B-TIER | BUILD TINKER INVENTION (@ascensionsidekick) | ASCENSION CoA

Build Tinker Invention Ascension CoA
Invention
nanobots Clockwork Assistant gadget healing

Invention Tinker heals through machinery. All five of its healing effects are delivered by nanobots, deployable beacons and the Clockwork Assistant pet — nine construct effects across the kit.

The guiding idea is simple: healing is engineered ahead of time rather than reacted to. You set the machines up before the damage lands, then keep them running while the group absorbs it.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
4.1
S
🐉 Raid
4.1
S
🥊 Arena
3.3
A
🌍 BG & Open World
3.5
A
WEIGHTED TIER B
8 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Build: ZIGGI-6K

Builds ZIGGI-6K, the latest word in regenerative technology, which heals your allies until you dismiss it.

Retail Feel

The closest retail analogue is Restoration Shaman. The stationary ground beacons map almost one-to-one onto a totem kit — Restorative Beacon reads as Healing Rain, Battery Recharge Station as Mana Tide, the ZIGGI-6K zone as a healing totem, and Build: Alarm Beacon (through Cybernetic Revivification) fills the Tremor Totem role by dispelling fear, charm and sleep. Repair Shot into Nanobot Reconstruction is a direct-heal-plus-HoT pairing very much like Riptide, and My Greatest Invention! reads as a scaled-down Healing Tide Totem. What sets it apart are two layers Shaman simply doesn't have: an augment module that splashes your direct heals onto extra allies (Stim Augmentation), and a whole battery-and-recharge economy built around Battery Recharge Station and Overcharge.

Role, tiers & resource
A
Dungeon
MeasuredAcross 381 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 1.38
B
Raid
MeasuredAcross 196 fights (Zul'Gurub, all difficulties, phase 2) · index 1.35
B
Arena
Community voteAverage of 8 player ratings
A
World Battlegrounds
Community voteAverage of 8 player ratings
RoleHealer
Primary statIntellect
ResourceMANA

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 17, 2026

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.

Stat Priority
PvE
Spell Power Intellect Spirit Haste Critical Strike MP5
PvP
Resilience Stamina Spell Power Intellect Spirit Haste

Every heal scales directly off Spell Power — Nanobot Reconstruction, the ZIGGI-6K and My Greatest Invention! all key off it — with two explicit conversions layered on top: Scientific Nature, turning 20% of Intellect into healing power (and 15% into critical strike rating), and Medical Training, which converts part of your Spirit into healing power. Haste then accelerates the many periodic ticks (Nanobot Reconstruction, Restorative Beacon) and the few cast-time heals (Repair Shot).

Build Abilities
Class Tree
Cutting Edge Technology Modulator Clockwork Ingenuity Mechanosoldier Auto Resuscitation Device Macro-Gravity Zone Refined Gunpowder Flexible Thinking I'm The Creator Now Mechanical Enhancements Backup Fuel Hasty Tech Maniacal Mechaplating Ventilation Med Pack Enhanced Procedures Function Over Form Build: Destructo-Bot Scrapshielding Nanobot Reconstruction Build: Alarm Beacon Kinetic Shield Rocket Boots Efficiency
Specialization
Healing Radiator Inventor's Tool Belt Over-Repaired Technician Stim Pack Rapid Fire Healing Master Builder Nanobot Cleanser Improved Emergency Heal Macro Designer Fine Tuning Epiphany! My Greatest Invention! Resourceful Tech Field Medic Stim Augmentation J27 Upgrade Trust the Science! Build: Restorative Beacon Bandage Gun Eureka! Zap! Cybernetic Revivification

See also: all Ascension builds · the talent tree builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS