B-TIER | BUILD TINKER DEMOLITION (@ascensionsidekick) | ASCENSION CoA

Build Tinker Demolition Ascension CoA
Demolition
explosives rockets drones

Tinker Demolition is pure ordnance: bombs, rockets, and a wall of Fire and Physical damage that levels everything in its path. Drop your charges, pop your gadgets, and let the fireworks do the work.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
4.4
S
🐉 Raid
4.5
S
🥊 Arena
4.0
S
🌍 BG & Open World
4.0
S
WEIGHTED TIER A
8 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Napalm

Dealing direct Fire damage now applies Napalm to your target. Napalm (Damage): Fire damage taken is increased and healing received is reduced by 3% for 8 seconds, stacking up to 10 times.

Retail Feel

The closest retail analog is Survival Hunter, but fully ranged instead of melee. The class fantasy is identical: you live and die by explosives — Sticky Bomb and Bomb Toss are your Wildfire Bomb, Oil-Spill Pylon is your Flare/Tar Trap, and Napalm stacking into empowered drones and shots mirrors Survival's bleed-and-bomb proc chains; the 'damage to a Sticky-Bombed target detonates extra mines and amplifies the explosion' engine (Gazlowe's Wisdom, I Need More Explosions!) is mechanically the same idea as Survival's bomb chains. It diverges by dropping melee entirely — everything is gun- and gadget-based — and bolting on a thin raid support layer (The BIG Guns! attack-power buff, Bomb Toss' armor shred) that Survival doesn't have, landing on Survival's bomb identity crossed with a ranged deployable-summoner, minus any equivalent to Survival's melee mobility.

Role, tiers & resource
C
Dungeon
MeasuredAcross 108 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 1.10
C
Raid
MeasuredAcross 2254 fights (Zul'Gurub, Molten Core, Onyxia's Lair, all difficulties, phase 2) · index 1.19
A
Arena
Community voteAverage of 8 player ratings
A
World Battlegrounds
Community voteAverage of 8 player ratings
RoleRanged DPS
Primary statAgility / Intellect
ResourceMANA

How is this number calculated?

Measured scope: Zul'Gurub, Molten Core, Onyxia's Lair, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka, Lucifron, Magmadar, Gehennas, Baron Geddon, Garr, Shazzrah, Golemagg the Incinerator, Sulfuron Harbinger, Majordomo Executus, Ragnaros, Basalthane, Onyxia.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (220 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 29, 2026

The tree the best players actually run. Read from the top 10 Demolition Tinkers in our player rankings for raids, of whom 1 has since switched specialisation and 4 were last recorded in a dungeon, leaving 5. 42 of its 52 talents are identical across all 5, so they agree on the bulk of it and part ways on the rest. This exact tree is run by the 7th ranked player. Recorded on 9 August 2026.

The 56 points are a fixed budget, so no tree can take everything. The most common picks left out of this one: Build: Alarm Beacon 80 %, Medical Degree 40 %, Backup Fuel 40 %.

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential, not this tree.

Stat Priority
PvE
Hit (ranged special-attack cap (until your specials stop missing a +3-level target)) Critical Strike Haste Agility Attack Power Spell Power Armor Penetration
PvP
Resilience Stamina Hit (ranged) Critical Strike Agility Haste Spell Power

Your damage rides ranged spells and projectiles (Bomb Toss, Rocket Launcher, Spider Bomb) that need to land first, so Hit comes first. Critical Strike and Haste come next since they directly feed your loop — Boom Hour, Buster Scope, and Short Fuse all scale off crit, and Explosives Expert refunds mana on every direct crit from you or your summons. Agility and Attack/Spell Power sit at the base, since your damage blends physical scaling (bombs, rockets) with Fire scaling (Napalm, drones).

Build Abilities
Class Tree
Modulator Clockwork Ingenuity Mechanosoldier Innate Brilliance Goblin Depravity Explosive Personality Macro-Gravity Zone Refined Gunpowder Flexible Thinking I'm The Creator Now Backup Fuel Hasty Tech Maniacal Mechaplating Ventilation Med Pack Enhanced Procedures Build: Destructo-Bot Air Strike Nanobot Reconstruction Kinetic Shield Rocket Boots Efficiency Rocket Bombardment
Specialization
Rocket Barrage Flamethrowing Machine Synergy Target Acquired Bomb Builder Grenadier Bomb Toss Build: Oil-Spill Pylon Tracer Augmentation Build: Spider Bomb Boom Hour The BIG Guns! Drone Striker Rocket Engineering Rocket Launcher Rockadier Short Fuse Build: Firepot Drone War Crimes I Need More Explosions! Buster Scope Explosives Expert Aftermath Incendiary Bullets Duobombers

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS