Water magic under moonlight (Arcane 21 / Frost 19): flowing, tide-like restoration rather than just another priest. It's the original 'Tides' healer archetype wearing a priestly name — the guiding idea is to keep the tide rolling over the whole party instead of patching single wounds one at a time.
Your Huntress Shot now carries a Lunar Eclipse effect. Huntress Shot: applies 2 additional Scattered Stars.
The closest analog is Restoration Shaman with a Discipline Priest wrinkle: the AoE heals (Moonflow spreading moonwell waters to everyone nearby, Prayer of Elune healing the party while dispelling magic along the way) read like Chain Heal and Healing Rain, Aspect of the Goddess plays a proactive healing-amp cooldown role in the Water Shield family, and Moonlit Slumber (a mana-draining sleep) works as a Hex-style control tool bolted onto a support kit — all wrapped in the same lunar theme. Layered on top is a Discipline-style Atonement loop: Aspect of the Goddess turns your ranged attacks into ally healing, fusing Resto Shaman's group-heal toolkit with Disc's 'your damage is your healing' philosophy.
Two resources running at once — Energy fueling the ranged attacks, mana spent as a percentage for the actual heals — with four stacking mechanics ticking underneath (Lunar Phase, Scattered Star, Moonwater, and the Full/New Moon cycle). Constantly weaving attacks and heals is the core skill of the spec.
Solo or duo, you level on Touch of Moonlight instants and Moonflow, using Vial of Moonwell Water plus Moonwell Tides as a self-sustain loop and The Stars Align / Enchanted Well to keep mana and cast times manageable while topping a duo partner. In groups it's a full raid-healing specialist: Star Citizen and Bright Moon pump the Celestial Mind/Lunar Phase engine, Prayer of Elune and Stellar-Convergence-spread Eclipsing Arrows handle AoE throughput, and Celestial Form plus Moonwell serve as burst-healing and mana cooldowns.
- Core loop — Mana Scaling (abilities scale with mana consumed), Aspects (give auto attacks effects/procs).
- Signature (Moon Priest): your Huntress Shot now carries a Lunar Eclipse effect. Huntress Shot: applies 2 additional Scattered Stars.
- Damage-as-healing loop (Aspect of the Goddess turns ranged attacks and Scattered-Star consumption into ally healing, Rippling Moonwater and Rampaging Waters feed off your damage) — you fight and heal at the same time instead of being a pure backline healer.
- A real control kit — Moonlit Slumber (long single-target sleep that also drains mana) plus Cosmic Shift (phases an ally into improved stealth) — for locking down a threat or peeling a partner out.
- Wide AoE/group healing coverage — Prayer of Elune, Moonflow, and Moonwell — backed by the healing amp of Aspect of the Goddess, able to swing a stacked skirmish.
- Dual-resource fragility: heals cost a percentage of max mana and the regen engine depends on landing Moon Arrow/Huntress Shot — being kited, silenced, or kept out of weapon range dries the pool fast.
- Group throughput leans on windows that assume freedom to act — most of the AoE value comes from chaining Moonflow during Lunar Eclipse and Aspect of the Goddess uptime, so an interrupt/silence train that shuts off your ranged attacks starves both mana and incidental healing.
- No hard immunity — no bubble or ice-block equivalent — though the kit does carry a real CC-break in Vial of Moonwell Water (purges all crowd control and grants brief immunity, usable while stunned or feared); cleansing covers harmful magic (Prayer of Elune / Final Prayer) and poison/disease (Elune's Purification), with no curse removal at all.
Very easy to pick up. Sustained with few moving parts.
Modest depth beyond the basics. The sustained pattern rewards clean execution more than deep optimization.
See also: all Ascension builds · the talent tree builder
Talent data: ascension.gg
· Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS




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