Build Video
Build Overview
This hollow palm monk build embodies the true barehand monk fantasy in Path of Exile 2: rush into a pack of enemies, hit once or twice, and watch everything disappear. MasterT presents this build as one of the most powerful and enjoyable he has ever played in the entire history of Path of Exile 1 or 2, accessible from a few divines all the way to high-budget variants. The core mechanic revolves around the
keystone Hollow Palm Technique — a passive keystone that removes the main-hand weapon and instead grants damage based on skill gem level, critical strike chance based on the Energy Shield of equipped armor, and attack speed based on the evasion of equipped armor. The result: record-breaking attack speed and a critical strike chance that permanently reaches 100%, with a multiplier exceeding 1,400%.
Gameplay revolves around two complementary skills.
Shattering Palm implants
Ice Shards into enemies with each hit; when an enemy takes enough damage or dies, these shards explode dealing massive area damage.
Ice Strike then serves as a supporting skill thanks to its phenomenal attack speed to chain-trigger these explosions. The
Eventide Petals amulet plays a central role by generating Arctic Petals that transform into ice crystals; when struck by
Shattering Palm, these crystals trigger additional explosions and serve as anchors to summon up to three Tempest Bells simultaneously, creating an avalanche of explosions that melts both map packs and pinnacle bosses.
In addition,
Herald of Ice and
Herald of Thunder automatically chain through monster density thanks to the Armor Break and Armor Explosion interaction enabled by the
Rite of Passage
notable Spirit of the Wolf. Switching to Low Life via
Animus Exchange (two quick activations) multiplies damage dramatically thanks to
Execute III, Dire Strike 2, and
notable Killer Instinct — without requiring
Atziris Communion, whose price has skyrocketed to over 500 divs. The build is playable from 5 to 10 divines and plays like
Flicker Strike, but with the player fully in control.
Strengths / Weaknesses
✅ Strengths
- 100% critical strike chance guaranteed without investing in crit chance nodes — the entire stat comes from
keystone Hollow Palm Technique via armor Energy Shield - Unique and extremely enjoyable gameplay: dash with
Shattering Palm, a few
Ice Strike hits, and packs vanish instantly — comparable to Flicker Strike but fully in your control - Versatile across all budgets: functional from 5–10 divines, scalable with well-defined medium and endgame variants with clear upgrade priorities
- Record attack speed — no quartstaff can rival the attack speed value obtained through accumulated evasion via
keystone Hollow Palm Technique - Capable of all content: 200% Delirium maps, 6-man Sanctum, pinnacle bosses — the build can do everything once properly geared
- Explosive Herald chaining with
notable Spirit of the Wolf that clears entire screens without extra effort
❌ Weaknesses
- Demanding Low Life management: bleed and poison bypass Energy Shield directly to life (nearly zero), requiring charms with at least 53% increased charges and an
Ingenuity belt without any « increased charm charges used » modifier - notable Spirit of the Wolf required for true Herald chaining (~60–70 divs) — without it, Heralds work correctly but without the spectacular screen-covering explosion chain effect
- High rotation mental load: monitoring Low Life at each checkpoint, re-equipping Dire Strike 2 in each zone, maintaining
Rend and Pounce buffs, managing charms — more micro-management than average - RNG on charms and belt: an
Ingenuity with « increased charm charges used »
Rends your charms unusable — always verify before purchasing
Skill Gem Setup by Step
This build offers 14 progression steps from leveling to the final build. Select a step to view the corresponding skill gem setup.
End Of Acte 1
7 skills • 17 gemmesEnd of Acte 2
8 skills • 23 gemmesEnd of Acte 3
10 skills • 31 gemmesEnd of Acte 4
11 skills • 44 gemmesEnd Of Campaign
11 skills • 44 gemmesLevel 65 – 77
11 skills • 46 gemmesLevel 77 – 85
11 skills • 55 gemmesLevel 84 – 93
13 skills • 72 gemmesUltra Low Budget
15 skills • 82 gemmesEndgame 1 (Min Budget)
15 skills • 82 gemmesEndgame Mid Budget
11 skills • 60 gemmesEndgame High Budget
11 skills • 60 gemmesEndgame No Voices
11 skills • 61 gemmesHighest Budget Min Maxed
11 skills • 61 gemmesRecommended Equipment
- Amulet — Eventide Petals: the core piece of the build, obtainable via Rune Mastering on the Vericium anvil (search « rune mastered » then filter by « +2 cold skills » as implicit). Aim for +2 cold skills, high critical strike chance, and high intelligence. Do not buy +1 unless you plan to divine it up to +2.
- Gloves — Wave of the Stone Fist: top priorities — flat defense tier 1 (converts to +4 evasion and +1 energy shield per level, directly benefiting
keystone Hollow Palm Technique), +2 melee skill gems (becomes +1 with quality), attack speed (becomes Onslaught on hit), mana leech on attack damage (or on a ring), and bonus physical damage as extra to fuel Armor Break. - Temple Limbs: best-in-slot limbs for an evasion build — grant attack speed, suppression, evasion, and movement speed while sprinting. Keep an eye out for the short guide MasterT was planning to publish on how to obtain them easily.
- Runic Meridian: rune slots to configure according to your budget. Options: curse immunity (combined with the tree node), recharge speed, magnitude of non-damage effects. On a high budget, socket the Legacy of
Crown of Thorns (
keystone Pain Attunement = +30% to critical strike multiplier while Low Life). - Belt — Ingenuity: mandatory for its multiplicative effect on rings. You must verify that the charm charges modifier reads « reduced charges used » (or is absent) and not « increased » — an
Ingenuity with « increased » breaks your charms and
Rends
Rite of Passage non-functional. - Body Armour: maximize evasion and energy shield for resistances and Hollow Palm. On a low budget, use a body armour with the Spirit Vessel effect (bear companion, suppression, bonus evasion/energy shield).
- Helmet: prioritize energy shield and resistances. In endgame, aim for two sinister sockets via a Raven’s Touch Shard (anoint with Zerox’s Gift to obtain the first sinister socket).
- Boots: evasion, energy shield, movement speed — and at least one suppression attribute somewhere on the character to approach the 95% cap.
- Rite of Passage — notable Spirit of the Wolf (~60–70 divs): essential for Herald chaining via Armor Break + Armor Explosion. On low budgets, Heralds work normally but without the chain explosions covering the screen.
- Endgame Ring: one high-quality main ring, then use
Kalandras Touch (Mirrored Ring) to mirror that exact ring. Avoid having mana leech on both rings — put it on the gloves instead. - Flask — Laviangas Spirits: unique mana flask to replenish reserves in an emergency (a « mana donut » can drain your entire mana in one shot). Never use a Life Flask in a map — it would push you above the Low Life threshold.
Gameplay Tips
- Mapping Rotation: Dash with
Shattering Palm into the pack →
Ice Strike × 2 to trigger the shard explosions →
Shattering Palm toward the next pack. Use Pounce between packs to maintain the
Freezing Mark buff, and
Rend for its skill duration buff (~30 seconds). - Boss Rotation: Pounce onto the boss →
Ice Strike × 2 →
Tempest Bell (the crystals will spawn 3 bells simultaneously) →
Shattering Palm × 2. If the boss is still alive, repeat from
Ice Strike × 2. On a low budget (with
Devour), eat a bell first to recover a power charge, then begin the rotation. - Low Life Management: at each map checkpoint (the waypoints that restore your life), recast
Animus Exchange × 2 before continuing. Without Low Life, you lose approximately 42% of your total damage — this is the main cause of a build that « doesn’t hit hard » according to MasterT. - Dire Strike 2 at the Start of Each Zone: due to an active Spirit bug, unequip and re-equip Dire Strike 2 in
Midnight Zenith at the start of each map to get the attack damage bonus for free. Two clicks, then
Animus Exchange × 2, and you’re ready. - Prioritize Breaches and Density: the higher the monster density, the further the Heralds chain and the more the build « explodes ». Breaches are ideal for experiencing the build’s full power.
- Never Use a Life Flask in Maps: a Life Flask brings you back above the Low Life threshold and forces you to recast
Animus Exchange. On a low budget without
Trinity, the only flask is
Laviangas Spirits for mana.
Why Choose This Hollow Palm Monk Build?
The Hollow Palm Monk build stands out from all other Path of Exile 2 Season 5 builds through one unique property: reaching 100% critical hit chance without investing a single crit chance node in the passive tree. All crit chance scaling is provided automatically by the
keystone Hollow Palm Technique (0.1% base crit per 10 Energy Shield on equipped armour pieces), freeing up every passive point and equipment suffix to maximise the critical hit multiplier. The result: over 1,400% critical hit multiplier in endgame — a figure no quartstaff build can match.
MasterT compares it to Flicker Strike, but with the player fully in control rather than following a random teleport. The feeling of speed is identical, with the added benefit of full movement control. For any player who has always dreamed of the bare-handed Monk archetype — dash, strike, devastation — this build is the perfect realisation of that fantasy in Path of Exile 2 patch 0.5.
How the Hollow Palm Technique Works
The
keystone Hollow Palm Technique radically transforms how all attack skills function. First, damage no longer comes from the weapon (which is unequipped) but from the skill gem level — hence the importance of scaling gem levels through equipment. Second, you gain 1% attack speed per 75 evasion on equipped armour pieces, which explains the complete focus on evasion. Third, you gain 0.1% base critical hit chance per 10 Energy Shield on your equipped armour pieces.
This last point is crucial: it is base crit (like that of a weapon), not « increased » crit. This base crit is then amplified by every « % increased critical hit chance » node found on the tree or equipment. With good gear, the character reaches approximately 81% crit with no buffs active, and 100% once auras and buffs are up. No quartstaff build reaches this value as naturally, and this is precisely what makes
Rend Hollow Palm so ideal for synergy with the
Eventide Petals amulet.
The Eventide Petals Amulet and Arctic Petals
The
Eventide Petals is the build’s primary damage engine. It grants the passive skill
Midnight Zenith, which generates 1 Arctic Petal per enemy killed via a critical hit, and 3 Arctic Petals on a critical hit against a rare or unique target. When 10 petals are accumulated, they automatically transform into 5 ice crystals. These crystals behave exactly like
Frost Wall: hit by
Shattering Palm, they in turn trigger the explosions of
Shattering Palm, and since they have no scaled health, they explode instantly with each hit received.
Each explosion of
Shattering Palm can deal approximately 2 million damage, and the build triggers these explosions ten times per second — sometimes more. This is why showcases show pinnacle bosses melting in mere moments. The decisive advantage of Hollow Palm over quarterstaff builds using these crystals is simple: at 100% guaranteed crit, petal generation is maximal and permanent, whereas a build with 70–80% crit rate sees erratic and less reliable generation.
The Low Life Setup Without Atziri’s Communion
With
Atziris Communion at over 500 divs in patch 0.5, MasterT designed an accessible alternative:
Animus Exchange. This skill drains a large portion of life in two quick uses via
Second Wind I 2 and a few cast speed supports, allowing you to reach the Low Life threshold (below 35% life) in under two seconds, smoothly and with a distinctive sound effect. Unlike Life Tap (too slow, requires many uses) or other alternatives that also drain the Energy Shield,
Animus Exchange only affects life.
The benefits of Low Life are considerable:
Execute III 3 provides an average of +41 to 42% additional damage to all skills (30% more permanently + 30% more if the enemy is Low Life), Dire Strike 2 grants +70% attack damage while Low Life, and
notable Killer Instinct +60% additional. At high budget,
keystone Pain Attunement via the Legacy of Crown of Thorns adds another +30% to the critical strike multiplier. The main drawback remains the
Vulnerability to bleeding and poison, which bypass the Energy Shield and hit directly against near-zero life — hence the importance of charms with increased charges.
The Triple Tempest Bell Technique
Since patch 0.5,
Tempest Bell has been reworked: it can now have up to three active instances simultaneously and benefit from the support
Ancestral Call I, which makes it appear on several nearby targets. In single target, summoning three bells seems impossible — but the crystals generated by
Midnight Zenith count as valid enemies for
Ancestral Call I. When
Tempest Bell is activated in the presence of ice crystals on the ground, three bells appear instantly.
These bells generate a shockwave with each hit received — whether it deals real damage or is a zero-damage spell like a crystal explosion. This shockwave is independent of the triggering hit’s power and generates its own attack damage. In combination with all the explosions of
Shattering Palm, the looping crystals and proccing Heralds, the amount of simultaneous damage per second in single target becomes truly colossal — which explains the near-instant boss kills visible in the build’s showcases.
Skill Tree
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