A-TIER | BUILD VENOMANCER VIZIER (@ascensionsidekick) | ASCENSION CoA

Build Venomancer Vizier Ascension CoA
Vizier
Mending Mist Shadra's Vigil Mycelial stacking 8-ally HoT

The full talent tree confirms it: Mending Mist covers up to 8 allies in periodic healing, Shadra's Vigil rides every Serpent's Fang cast, and Mycelial Healing stacks that periodic output ever higher. Where Venom transmutes poison, Vizier simply soothes — the purest HoT healer in Conquest of Azeroth.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
4.4
S
🐉 Raid
4.1
S
🥊 Arena
3.4
A
🌍 BG & Open World
3.3
A
WEIGHTED TIER A
9 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Shadra's Vigil

Serpent's Fang healing now applies Shadra's Vigil to the target: the next 5 instances of periodic healing on them are boosted by 10% of their value.

Retail Feel

Vizier is closest to a HoT-and-cooldown healer like Restoration Druid or Preservation Evoker. Serpent's Fang blankets the group with Shadra's Vigil the way those specs blanket a group with HoTs, and the rest of the kit spreads rolling heals (Shadra's Prayer, Shadra's Balm, Green Salve) plus targeted charge heals (Alkahest) and a single-ally save (Shadra's Aid). Like Preservation, its power sits almost entirely in HoT timing and target selection rather than raw throughput, and it's weak on personal damage since its one offensive cast, Serpent's Fang, exists to heal allies rather than threaten anyone.

Role, tiers & resource
S
Dungeon
MeasuredAcross 257 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 1.49
S
Raid
MeasuredAcross 259 fights (Zul'Gurub, all difficulties, phase 2) · index 1.60
B
Arena
Community voteAverage of 9 player ratings
B
World Battlegrounds
Community voteAverage of 9 player ratings
RoleHealer
Primary statIntellect
ResourceMANA

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 17, 2026

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.

Stat Priority
PvE
Haste (Vizier Form explicitly lets its HoT effects benefit from spell haste — faster ticks mean more allies topped off per GCD) Spell Power Intellect (mana pool and scales heals like Venomcult Blessing/Serpent Lord's Amulet) Spirit/MP5 (heavy mana costs — Unity 25%, Shadra's Aid 19%, Ritual Healing 17% of base mana) Critical Strike Stamina
PvP
Resilience Stamina Haste Spell Power Intellect Spirit/MP5

Every ability targets allies rather than enemies, and Vizier Form directly benefits its HoTs from spell haste — haste-driven tick throughput plus mana sustain for a very expensive kit outweigh raw spell power or crit.

Build Abilities
Class Tree
Burrow Acute Senses Adrenal Venom Fury of Shadra Fury of Anub'Rekhan Weakening Venom Genesis Tranquil Essence Surprise Strategy Venomancy Expert Venomizer Tome of Ahn'kahet Hallucinogenic Venom Mamba Mentality Master of Venoms Skin Shedder Shadra's Balm Spindlebind Green Salve Relentless Lifeblood Empowering Pheromones Envenomed Weapons Playing With Poison
Specialization
Mycelial Healing Soothing Venoms Spirit of the Jungle Advisor's Perfidy Bountiful Gifts Ophidian Renewal Shadra's Presence Melioration Shadra's Gift Worship Fangbinder Book of Shadra Venom Glands Cycle of Rebirth Good Venom Extraction Fang Blessing Mending Mist Alkahest Shadra's Aid

See also: all Ascension builds · the talent tree builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS