A-TIER | BUILD RANGER BRIGAND (@ascensionsidekick) | ASCENSION CoA

Build Ranger Brigand Ascension CoA
Brigand
dual wield close quarters outlaw

Brigand is the Ranger who'd rather duel than snipe — dual-wield close-quarters fighting, almost pure Physical with a light poison accent, combo-driven melee tempo backed by a skirmisher's real escape toolkit.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
3.6
A
🐉 Raid
3.6
A
🥊 Arena
3.6
A
🌍 BG & Open World
4.0
S
WEIGHTED TIER A
5 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Ravager

Your Wild Strike now generates 1 additional Advantage, and removes the minimum range of your ranged abilities.

Retail Feel

Closest to Assassination Rogue crossed with Outlaw's utility toolkit. The builder/finisher loop — Ravage building Advantage and laying a bleed, Wild Strike layering the Bounty debuff, then Assault/Viper's Bite/Skullpiercer dumping Advantage for bonus damage — is structurally Mutilate-into-Envenom with a bleed-consumption twist. Bushwhack (teleport-behind + stun) plays like Shadowstep-into-Cheap-Shot, and Knockout plays like Blind that also cleanses bleeds/poisons. The party-buff layer (Guile of the Cutthroat's AP aura) has no Rogue analog at all — that's a Warrior-Battle-Shout-style bolt-on, nothing like an actual healer's kit.

Role, tiers & resource
S
Dungeon
MeasuredAcross 268 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 1.42
S
Raid
MeasuredAcross 176 fights (Zul'Gurub, all difficulties, phase 2) · index 1.58
B
Arena
Expert opinionEvaluated by the Kami Labs team — August 5, 2026 (watch the video)
A
World Battlegrounds
Community voteAverage of 5 player ratings
RoleMelee DPS
Primary statAgility
ResourceFOCUS

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 17, 2026

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.

Stat Priority
PvE
Hit Rating (dual-wield white hit (until swings land), specials to the special-attack hit cap) Expertise Rating (until your attacks stop being dodged/parried) Agility Armor Penetration Critical Strike Haste
PvP
Resilience Stamina Hit/Expertise (to caps) Agility Critical Strike

Dual-wield duelist whose Advantage finishers (Assault, Ravage, Viper's Bite) rely on landed Physical hits, so both hit caps precede Agility scaling. PvP order corrected to lead with Resilience > Stamina per survivability-first ordering.

Build Abilities
Class Tree
Double The Pace Lethal Cunning Endurance Training Elusive Character Adrenaline Rush Survival Kit Blur Survival Expert Guile of the Ranger No Mercy Heightened Senses Briar Veil Knockout Grace Woodland Stalker Dirty Fighter Woodland Adept Improved Waterskins Survival Potion Rapid Strikes Pinpoint Accuracy Deft Hands Snapseed Cutthroat
Specialization
Guile of the Cutthroat Dirty Fighter Banditry Assault Highwayman Close Quarters Bounty Hunter Focused Fighter Assassin Viper's Bite Knuckleduster Excessive But Necessary Quills Dirty Blades Ambuscade Hookshot Ravage Dice Games Underhanded Pilfering Jagged Cuts Marked for Death

See also: all Ascension builds · the talent builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS