This Reaper tank soaks hits in melee off Runic Power generated by its own attacks and defense. The rotation runs on Reaped Souls — harvested via Wraithblade and Dreadwake — that stack into layers of mitigation and self-sustain instead of leaning on one big defensive cooldown.
What sets it apart from other tanks is genuine raid support: Ethereal Guard cuts damage taken by the whole party, Soulsight hands out a raid-wide crit buff, and Spectral Warden summons a spectral guardian while dropping an absorption shield on eight nearby allies.
Consuming Soul Infusion now reduces the cooldown of Tormented Souls by -3 sec.
The closest retail analog is Vengeance Demon Hunter: the Soul Fragment-to-Reaped-Soul economy is nearly a direct port of Vengeance's loop — generated passively off your own attacks and mitigation, then consumed at a threshold into self-healing and a defensive buff (Eater of Souls and Soul Slip's avoidance-into-resource both follow the same pattern). The party utility lines up too: Ethereal Guard's raid-wide damage reduction and Spectral Warden's group shield read like Vengeance's cooldown-based party mitigation. The one piece that breaks from pure Vengeance is the support tilt — Ethereal Guard and Soulsight hand out raid-wide buffs (damage reduction, crit) that lean more Blood Death Knight toughness-and-anchor, grafted onto a Demon-Hunter-shaped chassis.
Why is this spec not rated like the others?
Combat logs rank players by damage output. A tank does not produce meaningful damage — its job is to absorb it.
Its rating therefore answers a different question: is it brought to raids?
Across 1587 fights of mythic and ascended raids with at least 90% of the roster known.
The expected share is what a spec would get if slots were split at random between those competing for them — a tank and a damage spec are not after the same number. Above ×1 it is brought more than its share; below, less.
This rating never exceeds A: it describes what groups choose, not what a specialisation produces. A spec can be strong and rare.
Why is this spec not rated like the others?
Combat logs rank players by damage output. A tank does not produce meaningful damage — its job is to absorb it.
Its rating therefore answers a different question: is it brought to raids?
Across 2158 fights of mythic dungeons with at least 90% of the roster known.
The expected share is what a spec would get if slots were split at random between those competing for them — a tank and a damage spec are not after the same number. Above ×1 it is brought more than its share; below, less.
This rating never exceeds A: it describes what groups choose, not what a specialisation produces. A spec can be strong and rare.
Ranking updated on August 29, 2026
The tree run at the highest difficulty. Read from 10 Domination Reapers who clear raid bosses in Ascended. 37 of its 52 talents are identical across all 10, so they agree on the bulk of it and part ways on the rest. Recorded on 18 August 2026.
This specialisation is not ranked: the logs record damage dealt and healing, never damage taken or mitigation, so no performance ranking exists for it. These players were picked on the difficulty they clear, not on a score. The 56 points are a fixed budget, so no tree can take everything. The most common picks left out of this one: Withering Touch 70 %, Harnessed Life 60 %, Warden of the Lost 30 %.
These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential, not this tree.
See also: all Ascension builds · the Ascension talent builder
Talent data: ascension.gg
· Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS




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