
Since September 30, European players have already been flying over Atreia, the world of Aion 2: they bought a founder pack, and the servers are open to them. Everyone else waits until Monday. The worldwide launch lands exactly one month before WoW Forever on November 4, which puts NCSoft’s MMO in a crowded window.
Aion 2 on Monday, October 5 at 3 p.m.: what exactly is launching
The date was revealed at gamescom’s Opening Night Live on August 25, 2026. NC had first promised September, so the launch slips by a month, as reported by Sai T. at Enduins in his August 26 article. The game launches Monday, October 5 at 13:00 UTC, or 3 p.m. in Paris, as a free-to-play title.
Early access runs from September 30 to October 4 and is limited to buyers of a founder pack (Standard, Deluxe or Ultimate). According to Notebookcheck (Darryl Linington, September 30), the Standard costs $24.99 and the Deluxe $49.99. All three packs give the same access; they differ in cosmetics. No reliable euro price is listed yet, and early-access progress carries over at launch.


The sequel to Aion (2008) is set 200 years after the first game and runs on Unreal Engine 5. NC says the world is 36 times larger than the original’s. Flight is used in combat, not just for getting around. Two factions clash, the Elyos and the Asmodians, and more than 200 dungeons await players, solo, in groups of 5 or at 10. An Easy mode also offers boss tutorials.
The MMO is PC-only (Windows 10 or 11), through Steam and PURPLE, NC’s in-house launcher. No console version is planned. Servers cover North America, South America, Europe and Japan. The Steam page lists the interface and text in French, but full voice acting only in English, Japanese and Korean. The game is rated 16+ there.
On the hardware side, here are the specs listed on Steam. The number that stands out: 100 GB of disk space, which is heavy for a game you just want to try.
- Minimum: Ryzen 5 2600 or Core i5-10500, 8 GB of RAM, GTX 1050 Ti 4 GB, « Very Low » preset at 1080p.
- Recommended: Ryzen 7 3700X or Core i7-11700, 16 GB of RAM, RTX 2070 8 GB.
- Storage: 100 GB, SSD recommended.
The Korean precedent: a launch followed by public apologies
The game launched in South Korea and Taiwan on November 19, 2025, on 40 servers. Overload, a login bug for players who had reserved a character name, repeated emergency maintenance: the start was chaotic. The anger mostly targeted the store, as detailed by MassivelyOP in an article by Chris Neal published the same day.

The store sold bundles containing gear-enhancement items, even though the studio had said it wouldn’t sell any. A week earlier, in its quarterly results, NCSoft had promised monetization that was « lighter and more user-friendly in an effort to widen the userbase. » The stock lost 15%. MassivelyOP itself adds a caveat: tech stocks were going through a rough patch, so not all of the drop can be blamed on the game.
An apology livestream followed. The offending bundles were pulled, the enhancement items were given to everyone, skill resets were made free and the store’s consumables were cut to half price. Sales lead Sohn In-seop said: « I have no excuse to offer you, but I am truly sorry. » The developers also admitted they had been « complacent and unthoughtful. »
Five months later, PC Gamer remained skeptical. In his April 22, 2026 article, Harvey Randall wouldn’t hold his breath for a game with no pay-to-win elements at all: « This is, after all, NCSoft making a free-to-play MMO. »

For the worldwide version, NC announces a store limited to cosmetics. The Steam page says something more nuanced, in black and white: the founder packs include a 30-day « special subscription » that gives access to remote storage, Market interactions and more reward choices in dungeons.
Selling Market access through a subscription isn’t pay-to-win in the strict sense: no power items are sold for money. It is still the point to watch from Monday, because a player without a subscription could end up shut out of the economy. The monthly price of this subscription outside the packs isn’t listed on the Steam page as of October 1.
A month before WoW Forever: what Aion 2 has time to prove
Thirty days separate the October 5 launch from WoW Forever’s release on November 4. That is the window Aion 2 has to build a community before part of the Western MMO audience heads back to Azeroth. The appetite is there: the Forever beta drew 807,000 viewers, and some of those players are looking for something to tide them over.
What the game offers that’s different comes down to a few things. Flight is part of combat, which is therefore played in three dimensions. A faction war pits Elyos against Asmodians, and for a WoW player the echo of Alliance and Horde is obvious. On top of that come more than 200 dungeons and an Easy mode with boss tutorials.

My take as a PvP player: the PvE content interests me little here, the real curiosity is aerial combat. Height and angles change how you read a fight, and that is the first thing to test. A duel where you can pass over your opponent doesn’t play like a ground duel.
Why try it anyway? The game is free, and progression is the same for everyone starting Monday. The first days of an MMO are when everyone discovers things at the same time, with no gap in level or knowledge of the systems. For comparison, my feedback on 8 hours of the WoW Forever beta gives the other point of reference.
The limit is well known: a free MMO lives on its ability to keep players after the first month, and that month will be contested by Forever. The recent counter-example is Bungie’s Marathon, which lost 96% of its players: a different genre, the same retention problem.
Aion 2 opens its doors Monday, October 5 at 3 p.m. WoW Forever follows on November 4.




0 Commentaires
Aucun commentaire pour le moment. Soyez le premier à commenter !