A-TIER | BUILD CHRONOMANCER INFINITE (@ascensionsidekick) | ASCENSION CoA

Build Chronomancer Infinite Ascension CoA
Infinite
Order/Chaos charges timeline damage arcane

Chaotic time magic as a weapon, in the biggest branch of the class (Arcane-heavy): the Chronomancer spends the class's 4 Order/Chaos Charges on combination payoffs and rides what the timeline gives it.

It's a reactive, proc-chasing ranged DPS caster with echoes of every school of magic.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
3.9
A
🐉 Raid
3.9
A
🥊 Arena
3.3
A
🌍 BG & Open World
3.5
A
WEIGHTED TIER A
12 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Infinite Power

Casting damaging spells now reduces your damaging spell cooldowns by 10% of their remaining cooldown.

Retail Feel

The closest retail feel is an Affliction/Destruction Warlock hybrid reworked in a chaos-and-time flavor: you seed punishing DoTs to trigger procs, then use a transformation cooldown that resets the big nuke and opens a free-cast burst window, much like a Warlock's Metamorphosis. Chromatic Shard ignores immunities and resistances like a chaos-school nuke, and Infinite Horizon gives the group a genuine damage bonus.

Role, tiers & resource
A
Dungeon
MeasuredAcross 445 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 1.26
A
Raid
MeasuredAcross 234 fights (Zul'Gurub, all difficulties, phase 2) · index 1.45
B
Arena
Community voteAverage of 12 player ratings
A
World Battlegrounds
Community voteAverage of 12 player ratings
RoleRanged DPS
Primary statSpirit
ResourceMANA

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 17, 2026

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.

Stat Priority
PvE
Spell Hit (until your spells stop missing a +3-level target) Spell Power Intellect Critical Strike Spirit Haste
PvP
Resilience Stamina Spell Hit (to cap) Spell Power Intellect Critical Strike Spirit Haste
Build Abilities
Class Tree
Unmaker of Realities Rippling Power Ahead of the Game Chaos Omen Perfect Timing Fortify Timeline Desynchronization Improved Reverse Wound Temporal Focus Eternal Luck Impeccable Timing Mind Over Matter Timewalking Clasp of Infinity Temporal Dissonance Gravity Bomb Temporal Anomaly Timeguard Constant Recovery Accelerated Recovery Unearthed Pools Waves of Time
Specialization
Time Means Nothing Erasion Timerend Incarnation of Chaos Black Hole Chaotic Time Anomaly Spikes Infinite Horizon Shifting Chaos Eternity Hourglass of Eternity Gift of the Timeways Destabilize Time Paradox Melt Reality Chromatic Shard Chaos Fusion Excruciating Discord Infinity Crash Deconstruction Chronological Mind Melt Crown of Power Unearthed Power

See also: all Ascension builds · the talent tree builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS