Valkyrie turns the Sun Cleric into a pure melee DPS spec, a world away from the healer/tank archetype the class blurb might suggest. The heart of the kit is Valkyr's Grip: an ability that lets you dual-wield two TWO-HANDED weapons (mace, sword, or polearm), an unusual setup in Ascension CoA.
Built around that signature are Glorious Execution, which strikes with both weapons and refunds mana, Odyn's Vanguard, which resets its cooldown on a proc, and Sunslam, which stuns on holy impact while the Dawn state is active.
Allows you to dual wield and to wield a Two-Handed Mace, Sword, or Polearm in each hand, and increases your chance to hit by 6%.
Closest to a Fistweaver-flavored melee hybrid crossed with a Retribution Paladin. Resource generation (Solar Power, functioning like Chi/Holy Power) comes out of standing in melee and swinging — auto attacks, Sunwalker stacks, and ability hits feed it — and building toward the 'Dawn' empowered state plays like a Serenity/Thunder Focus Tea window. Its 'support' is a party damage buff (March of the Valkyr) and passive self-sustain rather than a heal spell. Layered on top is a Retribution-Paladin-flavored burst/CC kit — Judgement Day reads like a Repentance-into-finisher window — with Sunslam, Valkyr's Calling, and Divine Retribution's stored-damage detonation as the signature Holy cooldowns.
React-to-procs rotation rather than a fixed priority: build Solar Power through auto attacks and Sunwalker, spend on Glorious Execution and Justice, then sync the Champion of the Sun window with the Dawn state.
Levels solo/duo by dual-wielding into Glorious Execution resets, weaving Sunslam while Dawn is active and using Sunwalker stacks to slip in a free Shine heal between pulls for sustain; limited mobility outside Sun Stride is offset by Valkyr's Calling, doubling as a gap-closer and a defensive window. In groups it's an AP-scaling physical striker whose auto-attacks build Solar Power under Vow of the Valkyr, with Champion of the Sun and Solar Empowerment providing burst/cleave windows.
- Core loop — auto attacks under Vow of the Valkyr and Sunwalker stacks generate Solar Power, building toward the 'Dawn' empowered state.
- Signature (Valkyr's Grip): Allows you to dual wield and to wield a Two-Handed Mace, Sword, or Polearm in each hand and your chance to hit is increased by 6%.
- Real kill combo: Champion of the Sun's Holy-damage window plus Judgement Day's disorient, detonated by Glorious Execution or Sunslam and topped by Divine Retribution's stored-damage burst, gives it a genuine setup.
- Self-sufficient offense — Glorious Execution refunds mana as a share of its damage, Sunsworn returns mana off autos, and Light of the Sun / Arbiter of Light passively heal you, so it rarely has to stop swinging to sustain (its only direct heal button is Solar Prayer, an instant self-heal that costs an Essence pick).
- Best-in-kit defensive/gap-closer cooldowns: Valkyr's Calling leaps you up immune to all physical and spell damage then lands for AoE Holy damage, and Sun Stride is a shorter-cooldown mobility leap — a genuine escape most melee don't get.
- Mostly melee-range dependent — almost every damage and control tool (Glorious Execution, Justice, Champion of the Sun, Judgement Day, Sunslam) requires staying in weapon range, leaving only Horusath Blast as a ranged filler against kiters.
- Thin, short-lived control — Judgement Day is a single disorient that breaks on damage, Chains of Light is only an anti-escape snare rather than a hard root, and Sunslam's stun is gated behind having Dawn active, so there's no reliable lockdown to force a fight.
- No direct in-combat heal in the spec line — survivability leans on one big cooldown (Valkyr's Calling) plus passive returns (Light of the Sun's parry heal, Arbiter of Light, Glorious Execution's mana refund), which don't help much mid-burst; Solar Prayer (an instant self-heal usable even while stunned) is the one button that answers that, if taken.
Approachable, with a couple of systems to learn. Proc driven with few moving parts.
Enormous mastery ceiling — reacting to and chaining procs.
See also: all Ascension builds · the talent builder
Talent data: ascension.gg
· Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS




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