A-TIER | BUILD TINKER MECHANICS (@ascensionsidekick) | ASCENSION CoA

Build Tinker Mechanics Ascension CoA
Mechanics
mechs Bruiser/Strider Bots pilot fantasy

Mechanics is a Scrap-fueled ranged/pet hybrid built around the Mechsuit: it generates Scrap with its shots and bombs, a permanent pet — Scrapmaw — and a turret fight alongside it continuously, and it periodically transforms into the Mechsuit to unlock a whole new ranged ability bar (Combustion, Laser Beam, Activate Jets).

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
3.9
A
🐉 Raid
4.3
S
🥊 Arena
4.0
S
🌍 BG & Open World
3.7
A
WEIGHTED TIER A
11 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Retail Feel

The closest Retail analogue is Demonology Warlock. Both share a permanent pet fought alongside for passive damage (Scrapmaw is roughly a Felguard-line demon), a secondary resource fueling a big self-transformation (Scrap into Mechsuit, roughly Soul Shards into a Metamorphosis/Tyrant window), a whole new ability bar unlocked only during that transformation (Mechsuit: Combustion/Laser Beam/Activate Jets, roughly demonic-form abilities), stacking self-mitigation and regen while transformed (Blazewrought Titan plus Nano-Repair Tech, roughly demonic-form durability), and a self-heal folded into the form instead of dedicated healing tools. Clockwork Guardians and the Sentry Turret add a Gul'dan-style board of extra summoned pressure.

Role, tiers & resource
A
Dungeon
MeasuredAcross 349 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 1.27
S
Raid
MeasuredAcross 126 fights (Zul'Gurub, all difficulties, phase 2) · index 1.56
S
Arena
Expert opinionEvaluated by the Kami Labs team — August 5, 2026 (watch the video)
A
World Battlegrounds
Community voteAverage of 11 player ratings
RoleRanged DPS
Primary statAgility / Intellect
ResourceMANA

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 17, 2026

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.

Stat Priority
PvE
Hit (melee special-attack cap (until your specials stop missing a +3-level target)) Expertise (until your attacks stop being dodged/parried) Agility Attack Power Critical Strike Haste Armor Penetration
PvP
Resilience Stamina Hit Expertise Agility Critical Strike Haste

Output is flat-Physical and melee-weapon damage delivered alongside a commanded pet whose own scaling piggybacks on the Tinker's stats, so Hit/Expertise to keep both attacker and pet landing come first, then Agility/Attack Power for the shared melee base, with Crit/Haste feeding extra-attack procs like Improved Spanner Smash.

Build Abilities
Class Tree
Concussive Spanner Clockwork Ingenuity Mechanosoldier Innate Brilliance Frozen Bomb Launcher Goblin Depravity Explosive Personality Macro-Gravity Zone Flexible Thinking I'm The Creator Now Backup Fuel Hasty Tech Maniacal Mechaplating Ventilation Med Pack Enhanced Procedures Build: Destructo-Bot Air Strike Nanobot Reconstruction Kinetic Shield Rocket Boots Efficiency Rocket Bombardment
Specialization
Mechsuit: Activate Jets Turbo Guns Bombs? BOMBS! Junker Mechanical Extender Mechanical Synergy Overload Augmechtation Mechsuit: Laser Beam Overclocked Machine Upgrade! Clockwork Guardians Fine Tuned Turret Upgrade Z-15 Arclight Core Build: Scrapmaw Mechsuit: Combustion Slam the Cogs! Mechanical Enhancements Sprocket Loaded Defensive Utility Makeshift Dynamite Hacking the Enemy

See also: all Ascension builds · the talent tree builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS