald of Ice
Uruk's Smelting Armour Break III Armour Explosion Magnified Area II Tul's Stillness

Mace

9 skills • 47 gemmes
Purity of FirePureté du feuPurity of Fire
Vitality II Precision II Cannibalism II
Eternal RageRage éternelleEternal Rage
Direstrike II Armour Demolisher I Clarity II Herbalism I
Infernal CryCri infernalInfernal Cry
Efficiency II Cooldown Recovery II Tireless Fire Mastery
Elemental Armament IIArmement élémentaire IIElemental Armament II
Ambush Overextend Close Combat II Execute III
BerserkBerserk
Vitality I Herbalism II Warm Blooded
Leap SlamBond percutantLeap Slam
Garukhan's Resolve Execute III Overextend Magnified Area II Cadence
Herald of ThunderHéraut du tonnerreHerald of Thunder
Embitter Elemental Armament II Concentrated Area Esh's Radiance Magnified Area II
Wind DancerDanseur du ventWind Dancer
Close Combat II Direstrike I Magnified Area II Heavy Swing Execute III
Herald of IceHéraut de la glaceHerald of Ice
Uruk's Smelting Armour Break III Armour Explosion Magnified Area II Tul's Stillness

Spear

6 skills • 31 gemmes
Purity of FirePureté du feuPurity of Fire
Vitality II Precision II Cannibalism II
Eternal RageRage éternelleEternal Rage
Direstrike II Armour Demolisher I Clarity II Herbalism I
BerserkBerserk
Vitality I Herbalism II Warm Blooded
Herald of ThunderHéraut du tonnerreHerald of Thunder
Embitter Elemental Armament II Concentrated Area Esh's Radiance Magnified Area II
Wind DancerDanseur du ventWind Dancer
Close Combat II Direstrike I Magnified Area II Heavy Swing Execute III
Herald of IceHéraut de la glaceHerald of Ice
Uruk's Smelting Armour Break III Armour Explosion Magnified Area II Tul's Stillness

Recommended Equipment

  • Belt: Coward’s Legacy — the centerpiece. You are considered « low-life » at 75% of your maximum life, and you regenerate life while you are low-life. Drops commonly from level 40, ~1 Exalted Orb.
  • Helmet: Constricting CommandConstricting Command — makes use of the many « surrounded » nodes already taken on the tree.
  • Weapon: any martial weapon (spear, mace, crossbow, bow, quarterstaff). Prioritize a local Critical Damage Bonus, which multiplies with all global modifiers. Tangletongue is an excellent option, especially since it benefits from the 0.5 improvements.
  • Unique jewels: Flesh Crucible (with the keystone notable keystone Pain Attunementkeystone Pain Attunement, +30% Critical Damage Bonus while low-life), jewel unique The Adorned, Rakiata’s Flow, jewel unique Controlled Metamorphosis, jewel unique Heart of the Welljewel unique Heart of the Well, and a jewel unique Megalomaniac.
  • Energy Shield leech: the unique amulet that converts your life leech into Energy Shield leech — essential for survival in maps.

Gameplay Tips

  • Always stay in low-life: the Infernalist’s life reservation combined with Coward’s Legacy keeps you permanently below the 75% threshold — this is what activates keystone Pain Attunementkeystone Pain Attunement and Execute.
  • Socket red gems on the Crystallized Immunities nodes to become immune to ignite: the ascendancy downside (igniting on a critical strike) then disappears entirely.
  • Activate Berserk without fear: Coward’s Legacy’s life regeneration compensates for the life loss from BerserkBerserk, so you can keep it active continuously.
  • Do not level directly with this build: prefer an EDC or Infernalist « plants » leveling approach, then switch over around Level 85-90.
  • Adapt the tree to your weapon: remove the quarterstaff projectile nodes, or Throat Seeker for the crossbow (lower base crit), and take the cluster matching your weapon.

The Infernalist Ascendancy: Turning Your Life Into Power

It all starts with the ascendancy. The Infernalist allows you to reserve a portion of your life in exchange for Spirit. Key point: this reservation reduces your current life, but not your maximum life. That is precisely the lever that makes the low-life tech possible. As a bonus, you gain a solid flat amount of Spirit to fuel your buffs.

For notables, GL1TCH3D favors notable Bringer of Flamenotable Bringer of Flame: all your damage (and your allies’) contributes to the magnitude of ignites. In practice, your massive physical and lightning damage fuels a devastating ignite DoT. If you prefer safety, notable Loyal Hellhoundnotable Loyal Hellhound provides damage reduction through loyalty. But the true cornerstone is notable Grinning Immolationnotable Grinning Immolation: +50% Critical Damage Bonus, and it is a multiplicative value. The downside? You ignite yourself on every critical strike — a « problem » we will address below.

The Low-Life Combo: The Secret of Coward’s Legacy

Here is the heart of the system. Normally, being « low-life » means dropping below 35% life — dangerous. The belt Coward’s Legacy changes the rule: you are considered low-life as soon as you drop below 75% of your maximum life. And thanks to the Infernalist’s life reservation, you are permanently below that threshold, with zero risk.

Why is this so powerful? Because the majority of the build’s big multipliers activate while low-life: keystone Pain Attunementkeystone Pain Attunement (+30% Critical Damage Bonus), Execute (+30% damage with hits while low-life), and many others. By being low-life at 75%, you benefit from these bonuses 100% of the time. Additional bonus: Coward’s Legacy regenerates life while you are low-life, which exactly compensates for the life loss from BerserkBerserk — so you can keep it running continuously.

Stacking Critical Damage Bonus: The Snowball Effect

The build’s power comes from an accumulation of multiplicative multipliers (which multiply with each other) rather than additive ones. Let us run GL1TCH3D’s calculation: 1.5× from notable Grinning Immolationnotable Grinning Immolation, 1.3× from keystone Pain Attunementkeystone Pain Attunement, 1.3× from the support OverextendOverextend, then 1.29× from the local Critical Damage Bonus on the martial weapon (a local modifier benefits from all global bonuses in the tree).

Stacked together, these multipliers push the Critical Damage Bonus beyond 3000%. With a well-equipped jewel unique The Adorned jewel, you can climb to 5500-6000%. And a support offering a chance to double critical damage can push the total up to 6000% effective bonus on a successful double critical. Note: if GGG removes OverextendOverextend in 0.5, DeliberationDeliberation is a near-equivalent replacement.

Rage and Ignite Immunity

Two clusters at the bottom of the tree round out the picture. The first, around notable Battle Trancenotable Battle Trance, significantly increases maximum rage: going from 30 to 48 rage. Since rage is a damage multiplier (further boosted by BerserkBerserk), this gain is far from trivial.

The second targets the Crystallized Immunities. Remember: notable Grinning Immolationnotable Grinning Immolation ignites us on every critical hit. The solution is elegant — we socket red gems into those nodes to become ignite immune. The ascendancy penalty simply no longer applies. We keep the +50% Critical Damage Bonus, with no downside whatsoever.

One Recipe, Every Martial Weapon

This is what makes this build unique: the passive tree stays nearly identical from one weapon to another, with only about ten points of difference. Playing with a quarterstaff? Head toward the notable Martial Artistrynotable Martial Artistry nodes. Using a crossbow? Drop Throat Seeker (crossbow base crit is lower) and pick up the dedicated cluster. Projectile nodes are mainly useful for the bow.

Each weapon variant (spear, mace, crossbow, bow, quarterstaff) is available in the Mobalytics guide, updated for 0.5. The common trunk — Spirit, crit, Energy Shield, rage, ignite immunity — stays the same. You pick your preferred weapon, adjust a handful of points, and you’re done.

Skill Tree

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