A-TIER | BUILD TEMPLAR ZEALOT (@ascensionsidekick) | ASCENSION CoA

Build Templar Zealot Ascension CoA
Zealot
dual-wield melee Oath builder-spender off-hand Zealotry procs

Zealot pairs two one-handed weapons with a builder/spender loop of Oaths: Righteous Lunge and Vindication bank Oaths — Vindication also triggering Zealotry, the spec's core proc, which is likewise armed by your off-hand auto attacks through the same-named passive.

Banked Oaths are then spent on an Oath Breaker (Chastise, Blade of Faith, Divine Fury, or Righteous Upheaval), chained roughly every 20 seconds rather than spammed — a proc-driven melee identity closer to a Retribution Paladin than a bare-fisted fighter.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
2.8
B
🐉 Raid
3.0
A
🥊 Arena
2.8
B
🌍 BG & Open World
3.0
A
WEIGHTED TIER A
5 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Zealotry

Your off-hand auto attacks now trigger Zealotry. Zealotry (proc) deals 40% off-hand weapon damage as Holy damage.

Retail Feel

Zealot is closest to a Retribution Paladin's Holy Power loop (builders bank a resource, a finisher spends it), but dual-wield and DoT-forward (Condemn + Blade of Faith), with a Zealotry proc engine off the off-hand rather than one clean nuke finisher. It can also bolt on a Discipline-Priest-style overlay through Chakra of Light, which turns its Oath Breakers into ally heals — but its default identity stays straight melee damage.

Role, tiers & resource
S
Dungeon
MeasuredAcross 705 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 1.59
S
Raid
MeasuredAcross 321 fights (Zul'Gurub, all difficulties, phase 2) · index 1.64
B
Arena
Expert opinionEvaluated by the Kami Labs team — August 5, 2026 (watch the video)
B
World Battlegrounds
Community voteAverage of 5 player ratings
RoleMelee DPS
Primary statAgility
ResourceENERGY

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 17, 2026

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.

Stat Priority
PvE
Attack Power (Calm Combatant scales Holy damage off AP; AP also drives the weapon damage Zealotry & Righteous Upheaval read) ≈ Agility (AP + crit) Critical Strike Spell Power Haste — all after Hit Rating & Expertise to cap
PvP
Resilience Stamina Hit Rating / Expertise (to cap) Attack Power / Agility Critical Strike Haste
Build Abilities
Class Tree
Pious Libram of Fervor Deep Meditation Spiritual Interdict Sanctify Blade of Faith Martyr Blessed Strikes Liberty Finesse Divine Force Tenacious Defender Libram of Tenacity Courage Sturdy Judgement of the Gods Deep Secrets Sacred Defense Testament of Hope Holy Crusader Judicator Sacred Style Testament of Fortitude
Specialization
Battle Hardened Solemn Soldier One With The Light Norgannon's Wrath Fervent Castigation Righteous Upheaval Libram of Zeal One-Punch Man Devotion of Khaz'goroth Blade Sermon Priest Training Chakra of Power Vindication Heaven's Finest Radiance Combat Training Martial Paladin Bursting Impact Force of Golganneth Oath Flow Deliverance Iron Penance

See also: all Ascension builds · the talent builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS