An Old God's edge: melee strikes that channel void corruption, more Shadow than Physical in nature — a spellcaster in a swordsman's stance — while the class's Insanity climbs toward madness at 100 stacks. Hybrid combo gameplay with a built-in doomsday clock.
Your Gaze of C'Thun now gains an additional 15 base damage and healing.
Closest to a retail Enhancement Shaman or Retribution Paladin reskinned in Shadow: a Strength-based melee striker with a build-and-spend secondary resource. Voidforged Edge and Netherstrike generate Insanity, Obliteration spends it (with a crit-refund loop through Twilight's Call), and Shadow of the Void works like a Maelstrom-Weapon-style proc window that escalates Shadow damage the longer you stay in melee above 40 Insanity. The Void Strength passive (converting Strength into Shadow spell damage and spell hit) plus Voidborne's stun-immunity burst give it the feel of a pure Strength melee DPS whose weapon strikes carry a Shadow-magic tail — not a healer, not a caster.
How is this number calculated?
Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.
How is this number calculated?
Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.
Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.
Ranking updated on August 17, 2026
These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.
Weapon-damage-based melee specials (Netherstrike, Hammer of Twilight, Entropic Slam) need the special-attack hit and dodge caps met first, after which Strength becomes doubly valuable since Void Strength converts it into both Shadow spell damage and spell hit for the class's off-school Shadow procs.
See also: the Ascension builds hub · the talent builder.
Talent data: ascension.gg
· Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS




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