Build Video
Build Overview
@Mordarim’s Glacial Monk is one of the most original and satisfying creations of the « Return of the Ancients » season for the Martial Artist. This build relies on a unique synergy between three complementary skills:
Glacial Lance,
Glacial Cascade and
Shattering Palm. The gameplay loop constantly alternates between melee and ranged — you apply
Ice Shards to enemies with
Shattering Palm, then shatter them at range with
Glacial Lance, whose empowered version (unlocked via frenzy charges) explodes outward in multiple hits, clearing entire screens and instantly freezing everything in sight. The clear speed rivals the fastest builds in the game, and the AoE can hit targets two screens away.
At the heart of the build lies the freeze mechanic: freezing enemies is not only an offensive technique — it is also the defensive engine driving the entire system. Each frozen enemy feeds the ascendancy node Way of the Mountain, granting a 40% damage reduction whenever a hit would remove 30% of your life. Combined with the physical → lightning conversion from
Lightning Coil (which already reduces physical damage by an additional 37.5% with 75% lightning resistance), the build’s defense is far more solid than it appears despite a deliberately low life pool. For stubborn bosses,
Glacial Cascade comes into play at the end of the combo: this skill consumes the freeze to deal absolutely apocalyptic damage, capable of eliminating virtually any boss in a single sequence.
What makes this build truly unique is the depth of its interactions: six unique items form a precise mechanical chain to generate the frenzy charges needed by
Glacial Lance, while Way of the Stonefist transforms your glove modifiers into far more powerful stats, and Hollow Focus Technique generates power charges and critical bonuses through the bells summoned around you. At the most accessible budget, all six of these uniques can be acquired for just six exalted orbs, making this a remarkably affordable build for its performance level.
Strengths / Weaknesses
✅ Strengths
- Exceptional clear speed: map movement speed that rivals the fastest builds, AoE capable of hitting two screens at once
- Devastating boss burst: the freeze →
Glacial Cascade combo can eliminate the vast majority of bosses in a single action sequence - Surprising defense: despite a low raw life pool, Way of the Mountain (40% DR) +
Lightning Coil (phys→lightning conversion) make the build extremely resilient - Budget-friendly: the six essential uniques can be obtained for around six exalted orbs in the budget version
- Rich and satisfying gameplay: the alternating melee/ranged style combined with the tactical expression of the freeze combo offers a wide variety of actions
- Easy resistance capping: Runic Meridians provide additional rune slots to easily fill resistance gaps
❌ Weaknesses
- Low raw life pool: defense relies on conditional mechanics (active freeze, charges) — chaos damage and ground effects remain dangerous
- Six mandatory uniques: the build does not function properly without its complete chain of unique items (helmet, body armour, belt, three charms)
- Combo skill cap: optimizing the freeze →
Glacial Cascade →
Barrage rotation takes practice, especially against bosses with mandatory phases - Complex resistance capping: with six uniques occupying key slots, reaching the resistance cap requires careful management of runes and rings
Skill Gem Setup by Step
This build offers 3 progression steps from leveling to the final build. Select a step to see the corresponding gem setup.
100-200 Div budget Endgame
16 skills • 64 gemmes300-500 Div UBER Endgame
16 skills • 64 gemmesBare minimum Low budget Endgame
16 skills • 59 gemmesRecommended Equipment
This build relies on a chain of six uniques that interact in a precise way. Each one plays an indispensable role in the charge generation mechanic:
- Scold’s Bridle (helmet): converts a portion of skill cost into physical damage dealt to yourself as a hit — this is the trigger for the entire charge generation chain
- Lightning Coil (body armour): dual defensive and offensive role — converts 50% of physical damage you take into lightning damage (drastically reducing raw damage taken thanks to your lightning resistances), and triggers Valako’s Charge to generate frenzy charges
- Bajjon Belt / Bijouborne (belt): the only way to reduce charm duration, allowing them to be used much more frequently and recharging their charges faster thanks to the belt’s intrinsic recharge rate
- Valako’s Roar ×3 (all three charm slots): these charms generate frenzy charges on use, powering the enhanced version of
Glacial Lance that explodes outward - Guiding Palm of the Heart (weapon set 2, optional but recommended): this unique sceptre provides flat lightning damage at a low cost, freeing the gloves slot for other stats. It can be obtained for around 15 exalted orbs
- Unset rings with flat damage: top priority — spears and the quarterstaff benefit enormously from flat damage for their damage scaling. Unset rings also unlock additional skill slots for
Wind Dancer and
Siphoning Strike
For resistances, rely on runes in your extra slots (provided by Runic Meridians) and optionally Soul Cores in your main sockets. Gloves with physical, cold, and lightning damage interact directly with Way of the Stonefist to convert into even more powerful stats.
Gameplay Tips
Mapping:
- Main rotation: simply alternate
Shattering Palm and
Glacial Lance into packs — enemies freeze instantly, triggering the Herald chain interactions and wiping them out en masse. This is sufficient for the vast majority of situations - Tough packs: use
Barrage to buff
Glacial Lance against resistant rares, followed by a
Glacial Cascade to clean up - Ground effects: can’t see anything? Step out of the packs. Work from range with
Glacial Cascade and
Glacial Lance from the edge — this also keeps the Pursuit and Retreat supports active on both of your skills - Siphoning Strike: use it occasionally for its offensive buffs, but it is not a core skill during mapping
Bossing:
- Preparation: before entering the fight, build up rage and maintain it along with all your charges
- Opening: apply
Freezing Mark on the boss — this mark lowers the freeze threshold to 70% and stays active thanks to
Eternal Mark even after it triggers - Sequence: alternate
Shattering Palm and
Glacial Lance until the boss reaches 50% freeze buildup, then chain
Barrage →
Siphoning Strike on a bell → one final
Shattering Palm → launch your glacial lances which trigger the freeze and all damage bonuses → then spam
Glacial Cascade hitting the target with both the tip AND the lance portion of the skill to maximize damage - Mandatory phases: if the boss forces a phase transition (invincibility), wait patiently and restart the sequence as soon as possible
The Freeze Combo: Core of the Build
Freeze is far more than an offensive mechanic in this build — it is the true heart of both the defensive and offensive system simultaneously. Freezing an enemy immediately activates Way of the Mountain, ensuring near-permanent uptime on maps since normal monster packs freeze instantly. This reduces by 40% the damage of any hit that would deal more than 30% of your life — a reduction calculated silently before the damage is actually applied.
Offensively, freeze turns
Glacial Cascade into a nuclear bomb. This skill consumes the freeze to deal damage that is, in the author’s own words, simply apocalyptic: virtually every boss in the game can be nearly one-shot during the optimal freeze sequence.
Freezing Mark plays a crucial role by lowering the freeze threshold of the marked enemy to 70% and remaining active thanks to Eternal Mark — meaning you do not have to reapply it manually after each trigger.
Way of the Mountain: Tanky Despite Low Life
The first impression of the Glacial Monk can be misleading: the life pool is intentionally low. However, the combination of defensive mechanics makes this build far more resilient than the raw numbers suggest.
Lightning Coil converts 50% of physical damage taken into lightning damage — with 75% lightning resistance, this amounts to a 37.5% reduction of all physical damage received, a colossal defensive bonus for a single unique.
Way of the Mountain then acts as a second safety net: every freeze generates a stack, and spending a stack when using a skill grants a 15% more damage multiplier. Its true defensive power is the 40% reduction triggered whenever a hit would remove more than 30% of your HP — this calculation happens before the damage is actually applied. Evasion, ward, and remaining energy shield all work on top of this protection. The main weakness: chaos damage, which is addressed through gear and runes.
Runic Meridians and the Charge Chain
The first ascendancy node — Runic Meridians — provides extra rune slots. This is crucial in this build because the six mandatory uniques occupy the head, chest, belt, and all three charm slots, making resistance access through gear very limited. The extra rune slots solve this problem trivially, where other classes would struggle far more during early progression.
The frenzy charge generation chain is the mechanical backbone of the build: Scold’s Bridle forces the character to hit themselves with a physical strike on every skill activation →
Lightning Coil partially converts that damage to lightning → Valako’s Charge then generates frenzy charges. These charges fuel the explosive version of
Glacial Lance. The Bajjon Belt reduces charm duration, allowing Valako’s Roar to be used more often and thus recharging charges even faster.
Combat Frenzy completes this system as an additional frenzy source during combat.
Hollow Focus Technique and the Bells
The final ascendancy node — Hollow Focus Technique — summons bells around the character. These bells serve two purposes: they participate in the Herald interaction chain (
Herald of Ice →
Armour Explosion →
Herald of Ash to propagate fire explosions through packs), but their primary role is to serve as targets for
Killing Palm. By executing the bells through automatic critical hits, you gain 100% uptime on power charges, additional shocks, 25% more lightning damage, and 15% increased fire damage.
All of these charges (frenzy, power, endurance) are then regulated by
Charge Regulation, which simultaneously consumes all three types to provide more crit chance, skill speed, and defenses.
Cast on Charm Use on the Bajjon Belt activates the
Profane Ritual spell on every charm use, adding one final layer of passive power charge generation mid-combat.
Skill Tree
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