Build Video
Build Overview
The Gemling Legionnaire
Spearfield Drifter is a spear Mercenary build designed above all for fluidity. You glide through maps from pack to pack while chaining
Spearfield casts: a two-button playstyle with excellent clear speed and very respectable single-target damage. The author leveled from 1 to 95 in a single day, so smooth and comfortable is the mapping experience.
The build’s strength lies in the alternative quality mechanic of spear skills.
Spearfield gains 1% attack speed per point of alternative quality — the author reaches +39% attack speed this way, which acts both as a massive damage multiplier and a fluidity multiplier. No need to stack attack speed separately to « spam »
Spearfield. Unlike
Lightning Spear, the animation is fast, requires no precise aiming and no conditions to meet (no charges to generate).
Why a Gemling Legionnaire? Because it is one of the most mobile classes in the game thanks to the alternative qualities of
Blink and
Cast on Dodge. Here,
Cast on Dodge is used as a «
Blink 2.0″: by sacrificing 80 Spirit, you gain a significantly longer roll distance and some automatic casting, all at a much lower budget than traditional autobomber builds. Since a spear build already has a large surplus of Spirit (spear + sceptre), this synergy fits perfectly.
Strengths / Weaknesses
✅ Strengths
- Exceptional fluidity: two-button gameplay, fast
Spearfield animation, very little downtime between packs. - Excellent clear speed thanks to the large area of effect of
Spearfield and the mobility of
Cast on Dodge. - Solid single-target:
Primal Strikes destroys resistant bosses in one rotation,
Spearfield handles the rest. - Very accessible: works on a modest budget (The Ordained weapon at ~20 divines, level 19 gems).
- Huge scaling potential: 4 to 5 times the creator’s damage is achievable with better gear.
- Fast and fun leveling: level 1 to 95 in a single day, playable non-crit up to end-game.
❌ Weaknesses
- Demanding damage ceiling: pushing damage to the maximum requires expensive items (Rockchiata, Garukan, triple-crit jewels, even The Voices).
- Tricky fire/lightning management: you must avoid fire damage on gear to avoid saturating
Trinity and keep the lightning bonus for single-target. - Risky transition to crit: switching to crit too early (before level 90) without good jewels can « brick » the character.
Skill Gem Setup by Step
This build offers 2 progression steps from leveling to the final build. Select a step to see the corresponding gem setup.
Endgame
13 skills • 64 gemmesNoncrit Leveling
2 skills • 12 gemmesRecommended Equipment
- Weapon: The Ordained, an affordable spear that provides a lot of lightning damage, a good crit rate and lightning life leech. Eventually, replace it with a good rare spear like an Aquoan (or an A Series Contempt in the meantime).
- Helmet:
Constricting Command, to access the Surrounded nodes (damage, movement speed, roll distance) and place Defy on your skills. - Body Armour:
Morior Invictus, ideal for filling exactly what you are missing (spirit, life, resistances). Socket with a Fox Idol (5% quality) and a rune warding rune of heart if you are playing Reputation. - Sceptre:
Sacred Flame Shrine Scepter, which provides fire damage and
Purity of Fire — and allows you to reserve any reservation support for free (approximately 150 spirit worth of supports provided). - Rings: prioritize lightning damage (no fire), life, resistances, some attributes and rarity.
- Gloves: lightning damage, life, +2 to melee skills, resistances, plus a rune granting 1 rage per melee hit.
- Belt: Mage Blood if you have one, otherwise
Headhunter or a rare belt — neither is required, you will already be very fast. - Boots: Decree of Flight, for a faster roll and some guard on dodge when you are short on energy shield.
- Amulet: a rare amulet with life, spirit, +melee skills and crit is more than enough (anoint Caragon). Wealthy players can aim for a
Trinity amulet to free up a gem slot.
Gameplay Tips
- Mapping rotation: enter the map, cast
Ferocious Roar to generate rage, then chain dodges and
Spearfield. That’s all you need most of the time. - Before a boss: recast
Ferocious Roar if rage isn’t at maximum, plant
War Banner, then start unleashing
Spearfield. - Boss phase: use Pounce on the boss to apply Predator’s Mark, then keep using
Spearfield. If the boss is shocked and very tanky, switch to
Primal Strikes — a single rotation is usually enough. - Permanent wolf pack: Pounce must be present on both your weapon sets. Mark then kill a target to obtain a wolf; these wolves then stay by your side permanently.
- Watch out for fire damage: with
Sacred Flame and
Infernal Cry, you quickly saturate fire. Look for lightning on your gear to maintain the
Trinity bonus on single target.
Cast on Dodge: Mobility as a System
Most builds sacrifice 60 spirit to run
Blink and gain mobility. Here, we push the logic further with
Cast on Dodge, used as a «
Blink 2.0″. By dedicating 80 spirit to it, its alternative quality greatly increases dodge roll distance while automatically triggering a few utility spells.
The difference from the famous autobomber builds is that we don’t expect
Cast on Dodge to carry our damage: it serves purely as a movement engine. The result is exhilarating map speed for a fraction of the budget. Be warned, however: with a double
Cast on Dodge setup, you sometimes roll so far that you overshoot the next pack — the author actually considers the second instance (on the amulet) optional.
The Infernal Cry Combo: 12 Empowers from a Single Warcry
This is the build’s signature trick. On the Talisman weapon set, the author uses
notable Vocal Empowerment (warcry empower and extra attack) and crafts a cheap talisman granting « warcries: 2 additional attacks ». Combined with
Echoing Cry, a single
Ferocious Roar then generates 12 empowers.
In practice, throughout an entire boss fight, your
Spearfield and your
Primal Strikes benefit from
Infernal Cry‘s fire damage boost. This technique is usually reserved for slower builds, but it works very well here despite the spear’s high attack speed — at the cost of a slight fire surplus that must be compensated by seeking lightning on gear.
Passive Tree and Jewels
On the tree side, we take Advanced Dexterity to unlock Motoric Implants and
notable Gem Studded, then a series of Surrounded nodes (damage, area of effect, movement speed and crit). On the second weapon set’s tree, we pick up the warcry and mark nodes, which are essential to the
Infernal Cry combo and to Predator’s Mark.
Jewels make a huge difference: the author uses double-crit Time Loss (around 5 divines each, up to 150 divines for triple-crit versions) and loads as many notables as possible. We round it out with A
keystone Dance with Death and
keystone Resonance (socketed into
jewel unique From Nothing), along with a
jewel unique Heart of the Well for the bonus damage. One thing to note: there’s no need to stack crit in advance, as getting a Garukan will already bring you close to the 50% cap.
Leveling: Reaching Endgame Without Crit
The build levels very well in a non-crit version. The author started with
Rampart Raptor from level 1 (Black Heart Iron rings,
Galvanic Shards for clearing,
Fragmentation Rounds for single-target), then rune-forged his weapon around level 38 to carry through to the first maps.
At level 72, switching to A Series Contempt changes everything: this spear at around 1 divine offers more DPS than The Ordained, and its combo with Shattering Spite lets you clear even with low damage. The most important advice: do not respec into crit before level 90, unless you are very well-funded with good jewels — otherwise you risk « bricking » your character and killing nothing.
Skill Tree
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