Valkyrie turns the Sun Cleric into a pure melee DPS spec, a world away from the healer/tank archetype the class blurb might suggest. The heart of the kit is Valkyr's Grip: an ability that lets you dual-wield two TWO-HANDED weapons (mace, sword, or polearm), an unusual setup in Ascension CoA.
Built around that signature are Glorious Execution, which strikes with both weapons and refunds mana, Odyn's Vanguard, which resets its cooldown on a proc, and Sunslam, which stuns on holy impact while the Dawn state is active.
Allows you to dual wield and to wield a Two-Handed Mace, Sword, or Polearm in each hand, and increases your chance to hit by 6%.
Closest to a Fistweaver-flavored melee hybrid crossed with a Retribution Paladin. Resource generation (Solar Power, functioning like Chi/Holy Power) comes out of standing in melee and swinging — auto attacks, Sunwalker stacks, and ability hits feed it — and building toward the 'Dawn' empowered state plays like a Serenity/Thunder Focus Tea window. Its 'support' is a party damage buff (March of the Valkyr) and passive self-sustain rather than a heal spell. Layered on top is a Retribution-Paladin-flavored burst/CC kit — Judgement Day reads like a Repentance-into-finisher window — with Sunslam, Valkyr's Calling, and Divine Retribution's stored-damage detonation as the signature Holy cooldowns.
How is this number calculated?
Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.
How is this number calculated?
Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.
Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.
Ranking updated on August 17, 2026
These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.
See also: all Ascension builds · the talent builder
Talent data: ascension.gg
· Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS




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