S-TIER | BUILD MOINE MARTIAL ARTIST LEAGUE STARTER (@Scorpius) | SAISON 5

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⚔️ Boss Killing
4.5
S
🗺️ Map Clearing
4.6
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🛡️ Survival
4.6
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💰 Divine Cost
4.6
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GLOBAL TIER S
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Article de Kami

Build Overview

This guide by Scorpius offers a complete roadmap for playing the Monk Martial Artist as a league starter in Path of Exile 2 0.5, from the very beginning of leveling all the way through endgame. Rather than a static build centered around a single skill, this is a true evolving journey: you start with one of four leveling options, then progressively transition to more powerful setups as skills and ascendancy nodes unlock.

The backbone of the build relies on Hollow Palm Technique, which allows you to strike bare-handed without depending on your equipped weapon. In practice, you chain four starter options from levels 1 to 22 (Glacial CascadeGlacial Cascade, Grenades, TwisterTwister or the Lightning ArrowLightning Arrow / Lightning RodLightning Rod duo), then switch to Storm WaveStorm Wave at level 22: this skill effortlessly clears packs, while Siphoning StrikeSiphoning Strike, Falling ThunderFalling Thunder and Charged StaffCharged Staff handle bosses. At level 41, you then choose between notable Whirling Assaultnotable Whirling Assault (simpler, less gear-dependent) or Ice StrikeIce Strike paired with Shattering PalmShattering Palm for higher damage output.

The ultimate goal is a one-button endgame Ice StrikeIce Strike build, powered by double Tempest BellTempest Bell and the Way of the Stone Fist ascendancy, built to chain tier 15+ maps and tear through breaches. The 0.5 improvements to evasion and bells make the whole setup particularly comfortable for a league start.

Strengths / Weaknesses

✅ Strengths

  • A true league starter: four leveling options, all capable of completing the campaign.
  • Smooth progression with clear, documented transitions (levels 22 and 41).
  • Hollow Palm: no weapon dependency, which simplifies gear building in endgame.
  • notable Whirling Assaultnotable Whirling Assault is very forgiving: easy to pick up, little RNG on gear, straightforward scaling.
  • Endgame Ice StrikeIce Strike « one-button » playstyle: fast clear, excellent in breaches, viable in tier 15+.
  • Benefits from the 0.5 buffs (evasion and Tempest BellTempest Bell both strengthened).

❌ Weaknesses

  • Multi-phase build: several transitions to manage (levels 22 and 41), more demanding than a single-skill build.
  • Endgame bell setup still provisional at the 0.5 launch (placeholders in the builder).
  • Endgame Ice StrikeIce Strike is more gear- and RNG-dependent than notable Whirling Assaultnotable Whirling Assault.
  • League launch plan tested live: a few details (runes, ascendancy nodes) are still being refined.

Skill Gem Setup by Step

This build offers 9 progression steps from leveling to the final build. Select a step to see the corresponding gem setup.

Glacial 1-22

5 skills • 10 gemmes
Glacial CascadeDéferlement de glaceGlacial Cascade
Rapid Attacks I Rage I
Frozen LocusTerre geléeFrozen Locus
Elemental Armament I
Frost BombBombe de givreFrost Bomb
Potent Exposure
PounceBondissement
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I

Grenades 1-22

10 skills • 15 gemmes
Crossbow ShotTir à l'arbalèteCrossbow Shot
Rapid Attacks I
Fragmentation RoundsCarreaux à fragmentationFragmentation Rounds
Explosive GrenadeGrenade explosiveExplosive Grenade
Multishot I Elemental Armament I
Frost BombBombe de givreFrost Bomb
Flash GrenadeGrenade assourdissanteFlash Grenade
Multishot I
ContagionContagion
PounceBondissement
Wing BlastCoup d'aileWing Blast
RendDéchirure
Gas GrenadeGrenade suffocanteGas Grenade
Multishot I

Twister 1-22

5 skills • 12 gemmes
Whirling SlashTaillade tourbillonnanteWhirling Slash
Rapid Attacks I Rage I
TwisterTrombeTwister
Retreat I Prolonged Duration I
Fangs of FrostCrocs de givreFangs of Frost
Elemental Armament I Ice Bite I
BarrageTir de barrageBarrage
ParryParadeParry
Steadfast I

LA/LR 1-22

5 skills • 12 gemmes
Lightning ArrowFlèche de foudreLightning Arrow
Rapid Attacks I Elemental Armament I
Lightning RodFlèche paratonnerreLightning Rod
Multishot I Concentrated Area
Frost BombBombe de givreFrost Bomb
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I Elemental Armament I
BarrageTir de barrageBarrage
Rapid Casting I

(HPT) Stormwave 22+

13 skills • 45 gemmes
Storm WaveVague orageuseStorm Wave
Rapid Attacks I Elemental Armament I Upheaval I
Siphoning StrikeFrappe siphonnanteSiphoning Strike
Elemental Armament I Concentrated Area
Falling ThunderGrondement de tonnerreFalling Thunder
Elemental Armament I Fist of War I
Frost BombBombe de givreFrost Bomb
Potent Exposure Prolonged Duration I
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Magnified Area I
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I Lightning Attunement
Storm WaveVague orageuseStorm Wave
Rapid Attacks I Elemental Armament I Branching Fissures I Rage I
Siphoning StrikeFrappe siphonnanteSiphoning Strike
Elemental Armament I Close Combat I Rapid Attacks I
Falling ThunderGrondement de tonnerreFalling Thunder
Elemental Armament I Fist of War I Magnified Area I
Frost BombBombe de givreFrost Bomb
Potent Exposure Prolonged Duration I Magnified Area I
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Magnified Area I Elemental Armament I
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I Lightning Attunement Maim
Wind DancerDanseur du ventWind Dancer

(HPT) Ice Strike 41+

7 skills • 29 gemmes
Ice StrikeFrappe de glaceIce Strike
Rapid Attacks I Crescendo I Elemental Armament I Rage I
Shattering PalmPaume fracassanteShattering Palm
Magnified Area I Elemental Armament I Close Combat I Ancestral Call I
Tempest BellCloche tempétueuseTempest Bell
Ancestral Call I Close Combat I Concentrated Area Rageforged I
PounceBondissement
Freezing Mark Mark of Siphoning
Frost BombBombe de givreFrost Bomb
Potent Exposure Prolonged Duration I Magnified Area I
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area I Elemental Armament I
Wind DancerDanseur du ventWind Dancer
Maim Pin I Magnified Area I

(HPT) Whirling 41+

6 skills • 21 gemmes
Whirling AssaultAssaut tourbillonnantWhirling Assault
Magnified Area I Rage I Heavy Swing Pursuit I
Staggering PalmPaume stupéfianteStaggering Palm
Retreat I Longshot I Multishot I
Tempest BellCloche tempétueuseTempest Bell
Ancestral Call I Close Combat I Cooldown Recovery I
Mantra of DestructionMantra de destructionMantra of Destruction
Prolonged Duration I Delayed Gratification Mobility
Herald of ThunderHéraut du tonnerreHerald of Thunder
Longshot I Maim
Herald of AshHéraut de la cendreHerald of Ash

(Endgame) Ice Strike + BELLS

10 skills • 53 gemmes
Ice StrikeFrappe de glaceIce Strike
Rapid Attacks I Crescendo I Elemental Armament I Close Combat I Ice Bite I
Shattering PalmPaume fracassanteShattering Palm
Magnified Area I Ancestral Call I Elemental Armament I Ice Bite I Cold Attunement
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Innervate Elemental Armament I Perpetual Charge Culling Strike I
Tempest BellCloche tempétueuseTempest Bell
Elemental Armament I Ancestral Call I Close Combat I Concentrated Area Rage I
Elemental WeaknessSensibilité aux élémentsElemental Weakness
Heightened Curse Cursed Ground Prolonged Duration I Efficiency I
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area I Elemental Armament I Cold Attunement Deadly Herald
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I Elemental Armament I Elemental Focus
Wind DancerDanseur du ventWind Dancer
Magnified Area I Maim Blind I Freeze

(Endgame) Whirling Assault + BELLS

8 skills • 42 gemmes
Whirling AssaultAssaut tourbillonnantWhirling Assault
Ancestral Call I Blindside Culmination I Rage I Pinpoint Critical
Tempest BellCloche tempétueuseTempest Bell
Close Combat I Ancestral Call I Elemental Armament I Concentrated Area Rageforged I
Mantra of DestructionMantra de destructionMantra of Destruction
Prolonged Duration I Delayed Gratification Chaos Mastery Charge Profusion I
Falling ThunderGrondement de tonnerreFalling Thunder
Fist of War I Pinpoint Critical Nova Projectiles I Ricochet III Perpetual Charge
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Culling Strike I Innervate Blind I
Elemental WeaknessSensibilité aux élémentsElemental Weakness
Heightened Curse Cursed Ground Prolonged Duration I Efficiency I
Herald of ThunderHéraut du tonnerreHerald of Thunder
Magnified Area I Elemental Armament I Elemental Focus Longshot I
Wind DancerDanseur du ventWind Dancer
Magnified Area I Blind I Maim

Recommended Equipment

Thanks to the Hollow Palm Technique, this build is almost entirely weapon-independent: Scorpius points out that once you reach endgame, weapons are barely a concern, freeing up room to optimize the rest of your gear. The build’s detailed equipment grid can be found further below.

  • Gloves: converted via the Way of the Stone Fist ascendancy (the Stone Fist node transforms their mods — a dedicated conversion guide accompanies the build).
  • Weapons: the « whips » visible in the planner are placeholders, pending integration of the new Tempest BellTempest Bell bells from 0.5.
  • Stat priorities: evasion, life, and resistances first — evasion having been buffed in 0.5.
  • Chase items (optional): HeadhunterHeadhunter and notable Ingenuitynotable Ingenuity can push the build further, but the author deliberately tested without them to demonstrate the strength of the base.
  • Runes: the Runic Meridian node opens up rune options to experiment with depending on drops.

Gameplay Tips

  • Leveling: for the fastest progression, Scorpius recommends Grenades (fastest in his opinion), then TwisterTwister, Lightning ArrowLightning Arrow and finally Glacial CascadeGlacial Cascade — but all four can clear the campaign without any issues.
  • Level 22 transition: switch to Storm WaveStorm Wave as soon as it unlocks; sweep packs with Storm WaveStorm Wave and keep Siphoning StrikeSiphoning Strike, Falling ThunderFalling Thunder and Charged StaffCharged Staff for bosses.
  • Level 41 transition: prioritize notable Whirling Assaultnotable Whirling Assault for the end of the campaign and early maps (simpler, less RNG), then switch to Ice StrikeIce Strike + Shattering PalmShattering Palm when you’re aiming for maximum damage scaling.
  • Boss: the Tempest BellTempest Bell buffed in 0.5 handle the majority of boss fights, even without a full ascendancy.
  • Ascendancy: take Stone Fist first, then Runic Meridian, the two bells, the combo node and finally the mountain.
  • Loot filter: use a universal filter (such as Filterblade) to make sure you don’t miss anything at league start.

The Four Leveling Starters (Levels 1–22)

One of the greatest strengths of this league starter guide is that it doesn’t lock you into a single playstyle during the early levels. Scorpius offers four distinct starters, all playable from 1 to 22, and confirms that every single one is perfectly capable of completing the entire campaign if that’s what you prefer: Glacial CascadeGlacial Cascade, Grenades, TwisterTwister, and the Lightning ArrowLightning Arrow / Lightning Rod duo.

His personal speed ranking places Grenades at the top, followed by TwisterTwister, then Lightning ArrowLightning Arrow, and finally Glacial CascadeGlacial Cascade. He himself plans to level with Grenades up to Level 22, as he considers it the fastest option. Each starter is documented in detail — gear, priorities, skills, gems — and the guide even incorporates the new quest rewards added in 0.5, act by act.

Hollow Palm and Storm Wave: The Level 22 Switch

Regardless of which leveling option you chose, the real turning point comes at Level 22 with the switch to Hollow Palm Technique and the adoption of Storm WaveStorm Wave, which unlocks at that point. The concept is deliberately simple and effective: you « sweep the ground » with Storm WaveStorm Wave, and everything around your character dies. For bosses, you keep alongside it Siphoning StrikeSiphoning Strike, Falling ThunderFalling Thunder, and Charged StaffCharged Staff.

In the planner, you’ll notice two sets of the same skills — these are actually upgrade tiers. For example, Siphoning StrikeSiphoning Strike is first played with Elemental Armament and Concentrated AreaConcentrated Area, then you adjust the gems once the third support unlocks — and the same logic applies to every skill. Storm WaveStorm Wave is solid enough to finish the campaign and push into the first endgame maps, with the full tree provided for this path.

Whirling Assault or Ice Strike: The Level 41 Choice

At level 41, the build splits into two options: Ice StrikeIce Strike with Shattering PalmShattering Palm, or notable Whirling Assaultnotable Whirling Assault. Scorpius personally leans toward notable Whirling Assaultnotable Whirling Assault for the late campaign, as the skill is easier to manage, requires less effort, is less dependent on gear RNG, and scales much more straightforwardly. Since the Tempest BellTempest Bell were buffed in 0.5, bosses are no longer a real concern.

The level 41 choice for Ice StrikeIce Strike is driven by the unlocking of Shattering PalmShattering Palm, which brings a significant damage boost to this setup. Both paths have their full skill tree to finish the campaign and reach the early maps. Worth noting: Flicker StrikeFlicker Strike exists as an option in the guide, but the author, who is not a specialist in it, refers readers to other creators for this variant.

Endgame Plan: Ice Strike, Double Bells and Ascendancy

Scorpius’s summary plan is crystal clear: Grenades for leveling, switch to Storm WaveStorm Wave at level 22, transition to notable Whirling Assaultnotable Whirling Assault at level 41, keeping it all the way into the early endgame maps (tier 7-8). From there, once enough currency has been accumulated, you transition to the final goal: a one-button Ice StrikeIce Strike (Ice Crash) build with Shattering PalmShattering Palm and double bells, designed for tier 15+ maps and capable of destroying breaches with ease.

On the ascendancy side, the recommended priority order is Stone Fist first, then Runic Meridian for the runes, followed by the two bells, the combo node, and finally the mountain. A reassuring detail for a league starter: the author tested these builds in the worst-case scenario, without ascendancy and without key pieces like HeadhunterHeadhunter, which confirms the solidity of the foundation even before any optimization.

Skill Tree

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