Water magic under moonlight (Arcane 21 / Frost 19): flowing, tide-like restoration rather than just another priest. It's the original 'Tides' healer archetype wearing a priestly name — the guiding idea is to keep the tide rolling over the whole party instead of patching single wounds one at a time.
Your Huntress Shot now carries a Lunar Eclipse effect. Huntress Shot: applies 2 additional Scattered Stars.
The closest analog is Restoration Shaman with a Discipline Priest wrinkle: the AoE heals (Moonflow spreading moonwell waters to everyone nearby, Prayer of Elune healing the party while dispelling magic along the way) read like Chain Heal and Healing Rain, Aspect of the Goddess plays a proactive healing-amp cooldown role in the Water Shield family, and Moonlit Slumber (a mana-draining sleep) works as a Hex-style control tool bolted onto a support kit — all wrapped in the same lunar theme. Layered on top is a Discipline-style Atonement loop: Aspect of the Goddess turns your ranged attacks into ally healing, fusing Resto Shaman's group-heal toolkit with Disc's 'your damage is your healing' philosophy.
How is this number calculated?
Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.
Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.
Ranking updated on August 17, 2026
These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.
See also: all Ascension builds · the talent tree builder
Talent data: ascension.gg
· Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS




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