Invention Tinker heals through machinery. All five of its healing effects are delivered by nanobots, deployable beacons and the Clockwork Assistant pet — nine construct effects across the kit.
The guiding idea is simple: healing is engineered ahead of time rather than reacted to. You set the machines up before the damage lands, then keep them running while the group absorbs it.
Builds ZIGGI-6K, the latest word in regenerative technology, which heals your allies until you dismiss it.
The closest retail analogue is Restoration Shaman. The stationary ground beacons map almost one-to-one onto a totem kit — Restorative Beacon reads as Healing Rain, Battery Recharge Station as Mana Tide, the ZIGGI-6K zone as a healing totem, and Build: Alarm Beacon (through Cybernetic Revivification) fills the Tremor Totem role by dispelling fear, charm and sleep. Repair Shot into Nanobot Reconstruction is a direct-heal-plus-HoT pairing very much like Riptide, and My Greatest Invention! reads as a scaled-down Healing Tide Totem. What sets it apart are two layers Shaman simply doesn't have: an augment module that splashes your direct heals onto extra allies (Stim Augmentation), and a whole battery-and-recharge economy built around Battery Recharge Station and Overcharge.
How is this number calculated?
Measured scope: Zul'Gurub, Molten Core, Onyxia's Lair, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka, Lucifron, Magmadar, Gehennas, Baron Geddon, Garr, Shazzrah, Golemagg the Incinerator, Sulfuron Harbinger, Majordomo Executus, Ragnaros, Basalthane, Onyxia.
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.
Ranking updated on August 29, 2026
The tree the best players actually run. Read from the top 10 Invention Tinkers in our player rankings for raids, of whom 2 have since switched specialisation and 1 was last recorded in a dungeon, leaving 7. 43 of its 50 talents are identical across all 7, so they agree on the bulk of it and part ways on the rest. This exact tree is run by the 4th ranked player. Recorded on 17 August 2026.
The 56 points are a fixed budget, so no tree can take everything. The most common picks left out of this one: Auto Resuscitation Device 57 %, Medical Degree 43 %, Stim Pack 29 %.
These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential, not this tree.
Every heal scales directly off Spell Power — Nanobot Reconstruction, the ZIGGI-6K and My Greatest Invention! all key off it. Only one conversion exists: Scientific Nature, turning 20% of your Intellect into healing power and 15% into critical strike rating, which is what puts Intellect right behind it. The Tinker has no talent that converts Spirit, and none that lets mana regeneration continue while casting: in a raid, where you cast almost without pause, Spirit returns close to nothing and MP5 clearly outranks it. Haste does not speed up beacon ticks either. In CoA a periodic effect only benefits from haste when its own talent says so, and the Tinker has no such talent: Restorative Beacon heals every 3 seconds no matter what, and the only acceleration available comes from Cutting Edge Technology, which adds 20% tick rate and healing to Nanobot Reconstruction. Haste still pays off on Repair Shot and on the global cooldown.
See also: all Ascension builds · the talent tree builder
Talent data: ascension.gg
· Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS




2 Commentaires
Hello Kami, concernant le Tinker Invention je vois que tu as mis dans l’ordre la stat de l’esprit :
Puissance des sorts > Intelligence > Esprit > Hâte > Score de critique > Mana par 5 s (MP5)
Je rejoins complètement le bonus à la puissance des sorts mais pour avoir pu tester en raid la MP5 est plus rentable que l’esprit.
Concernant la hâte et le crit je serai preneur des avis d’autres Tinkers Invention qui passerai par ici pour échanger car la hâte à t’elle une influence sur les ticks de la balise de restauration par exemple ou de regen de ressource ?
Merci pour le guide en tout c’est top 🙂
Salut Amasty, tu as raison et la fiche avait tort, je viens de la corriger. Le Bricoleur n’a aucun talent qui convertit l’Esprit en puissance de soin, et surtout aucun qui laisse la régénération de mana continuer pendant l’incantation. En raid, où tu enchaînes les casts, l’Esprit ne te rend donc presque rien pendant que le Mana par 5 s tombe quoi qu’il arrive. Ton test correspond exactement à ce que disent les talents. Il y avait même pire dans la note : elle citait un talent « Formation médicale » qui n’existe nulle part dans le jeu. Ça venait de notre source d’import, c’est retiré. Sur la hâte, la réponse est non, et elle est vérifiable. Dans CoA, un effet périodique ne profite de la hâte que si son talent le précise explicitement, et le Bricoleur n’en a aucun. La Balise réparatrice tique toutes les 3 secondes quoi qu’il arrive. La seule accélération disponible passe par Technologie de pointe (Cutting Edge Technology), qui ajoute 20 % de fréquence et de soins à Reconstruction par nanobots. La hâte garde son intérêt sur Tir de réparation et sur le délai global entre deux sorts, pas sur tes balises. Reste ta question hâte contre score de critique. J’ai placé la hâte devant, mais c’est un raisonnement et pas une mesure : Nature scientifique te donne déjà 15 % de ton Intelligence en critique, et Zap! critique automatiquement sur les cibles nanobotées. Si d’autres Bricoleurs Invention passent par ici avec des relevés, je suis preneur.