B-TIER | BUILD TINKER INVENTION (@ascensionsidekick) | ASCENSION CoA

Build Tinker Invention Ascension CoA
Invention
nanobots Clockwork Assistant gadget healing

Invention Tinker heals through machinery. All five of its healing effects are delivered by nanobots, deployable beacons and the Clockwork Assistant pet — nine construct effects across the kit.

The guiding idea is simple: healing is engineered ahead of time rather than reacted to. You set the machines up before the damage lands, then keep them running while the group absorbs it.

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Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
1.0
D
🐉 Raid
1.0
D
🥊 Arena
3.0
A
🌍 BG & Open World
3.0
A
WEIGHTED TIER B
1 vote
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Build: ZIGGI-6K

Builds ZIGGI-6K, the latest word in regenerative technology, which heals your allies until you dismiss it.

Retail Feel

The closest retail analogue is Restoration Shaman. The stationary ground beacons map almost one-to-one onto a totem kit — Restorative Beacon reads as Healing Rain, Battery Recharge Station as Mana Tide, the ZIGGI-6K zone as a healing totem, and Build: Alarm Beacon (through Cybernetic Revivification) fills the Tremor Totem role by dispelling fear, charm and sleep. Repair Shot into Nanobot Reconstruction is a direct-heal-plus-HoT pairing very much like Riptide, and My Greatest Invention! reads as a scaled-down Healing Tide Totem. What sets it apart are two layers Shaman simply doesn't have: an augment module that splashes your direct heals onto extra allies (Stim Augmentation), and a whole battery-and-recharge economy built around Battery Recharge Station and Overcharge.

Role, tiers & resource
B
Dungeon
MeasuredAcross 505 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 0) · index 1.32
B
Raid
MeasuredAcross 178 fights (world bosses, phase 0) · index 1.06
A
Arena
Not measuredSmall-scale duels & skirmishes
A
World Battlegrounds
Not measuredLarge-scale open-world PvP
RoleHealer
Primary statIntellect
ResourceMANA
ComplexityNormal floor, high ceiling
In PvP the spec can swing a battleground by planting beacons on a chokepoint or a node: the zone sustains an entire group's health pool, and Build: Alarm Beacon becomes a repeatable mass cleanse against fear, charm and sleep. The ceilings are real, though — Repair Shot's 2-second cast caps single-target output the moment your instants go on cooldown, and no personal damage reduction exists to soak the pressure, so you survive by out-healing damage rather than absorbing it.

How is this number calculated?

World bosses only (Conquest of Azeroth has no instanced raid yet) — Snowgrave, Setis, Lord Kazzak, Azuregos, The Will of Soggoth, Kaldros Depthbreaker.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (216 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Nothing intimidating on the way in: Repair Shot plus Nanobot Reconstruction is already enough to keep a target alive. The difficulty is everything stacked on top — shared beacon charges, Overcharge and Beacon Charging windows, the mana economy around Battery Recharge Station, and a utility role (interrupt, dispels, threat redirect) that competes for the same GCDs as your healing.

Leveling Guide

Solo and duo levelling is largely self-sufficient: Med Pack, Nanobot Reconstruction and Emergency Heal keep you — or whichever partner is tanking — topped up while Scrap Shot chips away at the target.

In groups the spec turns into a smart AoE healer: Stim Augmentation and Restorative Beacon splash healing onto nearby allies, Nanobot Reconstruction and Healing Radiator lay raid-wide HoT ticks, and My Greatest Invention! serves as the big raid cooldown.

My Greatest Invention!
This is the spec's signature raid-healing cooldown. Epiphany! shortens its cooldown further off every Beacon cast, which makes it the payoff of the entire beacon and AoE-healing axis.
Innate Brilliance Medical Degree Rocket Bombardment Explosive Personality Build: Destructo-Bot I'm The Creator Now Air Strike Deathball Goblin Depravity Concussive Spanner Frozen Bomb Launcher Stim Shots Electromagnetic Resistors Nanobot Swarm Combat Symbiosis
Rotation
  1. Core loop — weave Repair Shot casts with instant Zap! for group upkeep, and keep your healing zones — Restorative Beacon and Build: ZIGGI-6K — deployed in range of the group.
  2. Signature spell (Build: ZIGGI-6K) — builds ZIGGI-6K, the latest word in regenerative technology, which heals your allies until dismissed.
HealDeploy and reposition your healing gadgets; keep them within range of the group.
CommandSummon and reposition your minions and constructs — your damage comes from them.
CooldownsLine up Anti-Magic Grenades, Build: Battery Recharge Station and Deathball with your burst window.
Still to refinePoint allocation and optimal order aren't settled yet — confirm in the official Vol'jin builder and adjust on live.
Stat Priority
PvE
Spell Power Intellect Spirit Haste Critical Strike MP5
PvP
Resilience Stamina Spell Power Intellect Spirit Haste

Every heal scales directly off Spell Power — Nanobot Reconstruction, the ZIGGI-6K and My Greatest Invention! all key off it — with two explicit 25% conversions layered on top from Battle Medic and Medical Training, turning Intellect and Spirit respectively into healing power. Haste then accelerates the many periodic ticks (Nanobot Reconstruction, Restorative Beacon) and the few cast-time heals (Repair Shot, Hastened Shots).

Recommended Weapon
StyleRanged
Main handRanged weapon
Off hand
RangedRanged
A ranged weapon is mandatory: Stim Augmentation requires one.
Strengths & Weaknesses
Strengths
  • Group anti-CC through Build: Alarm Beacon: via Cybernetic Revivification its pulse dispels fear, charm and sleep, keeping allies functional through enemy control chains.
  • A layered "this target does not die" toolkit: Repair Shot, Zap! (a guaranteed crit on any ally wearing nanobots), the Nanobot Reconstruction HoT, Med Pack and My Greatest Invention! all stack onto a single save.
  • Zone sustain plus mana self-sufficiency: Restorative Beacon, the ZIGGI-6K and a self-dropped Battery Recharge Station let it hold a whole group's health pool and refill its own mana without downtime.
Weaknesses
  • Repair Shot has a 2-second cast and fires a round from your gun, so under pushback or focus your core direct heal is tempo-starved until the instants (Zap!, beacon charges) come back up.
  • No physical-mitigation identity — nothing in the kit reduces incoming damage, and without a personal absorb the spec takes melee hits in full.
  • Heavy deployable-tracking overhead: beacon charges and their Overcharge and Beacon Charging windows, nanobot cooldowns, and the Battery Recharge Station mana economy all have to be sequenced correctly under pressure.
Skill Floor & Ceiling
Skill Floor
Medium

Low-to-moderate floor: Repair Shot plus Nanobot Reconstruction alone is a serviceable single-target heal loop — the real difficulty only comes with managing the machines.

Skill Ceiling
Very High

Enormous mastery ceiling — it all comes down to juggling your minions.

Build Abilities
Class Tree
Cutting Edge Technology Modulator Clockwork Ingenuity Mechanosoldier Auto Resuscitation Device Macro-Gravity Zone Refined Gunpowder Flexible Thinking I'm The Creator Now Mechanical Enhancements Backup Fuel Hasty Tech Maniacal Mechaplating Ventilation Med Pack Enhanced Procedures Function Over Form Build: Destructo-Bot Scrapshielding Nanobot Reconstruction Build: Alarm Beacon Kinetic Shield Rocket Boots Efficiency
Specialization
Healing Radiator Inventor's Tool Belt Over-Repaired Technician Stim Pack Rapid Fire Healing Master Builder Nanobot Cleanser Improved Emergency Heal Macro Designer Fine Tuning Epiphany! My Greatest Invention! Resourceful Tech Field Medic Stim Augmentation J27 Upgrade Trust the Science! Build: Restorative Beacon Bandage Gun Eureka! Zap! Cybernetic Revivification

See also: all Ascension builds · the talent tree builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS