S-TIER | BUILD MOINE FLICKER MARTIAL ARTIST (@Perra Gaming) | SAISON 5

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⚔️ Boss Killing
4.5
S
🗺️ Map Clearing
4.8
S
🛡️ Survival
5.0
S
💰 Divine Cost
4.5
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Article de Kami

Build author: @Perra Gaming · ▶ Watch source video

Build Overview

This Martial Artist Monk build nicknamed « Giga Bonk » is one of the fastest AND most resilient builds of Path of Exile 2 Season 0.5. The concept is as satisfying as it is straightforward: you hit a pack of enemies with your palm, then you start flickering across the entire screen with Flicker StrikeFlicker Strike, obliterating everything in your path. It is a true league starter, capable of carrying you from the very beginning of the campaign all the way to the most demanding endgame content.

The engine behind the build relies on a new Power Charges generation technology. Thanks to the Marshall Master ascendancy, all your hits generate combo. By socketing Living LightningLiving Lightning into Shattering PalmShattering Palm, just one or two hits are enough to create ice shards and living lightning that explode your combo gauge. That combo is then consumed by Culmination and Ailiths ChimesAiliths Chimes, granting you an avalanche of Power Charges on demand. No more expensive « Power Charge on Crit » gloves: two clicks on Shattering PalmShattering Palm and you are overflowing with charges.

Once the machine is running, gameplay comes down to maintaining Flicker StrikeFlicker Strike for mapping and unleashing Falling ThunderFalling Thunder on bosses. Add to that an incredibly powerful defensive unique armor, a devastating corpse explosion tech, and a spirit companion that absorbs hits in your place, and you get a build that turns the hardest content in the game into a mere formality.

Strengths / Weaknesses

✅ Strengths

  • Exceptional clear speed: Flicker StrikeFlicker Strike teleports you constantly while explosions wipe entire screens.
  • Very tanky: massive evasion + Energy Shield, deflection, and a Spirit VesselSpirit Vessel companion that absorbs hits in your place.
  • Budget-friendly to build: the new Power Charges tech removes the need for expensive gloves, making it ideal as a league starter.
  • Low mental load: a simple rotation (Shattering PalmShattering Palm then Flicker) is enough to chain maps.
  • Scalable: from leveling to pinnacle, the build progresses without major structural changes, with MagebloodMageblood as a luxury endgame goal.
  • Near-total curse immunity thanks to the Hollowkeeper node combined with a Rune of Warding.

❌ Weaknesses

  • Power Charge dependent: without charges, Flicker StrikeFlicker Strike shuts down — you need to keep the engine running with Shattering PalmShattering Palm.
  • Mana management: without a leech mod or mana on kill on your rings, you risk « swinging into nothing ».
  • High optimization cost at late progression (Time Lost jewel, MagebloodMageblood) to reach full potential.

Skill Gem Setup by Step

This build offers 9 progression steps from leveling to the final build. Select a step to see the corresponding gem setup.

Giga Invest Bonk / Flicker

9 skills • 48 gemmes
Falling ThunderGrondement de tonnerreFalling Thunder
Nova Projectiles I Breachlords Amalgam Culmination I Blindside Rakiata's Flow
Shattering PalmPaume fracassanteShattering Palm
Culmination I Ailiths Chimes Living Lightning Charge Profusion I Rage I
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Culling Strike I Thrill of the Kill Blind I Blazing Critical
Flicker StrikeFrappe fulguranteFlicker Strike
Blindside Close Combat I Perpetual Charge Hit and Run Concentrated Area
Mantra of DestructionMantra de destructionMantra of Destruction
Delayed Gratification Chaos Mastery Prolonged Duration I Mobility
Herald of IceHéraut de la glaceHerald of Ice
Uul-Netol's Embrace Uruk's Smelting Armour Explosion Chaos Attunement Magnified Area I
Wind DancerDanseur du ventWind Dancer
Magnified Area I Maim Blind I Elemental Armament I Freeze
Charge RegulationRégulation des chargesCharge Regulation
Spirit VesselSpirit VesselSpirit Vessel
Romira's Requital Amanamu's Tithe Meat Shield I Hulking Minions Cathas Brilliance

Falling Thunder + Ailiths (Budget)

9 skills • 48 gemmes
Falling ThunderGrondement de tonnerreFalling Thunder
Nova Projectiles I Ricochet III Culmination I Blindside Elemental Armament I
Shattering PalmPaume fracassanteShattering Palm
Culmination I Ailiths Chimes Living Lightning Charge Profusion I Rage I
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Culling Strike I Thrill of the Kill Blind I Blazing Critical
Flicker StrikeFrappe fulguranteFlicker Strike
Blindside Close Combat I Perpetual Charge Hit and Run Concentrated Area
Mantra of DestructionMantra de destructionMantra of Destruction
Delayed Gratification Prolonged Duration I Chaos Mastery Mobility
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area I Elemental Armament I Elemental Focus Longshot I Blind I
Wind DancerDanseur du ventWind Dancer
Magnified Area I Maim Blind I Elemental Armament I Freeze
Charge RegulationRégulation des chargesCharge Regulation
Spirit VesselSpirit VesselSpirit Vessel
Romira's Requital Amanamu's Tithe Meat Shield I Hulking Minions Cathas Brilliance

Act 1

9 skills • 16 gemmes
Wind BlastRafale de ventWind Blast
Rage I Brink I
Wing BlastCoup d'aileWing Blast
Impact Shockwave Magnified Area I
Falling ThunderGrondement de tonnerreFalling Thunder
Elemental Armament I Perpetual Charge
Killing PalmPaume meurtrièreKilling Palm
PounceBondissementPounce
RendDéchirureRend
Perpetual Charge
Frost BombBombe de givreFrost Bomb
EntangleEnchevêtrementEntangle
Herald of ThunderHéraut du tonnerreHerald of Thunder

Act 2

8 skills • 22 gemmes
Storm WaveVague orageuseStorm Wave
Rage I Shock
Falling ThunderGrondement de tonnerreFalling Thunder
Elemental Armament I Perpetual Charge Lightning Attunement
Siphoning StrikeFrappe siphonnanteSiphoning Strike
Charge Profusion I Rapid Attacks I
PounceBondissementPounce
Mark of Siphoning
RendDéchirureRend
Perpetual Charge Prolonged Duration I
Killing PalmPaume meurtrièreKilling Palm
Charge Profusion I Thrill of the Kill
Hollow FocusHollow FocusHollow Focus
Concentrated Area
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I

Act 3

8 skills • 27 gemmes
Storm WaveVague orageuseStorm Wave
Rage I Shock Branching Fissures I
Falling ThunderGrondement de tonnerreFalling Thunder
Elemental Armament I Perpetual Charge Lightning Attunement
Siphoning StrikeFrappe siphonnanteSiphoning Strike
Charge Profusion I Rapid Attacks I Rage I
PounceBondissementPounce
Cooldown Recovery I Mark of Siphoning
Killing PalmPaume meurtrièreKilling Palm
Charge Profusion I Thrill of the Kill
Hollow FocusHollow FocusHollow Focus
Cooldown Recovery I Concentrated Area
Wind DancerDanseur du ventWind Dancer
Magnified Area I Maim
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I Elemental Armament I

Acte 4 – Whirling Assault Transition

8 skills • 31 gemmes
Whirling AssaultAssaut tourbillonnantWhirling Assault
Rage I Magnified Area I Heft Heavy Swing
Tempest BellCloche tempétueuseTempest Bell
Ancestral Call I Close Combat I Heavy Swing
Hollow FocusHollow FocusHollow Focus
Cooldown Recovery I Concentrated Area Blind I
Killing PalmPaume meurtrièreKilling Palm
Charge Profusion I Thrill of the Kill Blazing Critical
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Culling Strike I Innervate
Hand of ChayulaMain de ChayulaHand of Chayula
Elemental Weakness Efficiency I
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I Elemental Armament I
Wind DancerDanseur du ventWind Dancer
Magnified Area I Maim Blind I

Interludes

9 skills • 35 gemmes
Whirling AssaultAssaut tourbillonnantWhirling Assault
Rage I Magnified Area I Heft Heavy Swing
Tempest BellCloche tempétueuseTempest Bell
Ancestral Call I Close Combat I Heavy Swing
Hollow FocusHollow FocusHollow Focus
Cooldown Recovery I Concentrated Area Close Combat I
Killing PalmPaume meurtrièreKilling Palm
Charge Profusion I Thrill of the Kill Blazing Critical
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Culling Strike I Innervate
Hand of ChayulaMain de ChayulaHand of Chayula
Elemental Weakness Efficiency I
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I Elemental Armament I
Wind DancerDanseur du ventWind Dancer
Magnified Area I Maim Blind I
Reaper's InvocationÉvocation de RavageurReaper's Invocation
Profane Ritual Overabundance I Compressed Duration I

Early Endgame – Ailiths Chimes

8 skills • 33 gemmes
Falling ThunderGrondement de tonnerreFalling Thunder
Nova Projectiles I Ricochet III Culmination I Pinpoint Critical
Shattering PalmPaume fracassanteShattering Palm
Culmination I Ailiths Chimes Living Lightning Charge Profusion I
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Culling Strike I Blind I Cold Snap
Hand of ChayulaMain de ChayulaHand of Chayula
Elemental Weakness Freezing Mark Mark of Siphoning Prolonged Duration I
Mantra of DestructionMantra de destructionMantra of Destruction
Delayed Gratification Prolonged Duration I Mobility
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I Elemental Armament I Elemental Focus
Wind DancerDanseur du ventWind Dancer
Magnified Area I Maim Blind I
Charge RegulationRégulation des chargesCharge Regulation

CI + 4th Ascendancy

9 skills • 48 gemmes
Falling ThunderGrondement de tonnerreFalling Thunder
Nova Projectiles I Culmination I Ricochet III Pinpoint Critical Rageforged I
Shattering PalmPaume fracassanteShattering Palm
Culmination I Ailiths Chimes Living Lightning Charge Profusion I Rage I
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Culling Strike I Blind I Blazing Critical Thrill of the Kill
Hand of ChayulaMain de ChayulaHand of Chayula
Elemental Weakness Freezing Mark Mark of Siphoning Charged Mark Prolonged Duration I
Mantra of DestructionMantra de destructionMantra of Destruction
Delayed Gratification Prolonged Duration I Chaos Mastery Mobility
Spirit VesselSpirit VesselSpirit Vessel
Romira's Requital Amanamu's Tithe Meat Shield I Hulking Minions Cathas Brilliance
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area I Elemental Armament I Elemental Focus Cold Mastery Longshot I
Wind DancerDanseur du ventWind Dancer
Magnified Area I Maim Blind I Elemental Armament I Freeze
Charge RegulationRégulation des chargesCharge Regulation

Recommended Equipment

  • Weapon (quarterstaff): aim for a Breath of the Older to ensure enough cold damage and freeze everything in sight. Otherwise, maximize flat damage, with suffixes for melee skill level, critical strike chance, critical strike bonus damage, or attack speed.
  • Body Armour: the unique Forgotten WardenForgotten Warden (Primal Markings), which drops from the final boss of the Bodok ritual. Socket a rune perfect iron rune or an Idol of Irma into it to gain the 10% chance not to consume a charge on Flicker StrikeFlicker Strike.
  • Gloves: any base works, as the Stonefist ascendancy converts it. Look for explosion modifiers (pool decay: poison or bleed magnitude), added lightning damage, or high defence percentage, then melee level, critical strike chance, and attack speed.
  • Helmet: pure evasion or hybrid evasion/Energy Shield base. Look for critical strike chance, resistances, attributes, and deflection rating.
  • Boots: notable Chronomancynotable Chronomancy boots crafted with a Utrid Citrus Rune. Aim for high movement speed, evasion, deflection, resistances, and attributes.
  • Rings: flat cold, lightning, fire, or physical damage, plus any missing attributes. Essential: a leech mod (or mana on kill / mana cost efficiency), otherwise you will run out of mana.
  • Amulet: a gold amulet for rarity is ideal, with best-in-slot being +3 melee skill levels and high defensive stats. Recommended anoint: Thaumaturgic Generator to passively generate charges.
  • Flasks and charms: with a MagebloodMageblood, go with Legacy of Quicksilver, jewel base Diamond, Jade, and Topaz/Silver. Otherwise, solid standard flasks with instant recovery. For endgame charms, aim for a Rite of Passage (fox, cat, or owl).
  • Runes: resistance runes to stay capped, and most importantly a Rune of Warding which, combined with the Hollowkeeper node, makes you nearly immune to curses.

Gameplay Tips

  • Map start: upon entering a zone, hit a pack twice with Shattering PalmShattering Palm. Your UI instantly lights up with maximum Power Charges.
  • Lock in the buff: press Charged StaffCharged Staff to lock in your damage buff, then cast Shattering PalmShattering Palm once more to refill your charges.
  • Mapping: hold down Flicker StrikeFlicker Strike and watch the screen teleport and explode. For a tough rare, drop a Falling ThunderFalling Thunder with notable Ricochetnotable Ricochet — the mana on kill keeps you topped up.
  • Pinnacle bosses: use the same pre-buff (Shattering PalmShattering Palm for charges), then activate Mantra of DestructionMantra of Destruction for the big chaos damage window before engaging. Make sure Amalgam is linked to Falling ThunderFalling Thunder to double your single-target damage.
  • Stay mobile: don’t stand in dangerous ground effects. The build is tanky, but survivability mainly comes from constant movement and evasion.
  • Mana: if you run out of mana, equip an Oyin’s Oath on Charged StaffCharged Staff or add a Mana LeechMana Leech mod on your rings.

The Build’s Engine: Power Charge Generation

This is where the build truly makes sense. Earlier in the league, we used notable Whirling Assaultnotable Whirling Assault to build combo, with a tedious animation and mandatory Power Charge on Crit gloves to maintain charges. Those days are over.

The new tech revolves around the Marshall Master ascendancy and the Ailiths ChimesAiliths Chimes gem. Since Marshall Master causes all your hits to generate combo — including hits from skills like Living LightningLiving Lightning — all you need to do is socket Living LightningLiving Lightning into Shattering PalmShattering Palm. By hitting a pack once or twice, you create ice shards and living lightning bolts that, upon hitting enemies, send your combo skyrocketing. That combo is then consumed through Culmination, and Ailiths ChimesAiliths Chimes then grants you a high chance to gain Power Charges. The result: no more expensive gloves needed — just two clicks on Shattering PalmShattering Palm to fill up.

Forgotten Warden: The Armour That Changes Everything

The defensive cornerstone of the build is the unique chest armour Forgotten WardenForgotten Warden (Primal Markings), which drops from the final boss of the Bodok ritual. Where most uniques fall short on defence, this one completely breaks the rule: it offers a massive amount of evasion and Energy Shield, and grants deflection based on your missing Energy Shield. When you are hit, your deflection chance ramps up to mitigate 40% of the damage taken.

But the real gem is the Spirit VesselSpirit Vessel skill it grants: a spirit companion that absorbs up to 15% of the damage from hits you deflect. We pair it with Romiras RequitalRomiras Requital, which forces the companion to absorb an additional 10% of damage. You end up with damage reduction, insane evasion, and deflection for a fraction of the cost of a well-rolled rare chest.

The Explosion Tech: Stonefist Gloves and Herald of Ice

By playing with Stonefist glove modifiers, if you roll « poison magnitude » or « bleed magnitude » on your gloves, these convert into a chance to explode corpses. You obtain these mods from the decay pool using a catless gloom rune. The bleed explosion has a higher proc chance but slightly lower damage; the chaos explosion (from poison) has a lower chance but hits harder.

Both are devastating for clear speed, and since these explosions scale with enemy maximum life, the harder the content, the more they pay off. Combined with Herald of IceHerald of Ice, they wipe out the equivalent of 20 screens of enemies in a single second.

Chronomancy Boots and Charge Economy

The notable Chronomancynotable Chronomancy boots are crafted with a Utrid Citrus Rune to obtain a modifier granting a chance not to remove charges while still counting them as consumed. Stacked with the passive tree and your gems, this 15% effectively gives you around 50% chance to simply not spend a charge when you use Flicker StrikeFlicker Strike or Falling ThunderFalling Thunder.

This synergy is what allows you to maintain Flicker StrikeFlicker Strike almost indefinitely, while still keeping enough charges for damage spikes. Combined with combo regeneration and the Energy Shield recharge delay reset from the ascendancy, the whole setup forms a nearly self-sufficient durability loop.

Skill Tree

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