B-TIER | BUILD TEMPLAR CRUSADER (@ascensionsidekick) | ASCENSION CoA

Build Templar Crusader Ascension CoA
Crusader
weapon runes holy strikes sustain

Crusader inscribes its runes onto steel: it's the most weapon-forward branch of the Templar, trading faster strikes for heavier, rune-empowered hits laced with Holy after-shocks and a measured self-heal. A steady, durable melee built around a builder chain that banks Oaths before dumping them into a devastating finisher.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
4.9
S
🐉 Raid
4.9
S
🥊 Arena
4.0
S
🌍 BG & Open World
3.9
A
WEIGHTED TIER A
9 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Scourgebane

Has a 20% chance to trigger on your direct damage, dealing additional Holyflame damage scaling off your spell power and attack power.

Retail Feel

The closest retail cousin is Retribution Paladin: the builder → Oath → Oath Chain finisher loop is a near 1:1 analog of Holy Power builders feeding Holy Power spenders, right down to the shared 2H-weapon gate on its best finishers and the Holy/Physical damage split. Its Argent Blade and Titanfall self-heals play the role of Word of Glory — burst mitigation folded into its damage rather than a real healing kit. The real departure: Crusader also carries pure utility tools (Interdict's silence, Crusader's Brand, Divine Charge's group speed leap) that read more like bolted-on PvP kit than anything in Retribution's actual retail toolkit.

Role, tiers & resource
A
Dungeon
MeasuredAcross 2011 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 0) · index 1.45
A
Raid
MeasuredAcross 746 fights (world bosses, phase 0) · index 1.25
A
Arena
Not measuredSmall-scale duels & skirmishes
B
World Battlegrounds
Not measuredLarge-scale open-world PvP
RoleMelee DPS
Primary statAgility
ResourceENERGY
ComplexityIntermediate
In PvP, Crusader leans on Divine Charge to close on a priority target and Interdict to shut down an enemy healer, while its damage-fed self-heals (Argent Blade, Titanfall) let it hold up in 1vX — but a sustained kite or hard CC chain that keeps it from landing hits cuts off both its damage and its sustain at once.

How is this number calculated?

World bosses only (Conquest of Azeroth has no instanced raid yet) — Snowgrave, Setis, Lord Kazzak, Azuregos, The Will of Soggoth, Kaldros Depthbreaker.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (216 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

On paper the rotation is two steps — bank Oaths, then spend them — but the real difficulty is choosing WHICH finisher to spend on for the situation (AoE, single target, execute) while keeping Scourgebane rolling and Titanfall ready to heal at the right moment.

Leveling Guide

Argent Blade is both the main finisher and the sustain engine — it heals for the damage it deals and extends the Oath Chain — so Crusader can grind indefinitely with almost no downtime, while Righteous Tempest, Holy Tempest, and capstone Templar Rituals give it real AoE for pulling and clearing packs solo. In groups it's a burst single-target DPS with strong execute scaling from Judgement and a built-in defensive DPS cooldown (Argent Knight's -20% damage taken while Righteous Tempest is active).

Argent Blade
Argent Blade is the self-healing core builder/finisher that defines Crusader's lifesteal-DPS identity and keeps it topped up while soloing.
Whirling Tempest Warrior of Tyr Divine Charge Tyr's Blessing Scarlet Secrets Teachings of the Cathedral
Rotation
  1. Core loop — chain Energy-costing builder strikes to bank Oaths, then dump the Oath Chain into its devastating finisher.
  2. Signature — Scourgebane: your direct damage has a 20% chance to trigger it, dealing additional Holyflame damage scaling off spell power and attack power.
MaintainKeep Scourgebane rolling continuously, and watch for the Warrior of Dawn window to chain a half-price Argent Blade.
Build → SpendBank Oaths with your builder strikes, then dump into your finisher once the Oath Chain caps.
CooldownsLine up Divine Force — leap, stun, and interrupt — with your burst window.
RefinePoint allocation and optimal order aren't settled yet — confirm in the official Vol'jin builder and adjust on live.
Scourgebane Tyr's Hammer Flaming Blade
Stat Priority
PvE
Hit Rating (until your specials stop missing a +3-level target) Expertise Rating (until your attacks stop being dodged/parried) Agility Critical Strike Haste Armor Penetration Spell Power
PvP
Resilience Stamina Hit Rating (to cap) Agility Critical Strike Expertise Haste
Recommended Weapon
StyleTwo-handed
Main handTwo-hand weapon
Off hand
Two-handed mandatory — Titanstrike, Righteous Tempest, and Argent Blade all require a two-hander just to be usable.
Strengths & Weaknesses
Strengths
  • Real gap-closers that open a kill window — Divine Charge tramples enemies while leaping to a priority target, and Righteous Lunge charges straight in.
  • Self-sufficient bruiser sustain independent of a healer — Argent Blade heals for the damage dealt and Titanstrike heals for double via Titanfall, folding recovery straight into the rotation.
  • Genuine caster shutdown in melee — Interdict silences a target (and locks Undead/Demons out of healing), and Crusader's Brand pins a runner so it can't mount, flee, or speed away.
Weaknesses
  • Healing is mostly incidental self-heal off its own damage (Argent Blade, Titanstrike), not sustained throughput — it can't function as a group healer, and while Testament of Fortitude and Libram of Tenacity add damage-independent self-heals if you spend picks on them, they're occasional cooldowns rather than a sustain engine — it still wears down once it can't land hits to heal from.
  • Full damage potential requires banking Oaths through its builders before a finisher pays off — a peel, an interrupt, or a kite before that threshold neuters its best tools (Titanstrike, Righteous Tempest, Argent Blade) — and its whole finisher kit is gated behind a two-hander.
  • Fully melee-range dependent, with only forward gap-closers (Divine Charge, Righteous Lunge) and no blink or escape — a sustained kite or a hard CC chain shuts off both its damage and its damage-fed self-heals at once; no dispel-all, no magic-immunity button.
Skill Floor & Ceiling
Skill Floor
Low

Very easy to pick up. Builder-spender with few moving parts.

Skill Ceiling
High

Strong skill expression.

Build Abilities
Class Tree
Pious Libram of Fervor Deep Meditation Spiritual Interdict Pulverizing Sanctify Blade of Faith Blessed Strikes Liberty Finesse Divine Force Tenacious Defender Libram of Tenacity Courage Holy Constitution Sturdy Judgement of the Gods Deep Secrets Holy Crusader Judicator Sacred Style Testament of Fortitude
Specialization
Light's Echo Holy Combatant Paladin Training Warrior of Tyr Scourge-Defense Training Holy Tempest Argent Blade Templar Rituals Pure Focus Judgement Radiant Blade Argent Knight Warrior of Dawn Aggramar's Rage Serendipity Righteousness Divine Strikes Focused Righteous Tempest Retribution Chivalric

See also: all Ascension builds · the talent tree builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS