C-TIER | BUILD TEMPLAR CRUSADER (@ascensionsidekick) | ASCENSION CoA

Build Templar Crusader Ascension CoA
Crusader
Oath builder holy strikes sustain

Crusader is the most weapon-forward branch of the Templar, trading faster strikes for heavier hits laced with Holy after-shocks and a measured self-heal. A steady, durable melee built around a builder chain that banks Oaths before dumping them into a devastating finisher.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
4.6
S
🐉 Raid
4.6
S
🥊 Arena
3.7
A
🌍 BG & Open World
3.5
A
WEIGHTED TIER B
25 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Scourgebane

Has a 20% chance to trigger on your direct damage, dealing additional Holyflame damage scaling off your spell power and attack power.

Retail Feel

The closest retail cousin is Retribution Paladin: the builder → Oath → Oath Chain finisher loop is a near 1:1 analog of Holy Power builders feeding Holy Power spenders, right down to the shared 2H-weapon gate on its best finishers and the Holy/Physical damage split. Its Argent Blade and Titanfall self-heals play the role of Word of Glory — burst mitigation folded into its damage rather than a real healing kit. The real departure: Crusader also carries pure utility tools (Interdict's silence, Crusader's Brand, Divine Charge's group speed leap) that read more like bolted-on PvP kit than anything in Retribution's actual retail toolkit.

Role, tiers & resource
C
Dungeon
MeasuredAcross 270 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 1.00
C
Raid
MeasuredAcross 218 fights (Zul'Gurub, all difficulties, phase 2) · index 1.08
B
Arena
Expert opinionEvaluated by the Kami Labs team — August 5, 2026 (watch the video)
B
World Battlegrounds
Community voteAverage of 25 player ratings
RoleMelee DPS
Primary statAgility
ResourceENERGY

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 17, 2026

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.

Stat Priority
PvE
Hit Rating (until your specials stop missing a +3-level target) Expertise Rating (until your attacks stop being dodged/parried) Agility Critical Strike Haste Armor Penetration Spell Power
PvP
Resilience Stamina Hit Rating (to cap) Agility Critical Strike Expertise Haste
Build Abilities
Class Tree
Pious Libram of Fervor Deep Meditation Spiritual Interdict Pulverizing Sanctify Blade of Faith Blessed Strikes Liberty Finesse Divine Force Tenacious Defender Libram of Tenacity Courage Holy Constitution Sturdy Judgement of the Gods Deep Secrets Holy Crusader Judicator Sacred Style Testament of Fortitude
Specialization
Light's Echo Holy Combatant Paladin Training Warrior of Tyr Scourge-Defense Training Holy Tempest Argent Blade Templar Rituals Pure Focus Judgement Radiant Blade Argent Knight Warrior of Dawn Aggramar's Rage Serendipity Righteousness Divine Strikes Focused Righteous Tempest Retribution Chivalric

See also: all Ascension builds · the talent tree builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS